mirror of
https://github.com/FlourishingWorld/hk4e.git
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makefile编译客户端协议、生成服务器配置表 && docker镜像构建
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -23,7 +23,6 @@ bin
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# Game protocol protobuf generate file
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protocol/proto
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protocol/proto_hk4e/proto
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gate/client_proto/proto
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gate/client_proto/client_proto_gen.go
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68
Makefile
68
Makefile
@@ -1,21 +1,65 @@
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CUR_DIR=$(shell pwd)
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VERSION=1.0.0
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# 清理
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.PHONY: clean
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clean:
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rm -rf ./bin
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rm -rf ./protocol/proto
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rm -rf ./gate/client_proto/client_proto_gen.go
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rm -rf ./gdconf/game_data_config/csv/*.csv
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# 构建服务器二进制文件
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.PHONY: build
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build:
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mkdir -p bin/ && CGO_ENABLED=0 go build -ldflags "-X main.Version=$(VERSION)" -o ./bin/ ./cmd/...
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mkdir -p bin && CGO_ENABLED=0 go build -ldflags "-X main.Version=$(VERSION)" -o ./bin/ ./cmd/...
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# 清理镜像
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.PHONY: docker_clean
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docker_clean:
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rm -rf ./docker/node/bin/*
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rm -rf ./docker/dispatch/bin/*
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rm -rf ./docker/gate/bin/*
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rm -rf ./docker/fight/bin/*
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rm -rf ./docker/pathfinding/bin/*
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rm -rf ./docker/gs/bin/*
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rm -rf ./docker/gm/bin/*
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docker rmi flswld/node:$(VERSION)
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docker rmi flswld/dispatch:$(VERSION)
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docker rmi flswld/gate:$(VERSION)
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docker rmi flswld/fight:$(VERSION)
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docker rmi flswld/pathfinding:$(VERSION)
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docker rmi flswld/gs:$(VERSION)
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docker rmi flswld/gm:$(VERSION)
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# 构建镜像
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.PHONY: docker_build
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docker_build:
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mkdir -p ./docker/node/bin && cp -rf ./bin/node ./cmd/node/* ./docker/node/bin/
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mkdir -p ./docker/dispatch/bin && cp -rf ./bin/dispatch ./cmd/dispatch/* ./docker/dispatch/bin/
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mkdir -p ./docker/gate/bin && cp -rf ./bin/gate ./cmd/gate/* ./docker/gate/bin/
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mkdir -p ./docker/fight/bin && cp -rf ./bin/fight ./cmd/fight/* ./docker/fight/bin/
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mkdir -p ./docker/pathfinding/bin && cp -rf ./bin/pathfinding ./cmd/pathfinding/* ./docker/pathfinding/bin/
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mkdir -p ./docker/gs/bin && cp -rf ./bin/gs ./cmd/gs/* ./docker/gs/bin/
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mkdir -p ./docker/gm/bin && cp -rf ./bin/gm ./cmd/gm/* ./docker/gm/bin/
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docker build -t flswld/node:$(VERSION) ./docker/node
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docker build -t flswld/dispatch:$(VERSION) ./docker/dispatch
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docker build -t flswld/gate:$(VERSION) ./docker/gate
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docker build -t flswld/fight:$(VERSION) ./docker/fight
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docker build -t flswld/pathfinding:$(VERSION) ./docker/pathfinding
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docker build -t flswld/gs:$(VERSION) ./docker/gs
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docker build -t flswld/gm:$(VERSION) ./docker/gm
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# 安装natsrpc生成工具
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.PHONY: dev_tool
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dev_tool:
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# 安装natsrpc生成工具
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go install github.com/golang/protobuf/protoc-gen-go@v1.5.2
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go install github.com/byebyebruce/natsrpc/cmd/protoc-gen-natsrpc@develop
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test:
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go test ./...
