1.MongoDB、Redis兼容集群模式

2.离线数据接口化访问
This commit is contained in:
flswld
2023-02-26 23:03:13 +08:00
parent 01cb17d4a9
commit 0395dc0bc2
60 changed files with 1298 additions and 464 deletions

View File

@@ -10,7 +10,7 @@ max_size = 10485760
url = "mongodb://mongo:27017"
[redis]
addr = "redis:6379"
addr = "redis://redis:6379"
password = ""
[mq]

View File

@@ -14,7 +14,7 @@ max_size = 10485760
url = "mongodb://mongo:27017"
[redis]
addr = "redis:6379"
addr = "redis://redis:6379"
password = ""
[mq]

View File

@@ -137,7 +137,6 @@ func (c *Controller) registerRouter() {
}
engine.Use(c.authorize())
engine.POST("/gate/token/verify", c.gateTokenVerify)
engine.POST("/gate/token/reset", c.gateTokenReset)
port := config.GetConfig().HttpPort
addr := ":" + strconv.Itoa(int(port))
err := engine.Run(addr)

View File

@@ -3,6 +3,7 @@ package controller
import (
"net/http"
"strconv"
"time"
"hk4e/pkg/logger"
@@ -51,12 +52,7 @@ func (c *Controller) gateTokenVerify(context *gin.Context) {
verifyFail(account.PlayerID)
return
}
if account.ComboTokenUsed {
verifyFail(account.PlayerID)
return
}
_, err = c.dao.UpdateAccountFieldByFieldName("AccountID", account.AccountID, "ComboTokenUsed", true)
if err != nil {
if time.Now().UnixMilli()-int64(account.ComboTokenCreateTime) > time.Minute.Milliseconds()*5 {
verifyFail(account.PlayerID)
return
}
@@ -67,32 +63,3 @@ func (c *Controller) gateTokenVerify(context *gin.Context) {
PlayerID: account.PlayerID,
})
}
type TokenResetReq struct {
PlayerId uint32 `json:"playerId"`
}
type TokenResetRsp struct {
Result bool `json:"result"`
}
func (c *Controller) gateTokenReset(context *gin.Context) {
req := new(TokenResetReq)
err := context.ShouldBindJSON(req)
if err != nil {
context.JSON(http.StatusOK, &TokenResetRsp{
Result: false,
})
return
}
_, err = c.dao.UpdateAccountFieldByFieldName("PlayerID", req.PlayerId, "ComboTokenUsed", false)
if err != nil {
context.JSON(http.StatusOK, &TokenResetRsp{
Result: false,
})
return
}
context.JSON(http.StatusOK, &TokenResetRsp{
Result: true,
})
}

View File

@@ -101,6 +101,7 @@ func (c *Controller) apiLogin(context *gin.Context) {
// 自动注册
accountId, err := c.dao.GetNextAccountId()
if err != nil {
logger.Error("get next account id error: %v", err)
responseData.Retcode = -201
responseData.Message = "服务器内部错误:-1"
context.JSON(http.StatusOK, responseData)
@@ -108,6 +109,7 @@ func (c *Controller) apiLogin(context *gin.Context) {
}
playerID, err := c.dao.GetNextYuanShenUid()
if err != nil {
logger.Error("get next player id error: %v", err)
responseData.Retcode = -201
responseData.Message = "服务器内部错误:-2"
context.JSON(http.StatusOK, responseData)
@@ -125,6 +127,7 @@ func (c *Controller) apiLogin(context *gin.Context) {
}
_, err = c.dao.InsertAccount(regAccount)
if err != nil {
logger.Error("insert account error: %v", err)
responseData.Retcode = -201
responseData.Message = "服务器内部错误:-3"
context.JSON(http.StatusOK, responseData)
@@ -142,6 +145,7 @@ func (c *Controller) apiLogin(context *gin.Context) {
account.Token = base64.StdEncoding.EncodeToString(random.GetRandomByte(24))
_, err = c.dao.UpdateAccountFieldByFieldName("AccountID", account.AccountID, "Token", account.Token)
if err != nil {
logger.Error("update account token error: %v", err)
responseData.Retcode = -201
responseData.Message = "服务器内部错误:-4"
context.JSON(http.StatusOK, responseData)
@@ -149,6 +153,7 @@ func (c *Controller) apiLogin(context *gin.Context) {
}
_, err = c.dao.UpdateAccountFieldByFieldName("AccountID", account.AccountID, "TokenCreateTime", time.Now().UnixMilli())
if err != nil {
logger.Error("update account token time error: %v", err)
responseData.Retcode = -201
responseData.Message = "服务器内部错误:-5"
context.JSON(http.StatusOK, responseData)
@@ -233,13 +238,15 @@ func (c *Controller) v2Login(context *gin.Context) {
account.ComboToken = random.GetRandomByteHexStr(20)
_, err = c.dao.UpdateAccountFieldByFieldName("AccountID", account.AccountID, "ComboToken", account.ComboToken)
if err != nil {
logger.Error("update combo token error: %v", err)
responseData.Retcode = -201
responseData.Message = "服务器内部错误:-1"
context.JSON(http.StatusOK, responseData)
return
}
_, err = c.dao.UpdateAccountFieldByFieldName("AccountID", account.AccountID, "ComboTokenUsed", false)
_, err = c.dao.UpdateAccountFieldByFieldName("AccountID", account.AccountID, "ComboTokenCreateTime", time.Now().UnixMilli())
if err != nil {
logger.Error("update combo token time error: %v", err)
responseData.Retcode = -201
responseData.Message = "服务器内部错误:-2"
context.JSON(http.StatusOK, responseData)

