Files
hk4e/gs/game/user_gcg.go
2023-01-04 21:59:25 +08:00

579 lines
17 KiB
Go

package game
import (
pb "google.golang.org/protobuf/proto"
"hk4e/common/constant"
"hk4e/gs/model"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
)
func (g *GameManager) GCGLogin(player *model.Player) {
player.SceneId = 1076
player.Pos.X = 8.974
player.Pos.Y = 0
player.Pos.Z = 9.373
// GCG基础信息
g.SendMsg(cmd.GCGBasicDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGBasicDataNotify(player))
// GCG等级挑战解锁
g.SendMsg(cmd.GCGLevelChallengeNotify, player.PlayerID, player.ClientSeq, g.PacketGCGLevelChallengeNotify(player))
// GCG禁止的卡牌
g.SendMsg(cmd.GCGDSBanCardNotify, player.PlayerID, player.ClientSeq, g.PacketGCGDSBanCardNotify(player))
// GCG解锁或拥有的内容
g.SendMsg(cmd.GCGDSDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGDSDataNotify(player))
// GCG酒馆挑战数据
g.SendMsg(cmd.GCGTCTavernChallengeDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTCTavernChallengeDataNotify(player))
}
// GCGTavernInit GCG酒馆初始化
func (g *GameManager) GCGTavernInit(player *model.Player) {
//// GCG酒馆信息通知
//g.SendMsg(cmd.GCGTCTavernInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTCTavernInfoNotify(player))
//// GCG酒馆NPC信息通知
//g.SendMsg(cmd.GCGTavernNpcInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTavernNpcInfoNotify(player))
// 可能是包没发全导致卡进度条?
g.SendMsg(cmd.DungeonWayPointNotify, player.PlayerID, player.ClientSeq, &proto.DungeonWayPointNotify{})
g.SendMsg(cmd.DungeonDataNotify, player.PlayerID, player.ClientSeq, &proto.DungeonDataNotify{})
g.SendMsg(cmd.Unk3300_DGBNCDEIIFC, player.PlayerID, player.ClientSeq, &proto.Unk3300_DGBNCDEIIFC{})
}
// GCGStartChallenge GCG开始挑战
func (g *GameManager) GCGStartChallenge(player *model.Player) {
// GCG开始游戏通知
//gcgStartChallengeByCheckRewardRsp := &proto.GCGStartChallengeByCheckRewardRsp{
// ExceededItemTypeList: make([]uint32, 0, 0),
// LevelId: 0,
// ExceededItemList: make([]uint32, 0, 0),
// LevelType: proto.GCGLevelType_GCG_LEVEL_TYPE_GUIDE_GROUP,
// ConfigId: 7066505,
// Retcode: 0,
//}
//g.SendMsg(cmd.GCGStartChallengeByCheckRewardRsp, player.PlayerID, player.ClientSeq, gcgStartChallengeByCheckRewardRsp)
// GCG游戏简要信息通知
GAME_MANAGER.SendMsg(cmd.GCGGameBriefDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGGameBriefDataNotify(player, proto.GCGGameBusinessType_GCG_GAME_BUSINESS_TYPE_GUIDE_GROUP, 30102))
// 玩家进入GCG界面
g.TeleportPlayer(player, constant.EnterReasonConst.DungeonEnter, 79999, new(model.Vector), 2162)
}
// GCGAskDuelReq GCG决斗请求
func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message) {
// 获取玩家所在的游戏
game, ok := GCG_MANAGER.gameMap[player.GCGCurGameGuid]
if !ok {
g.CommonRetError(cmd.GCGAskDuelRsp, player, &proto.GCGAskDuelRsp{}, proto.Retcode_RET_GCG_GAME_NOT_RUNNING)
return
}
// 计数器+1
game.serverSeqCounter++
// 获取玩家的操控者对象
gameController := GCG_MANAGER.GetGameControllerByUserId(game, player.PlayerID)
if gameController == nil {
g.CommonRetError(cmd.GCGAskDuelRsp, player, &proto.GCGAskDuelRsp{}, proto.Retcode_RET_GCG_NOT_IN_GCG_DUNGEON)
