寻路服务器

This commit is contained in:
huangxiaolei
2022-12-21 17:42:56 +08:00
parent bfff798470
commit c4bc4b8ca1
22 changed files with 419 additions and 275 deletions

View File

@@ -14,6 +14,9 @@ hk4e game server
* mongodb
* nats-server
1. 启动dispatch `cmd/dispatch && go run .`
1. 启动gate `cd cmd/gate && go run .`
1. 启动gs `cd cmd/gs && go run .`
1. 启动http登录服务器 `cmd/dispatch && go run .`
2. 启动网关服务器 `cd cmd/gate && go run .`
3. 启动游戏服务器 `cd cmd/gs && go run .`
4. 启动游戏管理服务器 `cmd/gm && go run .`
5. 启动战斗服务器 `cmd/fight && go run .`
6. 启动寻路服务器 `cmd/pathfinding && go run .`

23
cmd/hk4e/pathfinding.go Normal file
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@@ -0,0 +1,23 @@
package main
import (
"context"
"hk4e/pathfinding/app"
"github.com/spf13/cobra"
)
// PathfindingCmd 检查配表命令
func PathfindingCmd() *cobra.Command {
var cfg string
c := &cobra.Command{
Use: "pathfinding",
Short: "pathfinding server",
RunE: func(cmd *cobra.Command, args []string) error {
return app.Run(context.Background(), cfg)
},
}
c.Flags().StringVar(&cfg, "config", "application.toml", "config file")
return c
}

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@@ -0,0 +1,8 @@
[logger]
level = "DEBUG"
mode = "BOTH"
track = true
max_size = 10485760
[mq]
nats_url = "nats://nats:4222"

25
cmd/pathfinding/main.go Normal file
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@@ -0,0 +1,25 @@
package main
import (
"context"
"flag"
"fmt"
_ "net/http/pprof"
"os"
"hk4e/pathfinding/app"
)
var (
config = flag.String("config", "application.toml", "config file")
)
func main() {
flag.Parse()
// go statsviz_serve.Serve("0.0.0.0:2345")
err := app.Run(context.TODO(), *config)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
}

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@@ -5,9 +5,10 @@ import (
)
const (
GATE = "GATE_${APPID}_HK4E"
GS = "GS_${APPID}_HK4E"
FIGHT = "FIGHT_${APPID}_HK4E"
GATE = "GATE_${APPID}_HK4E"
GS = "GS_${APPID}_HK4E"
FIGHT = "FIGHT_${APPID}_HK4E"
PATHFINDING = "PATHFINDING_${APPID}_HK4E"
)
func (m *MessageQueue) getTopic(serverType string, appId string) string {
@@ -29,3 +30,8 @@ func (m *MessageQueue) SendToFight(appId string, netMsg *NetMsg) {
netMsg.Topic = m.getTopic(FIGHT, appId)
m.netMsgInput <- netMsg
}
func (m *MessageQueue) SendToPathfinding(appId string, netMsg *NetMsg) {
netMsg.Topic = m.getTopic(PATHFINDING, appId)
m.netMsgInput <- netMsg
}

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@@ -104,18 +104,21 @@ func (k *KcpConnectManager) recvMsgHandle(protoMsg *ProtoMsg, session *Session)
logger.Error("conn not active so drop packet, cmdId: %v, userId: %v, convId: %v", protoMsg.CmdId, userId, protoMsg.ConvId)
return
}
// 转发到GS
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
gameMsg.CmdId = protoMsg.CmdId
gameMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
gameMsg.PayloadMessage = protoMsg.PayloadMessage
k.messageQueue.SendToGs("1", &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
})
// 转发到FIGHT
// 转发到寻路服务器
if protoMsg.CmdId == cmd.QueryPathReq || protoMsg.CmdId == cmd.ObstacleModifyNotify {
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
gameMsg.CmdId = protoMsg.CmdId
gameMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
gameMsg.PayloadMessage = protoMsg.PayloadMessage
k.messageQueue.SendToPathfinding("1", &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
})
return
}
// 同时转发到战斗服务器
if protoMsg.CmdId == cmd.CombatInvocationsNotify {
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
@@ -128,6 +131,17 @@ func (k *KcpConnectManager) recvMsgHandle(protoMsg *ProtoMsg, session *Session)
GameMsg: gameMsg,
})
}
// 转发到GS
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
gameMsg.CmdId = protoMsg.CmdId
gameMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
gameMsg.PayloadMessage = protoMsg.PayloadMessage
k.messageQueue.SendToGs("1", &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
})
}
}