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# 生成natsrpc协议代码
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.PHONY: gen_natsrpc
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gen_natsrpc:
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# 生成natsrpc协议代码
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protoc \
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--proto_path=gs/api \
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--go_out=paths=source_relative:gs/api \
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@@ -27,9 +71,9 @@ gen_natsrpc:
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--natsrpc_out=paths=source_relative:node/api \
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node/api/*.proto
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# 生成客户端协议代码
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.PHONY: gen_proto
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gen_proto:
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# 生成客户端协议代码
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cd protocol/proto_hk4e && \
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rm -rf ./proto && mkdir -p proto && \
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protoc --proto_path=./ --go_out=paths=source_relative:./proto ./*.proto && \
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@@ -41,3 +85,13 @@ gen_proto:
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mv ./proto/server_only/* ./proto/ && rm -rf ./proto/server_only && \
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rm -rf ../proto && mkdir -p ../proto && mv ./proto/* ../proto/ && rm -rf ./proto && \
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cd ../../
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# 生成服务器配置表
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.PHONY: gen_csv
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gen_csv:
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cd gdconf && go test -v -run TestGenGdCsv .
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# 生成客户端协议代理功能所需的代码
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.PHONY: gen_client_proto
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gen_client_proto:
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cd gate/client_proto && go test -v -run TestClientProtoGen .
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25
README.md
25
README.md
@@ -1,13 +1,16 @@
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# hk4e
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hk4e game server
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#### hk4e game server
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## 开发快速上手
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## 编译和运行环境
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* Go >= 1.18
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* Protoc >= 3.21
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* Protoc Gen Go >= 1.28
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> 1. 首次需要安装工具 `make dev_tool`
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> 2. 生成协议 `make gen_natsrpc && make gen_proto`
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> 3. 生成配置表 `make gen_csv`
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## 快速运行
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@@ -17,15 +20,15 @@ hk4e game server
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* nats-server
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* redis
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#### 启动顺序
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#### 服务器组件
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> 1. 启动节点服务器(仅单节点 有状态) `cd cmd/node && go run .`
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> 2. 启动http登录服务器(可多节点 无状态) `cd cmd/dispatch && go run .`
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> 3. 启动网关服务器(可多节点 有状态) `cd cmd/gate && go run .`
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> 4. 启动战斗服务器(可多节点 有状态 非必要) `cd cmd/fight && go run .`
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> 5. 启动寻路服务器(可多节点 无状态 非必要) `cd cmd/pathfinding && go run .`
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> 6. 启动游戏服务器(可多节点 有状态) `cd cmd/gs && go run .`
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> 7. 启动游戏管理服务器(仅单节点 无状态) `cd cmd/gm && go run .`
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* node 节点服务器 (仅单节点 有状态)
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* dispatch 登录服务器 (可多节点 无状态)
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* gate 网关服务器 (可多节点 有状态)
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* fight 战斗服务器 (可多节点 有状态 非必要)
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* pathfinding 寻路服务器 (可多节点 无状态 非必要)
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* gs 游戏服务器 (可多节点 有状态)
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* gm 游戏管理服务器 (仅单节点 无状态)
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#### 其它
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@@ -34,5 +37,3 @@ hk4e game server
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```shell
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GOLANG_PROTOBUF_REGISTRATION_CONFLICT=ignore
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```
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* 运行gdconf/game_data_config_test.go文件中的TestGenGdCsv方法 生成服务器配置表
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@@ -1,10 +1,10 @@
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[hk4e]
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kcp_addr = "127.0.0.1" # 该地址只用来注册到节点服务器 并非网关本地监听地址 本地监听为0.0.0.0
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kcp_port = 22103
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kcp_port = 22222
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client_proto_proxy_enable = false
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version = "320"
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gate_tcp_mq_addr = "127.0.0.1"
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gate_tcp_mq_port = 9999
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gate_tcp_mq_port = 33333
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[logger]
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level = "DEBUG"
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@@ -1,6 +1,5 @@
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[hk4e]
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client_proto_proxy_enable = false
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resource_path = "./GameDataConfigTable"