return
}
// PacketGCGAskDuelRsp
//gcgAskDuelRsp := &proto.GCGAskDuelRsp{
// Duel: &proto.GCGDuel{
// ServerSeq: game.serverSeqCounter,
// ShowInfoList: make([]*proto.GCGControllerShowInfo, 0, len(game.controllerMap)),
// ForbidFinishChallengeList: nil,
// CardList: nil,
// Unk3300_BIANMOPDEHO: 0,
// CostRevise: nil,
// GameId: game.gameId,
// FieldList: nil,
// Unk3300_CDCMBOKBLAK: nil,
// BusinessType: 0,
// IntentionList: nil,
// ChallengeList: nil,
// HistoryCardList: nil,
// Round: game.round,
// ControllerId: gameController.controllerId,
// HistoryMsgPackList: nil,
// Unk3300_JHDDNKFPINA: 0,
// CardIdList: make([]uint32, 0, 0),
// Unk3300_JBBMBKGOONO: 0,
// Phase: nil,
// },
//}
//// 玩家信息列表
//for _, controller := range game.controllerMap {
// gcgControllerShowInfo := &proto.GCGControllerShowInfo{
// ControllerId: controller.controllerId,
// ProfilePicture: &proto.ProfilePicture{},
// }
// // 如果为玩家则更改为玩家信息
// if controller.controllerType == ControllerType_Player {
// gcgControllerShowInfo.ProfilePicture.AvatarId = player.HeadImage
// gcgControllerShowInfo.ProfilePicture.AvatarId = player.AvatarMap[player.HeadImage].Costume
// }
// gcgAskDuelRsp.Duel.ShowInfoList = append(gcgAskDuelRsp.Duel.ShowInfoList)
//}
//GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, gcgAskDuelRsp)
// PacketGCGAskDuelRsp
gcgAskDuelRsp := new(proto.GCGAskDuelRsp)
gcgAskDuelRsp.Duel = &proto.GCGDuel{
ServerSeq: 1, // 应该每次+1
ShowInfoList: []*proto.GCGControllerShowInfo{
// 玩家的
{
// PsnId: ?
NickName: player.NickName,
// OnlineId: ?
ProfilePicture: &proto.ProfilePicture{
AvatarId: player.TeamConfig.GetActiveAvatarId(),
CostumeId: player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Costume,
},
ControllerId: 1,
},
// 对手的
{
ProfilePicture: &proto.ProfilePicture{},
ControllerId: 2,
},
},
// ForbidFinishChallengeList: nil,
CardList: []*proto.GCGCard{
{
TagList: []uint32{203, 303, 401},
Guid: 1, // 应该每次+1
IsShow: true,
TokenList: []*proto.GCGToken{
{
Key: 1,
Value: 10,
},
{
Key: 2,
Value: 10,
},
{
Key: 4,
},
{
Key: 5,
Value: 3,
},
},
// FaceType: 0, ?
SkillIdList: []uint32{13011, 13012, 13013},
// SkillLimitsList: nil,
Id: 1301,
ControllerId: 1,
},
{
TagList: []uint32{201, 301, 401},
Guid: 2, // 应该每次+1
IsShow: true,
TokenList: []*proto.GCGToken{
{
Key: 1,
Value: 10,
},
{
Key: 2,
Value: 10,
},
{
Key: 4,
},
{
Key: 5,
Value: 2,
},
},
// FaceType: 0, ?
SkillIdList: []uint32{11031, 11032, 11033},
// SkillLimitsList: nil,
Id: 1103,
ControllerId: 1,
},
{
TagList: []uint32{200, 300, 502, 503},
Guid: 3, // 应该每次+1
IsShow: true,
TokenList: []*proto.GCGToken{
{
Key: 1,
Value: 4,
},
{
Key: 2,
Value: 4,
},
{
Key: 4,
},
{
Key: 5,
Value: 2,
},
},
// FaceType: 0, ?
SkillIdList: []uint32{30011, 30012, 30013},
// SkillLimitsList: nil,
Id: 3301,
ControllerId: 2,
},
{
TagList: []uint32{200, 303, 502, 503},
Guid: 4, // 应该每次+1
IsShow: true,
TokenList: []*proto.GCGToken{
{
Key: 1,
Value: 8,
},
{
Key: 2,
Value: 8,
},
{
Key: 4,
},
{
Key: 5,
Value: 2,
},
},
// FaceType: 0, ?
