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完善登录流程的错误处理
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@@ -62,6 +62,7 @@ type Player struct {
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DbState int `bson:"-" msgpack:"-"` // 数据库存档状态
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WorldId uint32 `bson:"-" msgpack:"-"` // 所在的世界id
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GameObjectGuidCounter uint64 `bson:"-" msgpack:"-"` // 游戏对象guid计数器
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LastKeepaliveTime uint32 `bson:"-" msgpack:"-"` // 上一次保持活跃时间
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ClientTime uint32 `bson:"-" msgpack:"-"` // 玩家客户端的本地时钟
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ClientRTT uint32 `bson:"-" msgpack:"-"` // 玩家客户端往返时延
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GameObjectGuidMap map[uint64]GameObject `bson:"-" msgpack:"-"` // 游戏对象guid映射表
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