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game_data_config_path = "./game_data_config"
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gacha_history_server = "https://hk4e.flswld.com/api/v1"
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@@ -40,7 +40,6 @@ type Redis struct {
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type Hk4e struct {
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KcpPort int32 `toml:"kcp_port"` // 该地址只用来注册到节点服务器 并非网关本地监听地址 本地监听为0.0.0.0
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KcpAddr string `toml:"kcp_addr"`
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ResourcePath string `toml:"resource_path"`
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GameDataConfigPath string `toml:"game_data_config_path"`
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GachaHistoryServer string `toml:"gacha_history_server"`
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ClientProtoProxyEnable bool `toml:"client_proto_proxy_enable"`
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9
docker/dispatch/Dockerfile
Normal file
9
docker/dispatch/Dockerfile
Normal file
@@ -0,0 +1,9 @@
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FROM ubuntu:18.04
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EXPOSE 8080/tcp
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WORKDIR /dispatch
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COPY ./bin/dispatch ./dispatch
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RUN chmod +x ./dispatch
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ENTRYPOINT ["./dispatch"]
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7
docker/fight/Dockerfile
Normal file
7
docker/fight/Dockerfile
Normal file
@@ -0,0 +1,7 @@
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FROM ubuntu:18.04
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WORKDIR /fight
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COPY ./bin/fight ./fight
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RUN chmod +x ./fight
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ENTRYPOINT ["./fight"]
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10
docker/gate/Dockerfile
Normal file
10
docker/gate/Dockerfile
Normal file
@@ -0,0 +1,10 @@
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FROM ubuntu:18.04
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EXPOSE 22222/udp
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EXPOSE 33333/tcp
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WORKDIR /gate
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COPY ./bin/gate ./gate
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RUN chmod +x ./gate
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ENTRYPOINT ["./gate"]
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9
docker/gm/Dockerfile
Normal file
9
docker/gm/Dockerfile
Normal file
@@ -0,0 +1,9 @@
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FROM ubuntu:18.04
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EXPOSE 9001/tcp
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WORKDIR /gm
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COPY ./bin/gm ./gm
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RUN chmod +x ./gm
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ENTRYPOINT ["./gm"]
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7
docker/gs/Dockerfile
Normal file
7
docker/gs/Dockerfile
Normal file
@@ -0,0 +1,7 @@
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FROM ubuntu:18.04
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WORKDIR /gs
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COPY ./bin/gs ./gs
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RUN chmod +x ./gs
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ENTRYPOINT ["./gs"]
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7
docker/node/Dockerfile
Normal file
7
docker/node/Dockerfile
Normal file
@@ -0,0 +1,7 @@
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FROM ubuntu:18.04
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WORKDIR /node
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COPY ./bin/node ./node
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RUN chmod +x ./node
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ENTRYPOINT ["./node"]
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7
docker/pathfinding/Dockerfile
Normal file
7
docker/pathfinding/Dockerfile
Normal file
@@ -0,0 +1,7 @@
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FROM ubuntu:18.04
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WORKDIR /pathfinding
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COPY ./bin/pathfinding ./pathfinding
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RUN chmod +x ./pathfinding
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ENTRYPOINT ["./pathfinding"]
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@@ -6,10 +6,8 @@
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## 使用方法
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> 1. 在此目录下建立bin目录和proto目录
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> 1. 在此目录下建立proto目录
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> 2. 将对应版本的proto协议文件复制到proto目录下并编译成pb.go
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> 3. 将client_proto_gen_test.go的TestClientProtoGen方法添加运行配置
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> 4. 将运行配置输出目录和工作目录都设置为bin目录
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> 5. 运行并生成client_proto_gen.go
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> 6. 将client_cmd.csv放入gate和gs和fight服务器的运行目录下
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> 7. 将gate和gs和fight服务器的配置文件中开启client_proto_proxy_enable客户端协议代理功能
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> 3. make gen_client_proto
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> 4. 将client_cmd.csv放入gate和gs和fight服务器的运行目录下
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> 5. 将gate和gs和fight服务器的配置文件中开启client_proto_proxy_enable客户端协议代理功能
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@@ -7,7 +7,7 @@ import (
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)
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func TestClientProtoGen(t *testing.T) {
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dir, err := os.ReadDir("../proto")
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dir, err := os.ReadDir("./proto")
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if err != nil {
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panic(err)
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}
