mirror of
https://github.com/FlourishingWorld/hk4e.git
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GCG初步 但会卡进度条 用命令/gcg进入
This commit is contained in:
@@ -0,0 +1,578 @@
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package game
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import (
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pb "google.golang.org/protobuf/proto"
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"hk4e/common/constant"
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"hk4e/gs/model"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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)
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func (g *GameManager) GCGLogin(player *model.Player) {
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player.SceneId = 1076
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player.Pos.X = 8.974
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player.Pos.Y = 0
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player.Pos.Z = 9.373
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// GCG基础信息
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g.SendMsg(cmd.GCGBasicDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGBasicDataNotify(player))
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// GCG等级挑战解锁
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g.SendMsg(cmd.GCGLevelChallengeNotify, player.PlayerID, player.ClientSeq, g.PacketGCGLevelChallengeNotify(player))
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// GCG禁止的卡牌
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g.SendMsg(cmd.GCGDSBanCardNotify, player.PlayerID, player.ClientSeq, g.PacketGCGDSBanCardNotify(player))
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// GCG解锁或拥有的内容
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g.SendMsg(cmd.GCGDSDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGDSDataNotify(player))
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// GCG酒馆挑战数据
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g.SendMsg(cmd.GCGTCTavernChallengeDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTCTavernChallengeDataNotify(player))
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}
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// GCGTavernInit GCG酒馆初始化
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func (g *GameManager) GCGTavernInit(player *model.Player) {
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//// GCG酒馆信息通知
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//g.SendMsg(cmd.GCGTCTavernInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTCTavernInfoNotify(player))
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//// GCG酒馆NPC信息通知
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//g.SendMsg(cmd.GCGTavernNpcInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTavernNpcInfoNotify(player))
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// 可能是包没发全导致卡进度条?
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g.SendMsg(cmd.DungeonWayPointNotify, player.PlayerID, player.ClientSeq, &proto.DungeonWayPointNotify{})
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g.SendMsg(cmd.DungeonDataNotify, player.PlayerID, player.ClientSeq, &proto.DungeonDataNotify{})
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g.SendMsg(cmd.Unk3300_DGBNCDEIIFC, player.PlayerID, player.ClientSeq, &proto.Unk3300_DGBNCDEIIFC{})
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}
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// GCGStartChallenge GCG开始挑战
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func (g *GameManager) GCGStartChallenge(player *model.Player) {
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// GCG开始游戏通知
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//gcgStartChallengeByCheckRewardRsp := &proto.GCGStartChallengeByCheckRewardRsp{
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// ExceededItemTypeList: make([]uint32, 0, 0),
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// LevelId: 0,
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// ExceededItemList: make([]uint32, 0, 0),
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// LevelType: proto.GCGLevelType_GCG_LEVEL_TYPE_GUIDE_GROUP,
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// ConfigId: 7066505,
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// Retcode: 0,
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//}
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//g.SendMsg(cmd.GCGStartChallengeByCheckRewardRsp, player.PlayerID, player.ClientSeq, gcgStartChallengeByCheckRewardRsp)
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// GCG游戏简要信息通知
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GAME_MANAGER.SendMsg(cmd.GCGGameBriefDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGGameBriefDataNotify(player, proto.GCGGameBusinessType_GCG_GAME_BUSINESS_TYPE_GUIDE_GROUP, 30102))
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// 玩家进入GCG界面
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g.TeleportPlayer(player, constant.EnterReasonConst.DungeonEnter, 79999, new(model.Vector), 2162)
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}
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// GCGAskDuelReq GCG决斗请求
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func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message) {
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// 获取玩家所在的游戏
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game, ok := GCG_MANAGER.gameMap[player.GCGCurGameGuid]
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if !ok {
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g.CommonRetError(cmd.GCGAskDuelRsp, player, &proto.GCGAskDuelRsp{}, proto.Retcode_RET_GCG_GAME_NOT_RUNNING)
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return
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}
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// 计数器+1
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game.serverSeqCounter++
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// 获取玩家的操控者对象
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gameController := GCG_MANAGER.GetGameControllerByUserId(game, player.PlayerID)
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if gameController == nil {
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g.CommonRetError(cmd.GCGAskDuelRsp, player, &proto.GCGAskDuelRsp{}, proto.Retcode_RET_GCG_NOT_IN_GCG_DUNGEON)
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return
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}
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// PacketGCGAskDuelRsp
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//gcgAskDuelRsp := &proto.GCGAskDuelRsp{
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// Duel: &proto.GCGDuel{
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// ServerSeq: game.serverSeqCounter,
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// ShowInfoList: make([]*proto.GCGControllerShowInfo, 0, len(game.controllerMap)),
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// ForbidFinishChallengeList: nil,
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// CardList: nil,
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// Unk3300_BIANMOPDEHO: 0,
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// CostRevise: nil,
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// GameId: game.gameId,
