圣遗物主词条加权随机

This commit is contained in:
UnKownOwO
2023-02-19 14:37:09 +08:00
parent e580baeb46
commit 777ffea0a9
8 changed files with 122 additions and 7 deletions

View File

@@ -48,6 +48,7 @@ type GameDataConfig struct {
RewardDataMap map[int32]*RewardData // 奖励
AvatarCostumeDataMap map[int32]*AvatarCostumeData // 角色时装
AvatarFlycloakDataMap map[int32]*AvatarFlycloakData // 角色风之翼
ReliquaryMainDataMap map[int32]map[int32]*ReliquaryMainData // 圣遗物主属性
}
func InitGameDataConfig() {
@@ -71,7 +72,7 @@ func ReplaceGameDataConfig() {
}
func (g *GameDataConfig) loadAll() {
pathPrefix := config.GetConfig().Hk4e.GameDataConfigPath
pathPrefix := config.CONF.Hk4e.GameDataConfigPath
dirInfo, err := os.Stat(pathPrefix)
if err != nil || !dirInfo.IsDir() {
@@ -131,6 +132,7 @@ func (g *GameDataConfig) load() {
g.loadRewardData() // 奖励
g.loadAvatarCostumeData() // 角色时装
g.loadAvatarFlycloakData() // 角色风之翼
g.loadReliquaryMainData() // 圣遗物主属性
}
func (g *GameDataConfig) readCsvFileData(fileName string) []byte {

View File

@@ -35,7 +35,9 @@ type ItemData struct {
SkillAffix []int32
AwakenCoinCostList []uint32
// 圣遗物
ReliquaryType int32 `csv:"ReliquaryType,omitempty"` // 圣遗物类别
ReliquaryType int32 `csv:"ReliquaryType,omitempty"` // 圣遗物类别
MainPropDepotId int32 `csv:"MainPropDepotId,omitempty"` // 主属性库ID
AppendPropDepotId int32 `csv:"AppendPropDepotId,omitempty"` // 追加属性库ID
}
func (g *GameDataConfig) loadItemData() {

View File

@@ -0,0 +1,69 @@
package gdconf
import (
"fmt"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
"github.com/mroth/weightedrand"
)
// ReliquaryMainData 圣遗物主属性配置表
type ReliquaryMainData struct {
MainPropId int32 `csv:"MainPropId"` // 主属性ID
MainPropDepotId int32 `csv:"MainPropDepotId,omitempty"` // 主属性库ID
PropType int32 `csv:"PropType,omitempty"` // 属性类别
Weight int32 `csv:"Weight,omitempty"` // 随机权重
}
func (g *GameDataConfig) loadReliquaryMainData() {
g.ReliquaryMainDataMap = make(map[int32]map[int32]*ReliquaryMainData)
data := g.readCsvFileData("ReliquaryMainData.csv")
var reliquaryMainDataList []*ReliquaryMainData
err := csvutil.Unmarshal(data, &reliquaryMainDataList)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
for _, reliquaryMainData := range reliquaryMainDataList {
// 通过主属性库ID找到
_, ok := g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId]
if !ok {
g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId] = make(map[int32]*ReliquaryMainData)
}
// list -> map
g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId][reliquaryMainData.MainPropId] = reliquaryMainData
}
logger.Info("ReliquaryMainData count: %v", len(g.ReliquaryMainDataMap))
}
func GetReliquaryMainDataByDepotIdAndPropId(mainPropDepotId int32, mainPropId int32) *ReliquaryMainData {
value, exist := CONF.ReliquaryMainDataMap[mainPropDepotId]
if !exist {
return nil
}
return value[mainPropId]
}
func GetReliquaryMainDataRandomByDepotId(mainPropDepotId int32) *ReliquaryMainData {
mainPropMap, exist := CONF.ReliquaryMainDataMap[mainPropDepotId]
if !exist {
return nil
}
choices := make([]weightedrand.Choice, 0, len(mainPropMap))
for _, data := range mainPropMap {
choices = append(choices, weightedrand.NewChoice(data, uint(data.Weight)))
}
chooser, err := weightedrand.NewChooser(choices...)
if err != nil {
logger.Error("reliquary main error: %v", err)
return nil
}
result := chooser.Pick()
return result.(*ReliquaryMainData)
}
func GetReliquaryMainDataMap() map[int32]map[int32]*ReliquaryMainData {
return CONF.ReliquaryMainDataMap
}