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@@ -39,7 +39,7 @@ func TestClientProtoGen(t *testing.T) {
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fileData += "\t}\n"
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fileData += "}\n"
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err = os.WriteFile("../client_proto_gen.go", []byte(fileData), 0644)
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err = os.WriteFile("./client_proto_gen.go", []byte(fileData), 0644)
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if err != nil {
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panic(err)
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}
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@@ -5,6 +5,7 @@ import (
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"image"
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"image/color"
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"image/jpeg"
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"log"
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"os"
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"strings"
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"testing"
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@@ -16,9 +17,82 @@ import (
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"github.com/hjson/hjson-go/v4"
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)
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type TableField struct {
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FieldName string `json:"field_name"`
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FieldType string `json:"field_type"`
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OriginName string `json:"origin_name"`
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}
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type TableStructMapping struct {
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TableName string `json:"table_name"`
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FieldList []*TableField `json:"field_list"`
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}
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// 生成最终服务器读取的配置表
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func TestGenGdCsv(t *testing.T) {
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tableStructMappingList := make([]*TableStructMapping, 0)
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configFileData, err := os.ReadFile("./table_struct_mapping.json")
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if err != nil {
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log.Printf("open config file error: %v", err)
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return
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}
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err = json.Unmarshal(configFileData, &tableStructMappingList)
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if err != nil {
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log.Printf("parse config file error: %v", err)
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return
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}
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for _, tableStructMapping := range tableStructMappingList {
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txtFileData, err := os.ReadFile("./game_data_config/txt/" + tableStructMapping.TableName + ".txt")
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if err != nil {
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log.Printf("read txt file error: %v", err)
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continue
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}
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// 转换txt配置表格式为csv
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originCsv := string(txtFileData)
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originCsv = strings.ReplaceAll(originCsv, "\r\n", "\n")
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originCsv = strings.ReplaceAll(originCsv, "\r", "\n")
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originCsv = strings.ReplaceAll(originCsv, ",", "#")
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originCsv = strings.ReplaceAll(originCsv, ";", "#")
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originCsv = strings.ReplaceAll(originCsv, "\t", ",")
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originCsvLineList := strings.Split(originCsv, "\n")
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if len(originCsvLineList) == 0 {
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log.Printf("origin csv file is empty")
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continue
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}
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originCsvHeadList := strings.Split(originCsvLineList[0], ",")
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if len(originCsvHeadList) == 0 {
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log.Printf("origin csv file head is empty")
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continue
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}
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fieldNameHead := ""
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fieldTypeHead := ""
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for index, originCsvHead := range originCsvHeadList {
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for _, tableField := range tableStructMapping.FieldList {
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if originCsvHead == tableField.OriginName {
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// 字段名匹配成功
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fieldNameHead += tableField.FieldName
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fieldTypeHead += tableField.FieldType
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}
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}
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if index < len(originCsvHeadList)-1 {
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fieldNameHead += ","
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fieldTypeHead += ","
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}
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}
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fieldNameHead += "\n"
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fieldTypeHead += "\n"