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// FieldList: nil,
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// Unk3300_CDCMBOKBLAK: nil,
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// BusinessType: 0,
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// IntentionList: nil,
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// ChallengeList: nil,
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// HistoryCardList: nil,
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// Round: game.round,
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// ControllerId: gameController.controllerId,
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// HistoryMsgPackList: nil,
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// Unk3300_JHDDNKFPINA: 0,
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// CardIdList: make([]uint32, 0, 0),
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// Unk3300_JBBMBKGOONO: 0,
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// Phase: nil,
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// },
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//}
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//// 玩家信息列表
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//for _, controller := range game.controllerMap {
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// gcgControllerShowInfo := &proto.GCGControllerShowInfo{
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// ControllerId: controller.controllerId,
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// ProfilePicture: &proto.ProfilePicture{},
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// }
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// // 如果为玩家则更改为玩家信息
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// if controller.controllerType == ControllerType_Player {
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// gcgControllerShowInfo.ProfilePicture.AvatarId = player.HeadImage
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// gcgControllerShowInfo.ProfilePicture.AvatarId = player.AvatarMap[player.HeadImage].Costume
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// }
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// gcgAskDuelRsp.Duel.ShowInfoList = append(gcgAskDuelRsp.Duel.ShowInfoList)
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//}
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//GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, gcgAskDuelRsp)
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// PacketGCGAskDuelRsp
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gcgAskDuelRsp := new(proto.GCGAskDuelRsp)
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gcgAskDuelRsp.Duel = &proto.GCGDuel{
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ServerSeq: 1, // 应该每次+1
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ShowInfoList: []*proto.GCGControllerShowInfo{
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// 玩家的
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{
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// PsnId: ?
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NickName: player.NickName,
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// OnlineId: ?
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ProfilePicture: &proto.ProfilePicture{
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AvatarId: player.TeamConfig.GetActiveAvatarId(),
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CostumeId: player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Costume,
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},
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ControllerId: 1,
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},
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// 对手的
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{
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ProfilePicture: &proto.ProfilePicture{},
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ControllerId: 2,
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},
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},
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// ForbidFinishChallengeList: nil,
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CardList: []*proto.GCGCard{
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{
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TagList: []uint32{203, 303, 401},
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Guid: 1, // 应该每次+1
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IsShow: true,
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TokenList: []*proto.GCGToken{
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{
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Key: 1,
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Value: 10,
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},
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{
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Key: 2,
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Value: 10,
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},
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{
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Key: 4,
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},
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{
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Key: 5,
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Value: 3,
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},
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},
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// FaceType: 0, ?
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SkillIdList: []uint32{13011, 13012, 13013},
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// SkillLimitsList: nil,
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Id: 1301,
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ControllerId: 1,
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},
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{
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TagList: []uint32{201, 301, 401},
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Guid: 2, // 应该每次+1
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IsShow: true,
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TokenList: []*proto.GCGToken{
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{
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Key: 1,
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Value: 10,
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},
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{
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Key: 2,
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Value: 10,
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},
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{
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Key: 4,
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},
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{
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Key: 5,
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Value: 2,
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},
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},
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// FaceType: 0, ?