SkillIdList: []uint32{33021, 33022, 33023, 33024},
// SkillLimitsList: nil,
Id: 3302,
ControllerId: 2,
},
{
Guid: 5, // 应该每次+1
IsShow: true,
SkillIdList: []uint32{13010111},
Id: 1301011,
ControllerId: 1,
},
},
Unk3300_BIANMOPDEHO: 1,
CostRevise: &proto.GCGCostReviseInfo{
CanUseHandCardIdList: nil,
SelectOnStageCostList: nil,
PlayCardCostList: nil,
AttackCostList: nil,
IsCanAttack: false,
},
// GameId: 0,
FieldList: []*proto.GCGPlayerField{
{
// Unk3300_IKJMGAHCFPM: 0,
ModifyZoneMap: map[uint32]*proto.GCGZone{
1: {},
2: {},
},
// Unk3300_GGHKFFADEAL: 0,
Unk3300_AOPJIOHMPOF: nil,
Unk3300_FDFPHNDOJML: 0,
Unk3300_IPLMHKCNDLE: &proto.GCGZone{},
Unk3300_EIHOMDLENMK: &proto.GCGZone{},
// WaitingList: nil,
// Unk3300_PBECINKKHND: 0,
ControllerId: 1,
Unk3300_INDJNJJJNKL: &proto.GCGZone{
CardList: []uint32{1, 2},
},
Unk3300_EFNAEFBECHD: &proto.GCGZone{},
// IsPassed: false,
// IntentionList: nil,
// DiceSideList: nil,
// DeckCardNum: 0,
// Unk3300_GLNIFLOKBPM: 0,
},
{
// Unk3300_IKJMGAHCFPM: 0,
ModifyZoneMap: map[uint32]*proto.GCGZone{
3: {},
4: {},
},
// Unk3300_GGHKFFADEAL: 0,
Unk3300_AOPJIOHMPOF: nil,
Unk3300_FDFPHNDOJML: 0,
Unk3300_IPLMHKCNDLE: &proto.GCGZone{},
Unk3300_EIHOMDLENMK: &proto.GCGZone{},
// WaitingList: nil,
// Unk3300_PBECINKKHND: 0,
ControllerId: 2,
Unk3300_INDJNJJJNKL: &proto.GCGZone{
CardList: []uint32{3, 4},
},
Unk3300_EFNAEFBECHD: &proto.GCGZone{},
// IsPassed: false,
// IntentionList: nil,
// DiceSideList: nil,
// DeckCardNum: 0,
// Unk3300_GLNIFLOKBPM: 0,
},
},
// 应该是玩家成员列表
Unk3300_CDCMBOKBLAK: []*proto.Unk3300_ADHENCIFKNI{
{
ControllerId: 1,
},
{
ControllerId: 2,
},
},
// BusinessType: 0,
// IntentionList: nil,
ChallengeList: []*proto.GCGDuelChallenge{
{
ChallengeId: 906,
TotalProgress: 1,
},
{
ChallengeId: 907,
TotalProgress: 1,
},
{
ChallengeId: 903,
TotalProgress: 1,
},
{
ChallengeId: 904,
TotalProgress: 1,
},
{
ChallengeId: 905,
TotalProgress: 1,
},
{
ChallengeId: 908,
TotalProgress: 1,
},
{
ChallengeId: 909,
TotalProgress: 1,
},
},
Round: 1,
ControllerId: 1,
HistoryMsgPackList: []*proto.GCGMessagePack{
{
MsgList: []*proto.GCGMessage{
{
Message: &proto.GCGMessage_PhaseChange{PhaseChange: &proto.GCGMsgPhaseChange{
BeforePhase: proto.GCGPhaseType_GCG_PHASE_TYPE_START,
AllowControllerMap: []*proto.Uint32Pair{
{
Key: 1,
Value: 1,
},
{
Key: 2,
Value: 1,
},
},
}},
},
},
},
{
MsgList: []*proto.GCGMessage{
{
Message: &proto.GCGMessage_UpdateController{UpdateController: &proto.GCGMsgUpdateController{
AllowControllerMap: []*proto.Uint32Pair{
{
Key: 1,
Value: 1,
},
{
Key: 2,
},
},
}},
},
},
},
{
ActionType: proto.GCGActionType_GCG_ACTION_TYPE_SEND_MESSAGE,
MsgList: []*proto.GCGMessage{
{
Message: &proto.GCGMessage_PhaseContinue{},
},
},
},
},
// Unk3300_JHDDNKFPINA: 0,
CardIdList: []uint32{1103, 1301, 3001, 3302, 1301011},
// Unk3300_JBBMBKGOONO: 0,
Phase: &proto.GCGPhase{
PhaseType: proto.GCGPhaseType_GCG_PHASE_TYPE_START,