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gdCsvFile := fieldNameHead + fieldTypeHead + originCsv
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err = os.WriteFile("./game_data_config/csv/"+tableStructMapping.TableName+".csv", []byte(gdCsvFile), 0644)
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if err != nil {
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log.Printf("write gd csv file error: %v", err)
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continue
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}
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}
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}
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// 测试初始化加载配置表
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func TestInitGameDataConfig(t *testing.T) {
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config.InitConfig("./application.toml")
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config.InitConfig("./bin/application.toml")
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logger.InitLogger("InitGameDataConfig")
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logger.Info("start load conf")
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InitGameDataConfig()
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@@ -56,11 +130,11 @@ func CheckJsonLoop(path string, errorJsonFileList *[]string, totalJsonFileCount
|
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// 测试加载json配置
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func TestCheckJsonValid(t *testing.T) {
|
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config.InitConfig("./application.toml")
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config.InitConfig("./bin/application.toml")
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logger.InitLogger("CheckJsonValid")
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errorJsonFileList := make([]string, 0)
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totalJsonFileCount := 0
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CheckJsonLoop("../game_data_config/json", &errorJsonFileList, &totalJsonFileCount)
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CheckJsonLoop("./game_data_config/json", &errorJsonFileList, &totalJsonFileCount)
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for _, v := range errorJsonFileList {
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logger.Info("%v", v)
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}
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@@ -68,86 +142,9 @@ func TestCheckJsonValid(t *testing.T) {
|
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time.Sleep(time.Second)
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}
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|
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type TableField struct {
|
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FieldName string `json:"field_name"`
|
||||
FieldType string `json:"field_type"`
|
||||
OriginName string `json:"origin_name"`
|
||||
}
|
||||
|
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type TableStructMapping struct {
|
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TableName string `json:"table_name"`
|
||||
FieldList []*TableField `json:"field_list"`
|
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}
|
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|
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// 生成最终服务器读取的配置表
|
||||
func TestGenGdCsv(t *testing.T) {
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config.InitConfig("./application.toml")
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logger.InitLogger("GenGdCsv")
|
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tableStructMappingList := make([]*TableStructMapping, 0)
|
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configFileData, err := os.ReadFile("../table_struct_mapping.json")
|
||||
if err != nil {
|
||||
logger.Error("open config file error: %v", err)
|
||||
return
|
||||
}
|
||||
err = json.Unmarshal(configFileData, &tableStructMappingList)
|
||||
if err != nil {
|
||||
logger.Error("parse config file error: %v", err)
|
||||
return
|
||||
}
|
||||
for _, tableStructMapping := range tableStructMappingList {
|
||||
txtFileData, err := os.ReadFile("../game_data_config/txt/" + tableStructMapping.TableName + ".txt")
|
||||
if err != nil {
|
||||
logger.Error("read txt file error: %v", err)
|
||||
continue
|
||||
}
|
||||
// 转换txt配置表格式为csv
|
||||
originCsv := string(txtFileData)
|
||||
originCsv = strings.ReplaceAll(originCsv, "\r\n", "\n")
|
||||
originCsv = strings.ReplaceAll(originCsv, "\r", "\n")
|
||||
originCsv = strings.ReplaceAll(originCsv, ",", "#")
|
||||
originCsv = strings.ReplaceAll(originCsv, ";", "#")
|
||||
originCsv = strings.ReplaceAll(originCsv, "\t", ",")
|
||||
originCsvLineList := strings.Split(originCsv, "\n")
|
||||
if len(originCsvLineList) == 0 {
|
||||
logger.Error("origin csv file is empty")
|
||||
continue
|
||||
}
|
||||
originCsvHeadList := strings.Split(originCsvLineList[0], ",")
|
||||
if len(originCsvHeadList) == 0 {
|
||||
logger.Error("origin csv file head is empty")
|
||||
continue
|
||||
}
|
||||
fieldNameHead := ""
|
||||
fieldTypeHead := ""
|
||||
for index, originCsvHead := range originCsvHeadList {
|
||||
for _, tableField := range tableStructMapping.FieldList {
|
||||
if originCsvHead == tableField.OriginName {
|
||||
// 字段名匹配成功
|
||||
fieldNameHead += tableField.FieldName
|
||||
fieldTypeHead += tableField.FieldType
|
||||
}
|
||||
}
|
||||
if index < len(originCsvHeadList)-1 {
|
||||
fieldNameHead += ","
|
||||
fieldTypeHead += ","
|
||||
}
|
||||
}
|
||||
fieldNameHead += "\n"
|
||||
fieldTypeHead += "\n"
|
||||
gdCsvFile := fieldNameHead + fieldTypeHead + originCsv
|
||||
err = os.WriteFile("../game_data_config/csv/"+tableStructMapping.TableName+".csv", []byte(gdCsvFile), 0644)
|
||||
if err != nil {
|
||||
logger.Error("write gd csv file error: %v", err)
|
||||
continue
|
||||
}
|
||||
}
|
||||
logger.Info("gen gd csv finish")
|
||||
time.Sleep(time.Second)
|
||||
}
|
||||
|
||||
// 场景lua区块配置坐标范围可视化
|
||||
func TestSceneBlock(t *testing.T) {
|
||||
config.InitConfig("./application.toml")
|
||||
config.InitConfig("./bin/application.toml")
|
||||
logger.InitLogger("SceneBlock")
|
||||
InitGameDataConfig()
|
||||
scene, exist := CONF.SceneMap[3]
|
||||
@@ -197,7 +194,7 @@ func TestSceneBlock(t *testing.T) {
|
||||
rectColor = 0
|
||||
}
|
||||
}
|
||||
file, err := os.Create("./block.jpg")
|
||||
file, err := os.Create("./bin/block.jpg")
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user