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@@ -95,42 +95,3 @@ func (g *GameDataConfig) loadAll() {
g.excelBinPrefix += "/"
g.load()
}
func (g *GameDataConfig) ReadWorldTerrain() []byte {
resourcePath := g.getResourcePathPrefix()
dirInfo, err := os.Stat(resourcePath)
if err != nil || !dirInfo.IsDir() {
logger.Error("open game data config dir error: %v", err)
return nil
}
dirInfo, err = os.Stat(resourcePath + "/WorldStatic")
if err != nil || !dirInfo.IsDir() {
logger.Error("open game data world static dir error: %v", err)
return nil
}
data, err := os.ReadFile(resourcePath + "/WorldStatic/world_terrain.bin")
if err != nil {
logger.Error("read world terrain file error: %v", err)
return nil
}
return data
}
func (g *GameDataConfig) WriteWorldTerrain(data []byte) {
resourcePath := g.getResourcePathPrefix()
dirInfo, err := os.Stat(resourcePath)
if err != nil || !dirInfo.IsDir() {
logger.Error("open game data config dir error: %v", err)
return
}
dirInfo, err = os.Stat(resourcePath + "/WorldStatic")
if err != nil || !dirInfo.IsDir() {
logger.Error("open game data world static dir error: %v", err)
return
}
err = os.WriteFile(resourcePath+"/WorldStatic/world_terrain.bin", data, 0644)
if err != nil {
logger.Error("write world terrain file error: %v", err)
return
}
}

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@@ -140,7 +140,6 @@ func (g *GameManager) Stop() {
EventId: RunUserCopyAndSave,
}
time.Sleep(time.Second * 5)
// g.worldManager.worldStatic.SaveTerrain()
}
// SendMsg 发送消息给客户端

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@@ -66,7 +66,6 @@ func (r *RouteManager) InitRoute() {
r.registerRouter(cmd.ChooseCurAvatarTeamReq, GAME_MANAGER.ChooseCurAvatarTeamReq)
r.registerRouter(cmd.GetGachaInfoReq, GAME_MANAGER.GetGachaInfoReq)
r.registerRouter(cmd.DoGachaReq, GAME_MANAGER.DoGachaReq)
r.registerRouter(cmd.QueryPathReq, GAME_MANAGER.QueryPathReq)
r.registerRouter(cmd.CombatInvocationsNotify, GAME_MANAGER.CombatInvocationsNotify)
r.registerRouter(cmd.AbilityInvocationsNotify, GAME_MANAGER.AbilityInvocationsNotify)
r.registerRouter(cmd.ClientAbilityInitFinishNotify, GAME_MANAGER.ClientAbilityInitFinishNotify)