AllowControllerMap: map[uint32]uint32{
1: 1,
2: 0,
},
},
}
gcgAskDuelRsp.Duel.HistoryCardList = gcgAskDuelRsp.Duel.CardList
GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, gcgAskDuelRsp)
}
// GCGInitFinishReq GCG决斗请求
func (g *GameManager) GCGInitFinishReq(player *model.Player, payloadMsg pb.Message) {
GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, &proto.GCGInitFinishRsp{})
}
// PacketGCGGameBriefDataNotify GCG游戏简要数据通知
func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, businessType proto.GCGGameBusinessType, gameId uint32) *proto.GCGGameBriefDataNotify {
gcgGameBriefDataNotify := &proto.GCGGameBriefDataNotify{
GcgBriefData: &proto.GCGGameBriefData{
BusinessType: businessType,
PlatformType: uint32(proto.PlatformType_PLATFORM_TYPE_PC), // TODO 根据玩家设备修改
GameId: gameId,
PlayerBriefList: []*proto.GCGPlayerBriefData{
{
Uid: player.PlayerID,
ControllerId: 1,
ProfilePicture: &proto.ProfilePicture{
AvatarId: player.TeamConfig.GetActiveAvatarId(),
CostumeId: player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Costume,
},
NickName: player.NickName,
CardIdList: []uint32{1301, 1103},
},
{
ControllerId: 2,
ProfilePicture: &proto.ProfilePicture{},
CardIdList: []uint32{3001, 3302},
},
},
},
IsNewGame: true,
}
return gcgGameBriefDataNotify
}
// PacketGCGTavernNpcInfoNotify GCG酒馆NPC信息通知
func (g *GameManager) PacketGCGTavernNpcInfoNotify(player *model.Player) *proto.GCGTavernNpcInfoNotify {
gcgTavernNpcInfoNotify := &proto.GCGTavernNpcInfoNotify{
Unk3300_FKAKHMMIEBC: make([]*proto.GCGTavernNpcInfo, 0, 0),
Unk3300_BAMLNENDLCM: make([]*proto.GCGTavernNpcInfo, 0, 0),
CharacterNpc: &proto.GCGTavernNpcInfo{
Id: 0,
ScenePointId: 0,
LevelId: 0,
},
}
return gcgTavernNpcInfoNotify
}
// PacketGCGTCTavernInfoNotify GCG酒馆信息通知
func (g *GameManager) PacketGCGTCTavernInfoNotify(player *model.Player) *proto.GCGTCTavernInfoNotify {
gcgTCTavernInfoNotify := &proto.GCGTCTavernInfoNotify{
LevelId: 0,
Unk3300_IMFJBNFMCHM: false,
Unk3300_MBGMHBNBKBK: false,
PointId: 0,
ElementType: 8,
AvatarId: 10000007,
CharacterId: 0,
}
return gcgTCTavernInfoNotify
}
// PacketGCGTCTavernChallengeDataNotify GCG酒馆挑战数据
func (g *GameManager) PacketGCGTCTavernChallengeDataNotify(player *model.Player) *proto.GCGTCTavernChallengeDataNotify {
gcgTCTavernChallengeDataNotify := &proto.GCGTCTavernChallengeDataNotify{
TavernChallengeList: make([]*proto.GCGTCTavernChallengeData, 0, 0),
}
for _, challenge := range player.GCGInfo.TavernChallengeMap {
gcgTCTavernChallengeData := &proto.GCGTCTavernChallengeData{
UnlockLevelIdList: challenge.UnlockLevelIdList,
CharacterId: challenge.CharacterId,
}
gcgTCTavernChallengeDataNotify.TavernChallengeList = append(gcgTCTavernChallengeDataNotify.TavernChallengeList, gcgTCTavernChallengeData)
}
return gcgTCTavernChallengeDataNotify
}
// PacketGCGBasicDataNotify GCG基础数据通知
