mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 16:02:26 +08:00
加载lua脚本方法
This commit is contained in:
@@ -79,6 +79,7 @@ func NewGameManager(dao *dao.Dao, messageQueue *mq.MessageQueue, gsId uint32, gs
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TICK_MANAGER = NewTickManager()
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COMMAND_MANAGER = NewCommandManager()
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GCG_MANAGER = NewGCGManager()
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RegLuaLibFunc()
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// 创建本服的Ai世界
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uid := AiBaseUid + gsId
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name := AiName
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95
gs/game/lua_func.go
Normal file
95
gs/game/lua_func.go
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@@ -0,0 +1,95 @@
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package game
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import (
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"hk4e/gdconf"
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"hk4e/pkg/logger"
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lua "github.com/yuin/gopher-lua"
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)
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type LuaCtx struct {
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uid uint32
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ownerUid uint32
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sourceEntityId uint32
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targetEntityId uint32
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}
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type LuaEvt struct {
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param1 int32
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param2 int32
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param3 int32
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param4 int32
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paramStr1 string
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evtType int32
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uid uint32
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sourceName string
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sourceEntityId uint32
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targetEntityId uint32
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}
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func CallLuaFunc(luaState *lua.LState, luaFuncName string, luaCtx *LuaCtx, luaEvt *LuaEvt) bool {
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ctx := luaState.NewTable()
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luaState.SetField(ctx, "uid", lua.LNumber(luaCtx.uid))
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luaState.SetField(ctx, "owner_uid", lua.LNumber(luaCtx.ownerUid))
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luaState.SetField(ctx, "source_entity_id", lua.LNumber(luaCtx.sourceEntityId))
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luaState.SetField(ctx, "target_entity_id", lua.LNumber(luaCtx.targetEntityId))
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evt := luaState.NewTable()
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luaState.SetField(evt, "param1", lua.LNumber(luaEvt.param1))
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luaState.SetField(evt, "param2", lua.LNumber(luaEvt.param2))
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luaState.SetField(evt, "param3", lua.LNumber(luaEvt.param3))
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luaState.SetField(evt, "param4", lua.LNumber(luaEvt.param4))
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luaState.SetField(evt, "param_str1", lua.LString(luaEvt.paramStr1))
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luaState.SetField(evt, "type", lua.LNumber(luaEvt.evtType))
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luaState.SetField(evt, "uid", lua.LNumber(luaEvt.uid))
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luaState.SetField(evt, "source_name", lua.LString(luaEvt.sourceName))
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luaState.SetField(evt, "source_eid", lua.LNumber(luaEvt.sourceEntityId))
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luaState.SetField(evt, "target_eid", lua.LNumber(luaEvt.targetEntityId))
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err := luaState.CallByParam(lua.P{
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Fn: luaState.GetGlobal(luaFuncName),
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NRet: 1,
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Protect: true,
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}, ctx, evt)
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if err != nil {
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logger.Error("call lua error: %v", err)
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return false
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}
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luaRet := luaState.Get(-1)
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luaState.Pop(1)
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ret, ok := luaRet.(lua.LBool)
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if !ok {
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return false
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}
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return bool(ret)
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}
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func RegLuaLibFunc() {
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gdconf.RegScriptLib("GetEntityType", GetEntityType)
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gdconf.RegScriptLib("GetQuestState", GetQuestState)
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}
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func GetEntityType(luaState *lua.LState) int {
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entityId := luaState.ToInt(1)
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luaState.Push(lua.LNumber(entityId >> 24))
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return 1
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}
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func GetQuestState(luaState *lua.LState) int {
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ctx, ok := luaState.Get(1).(*lua.LTable)
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if !ok {
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luaState.Push(lua.LNumber(0))
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return 1
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}
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uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(0))
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return 1
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}
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player := USER_MANAGER.GetOnlineUser(uint32(uid))
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entityId := luaState.ToInt(2)
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_ = entityId
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questId := luaState.ToInt(3)
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dbQuest := player.GetDbQuest()
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quest := dbQuest.GetQuestById(uint32(questId))
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luaState.Push(lua.LNumber(quest.State))
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return 1
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}
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@@ -370,24 +370,24 @@ func (g *GameManager) CreateConfigEntity(scene *Scene, objectId int64, entityCon
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case *gdconf.Monster:
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monster := entityConfig.(*gdconf.Monster)
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return scene.CreateEntityMonster(&model.Vector{
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X: monster.Pos.X,
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Y: monster.Pos.Y,
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Z: monster.Pos.Z,
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X: float64(monster.Pos.X),
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Y: float64(monster.Pos.Y),
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Z: float64(monster.Pos.Z),
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}, &model.Vector{
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X: monster.Rot.X,
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Y: monster.Rot.Y,
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Z: monster.Rot.Z,
