寻路服务器

This commit is contained in:
huangxiaolei
2022-12-21 17:42:56 +08:00
parent bfff798470
commit c4bc4b8ca1
22 changed files with 419 additions and 275 deletions

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@@ -0,0 +1,70 @@
package handle
import (
"hk4e/common/mq"
"hk4e/pathfinding/world"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
pb "google.golang.org/protobuf/proto"
)
type Handle struct {
worldStatic *world.WorldStatic
messageQueue *mq.MessageQueue
}
func NewHandle(messageQueue *mq.MessageQueue) (r *Handle) {
r = new(Handle)
r.worldStatic = world.NewWorldStatic()
r.worldStatic.InitTerrain()
r.messageQueue = messageQueue
go r.run()
return r
}
func (h *Handle) run() {
for i := 0; i < 4; i++ {
go func() {
for {
netMsg := <-h.messageQueue.GetNetMsg()
if netMsg.MsgType != mq.MsgTypeGame {
continue
}
if netMsg.EventId != mq.NormalMsg {
continue
}
gameMsg := netMsg.GameMsg
switch gameMsg.CmdId {
case cmd.QueryPathReq:
h.QueryPath(gameMsg.UserId, gameMsg.PayloadMessage)
case cmd.ObstacleModifyNotify:
h.ObstacleModifyNotify(gameMsg.UserId, gameMsg.PayloadMessage)
}
}
}()
}
}
// SendMsg 发送消息给客户端
func (h *Handle) SendMsg(cmdId uint16, userId uint32, payloadMsg pb.Message) {
if userId < 100000000 || payloadMsg == nil {
return
}
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
gameMsg.CmdId = cmdId
gameMsg.ClientSeq = 0
// 在这里直接序列化成二进制数据 防止发送的消息内包含各种游戏数据指针 而造成并发读写的问题
payloadMessageData, err := pb.Marshal(payloadMsg)
if err != nil {
logger.Error("parse payload msg to bin error: %v", err)
return
}
gameMsg.PayloadMessageData = payloadMessageData
h.messageQueue.SendToGate("1", &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
})
}

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@@ -0,0 +1,74 @@
package handle
import (
"hk4e/pathfinding/pfalg"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
pb "google.golang.org/protobuf/proto"
)
func (h *Handle) ConvPbVecToMeshVec(pbVec *proto.Vector) pfalg.MeshVector {
return pfalg.MeshVector{
X: int16(pbVec.X),
Y: int16(pbVec.Y),
Z: int16(pbVec.Z),
}
}
func (h *Handle) ConvMeshVecToPbVec(meshVec pfalg.MeshVector) *proto.Vector {
return &proto.Vector{
X: float32(meshVec.X),
Y: float32(meshVec.Y),
Z: float32(meshVec.Z),
}
}
func (h *Handle) ConvPbVecListToMeshVecList(pbVecList []*proto.Vector) []pfalg.MeshVector {
ret := make([]pfalg.MeshVector, 0)
for _, pbVec := range pbVecList {
ret = append(ret, h.ConvPbVecToMeshVec(pbVec))
}
return ret
}
func (h *Handle) ConvMeshVecListToPbVecList(meshVecList []pfalg.MeshVector) []*proto.Vector {
ret := make([]*proto.Vector, 0)
for _, meshVec := range meshVecList {
ret = append(ret, h.ConvMeshVecToPbVec(meshVec))
}
return ret
}
func (h *Handle) QueryPath(userId uint32, payloadMsg pb.Message) {
req := payloadMsg.(*proto.QueryPathReq)
logger.Debug("query path req: %v, uid: %v", req, userId)
var ok = false
var path []pfalg.MeshVector = nil
for _, destinationPos := range req.DestinationPos {
ok, path = h.worldStatic.Pathfinding(h.ConvPbVecToMeshVec(req.SourcePos), h.ConvPbVecToMeshVec(destinationPos))
if ok {
break
}
}
if !ok {
queryPathRsp := &proto.QueryPathRsp{
QueryId: req.QueryId,
QueryStatus: proto.QueryPathRsp_PATH_STATUS_TYPE_FAIL,
}
h.SendMsg(cmd.QueryPathRsp, userId, queryPathRsp)
return
}
queryPathRsp := &proto.QueryPathRsp{
QueryId: req.QueryId,
QueryStatus: proto.QueryPathRsp_PATH_STATUS_TYPE_SUCC,
Corners: h.ConvMeshVecListToPbVecList(path),
}
h.SendMsg(cmd.QueryPathRsp, userId, queryPathRsp)
}
func (h *Handle) ObstacleModifyNotify(userId uint32, payloadMsg pb.Message) {
req := payloadMsg.(*proto.ObstacleModifyNotify)
logger.Debug("obstacle modify req: %v, uid: %v", req, userId)
}