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@@ -209,19 +209,19 @@ func (t *TickManager) onTickSecond(now int64) {
worldPlayerRTTNotify.PlayerRttList = append(worldPlayerRTTNotify.PlayerRttList, playerRTTInfo)
}
GAME_MANAGER.SendMsg(cmd.WorldPlayerRTTNotify, player.PlayerID, 0, worldPlayerRTTNotify)
}
if !world.IsBigWorld() && world.owner.SceneLoadState == model.SceneEnterDone {
// 刷怪
scene := world.GetSceneById(3)
monsterEntityCount := 0
for _, entity := range scene.entityMap {
if entity.entityType == uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_MONSTER) {
monsterEntityCount++
if !world.IsBigWorld() && world.owner.SceneLoadState == model.SceneEnterDone {
scene := world.GetSceneById(3)
monsterEntityCount := 0
for _, entity := range scene.entityMap {
if entity.entityType == uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_MONSTER) {
monsterEntityCount++
}
}
if monsterEntityCount < 30 {
monsterEntityId := t.createMonster(world.owner, scene)
GAME_MANAGER.AddSceneEntityNotify(world.owner, proto.VisionType_VISION_TYPE_BORN, []uint32{monsterEntityId}, true, false)
}
}
if monsterEntityCount < 30 {
monsterEntityId := t.createMonster(scene)
GAME_MANAGER.AddSceneEntityNotify(world.owner, proto.VisionType_VISION_TYPE_BORN, []uint32{monsterEntityId}, true, false)
}
}
}
@@ -241,7 +241,7 @@ func (t *TickManager) onTick200MilliSecond(now int64) {
func (t *TickManager) onTick100MilliSecond(now int64) {
}
func (t *TickManager) createMonster(scene *Scene) uint32 {
func (t *TickManager) createMonster(player *model.Player, scene *Scene) uint32 {
pos := &model.Vector{
X: 2747,
Y: 194,

View File

@@ -108,6 +108,13 @@ func (g *GameManager) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb
g.SendMsg(cmd.ToTheMoonEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
}
func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user pf enter scene, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PathfindingEnterSceneReq)
_ = req
g.SendMsg(cmd.PathfindingEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.PathfindingEnterSceneRsp))
}
func (g *GameManager) SetEntityClientDataNotify(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user set entity client data, uid: %v", player.PlayerID)
ntf := payloadMsg.(*proto.SetEntityClientDataNotify)

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@@ -1,9 +1,10 @@
package game
import (
"hk4e/gs/constant"
"strconv"
"hk4e/gs/constant"
gdc "hk4e/gs/config"
"hk4e/gs/model"
"hk4e/pkg/logger"
@@ -108,23 +109,6 @@ func (g *GameManager) TeleportPlayer(player *model.Player, enterReason uint32, s
g.SendMsg(cmd.PlayerEnterSceneNotify, player.PlayerID, player.ClientSeq, playerEnterSceneNotify)
}
func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user pathfinding enter scene, uid: %v", player.PlayerID)
g.SendMsg(cmd.PathfindingEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.PathfindingEnterSceneRsp))
}
func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message) {
// logger.Debug("user query path, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.QueryPathReq)
queryPathRsp := &proto.QueryPathRsp{
Corners: []*proto.Vector{req.DestinationPos[0]},
QueryId: req.QueryId,
QueryStatus: proto.QueryPathRsp_PATH_STATUS_TYPE_SUCC,
}
g.SendMsg(cmd.QueryPathRsp, player.PlayerID, player.ClientSeq, queryPathRsp)
}
func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get scene point, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.GetScenePointReq)

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@@ -18,20 +18,15 @@ import (
// 世界管理器
type WorldManager struct {
worldMap map[uint32]*World
snowflake *alg.SnowflakeWorker
worldStatic *WorldStatic
bigWorld *World
worldMap map[uint32]*World
snowflake *alg.SnowflakeWorker
bigWorld *World
}
func NewWorldManager(snowflake *alg.SnowflakeWorker) (r *WorldManager) {
r = new(WorldManager)
r.worldMap = make(map[uint32]*World)
r.snowflake = snowflake
r.worldStatic = NewWorldStatic()
r.worldStatic.InitTerrain()
// r.worldStatic.Pathfinding()
// r.worldStatic.ConvPathVectorListToAiMoveVectorList()
return r
}

