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寻路服务器
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@@ -108,6 +108,13 @@ func (g *GameManager) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb
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g.SendMsg(cmd.ToTheMoonEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
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}
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func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user pf enter scene, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PathfindingEnterSceneReq)
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_ = req
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g.SendMsg(cmd.PathfindingEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.PathfindingEnterSceneRsp))
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}
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func (g *GameManager) SetEntityClientDataNotify(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user set entity client data, uid: %v", player.PlayerID)
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ntf := payloadMsg.(*proto.SetEntityClientDataNotify)
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