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SkillIdList: []uint32{11031, 11032, 11033},
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// SkillLimitsList: nil,
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Id: 1103,
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ControllerId: 1,
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},
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{
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TagList: []uint32{200, 300, 502, 503},
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Guid: 3, // 应该每次+1
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IsShow: true,
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TokenList: []*proto.GCGToken{
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{
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Key: 1,
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Value: 4,
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},
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{
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Key: 2,
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Value: 4,
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},
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{
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Key: 4,
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},
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{
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Key: 5,
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Value: 2,
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},
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},
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// FaceType: 0, ?
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SkillIdList: []uint32{30011, 30012, 30013},
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// SkillLimitsList: nil,
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Id: 3301,
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ControllerId: 2,
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},
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{
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TagList: []uint32{200, 303, 502, 503},
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Guid: 4, // 应该每次+1
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IsShow: true,
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TokenList: []*proto.GCGToken{
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{
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Key: 1,
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Value: 8,
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},
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{
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Key: 2,
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Value: 8,
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},
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{
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Key: 4,
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},
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{
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Key: 5,
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Value: 2,
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},
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},
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// FaceType: 0, ?
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SkillIdList: []uint32{33021, 33022, 33023, 33024},
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// SkillLimitsList: nil,
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Id: 3302,
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ControllerId: 2,
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},
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{
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Guid: 5, // 应该每次+1
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IsShow: true,
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SkillIdList: []uint32{13010111},
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Id: 1301011,
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ControllerId: 1,
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},
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},
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Unk3300_BIANMOPDEHO: 1,
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CostRevise: &proto.GCGCostReviseInfo{
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CanUseHandCardIdList: nil,
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SelectOnStageCostList: nil,
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PlayCardCostList: nil,
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AttackCostList: nil,
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IsCanAttack: false,
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},
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// GameId: 0,
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FieldList: []*proto.GCGPlayerField{
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{
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// Unk3300_IKJMGAHCFPM: 0,
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ModifyZoneMap: map[uint32]*proto.GCGZone{
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1: {},
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2: {},
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},
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// Unk3300_GGHKFFADEAL: 0,
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Unk3300_AOPJIOHMPOF: nil,
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Unk3300_FDFPHNDOJML: 0,
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Unk3300_IPLMHKCNDLE: &proto.GCGZone{},
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Unk3300_EIHOMDLENMK: &proto.GCGZone{},
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// WaitingList: nil,