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@@ -1,163 +0,0 @@
package game
import (
"bytes"
"encoding/gob"
"unsafe"
gdc "hk4e/gs/config"
"hk4e/gs/model"
"hk4e/pkg/alg"
"hk4e/pkg/logger"
)
// 世界的静态资源坐标点数据
type MeshMapPos struct {
X int16
Y int16
Z int16
}
type WorldStatic struct {
// x y z -> if terrain exist
terrain map[MeshMapPos]bool
// x y z -> gather id
gather map[MeshMapPos]uint32
pathfindingStartPos MeshMapPos
pathfindingEndPos MeshMapPos
pathVectorList []MeshMapPos
aiMoveMeshSpeedParam int
aiMoveVectorList []*model.Vector
aiMoveCurrIndex int
}
func NewWorldStatic() (r *WorldStatic) {
r = new(WorldStatic)
r.terrain = make(map[MeshMapPos]bool)
r.gather = make(map[MeshMapPos]uint32)
r.InitGather()
r.pathfindingStartPos = MeshMapPos{
X: 2747,
Y: 194,
Z: -1719,
}
r.pathfindingEndPos = MeshMapPos{
X: 2588,
Y: 211,
Z: -1349,
}
r.pathVectorList = make([]MeshMapPos, 0)
r.aiMoveMeshSpeedParam = 3
r.aiMoveVectorList = make([]*model.Vector, 0)
r.aiMoveCurrIndex = 0
return r
}
func (w *WorldStatic) InitTerrain() bool {
data := gdc.CONF.ReadWorldTerrain()
decoder := gob.NewDecoder(bytes.NewReader(data))
err := decoder.Decode(&w.terrain)
if err != nil {
logger.Error("unmarshal world terrain data error: %v", err)
return false
}
return true
}
func (w *WorldStatic) SaveTerrain() bool {
var buffer bytes.Buffer
encoder := gob.NewEncoder(&buffer)
err := encoder.Encode(w.terrain)
if err != nil {
logger.Error("marshal world terrain data error: %v", err)
return false
}
gdc.CONF.WriteWorldTerrain(buffer.Bytes())
return true
}
func (w *WorldStatic) GetTerrain(x int16, y int16, z int16) (exist bool) {
pos := MeshMapPos{
X: x,
Y: y,
Z: z,
}
exist = w.terrain[pos]
return exist
}
func (w *WorldStatic) SetTerrain(x int16, y int16, z int16) {
pos := MeshMapPos{
X: x,
Y: y,
Z: z,
}
w.terrain[pos] = true
}
func (w *WorldStatic) InitGather() {
}
func (w *WorldStatic) GetGather(x int16, y int16, z int16) (gatherId uint32, exist bool) {
pos := MeshMapPos{
X: x,
Y: y,
Z: z,
}
gatherId, exist = w.gather[pos]
return gatherId, exist
}
func (w *WorldStatic) SetGather(x int16, y int16, z int16, gatherId uint32) {
pos := MeshMapPos{
X: x,
Y: y,
Z: z,
}
w.gather[pos] = gatherId
}
func (w *WorldStatic) ConvWSTMapToPFMap() map[alg.MeshMapPos]bool {
return *(*map[alg.MeshMapPos]bool)(unsafe.Pointer(&w.terrain))
}
func (w *WorldStatic) ConvWSPosToPFPos(v MeshMapPos) alg.MeshMapPos {
return alg.MeshMapPos(v)
}
func (w *WorldStatic) ConvPFPVLToWSPVL(v []alg.MeshMapPos) []MeshMapPos {
return *(*[]MeshMapPos)(unsafe.Pointer(&v))
}
func (w *WorldStatic) Pathfinding() {
bfs := alg.NewBFS()
bfs.InitMap(
w.ConvWSTMapToPFMap(),
w.ConvWSPosToPFPos(w.pathfindingStartPos),
w.ConvWSPosToPFPos(w.pathfindingEndPos),
100,
)
pathVectorList := bfs.Pathfinding()
if pathVectorList == nil {
logger.Error("could not find path")
return
}
logger.Debug("find path success, path: %v", pathVectorList)
w.pathVectorList = w.ConvPFPVLToWSPVL(pathVectorList)
}
func (w *WorldStatic) ConvPathVectorListToAiMoveVectorList() {
for index, currPathVector := range w.pathVectorList {
if index > 0 {
lastPathVector := w.pathVectorList[index-1]
for i := 0; i < w.aiMoveMeshSpeedParam; i++ {
w.aiMoveVectorList = append(w.aiMoveVectorList, &model.Vector{
X: float64(lastPathVector.X) + float64(currPathVector.X-lastPathVector.X)/float64(w.aiMoveMeshSpeedParam)*float64(i),
Y: float64(lastPathVector.Y) + float64(currPathVector.Y-lastPathVector.Y)/float64(w.aiMoveMeshSpeedParam)*float64(i),
Z: float64(lastPathVector.Z) + float64(currPathVector.Z-lastPathVector.Z)/float64(w.aiMoveMeshSpeedParam)*float64(i),
})
}
}
}
}