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@@ -591,6 +591,16 @@
"field_name": "ReliquaryType",
"field_type": "int32",
"origin_name": "圣遗物类别"
},
{
"field_name": "MainPropDepotId",
"field_type": "int32",
"origin_name": "主属性库ID"
},
{
"field_name": "AppendPropDepotId",
"field_type": "int32",
"origin_name": "追加属性库ID"
}
]
},
@@ -953,5 +963,30 @@
"origin_name": "道具ID"
}
]
},
{
"table_name": "ReliquaryMainData",
"field_list": [
{
"field_name": "MainPropId",
"field_type": "int32",
"origin_name": "主属性ID"
},
{
"field_name": "MainPropDepotId",
"field_type": "int32",
"origin_name": "主属性库ID"
},
{
"field_name": "PropType",
"field_type": "int32",
"origin_name": "属性类别"
},
{
"field_name": "Weight",
"field_type": "int32",
"origin_name": "随机权重"
}
]
}
]

1
go.mod
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@@ -54,6 +54,7 @@ require github.com/pierrec/lz4/v4 v4.1.17
require github.com/FlourishingWorld/dpdk-go v0.0.0-20230213165129-6c5bc55b1f63
require (
github.com/mroth/weightedrand v1.0.0
github.com/pkg/errors v0.9.1
golang.org/x/net v0.0.0-20211112202133-69e39bad7dc2
golang.org/x/sys v0.0.0-20220928140112-f11e5e49a4ec

2
go.sum
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@@ -71,6 +71,8 @@ github.com/modern-go/concurrent v0.0.0-20180228061459-e0a39a4cb421/go.mod h1:6dJ
github.com/modern-go/reflect2 v0.0.0-20180701023420-4b7aa43c6742 h1:Esafd1046DLDQ0W1YjYsBW+p8U2u7vzgW2SQVmlNazg=
github.com/modern-go/reflect2 v0.0.0-20180701023420-4b7aa43c6742/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
github.com/montanaflynn/stats v0.0.0-20171201202039-1bf9dbcd8cbe/go.mod h1:wL8QJuTMNUDYhXwkmfOly8iTdp5TEcJFWZD2D7SIkUc=
github.com/mroth/weightedrand v1.0.0 h1:V8JeHChvl2MP1sAoXq4brElOcza+jxLkRuwvtQu8L3E=
github.com/mroth/weightedrand v1.0.0/go.mod h1:3p2SIcC8al1YMzGhAIoXD+r9olo/g/cdJgAD905gyNE=
github.com/nats-io/jwt/v2 v2.3.0 h1:z2mA1a7tIf5ShggOFlR1oBPgd6hGqcDYsISxZByUzdI=
github.com/nats-io/nats-server/v2 v2.9.7 h1:VBlfq7xvv/72v0mzGZ2rgsDzUoVyX2Xhssl9XpKDue0=
github.com/nats-io/nats-server/v2 v2.9.7/go.mod h1:AB6hAnGZDlYfqb7CTAm66ZKMZy9DpfierY1/PbpvI2g=

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@@ -124,8 +124,7 @@ func (g *GameManager) WearEquipReq(player *model.Player, payloadMsg pb.Message)
g.WearUserAvatarWeapon(player.PlayerID, avatar.AvatarId, weapon.WeaponId)
case *model.Reliquary:
reliquary := equipGameObj.(*model.Reliquary)
logger.Error("itemId: %v", reliquary.ItemId)
// g.WearUserAvatarReliquary(player.PlayerID, avatar.AvatarId, reliquary.ReliquaryId)
g.WearUserAvatarReliquary(player.PlayerID, avatar.AvatarId, reliquary.ReliquaryId)
default:
logger.Error("equip type error, equipGuid: %v", req.EquipGuid)
g.SendError(cmd.WearEquipRsp, player, &proto.WearEquipRsp{})

View File

@@ -18,8 +18,8 @@ func (g *GameManager) GetAllReliquaryDataConfig() map[int32]*gdconf.ItemData {
if (itemId >= 20002 && itemId <= 20004) ||
itemId == 23334 ||
(itemId >= 23300 && itemId <= 23340) {
// 跳过无效圣遗物
continue
// 跳过无效圣遗物
}
allReliquaryDataConfig[itemId] = itemData
}
@@ -37,9 +37,14 @@ func (g *GameManager) AddUserReliquary(userId uint32, itemId uint32) uint64 {
logger.Error("reliquary config error, itemId: %v", itemId)
return 0
}
reliquaryMainConfig := gdconf.GetReliquaryMainDataRandomByDepotId(reliquaryConfig.MainPropDepotId)
if reliquaryMainConfig == nil {
logger.Error("reliquary main config error, mainPropDepotId: %v", reliquaryConfig.MainPropDepotId)
return 0
}
reliquaryId := uint64(g.snowflake.GenId())
// player.AddReliquary(24825, uint64(g.snowflake.GenId()), 15007)
player.AddReliquary(itemId, reliquaryId, 15007) // TODO 随机主属性库
// 根据圣遗物类型给予主属性Id
player.AddReliquary(itemId, reliquaryId, uint32(reliquaryMainConfig.MainPropId))
reliquary := player.GetReliquary(reliquaryId)
if reliquary == nil {
logger.Error("reliquary is nil, itemId: %v, reliquaryId: %v", itemId, reliquaryId)