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// Unk3300_PBECINKKHND: 0,
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ControllerId: 1,
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Unk3300_INDJNJJJNKL: &proto.GCGZone{
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CardList: []uint32{1, 2},
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},
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Unk3300_EFNAEFBECHD: &proto.GCGZone{},
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// IsPassed: false,
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// IntentionList: nil,
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// DiceSideList: nil,
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// DeckCardNum: 0,
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// Unk3300_GLNIFLOKBPM: 0,
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},
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{
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// Unk3300_IKJMGAHCFPM: 0,
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ModifyZoneMap: map[uint32]*proto.GCGZone{
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3: {},
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4: {},
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},
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// Unk3300_GGHKFFADEAL: 0,
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Unk3300_AOPJIOHMPOF: nil,
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Unk3300_FDFPHNDOJML: 0,
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Unk3300_IPLMHKCNDLE: &proto.GCGZone{},
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Unk3300_EIHOMDLENMK: &proto.GCGZone{},
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// WaitingList: nil,
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// Unk3300_PBECINKKHND: 0,
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ControllerId: 2,
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Unk3300_INDJNJJJNKL: &proto.GCGZone{
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CardList: []uint32{3, 4},
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},
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Unk3300_EFNAEFBECHD: &proto.GCGZone{},
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// IsPassed: false,
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// IntentionList: nil,
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// DiceSideList: nil,
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// DeckCardNum: 0,
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// Unk3300_GLNIFLOKBPM: 0,
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},
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},
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// 应该是玩家成员列表
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Unk3300_CDCMBOKBLAK: []*proto.Unk3300_ADHENCIFKNI{
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{
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ControllerId: 1,
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},
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{
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ControllerId: 2,
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},
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},
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// BusinessType: 0,
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// IntentionList: nil,
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ChallengeList: []*proto.GCGDuelChallenge{
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{
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ChallengeId: 906,
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TotalProgress: 1,
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},
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{
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ChallengeId: 907,
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TotalProgress: 1,
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},
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{
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ChallengeId: 903,
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TotalProgress: 1,
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},
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{
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ChallengeId: 904,
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TotalProgress: 1,
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},
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{
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ChallengeId: 905,
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TotalProgress: 1,
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},
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{
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ChallengeId: 908,
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TotalProgress: 1,
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},
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{
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ChallengeId: 909,
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TotalProgress: 1,
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},
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},
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Round: 1,
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ControllerId: 1,
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HistoryMsgPackList: []*proto.GCGMessagePack{
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{
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MsgList: []*proto.GCGMessage{
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{
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Message: &proto.GCGMessage_PhaseChange{PhaseChange: &proto.GCGMsgPhaseChange{
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BeforePhase: proto.GCGPhaseType_GCG_PHASE_TYPE_START,