47
pathfinding/app/app.go Normal file
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@@ -0,0 +1,47 @@
package app
import (
"context"
_ "net/http/pprof"
"os"
"os/signal"
"syscall"
"time"
"hk4e/common/config"
"hk4e/common/mq"
"hk4e/pathfinding/handle"
"hk4e/pkg/logger"
)
func Run(ctx context.Context, configFile string) error {
config.InitConfig(configFile)
logger.InitLogger("pathfinding")
logger.Warn("pathfinding start")
messageQueue := mq.NewMessageQueue(mq.PATHFINDING, "1")
defer messageQueue.Close()
_ = handle.NewHandle(messageQueue)
c := make(chan os.Signal, 1)
signal.Notify(c, syscall.SIGHUP, syscall.SIGQUIT, syscall.SIGTERM, syscall.SIGINT)
for {
select {
case <-ctx.Done():
return nil
case s := <-c:
logger.Warn("get a signal %s", s.String())
switch s {
case syscall.SIGQUIT, syscall.SIGTERM, syscall.SIGINT:
logger.Warn("pathfinding exit")
time.Sleep(time.Second)
return nil
case syscall.SIGHUP:
default:
return nil
}
}
}
}

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@@ -0,0 +1,70 @@
package handle
import (
"hk4e/common/mq"
"hk4e/pathfinding/world"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
pb "google.golang.org/protobuf/proto"
)
type Handle struct {
worldStatic *world.WorldStatic
messageQueue *mq.MessageQueue
}
func NewHandle(messageQueue *mq.MessageQueue) (r *Handle) {
r = new(Handle)
r.worldStatic = world.NewWorldStatic()
r.worldStatic.InitTerrain()
r.messageQueue = messageQueue
go r.run()
return r
}
func (h *Handle) run() {
for i := 0; i < 4; i++ {
go func() {
for {
netMsg := <-h.messageQueue.GetNetMsg()
if netMsg.MsgType != mq.MsgTypeGame {
continue
}
if netMsg.EventId != mq.NormalMsg {
continue
}
gameMsg := netMsg.GameMsg
switch gameMsg.CmdId {
case cmd.QueryPathReq:
h.QueryPath(gameMsg.UserId, gameMsg.PayloadMessage)
case cmd.ObstacleModifyNotify:
h.ObstacleModifyNotify(gameMsg.UserId, gameMsg.PayloadMessage)
}
}
}()
}
}
// SendMsg 发送消息给客户端
func (h *Handle) SendMsg(cmdId uint16, userId uint32, payloadMsg pb.Message) {
if userId < 100000000 || payloadMsg == nil {
return
}
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
gameMsg.CmdId = cmdId
gameMsg.ClientSeq = 0
// 在这里直接序列化成二进制数据 防止发送的消息内包含各种游戏数据指针 而造成并发读写的问题
payloadMessageData, err := pb.Marshal(payloadMsg)
if err != nil {
logger.Error("parse payload msg to bin error: %v", err)
return
}
gameMsg.PayloadMessageData = payloadMessageData
h.messageQueue.SendToGate("1", &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
})
}

