mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 14:22:26 +08:00
圣遗物主词条加权随机
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@@ -48,6 +48,7 @@ type GameDataConfig struct {
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RewardDataMap map[int32]*RewardData // 奖励
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AvatarCostumeDataMap map[int32]*AvatarCostumeData // 角色时装
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AvatarFlycloakDataMap map[int32]*AvatarFlycloakData // 角色风之翼
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ReliquaryMainDataMap map[int32]map[int32]*ReliquaryMainData // 圣遗物主属性
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}
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func InitGameDataConfig() {
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@@ -71,7 +72,7 @@ func ReplaceGameDataConfig() {
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}
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func (g *GameDataConfig) loadAll() {
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pathPrefix := config.GetConfig().Hk4e.GameDataConfigPath
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pathPrefix := config.CONF.Hk4e.GameDataConfigPath
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dirInfo, err := os.Stat(pathPrefix)
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if err != nil || !dirInfo.IsDir() {
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@@ -131,6 +132,7 @@ func (g *GameDataConfig) load() {
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g.loadRewardData() // 奖励
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g.loadAvatarCostumeData() // 角色时装
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g.loadAvatarFlycloakData() // 角色风之翼
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g.loadReliquaryMainData() // 圣遗物主属性
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}
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func (g *GameDataConfig) readCsvFileData(fileName string) []byte {
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@@ -35,7 +35,9 @@ type ItemData struct {
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SkillAffix []int32
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AwakenCoinCostList []uint32
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// 圣遗物
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ReliquaryType int32 `csv:"ReliquaryType,omitempty"` // 圣遗物类别
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ReliquaryType int32 `csv:"ReliquaryType,omitempty"` // 圣遗物类别
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MainPropDepotId int32 `csv:"MainPropDepotId,omitempty"` // 主属性库ID
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AppendPropDepotId int32 `csv:"AppendPropDepotId,omitempty"` // 追加属性库ID
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}
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func (g *GameDataConfig) loadItemData() {
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69
gdconf/reliquary_main_data.go
Normal file
69
gdconf/reliquary_main_data.go
Normal file
@@ -0,0 +1,69 @@
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package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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"github.com/mroth/weightedrand"
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)
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// ReliquaryMainData 圣遗物主属性配置表
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type ReliquaryMainData struct {
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MainPropId int32 `csv:"MainPropId"` // 主属性ID
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MainPropDepotId int32 `csv:"MainPropDepotId,omitempty"` // 主属性库ID
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PropType int32 `csv:"PropType,omitempty"` // 属性类别
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Weight int32 `csv:"Weight,omitempty"` // 随机权重
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}
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func (g *GameDataConfig) loadReliquaryMainData() {
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g.ReliquaryMainDataMap = make(map[int32]map[int32]*ReliquaryMainData)
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data := g.readCsvFileData("ReliquaryMainData.csv")
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var reliquaryMainDataList []*ReliquaryMainData
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err := csvutil.Unmarshal(data, &reliquaryMainDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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for _, reliquaryMainData := range reliquaryMainDataList {
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// 通过主属性库ID找到
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_, ok := g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId]
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if !ok {
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g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId] = make(map[int32]*ReliquaryMainData)
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}
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// list -> map
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g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId][reliquaryMainData.MainPropId] = reliquaryMainData
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}
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logger.Info("ReliquaryMainData count: %v", len(g.ReliquaryMainDataMap))
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}
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func GetReliquaryMainDataByDepotIdAndPropId(mainPropDepotId int32, mainPropId int32) *ReliquaryMainData {
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value, exist := CONF.ReliquaryMainDataMap[mainPropDepotId]
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if !exist {
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return nil
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}
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return value[mainPropId]
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}
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func GetReliquaryMainDataRandomByDepotId(mainPropDepotId int32) *ReliquaryMainData {
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mainPropMap, exist := CONF.ReliquaryMainDataMap[mainPropDepotId]
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if !exist {
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return nil
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}
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choices := make([]weightedrand.Choice, 0, len(mainPropMap))
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for _, data := range mainPropMap {
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choices = append(choices, weightedrand.NewChoice(data, uint(data.Weight)))
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}
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chooser, err := weightedrand.NewChooser(choices...)
