配置表访问接口化,简化常量访问

This commit is contained in:
flswld
2023-02-09 19:20:47 +08:00
parent 867448b80d
commit ae4c505e48
74 changed files with 2313 additions and 3189 deletions

View File

@@ -1,49 +1,39 @@
package constant
var ItemConstantConst *ItemConstant
type ItemConstant struct {
const (
// 虚拟物品
HCOIN uint32 // 原石 201
SCOIN uint32 // 摩拉 202
MCOIN uint32 // 创世结晶 203
RESIN uint32 // 树脂 106
LEGENDARY_KEY uint32 // 传说任务钥匙 107
HOME_COIN uint32 // 洞天宝钱 204
PLAYER_EXP uint32 // 冒险阅历 102
VIRTUAL_ITEM_PROP map[uint32]uint16 // 虚拟物品对应玩家的属性
ITEM_ID_HCOIN uint32 = 201 // 原石
ITEM_ID_SCOIN uint32 = 202 // 摩拉
ITEM_ID_MCOIN uint32 = 203 // 创世结晶
ITEM_ID_RESIN uint32 = 106 // 树脂
ITEM_ID_LEGENDARY_KEY uint32 = 207 // 传说任务钥匙
ITEM_ID_HOME_COIN uint32 = 204 // 洞天宝钱
ITEM_ID_PLAYER_EXP uint32 = 102 // 冒险阅历
// 武器强化物品
WEAPON_UPGRADE_MAGIC uint32 // 精锻用魔矿 104013
WEAPON_UPGRADE_GOOD uint32 // 精锻用良矿 104012
WEAPON_UPGRADE_MOTLEY uint32 // 精锻用杂矿 104011
WEAPON_UPGRADE_MATERIAL []uint32 // 武器强化返还材料列表
}
ITEM_ID_WEAPON_UPGRADE_MAGIC uint32 = 104013 // 精锻用魔矿
ITEM_ID_WEAPON_UPGRADE_GOOD uint32 = 104012 // 精锻用良矿
ITEM_ID_WEAPON_UPGRADE_MOTLEY uint32 = 104011 // 精锻用杂矿
)
func InitItemConstantConst() {
ItemConstantConst = new(ItemConstant)
// 虚拟物品对应玩家的属性
var VIRTUAL_ITEM_PROP map[uint32]uint16
ItemConstantConst.HCOIN = 201
ItemConstantConst.SCOIN = 202
ItemConstantConst.MCOIN = 203
ItemConstantConst.RESIN = 106
ItemConstantConst.LEGENDARY_KEY = 207
ItemConstantConst.HOME_COIN = 204
ItemConstantConst.PLAYER_EXP = 102
ItemConstantConst.VIRTUAL_ITEM_PROP = map[uint32]uint16{
ItemConstantConst.HCOIN: PlayerPropertyConst.PROP_PLAYER_HCOIN,
ItemConstantConst.SCOIN: PlayerPropertyConst.PROP_PLAYER_SCOIN,
ItemConstantConst.MCOIN: PlayerPropertyConst.PROP_PLAYER_MCOIN,
ItemConstantConst.RESIN: PlayerPropertyConst.PROP_PLAYER_RESIN,
ItemConstantConst.LEGENDARY_KEY: PlayerPropertyConst.PROP_PLAYER_LEGENDARY_KEY,
ItemConstantConst.HOME_COIN: PlayerPropertyConst.PROP_PLAYER_HOME_COIN,
ItemConstantConst.PLAYER_EXP: PlayerPropertyConst.PROP_PLAYER_EXP,
// 武器强化返还材料列表
var WEAPON_UPGRADE_MATERIAL []uint32
func init() {
VIRTUAL_ITEM_PROP = map[uint32]uint16{
ITEM_ID_HCOIN: PLAYER_PROP_PLAYER_HCOIN,
ITEM_ID_SCOIN: PLAYER_PROP_PLAYER_SCOIN,
ITEM_ID_MCOIN: PLAYER_PROP_PLAYER_MCOIN,
ITEM_ID_RESIN: PLAYER_PROP_PLAYER_RESIN,
ITEM_ID_LEGENDARY_KEY: PLAYER_PROP_PLAYER_LEGENDARY_KEY,
ITEM_ID_HOME_COIN: PLAYER_PROP_PLAYER_HOME_COIN,
ITEM_ID_PLAYER_EXP: PLAYER_PROP_PLAYER_EXP,
}
ItemConstantConst.WEAPON_UPGRADE_MAGIC = 104013
ItemConstantConst.WEAPON_UPGRADE_GOOD = 104012
ItemConstantConst.WEAPON_UPGRADE_MOTLEY = 104011
ItemConstantConst.WEAPON_UPGRADE_MATERIAL = []uint32{
ItemConstantConst.WEAPON_UPGRADE_MAGIC,
ItemConstantConst.WEAPON_UPGRADE_GOOD,
ItemConstantConst.WEAPON_UPGRADE_MOTLEY,
WEAPON_UPGRADE_MATERIAL = []uint32{
ITEM_ID_WEAPON_UPGRADE_MAGIC,
ITEM_ID_WEAPON_UPGRADE_GOOD,
ITEM_ID_WEAPON_UPGRADE_MOTLEY,
}
}