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X: float64(monster.Rot.X),
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Y: float64(monster.Rot.Y),
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Z: float64(monster.Rot.Z),
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}, uint32(monster.MonsterId), uint8(monster.Level), g.GetTempFightPropMap(), uint32(monster.ConfigId), objectId)
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case *gdconf.Npc:
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npc := entityConfig.(*gdconf.Npc)
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return scene.CreateEntityNpc(&model.Vector{
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X: npc.Pos.X,
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Y: npc.Pos.Y,
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Z: npc.Pos.Z,
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X: float64(npc.Pos.X),
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Y: float64(npc.Pos.Y),
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Z: float64(npc.Pos.Z),
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}, &model.Vector{
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X: npc.Rot.X,
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Y: npc.Rot.Y,
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Z: npc.Rot.Z,
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X: float64(npc.Rot.X),
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Y: float64(npc.Rot.Y),
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Z: float64(npc.Rot.Z),
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}, uint32(npc.NpcId), 0, 0, 0, uint32(npc.ConfigId), objectId)
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case *gdconf.Gadget:
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gadget := entityConfig.(*gdconf.Gadget)
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@@ -398,23 +398,23 @@ func (g *GameManager) CreateConfigEntity(scene *Scene, objectId int64, entityCon
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return 0
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}
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return scene.CreateEntityGadgetGather(&model.Vector{
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X: gadget.Pos.X,
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Y: gadget.Pos.Y,
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Z: gadget.Pos.Z,
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X: float64(gadget.Pos.X),
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Y: float64(gadget.Pos.Y),
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Z: float64(gadget.Pos.Z),
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}, &model.Vector{
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X: gadget.Rot.X,
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Y: gadget.Rot.Y,
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Z: gadget.Rot.Z,
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X: float64(gadget.Rot.X),
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Y: float64(gadget.Rot.Y),
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Z: float64(gadget.Rot.Z),
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}, uint32(gatherDataConfig.GadgetId), uint32(gatherDataConfig.GatherId), uint32(gadget.ConfigId), objectId)
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} else {
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return scene.CreateEntityGadgetNormal(&model.Vector{
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X: gadget.Pos.X,
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Y: gadget.Pos.Y,
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Z: gadget.Pos.Z,
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X: float64(gadget.Pos.X),
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Y: float64(gadget.Pos.Y),
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Z: float64(gadget.Pos.Z),
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}, &model.Vector{
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X: gadget.Rot.X,
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Y: gadget.Rot.Y,
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Z: gadget.Rot.Z,
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X: float64(gadget.Rot.X),
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Y: float64(gadget.Rot.Y),
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Z: float64(gadget.Rot.Z),
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}, uint32(gadget.GadgetId), uint32(gadget.ConfigId), objectId)
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}
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default:
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@@ -32,7 +32,7 @@ func NewWorldManager(snowflake *alg.SnowflakeWorker) (r *WorldManager) {
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r.worldMap = make(map[uint32]*World)
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r.snowflake = snowflake
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r.sceneBlockAoiMap = make(map[uint32]*alg.AoiManager)
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for _, sceneConfig := range gdconf.GetSceneDetailMap() {
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for _, sceneLuaConfig := range gdconf.GetSceneLuaConfigMap() {
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minX := int16(0)
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maxX := int16(0)
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minZ := int16(0)
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@@ -41,7 +41,7 @@ func NewWorldManager(snowflake *alg.SnowflakeWorker) (r *WorldManager) {
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blockYLen := int16(0)
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blockZLen := int16(0)
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ok := true
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for _, blockConfig := range sceneConfig.BlockMap {
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for _, blockConfig := range sceneLuaConfig.BlockMap {
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if int16(blockConfig.BlockRange.Min.X) < minX {
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minX = int16(blockConfig.BlockRange.Min.X)
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}
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@@ -112,7 +112,7 @@ func NewWorldManager(snowflake *alg.SnowflakeWorker) (r *WorldManager) {
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aoiManager := alg.NewAoiManager()
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aoiManager.SetAoiRange(minX, maxX, -1.0, 1.0, minZ, maxZ)
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aoiManager.Init3DRectAoiManager(numX, 1, numZ)
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for _, blockConfig := range sceneConfig.BlockMap {
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for _, blockConfig := range sceneLuaConfig.BlockMap {
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for _, groupConfig := range blockConfig.GroupMap {
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for _, monsterConfig := range groupConfig.MonsterList {
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aoiManager.AddObjectToGridByPos(r.snowflake.GenId(), monsterConfig,
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@@ -134,7 +134,7 @@ func NewWorldManager(snowflake *alg.SnowflakeWorker) (r *WorldManager) {
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}
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}
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}
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r.sceneBlockAoiMap[uint32(sceneConfig.Id)] = aoiManager
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r.sceneBlockAoiMap[uint32(sceneLuaConfig.Id)] = aoiManager
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}
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r.multiplayerWorldNum = 0
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return r
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@@ -1,14 +1,7 @@
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package model
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import "math"
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type Vector struct {
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X float64
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Y float64
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Z float64
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}
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// Distance 两坐标之间的距离
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func (v *Vector) Distance(vector *Vector) float64 {
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return math.Sqrt(math.Pow(v.X-vector.X, 2) + math.Pow(v.Y-vector.Y, 2) + math.Pow(v.Z-vector.Z, 2))
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}
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