func (g *GameManager) PacketGCGBasicDataNotify(player *model.Player) *proto.GCGBasicDataNotify {
gcgBasicDataNotify := &proto.GCGBasicDataNotify{
Level: player.GCGInfo.Level,
Exp: player.GCGInfo.Exp,
LevelRewardTakenList: make([]uint32, 0, 0),
}
return gcgBasicDataNotify
}
// PacketGCGLevelChallengeNotify GCG等级挑战通知
func (g *GameManager) PacketGCGLevelChallengeNotify(player *model.Player) *proto.GCGLevelChallengeNotify {
gcgLevelChallengeNotify := &proto.GCGLevelChallengeNotify{
UnlockBossChallengeList: make([]*proto.GCGBossChallengeData, 0, 0),
UnlockWorldChallengeList: player.GCGInfo.UnlockWorldChallengeList,
LevelList: make([]*proto.GCGLevelData, 0, 0),
}
// Boss挑战信息
for _, challenge := range player.GCGInfo.UnlockBossChallengeMap {
gcgBossChallengeData := &proto.GCGBossChallengeData{
UnlockLevelIdList: challenge.UnlockLevelIdList,
Id: challenge.Id,
}
gcgLevelChallengeNotify.UnlockBossChallengeList = append(gcgLevelChallengeNotify.UnlockBossChallengeList, gcgBossChallengeData)
}
// 等级挑战信息
for _, challenge := range player.GCGInfo.LevelChallengeMap {
gcgLevelData := &proto.GCGLevelData{
FinishedChallengeIdList: challenge.FinishedChallengeIdList,
LevelId: challenge.LevelId,
}
gcgLevelChallengeNotify.LevelList = append(gcgLevelChallengeNotify.LevelList, gcgLevelData)
}
return gcgLevelChallengeNotify
}
// PacketGCGDSBanCardNotify GCG禁止的卡牌通知
func (g *GameManager) PacketGCGDSBanCardNotify(player *model.Player) *proto.GCGDSBanCardNotify {
gcgDSBanCardNotify := &proto.GCGDSBanCardNotify{
CardList: player.GCGInfo.BanCardList,
}
return gcgDSBanCardNotify
}
// PacketGCGDSDataNotify GCG数据通知
func (g *GameManager) PacketGCGDSDataNotify(player *model.Player) *proto.GCGDSDataNotify {
gcgDSDataNotify := &proto.GCGDSDataNotify{
CurDeckId: player.GCGInfo.CurDeckId,
DeckList: make([]*proto.GCGDSDeckData, 0, len(player.GCGInfo.DeckList)),
UnlockCardBackIdList: player.GCGInfo.UnlockCardBackIdList,
CardList: make([]*proto.GCGDSCardData, 0, len(player.GCGInfo.CardList)),
UnlockFieldIdList: player.GCGInfo.UnlockFieldIdList,
UnlockDeckIdList: player.GCGInfo.UnlockDeckIdList,
}
// 卡组列表
for i, deck := range player.GCGInfo.DeckList {
gcgDSDeckData := &proto.GCGDSDeckData{
CreateTime: uint32(deck.CreateTime),
FieldId: deck.FieldId,
CardBackId: deck.CardBackId,
CardList: deck.CardList,
CharacterCardList: deck.CharacterCardList,
Id: uint32(i),
Name: deck.Name,
IsValid: true, // TODO 校验卡组是否有效
}
gcgDSDataNotify.DeckList = append(gcgDSDataNotify.DeckList, gcgDSDeckData)
}
// 卡牌列表
for _, card := range player.GCGInfo.CardList {
gcgDSCardData := &proto.GCGDSCardData{
Num: card.Num,
FaceType: card.FaceType,
CardId: card.CardId,
ProficiencyRewardTakenIdxList: card.ProficiencyRewardTakenIdxList,
UnlockFaceTypeList: card.UnlockFaceTypeList,
Proficiency: card.Proficiency,
}
gcgDSDataNotify.CardList = append(gcgDSDataNotify.CardList, gcgDSCardData)
}
return gcgDSDataNotify
}