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AllowControllerMap: []*proto.Uint32Pair{
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{
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Key: 1,
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Value: 1,
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},
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{
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Key: 2,
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Value: 1,
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},
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},
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}},
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},
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},
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},
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{
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MsgList: []*proto.GCGMessage{
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{
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Message: &proto.GCGMessage_UpdateController{UpdateController: &proto.GCGMsgUpdateController{
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AllowControllerMap: []*proto.Uint32Pair{
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{
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Key: 1,
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Value: 1,
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},
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{
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Key: 2,
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},
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},
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}},
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},
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},
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},
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{
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ActionType: proto.GCGActionType_GCG_ACTION_TYPE_SEND_MESSAGE,
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MsgList: []*proto.GCGMessage{
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{
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Message: &proto.GCGMessage_PhaseContinue{},
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},
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},
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},
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},
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// Unk3300_JHDDNKFPINA: 0,
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CardIdList: []uint32{1103, 1301, 3001, 3302, 1301011},
|
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// Unk3300_JBBMBKGOONO: 0,
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Phase: &proto.GCGPhase{
|
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PhaseType: proto.GCGPhaseType_GCG_PHASE_TYPE_START,
|
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AllowControllerMap: map[uint32]uint32{
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1: 1,
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2: 0,
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},
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},
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}
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gcgAskDuelRsp.Duel.HistoryCardList = gcgAskDuelRsp.Duel.CardList
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GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, gcgAskDuelRsp)
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}
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// GCGInitFinishReq GCG决斗请求
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func (g *GameManager) GCGInitFinishReq(player *model.Player, payloadMsg pb.Message) {
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GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, &proto.GCGInitFinishRsp{})
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}
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// PacketGCGGameBriefDataNotify GCG游戏简要数据通知
|
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func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, businessType proto.GCGGameBusinessType, gameId uint32) *proto.GCGGameBriefDataNotify {
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gcgGameBriefDataNotify := &proto.GCGGameBriefDataNotify{
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GcgBriefData: &proto.GCGGameBriefData{
|
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BusinessType: businessType,
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PlatformType: uint32(proto.PlatformType_PLATFORM_TYPE_PC), // TODO 根据玩家设备修改
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GameId: gameId,
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PlayerBriefList: []*proto.GCGPlayerBriefData{
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{
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Uid: player.PlayerID,
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ControllerId: 1,
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ProfilePicture: &proto.ProfilePicture{
|
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AvatarId: player.TeamConfig.GetActiveAvatarId(),
|
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CostumeId: player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Costume,
|
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},
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NickName: player.NickName,
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CardIdList: []uint32{1301, 1103},
|
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},
|
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{
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ControllerId: 2,
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ProfilePicture: &proto.ProfilePicture{},
