Files
hk4e/common/constant/item_constant.go
2023-02-09 19:20:47 +08:00

40 lines
1.3 KiB
Go

package constant
const (
// 虚拟物品
ITEM_ID_HCOIN uint32 = 201 // 原石
ITEM_ID_SCOIN uint32 = 202 // 摩拉
ITEM_ID_MCOIN uint32 = 203 // 创世结晶
ITEM_ID_RESIN uint32 = 106 // 树脂
ITEM_ID_LEGENDARY_KEY uint32 = 207 // 传说任务钥匙
ITEM_ID_HOME_COIN uint32 = 204 // 洞天宝钱
ITEM_ID_PLAYER_EXP uint32 = 102 // 冒险阅历
// 武器强化物品
ITEM_ID_WEAPON_UPGRADE_MAGIC uint32 = 104013 // 精锻用魔矿
ITEM_ID_WEAPON_UPGRADE_GOOD uint32 = 104012 // 精锻用良矿
ITEM_ID_WEAPON_UPGRADE_MOTLEY uint32 = 104011 // 精锻用杂矿
)
// 虚拟物品对应玩家的属性
var VIRTUAL_ITEM_PROP map[uint32]uint16
// 武器强化返还材料列表
var WEAPON_UPGRADE_MATERIAL []uint32
func init() {
VIRTUAL_ITEM_PROP = map[uint32]uint16{
ITEM_ID_HCOIN: PLAYER_PROP_PLAYER_HCOIN,
ITEM_ID_SCOIN: PLAYER_PROP_PLAYER_SCOIN,
ITEM_ID_MCOIN: PLAYER_PROP_PLAYER_MCOIN,
ITEM_ID_RESIN: PLAYER_PROP_PLAYER_RESIN,
ITEM_ID_LEGENDARY_KEY: PLAYER_PROP_PLAYER_LEGENDARY_KEY,
ITEM_ID_HOME_COIN: PLAYER_PROP_PLAYER_HOME_COIN,
ITEM_ID_PLAYER_EXP: PLAYER_PROP_PLAYER_EXP,
}
WEAPON_UPGRADE_MATERIAL = []uint32{
ITEM_ID_WEAPON_UPGRADE_MAGIC,
ITEM_ID_WEAPON_UPGRADE_GOOD,
ITEM_ID_WEAPON_UPGRADE_MOTLEY,
}
}