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@@ -0,0 +1,74 @@
package handle
import (
"hk4e/pathfinding/pfalg"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
pb "google.golang.org/protobuf/proto"
)
func (h *Handle) ConvPbVecToMeshVec(pbVec *proto.Vector) pfalg.MeshVector {
return pfalg.MeshVector{
X: int16(pbVec.X),
Y: int16(pbVec.Y),
Z: int16(pbVec.Z),
}
}
func (h *Handle) ConvMeshVecToPbVec(meshVec pfalg.MeshVector) *proto.Vector {
return &proto.Vector{
X: float32(meshVec.X),
Y: float32(meshVec.Y),
Z: float32(meshVec.Z),
}
}
func (h *Handle) ConvPbVecListToMeshVecList(pbVecList []*proto.Vector) []pfalg.MeshVector {
ret := make([]pfalg.MeshVector, 0)
for _, pbVec := range pbVecList {
ret = append(ret, h.ConvPbVecToMeshVec(pbVec))
}
return ret
}
func (h *Handle) ConvMeshVecListToPbVecList(meshVecList []pfalg.MeshVector) []*proto.Vector {
ret := make([]*proto.Vector, 0)
for _, meshVec := range meshVecList {
ret = append(ret, h.ConvMeshVecToPbVec(meshVec))
}
return ret
}
func (h *Handle) QueryPath(userId uint32, payloadMsg pb.Message) {
req := payloadMsg.(*proto.QueryPathReq)
logger.Debug("query path req: %v, uid: %v", req, userId)
var ok = false
var path []pfalg.MeshVector = nil
for _, destinationPos := range req.DestinationPos {
ok, path = h.worldStatic.Pathfinding(h.ConvPbVecToMeshVec(req.SourcePos), h.ConvPbVecToMeshVec(destinationPos))
if ok {
break
}
}
if !ok {
queryPathRsp := &proto.QueryPathRsp{
QueryId: req.QueryId,
QueryStatus: proto.QueryPathRsp_PATH_STATUS_TYPE_FAIL,
}
h.SendMsg(cmd.QueryPathRsp, userId, queryPathRsp)
return
}
queryPathRsp := &proto.QueryPathRsp{
QueryId: req.QueryId,
QueryStatus: proto.QueryPathRsp_PATH_STATUS_TYPE_SUCC,
Corners: h.ConvMeshVecListToPbVecList(path),
}
h.SendMsg(cmd.QueryPathRsp, userId, queryPathRsp)
}
func (h *Handle) ObstacleModifyNotify(userId uint32, payloadMsg pb.Message) {
req := payloadMsg.(*proto.ObstacleModifyNotify)
logger.Debug("obstacle modify req: %v, uid: %v", req, userId)
}

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@@ -1,4 +1,8 @@
package alg
package pfalg
import (
"hk4e/pkg/alg"
)
const (
NODE_NONE = iota
@@ -27,7 +31,7 @@ func NewBFS() (r *BFS) {
return r
}
func (b *BFS) InitMap(terrain map[MeshMapPos]bool, start MeshMapPos, end MeshMapPos, extR int16) {
func (b *BFS) InitMap(terrain map[MeshVector]bool, start MeshVector, end MeshVector, extR int16) {
xLen := end.X - start.X
yLen := end.Y - start.Y
zLen := end.Z - start.Z
@@ -58,7 +62,7 @@ func (b *BFS) InitMap(terrain map[MeshMapPos]bool, start MeshMapPos, end MeshMap
} else if x == end.X && y == end.Y && z == end.Z {
state = NODE_END
} else {
_, exist := terrain[MeshMapPos{
_, exist := terrain[MeshVector{
X: x,
Y: y,
Z: z,
@@ -161,8 +165,8 @@ func (b *BFS) GetPath() []*PathNode {
return path
}
func (b *BFS) Pathfinding() []MeshMapPos {
queue := NewALQueue[*PathNode]()
func (b *BFS) Pathfinding() []MeshVector {
queue := alg.NewALQueue[*PathNode]()
b.startPathNode.visit = true
queue.EnQueue(b.startPathNode)
for queue.Len() > 0 {
@@ -183,10 +187,10 @@ func (b *BFS) Pathfinding() []MeshMapPos {
if path == nil {
return nil
}
pathVectorList := make([]MeshMapPos, 0)
pathVectorList := make([]MeshVector, 0)
for i := len(path) - 1; i >= 0; i-- {
node := path[i]
pathVectorList = append(pathVectorList, MeshMapPos{
pathVectorList = append(pathVectorList, MeshVector{
X: node.x,
Y: node.y,
Z: node.z,

