圣遗物追加词条初步

This commit is contained in:
UnKownOwO
2023-02-19 16:31:33 +08:00
parent 777ffea0a9
commit aaaaaccf26
7 changed files with 198 additions and 34 deletions

View File

@@ -18,8 +18,8 @@ func (g *GameManager) GetAllReliquaryDataConfig() map[int32]*gdconf.ItemData {
if (itemId >= 20002 && itemId <= 20004) ||
itemId == 23334 ||
(itemId >= 23300 && itemId <= 23340) {
continue
// 跳过无效圣遗物
continue
}
allReliquaryDataConfig[itemId] = itemData
}
@@ -43,17 +43,80 @@ func (g *GameManager) AddUserReliquary(userId uint32, itemId uint32) uint64 {
return 0
}
reliquaryId := uint64(g.snowflake.GenId())
// 根据圣遗物类型给予主属性Id
player.AddReliquary(itemId, reliquaryId, uint32(reliquaryMainConfig.MainPropId))
// 圣遗物主属性
mainPropId := uint32(reliquaryMainConfig.MainPropId)
// 玩家添加圣遗物
player.AddReliquary(itemId, reliquaryId, mainPropId)
reliquary := player.GetReliquary(reliquaryId)
if reliquary == nil {
logger.Error("reliquary is nil, itemId: %v, reliquaryId: %v", itemId, reliquaryId)
return 0
}
// 设置圣遗物初始词条
g.AppendReliquaryProp(reliquary, reliquaryConfig.AppendPropCount)
g.SendMsg(cmd.StoreItemChangeNotify, userId, player.ClientSeq, g.PacketStoreItemChangeNotifyByReliquary(reliquary))
return reliquaryId
}
// AppendReliquaryProp 圣遗物追加属性
func (g *GameManager) AppendReliquaryProp(reliquary *model.Reliquary, count int32) {
// 获取圣遗物配置表
reliquaryConfig := gdconf.GetItemDataById(int32(reliquary.ItemId))
if reliquaryConfig == nil {
logger.Error("reliquary config error, itemId: %v", reliquary.ItemId)
return
}
// 主属性配置表
reliquaryMainConfig := gdconf.GetReliquaryMainDataByDepotIdAndPropId(reliquaryConfig.MainPropDepotId, int32(reliquary.MainPropId))
if reliquaryMainConfig == nil {
logger.Error("reliquary main config error, mainPropDepotId: %v, propId: %v", reliquaryConfig.MainPropDepotId, reliquary.MainPropId)
return
}
// 圣遗物追加属性的次数
for i := 0; i < int(count); i++ {
// 将要添加的属性
appendAffixConfig := gdconf.GetReliquaryAffixDataRandomByDepotId(reliquaryConfig.AppendPropDepotId)
if appendAffixConfig == nil {
logger.Error("append affix config error, appendPropDepotId: %v", reliquaryConfig.AppendPropDepotId)
return
}
isNotBoth := false
// 如果圣遗物词条为0就直接加不用校验是否相同
for len(reliquary.AppendPropIdList) > 0 {
if isNotBoth {
break
}
// 追加的属性类型不能相同
for i, propId := range reliquary.AppendPropIdList {
targetAffixConfig := gdconf.GetReliquaryAffixDataByDepotIdAndPropId(reliquaryConfig.AppendPropDepotId, int32(propId))
if targetAffixConfig == nil {
logger.Error("target affix config error, propId: %v", propId)
return
}
// 如果类型相同则重新随机获取一个属性
// 追加的属性还不能和主属性相同
if appendAffixConfig.PropType == targetAffixConfig.PropType || appendAffixConfig.PropType == reliquaryMainConfig.PropType {
reliquaryAffixConfig := gdconf.GetReliquaryAffixDataRandomByDepotId(reliquaryConfig.AppendPropDepotId)
if reliquaryAffixConfig == nil {
logger.Error("reliquary affix config error, appendPropDepotId: %v", reliquaryConfig.AppendPropDepotId)
return
}
// 将属性赋值并重新查找
appendAffixConfig = reliquaryAffixConfig
break
}
// 如果循环到最后一个还不匹配那就是没有相同的了
if i == len(reliquary.AppendPropIdList)-1 {
isNotBoth = true
}
}
}
// 圣遗物添加词条
reliquary.AppendPropIdList = append(reliquary.AppendPropIdList, uint32(appendAffixConfig.AppendPropId))
}
}
func (g *GameManager) CostUserReliquary(userId uint32, reliquaryIdList []uint64) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {

View File

@@ -76,7 +76,6 @@ func (p *Player) AddReliquary(itemId uint32, reliquaryId uint64, mainPropId uint
AvatarId: 0,
Guid: 0,
}
_ = itemDataConfig
p.InitReliquary(reliquary)
p.ReliquaryMap[reliquaryId] = reliquary
}