|
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CardIdList: []uint32{3001, 3302},
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},
|
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},
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},
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IsNewGame: true,
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}
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return gcgGameBriefDataNotify
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}
|
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// PacketGCGTavernNpcInfoNotify GCG酒馆NPC信息通知
|
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func (g *GameManager) PacketGCGTavernNpcInfoNotify(player *model.Player) *proto.GCGTavernNpcInfoNotify {
|
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gcgTavernNpcInfoNotify := &proto.GCGTavernNpcInfoNotify{
|
||||
Unk3300_FKAKHMMIEBC: make([]*proto.GCGTavernNpcInfo, 0, 0),
|
||||
Unk3300_BAMLNENDLCM: make([]*proto.GCGTavernNpcInfo, 0, 0),
|
||||
CharacterNpc: &proto.GCGTavernNpcInfo{
|
||||
Id: 0,
|
||||
ScenePointId: 0,
|
||||
LevelId: 0,
|
||||
},
|
||||
}
|
||||
return gcgTavernNpcInfoNotify
|
||||
}
|
||||
|
||||
// PacketGCGTCTavernInfoNotify GCG酒馆信息通知
|
||||
func (g *GameManager) PacketGCGTCTavernInfoNotify(player *model.Player) *proto.GCGTCTavernInfoNotify {
|
||||
gcgTCTavernInfoNotify := &proto.GCGTCTavernInfoNotify{
|
||||
LevelId: 0,
|
||||
Unk3300_IMFJBNFMCHM: false,
|
||||
Unk3300_MBGMHBNBKBK: false,
|
||||
PointId: 0,
|
||||
ElementType: 8,
|
||||
AvatarId: 10000007,
|
||||
CharacterId: 0,
|
||||
}
|
||||
return gcgTCTavernInfoNotify
|
||||
}
|
||||
|
||||
// PacketGCGTCTavernChallengeDataNotify GCG酒馆挑战数据
|
||||
func (g *GameManager) PacketGCGTCTavernChallengeDataNotify(player *model.Player) *proto.GCGTCTavernChallengeDataNotify {
|
||||
gcgTCTavernChallengeDataNotify := &proto.GCGTCTavernChallengeDataNotify{
|
||||
TavernChallengeList: make([]*proto.GCGTCTavernChallengeData, 0, 0),
|
||||
}
|
||||
for _, challenge := range player.GCGInfo.TavernChallengeMap {
|
||||
gcgTCTavernChallengeData := &proto.GCGTCTavernChallengeData{
|
||||
UnlockLevelIdList: challenge.UnlockLevelIdList,
|
||||
CharacterId: challenge.CharacterId,
|
||||
}
|
||||
gcgTCTavernChallengeDataNotify.TavernChallengeList = append(gcgTCTavernChallengeDataNotify.TavernChallengeList, gcgTCTavernChallengeData)
|
||||
}
|
||||
return gcgTCTavernChallengeDataNotify
|
||||
}
|
||||
|
||||
// PacketGCGBasicDataNotify GCG基础数据通知
|
||||
func (g *GameManager) PacketGCGBasicDataNotify(player *model.Player) *proto.GCGBasicDataNotify {
|
||||
gcgBasicDataNotify := &proto.GCGBasicDataNotify{
|
||||
Level: player.GCGInfo.Level,
|
||||
Exp: player.GCGInfo.Exp,
|
||||
LevelRewardTakenList: make([]uint32, 0, 0),
|
||||
}
|
||||
return gcgBasicDataNotify
|
||||
}
|
||||
|
||||
// PacketGCGLevelChallengeNotify GCG等级挑战通知
|
||||
func (g *GameManager) PacketGCGLevelChallengeNotify(player *model.Player) *proto.GCGLevelChallengeNotify {
|
||||
gcgLevelChallengeNotify := &proto.GCGLevelChallengeNotify{
|
||||
UnlockBossChallengeList: make([]*proto.GCGBossChallengeData, 0, 0),
|
||||
UnlockWorldChallengeList: player.GCGInfo.UnlockWorldChallengeList,
|
||||
LevelList: make([]*proto.GCGLevelData, 0, 0),
|
||||
}
|
||||
// Boss挑战信息
|
||||
for _, challenge := range player.GCGInfo.UnlockBossChallengeMap {
|
||||
gcgBossChallengeData := &proto.GCGBossChallengeData{
|
||||
UnlockLevelIdList: challenge.UnlockLevelIdList,
|
||||
Id: challenge.Id,
|
||||
}
|
||||
gcgLevelChallengeNotify.UnlockBossChallengeList = append(gcgLevelChallengeNotify.UnlockBossChallengeList, gcgBossChallengeData)
|
||||
}
|
||||
// 等级挑战信息
|
||||
for _, challenge := range player.GCGInfo.LevelChallengeMap {
|
||||
gcgLevelData := &proto.GCGLevelData{
|
||||
FinishedChallengeIdList: challenge.FinishedChallengeIdList,
|
||||
LevelId: challenge.LevelId,
|
||||
}
|
||||
gcgLevelChallengeNotify.LevelList = append(gcgLevelChallengeNotify.LevelList, gcgLevelData)
|
||||
}
|
||||
return gcgLevelChallengeNotify
|
||||
}
|
||||
|
||||
// PacketGCGDSBanCardNotify GCG禁止的卡牌通知
|
||||
func (g *GameManager) PacketGCGDSBanCardNotify(player *model.Player) *proto.GCGDSBanCardNotify {
|
||||
gcgDSBanCardNotify := &proto.GCGDSBanCardNotify{
|
||||
CardList: player.GCGInfo.BanCardList,
|
||||
}
|
||||
return gcgDSBanCardNotify
|
||||
}
|
||||
|
||||
// PacketGCGDSDataNotify GCG数据通知
|
||||
func (g *GameManager) PacketGCGDSDataNotify(player *model.Player) *proto.GCGDSDataNotify {
|
||||
gcgDSDataNotify := &proto.GCGDSDataNotify{
|
||||
CurDeckId: player.GCGInfo.CurDeckId,
|
||||
DeckList: make([]*proto.GCGDSDeckData, 0, len(player.GCGInfo.DeckList)),
|
||||
UnlockCardBackIdList: player.GCGInfo.UnlockCardBackIdList,
|
||||
CardList: make([]*proto.GCGDSCardData, 0, len(player.GCGInfo.CardList)),
|
||||
UnlockFieldIdList: player.GCGInfo.UnlockFieldIdList,
|
||||
UnlockDeckIdList: player.GCGInfo.UnlockDeckIdList,
|
||||
}
|
||||
// 卡组列表
|
||||
for i, deck := range player.GCGInfo.DeckList {
|
||||
gcgDSDeckData := &proto.GCGDSDeckData{
|
||||
CreateTime: uint32(deck.CreateTime),
|
||||
FieldId: deck.FieldId,
|
||||
CardBackId: deck.CardBackId,
|
||||
CardList: deck.CardList,
|
||||
CharacterCardList: deck.CharacterCardList,
|
||||
Id: uint32(i),
|
||||
Name: deck.Name,
|
||||
IsValid: true, // TODO 校验卡组是否有效
|
||||
}
|
||||
gcgDSDataNotify.DeckList = append(gcgDSDataNotify.DeckList, gcgDSDeckData)
|
||||
}
|
||||
// 卡牌列表
|
||||
for _, card := range player.GCGInfo.CardList {
|
||||
gcgDSCardData := &proto.GCGDSCardData{
|
||||
Num: card.Num,
|
||||
FaceType: card.FaceType,
|
||||
CardId: card.CardId,
|
||||
ProficiencyRewardTakenIdxList: card.ProficiencyRewardTakenIdxList,
|
||||
UnlockFaceTypeList: card.UnlockFaceTypeList,
|
||||
Proficiency: card.Proficiency,
|
||||
}
|
||||
gcgDSDataNotify.CardList = append(gcgDSDataNotify.CardList, gcgDSCardData)
|
||||
}
|
||||
return gcgDSDataNotify
|
||||
}
|
||||
Reference in New Issue
Block a user