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@@ -0,0 +1,7 @@
package pfalg
type MeshVector struct {
X int16
Y int16
Z int16
}

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@@ -0,0 +1,88 @@
package world
import (
"bytes"
"encoding/gob"
"os"
"hk4e/pathfinding/pfalg"
"hk4e/pkg/logger"
)
type WorldStatic struct {
// x y z -> if terrain exist
terrain map[pfalg.MeshVector]bool
}
func NewWorldStatic() (r *WorldStatic) {
r = new(WorldStatic)
r.terrain = make(map[pfalg.MeshVector]bool)
return r
}
func (w *WorldStatic) InitTerrain() bool {
data, err := os.ReadFile("./world_terrain.bin")
if err != nil {
logger.Error("read world terrain file error: %v", err)
return false
}
decoder := gob.NewDecoder(bytes.NewReader(data))
err = decoder.Decode(&w.terrain)
if err != nil {
logger.Error("unmarshal world terrain data error: %v", err)
return false
}
return true
}
func (w *WorldStatic) SaveTerrain() bool {
var buffer bytes.Buffer
encoder := gob.NewEncoder(&buffer)
err := encoder.Encode(w.terrain)
if err != nil {
logger.Error("marshal world terrain data error: %v", err)
return false
}
err = os.WriteFile("./world_terrain.bin", buffer.Bytes(), 0644)
if err != nil {
logger.Error("write world terrain file error: %v", err)
return false
}
return true
}
func (w *WorldStatic) GetTerrain(x int16, y int16, z int16) (exist bool) {
pos := pfalg.MeshVector{
X: x,
Y: y,
Z: z,
}
exist = w.terrain[pos]
return exist
}
func (w *WorldStatic) SetTerrain(x int16, y int16, z int16) {
pos := pfalg.MeshVector{
X: x,
Y: y,
Z: z,
}
w.terrain[pos] = true
}
func (w *WorldStatic) Pathfinding(startPos pfalg.MeshVector, endPos pfalg.MeshVector) (bool, []pfalg.MeshVector) {
bfs := pfalg.NewBFS()
bfs.InitMap(
w.terrain,
startPos,
endPos,
100,
)
pathVectorList := bfs.Pathfinding()
if pathVectorList == nil {
logger.Error("could not find path")
return false, nil
}
logger.Debug("find path success, path: %v", pathVectorList)
return true, pathVectorList
}

View File

@@ -1,7 +0,0 @@
package alg
type MeshMapPos struct {
X int16
Y int16
Z int16
}

View File

@@ -100,6 +100,7 @@ func (c *CmdProtoMap) registerAllMessage() {
c.registerMessage(LifeStateChangeNotify, &proto.LifeStateChangeNotify{}) // 实体存活状态改变通知
c.registerMessage(SceneEntityDrownReq, &proto.SceneEntityDrownReq{}) // 场景实体溺水请求
c.registerMessage(SceneEntityDrownRsp, &proto.SceneEntityDrownRsp{}) // 场景实体溺水响应
c.registerMessage(ObstacleModifyNotify, &proto.ObstacleModifyNotify{}) // 寻路阻挡变动通知
// 战斗与同步
c.registerMessage(AvatarFightPropNotify, &proto.AvatarFightPropNotify{}) // 角色战斗属性通知
@@ -254,7 +255,6 @@ func (c *CmdProtoMap) registerAllMessage() {
// c.registerMessage(EntityConfigHashNotify, &proto.EntityConfigHashNotify{})
// c.registerMessage(MonsterAIConfigHashNotify, &proto.MonsterAIConfigHashNotify{})
// c.registerMessage(GetRegionSearchReq, &proto.GetRegionSearchReq{})
// c.registerMessage(ObstacleModifyNotify, &proto.ObstacleModifyNotify{})
// 空消息
c.registerMessage(65535, &proto.NullMsg{})