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if err != nil {
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logger.Error("reliquary main error: %v", err)
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return nil
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}
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result := chooser.Pick()
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return result.(*ReliquaryMainData)
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}
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func GetReliquaryMainDataMap() map[int32]map[int32]*ReliquaryMainData {
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return CONF.ReliquaryMainDataMap
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}
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@@ -591,6 +591,16 @@
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"field_name": "ReliquaryType",
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"field_type": "int32",
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"origin_name": "圣遗物类别"
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},
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{
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"field_name": "MainPropDepotId",
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"field_type": "int32",
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"origin_name": "主属性库ID"
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},
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{
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"field_name": "AppendPropDepotId",
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"field_type": "int32",
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"origin_name": "追加属性库ID"
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}
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]
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},
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@@ -953,5 +963,30 @@
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"origin_name": "道具ID"
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}
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]
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},
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{
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"table_name": "ReliquaryMainData",
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"field_list": [
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{
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"field_name": "MainPropId",
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"field_type": "int32",
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"origin_name": "主属性ID"
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},
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{
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"field_name": "MainPropDepotId",
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"field_type": "int32",
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"origin_name": "主属性库ID"
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},
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{
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"field_name": "PropType",
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"field_type": "int32",
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"origin_name": "属性类别"
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},
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{
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"field_name": "Weight",
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"field_type": "int32",
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"origin_name": "随机权重"
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}
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]
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}
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]
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1
go.mod
1
go.mod
@@ -54,6 +54,7 @@ require github.com/pierrec/lz4/v4 v4.1.17
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require github.com/FlourishingWorld/dpdk-go v0.0.0-20230213165129-6c5bc55b1f63
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require (
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github.com/mroth/weightedrand v1.0.0
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github.com/pkg/errors v0.9.1
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golang.org/x/net v0.0.0-20211112202133-69e39bad7dc2
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golang.org/x/sys v0.0.0-20220928140112-f11e5e49a4ec
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2
go.sum
2
go.sum
@@ -71,6 +71,8 @@ github.com/modern-go/concurrent v0.0.0-20180228061459-e0a39a4cb421/go.mod h1:6dJ
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github.com/modern-go/reflect2 v0.0.0-20180701023420-4b7aa43c6742 h1:Esafd1046DLDQ0W1YjYsBW+p8U2u7vzgW2SQVmlNazg=
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github.com/modern-go/reflect2 v0.0.0-20180701023420-4b7aa43c6742/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
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github.com/montanaflynn/stats v0.0.0-20171201202039-1bf9dbcd8cbe/go.mod h1:wL8QJuTMNUDYhXwkmfOly8iTdp5TEcJFWZD2D7SIkUc=
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github.com/mroth/weightedrand v1.0.0 h1:V8JeHChvl2MP1sAoXq4brElOcza+jxLkRuwvtQu8L3E=
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github.com/mroth/weightedrand v1.0.0/go.mod h1:3p2SIcC8al1YMzGhAIoXD+r9olo/g/cdJgAD905gyNE=
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github.com/nats-io/jwt/v2 v2.3.0 h1:z2mA1a7tIf5ShggOFlR1oBPgd6hGqcDYsISxZByUzdI=
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github.com/nats-io/nats-server/v2 v2.9.7 h1:VBlfq7xvv/72v0mzGZ2rgsDzUoVyX2Xhssl9XpKDue0=
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github.com/nats-io/nats-server/v2 v2.9.7/go.mod h1:AB6hAnGZDlYfqb7CTAm66ZKMZy9DpfierY1/PbpvI2g=
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@@ -124,8 +124,7 @@ func (g *GameManager) WearEquipReq(player *model.Player, payloadMsg pb.Message)
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g.WearUserAvatarWeapon(player.PlayerID, avatar.AvatarId, weapon.WeaponId)
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case *model.Reliquary:
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reliquary := equipGameObj.(*model.Reliquary)
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logger.Error("itemId: %v", reliquary.ItemId)
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// g.WearUserAvatarReliquary(player.PlayerID, avatar.AvatarId, reliquary.ReliquaryId)
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g.WearUserAvatarReliquary(player.PlayerID, avatar.AvatarId, reliquary.ReliquaryId)
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default:
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logger.Error("equip type error, equipGuid: %v", req.EquipGuid)
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g.SendError(cmd.WearEquipRsp, player, &proto.WearEquipRsp{})
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@@ -18,8 +18,8 @@ func (g *GameManager) GetAllReliquaryDataConfig() map[int32]*gdconf.ItemData {
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if (itemId >= 20002 && itemId <= 20004) ||
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itemId == 23334 ||
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(itemId >= 23300 && itemId <= 23340) {
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// 跳过无效圣遗物
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continue
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// 跳过无效圣遗物
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}
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allReliquaryDataConfig[itemId] = itemData
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}
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@@ -37,9 +37,14 @@ func (g *GameManager) AddUserReliquary(userId uint32, itemId uint32) uint64 {
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logger.Error("reliquary config error, itemId: %v", itemId)
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return 0
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}
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reliquaryMainConfig := gdconf.GetReliquaryMainDataRandomByDepotId(reliquaryConfig.MainPropDepotId)
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if reliquaryMainConfig == nil {
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logger.Error("reliquary main config error, mainPropDepotId: %v", reliquaryConfig.MainPropDepotId)
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return 0
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}
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reliquaryId := uint64(g.snowflake.GenId())
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// player.AddReliquary(24825, uint64(g.snowflake.GenId()), 15007)
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player.AddReliquary(itemId, reliquaryId, 15007) // TODO 随机主属性库
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// 根据圣遗物类型给予主属性Id
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player.AddReliquary(itemId, reliquaryId, uint32(reliquaryMainConfig.MainPropId))
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reliquary := player.GetReliquary(reliquaryId)
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if reliquary == nil {
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logger.Error("reliquary is nil, itemId: %v, reliquaryId: %v", itemId, reliquaryId)
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