View File

@@ -27,7 +27,7 @@ func (d *Dao) InsertAccount(account *model.Account) (primitive.ObjectID, error)
func (d *Dao) UpdateAccountFieldByFieldName(fieldName string, fieldValue any, fieldUpdateName string, fieldUpdateValue any) (int64, error) {
db := d.db.Collection("account")
updateCount, err := db.UpdateOne(
updateCount, err := db.UpdateMany(
context.TODO(),
bson.D{
{fieldName, fieldValue},

View File

@@ -22,7 +22,13 @@ func (d *Dao) GetNextYuanShenUid() (uint32, error) {
}
func (d *Dao) redisInc(keyName string) (uint32, error) {
exist, err := d.redis.Exists(context.TODO(), keyName).Result()
var exist int64 = 0
var err error = nil
if d.redisCluster != nil {
exist, err = d.redisCluster.Exists(context.TODO(), keyName).Result()
} else {
exist, err = d.redis.Exists(context.TODO(), keyName).Result()
}
if err != nil {
return 0, err
}
@@ -33,12 +39,22 @@ func (d *Dao) redisInc(keyName string) (uint32, error) {
} else if keyName == RedisPlayerKeyPrefix+":"+YuanShenUidRedisKey {
value = YuanShenUidBegin
}
err := d.redis.Set(context.TODO(), keyName, value, 0).Err()
var err error = nil
if d.redisCluster != nil {
err = d.redisCluster.Set(context.TODO(), keyName, value, 0).Err()
} else {
err = d.redis.Set(context.TODO(), keyName, value, 0).Err()
}
if err != nil {
return 0, err
}
}
id, err := d.redis.Incr(context.TODO(), keyName).Result()
var id int64 = 0
if d.redisCluster != nil {
id, err = d.redisCluster.Incr(context.TODO(), keyName).Result()
} else {
id, err = d.redis.Incr(context.TODO(), keyName).Result()
}
if err != nil {
return 0, err
}

View File

@@ -2,6 +2,7 @@ package dao
import (
"context"
"strings"
"hk4e/common/config"
"hk4e/pkg/logger"
@@ -13,13 +14,15 @@ import (
)
type Dao struct {
mongo *mongo.Client
db *mongo.Database
redis *redis.Client
mongo *mongo.Client
db *mongo.Database
redis *redis.Client
redisCluster *redis.ClusterClient
}
func NewDao() (r *Dao) {
r = new(Dao)
clientOptions := options.Client().ApplyURI(config.GetConfig().Database.Url).SetMinPoolSize(10).SetMaxPoolSize(100)
client, err := mongo.Connect(context.TODO(), clientOptions)
if err != nil {
@@ -33,18 +36,37 @@ func NewDao() (r *Dao) {
}
r.mongo = client
r.db = client.Database("dispatch_hk4e")
r.redis = redis.NewClient(&redis.Options{
Addr: config.GetConfig().Redis.Addr,
Password: config.GetConfig().Redis.Password,
DB: 0,
PoolSize: 10,
MinIdleConns: 1,
})
err = r.redis.Ping(context.TODO()).Err()
r.redis = nil
r.redisCluster = nil
redisAddr := strings.ReplaceAll(config.GetConfig().Redis.Addr, "redis://", "")
if strings.Contains(redisAddr, ",") {
redisAddrList := strings.Split(redisAddr, ",")
r.redisCluster = redis.NewClusterClient(&redis.ClusterOptions{
Addrs: redisAddrList,
Password: config.GetConfig().Redis.Password,
PoolSize: 10,
MinIdleConns: 1,
})
} else {
r.redis = redis.NewClient(&redis.Options{
Addr: redisAddr,
Password: config.GetConfig().Redis.Password,
DB: 0,
PoolSize: 10,
MinIdleConns: 1,
})
}
if r.redisCluster != nil {
err = r.redisCluster.Ping(context.TODO()).Err()
} else {
err = r.redis.Ping(context.TODO()).Err()
}
if err != nil {
logger.Error("redis ping error: %v", err)
return nil
}
return r
}
@@ -53,7 +75,11 @@ func (d *Dao) CloseDao() {
if err != nil {
logger.Error("mongo close error: %v", err)
}
err = d.redis.Close()
if d.redisCluster != nil {
err = d.redisCluster.Close()
} else {
err = d.redis.Close()
}
if err != nil {
logger.Error("redis close error: %v", err)
}

View File

@@ -3,15 +3,15 @@ package model
import "go.mongodb.org/mongo-driver/bson/primitive"
type Account struct {
ID primitive.ObjectID `bson:"_id,omitempty"`
AccountID uint32 `bson:"AccountID"`
PlayerID uint32 `bson:"PlayerID"`
Username string `bson:"Username"`
Password string `bson:"Password"`
Token string `bson:"Token"`
TokenCreateTime uint64 `bson:"TokenCreateTime"` // 毫秒时间戳
ComboToken string `bson:"ComboToken"`
ComboTokenUsed bool `bson:"ComboTokenUsed"`
Forbid bool `bson:"Forbid"`
ForbidEndTime uint32 `bson:"ForbidEndTime"` // 秒时间戳
ID primitive.ObjectID `bson:"_id,omitempty"`
AccountID uint32 `bson:"AccountID"`
PlayerID uint32 `bson:"PlayerID"`
Username string `bson:"Username"`
Password string `bson:"Password"`
Token string `bson:"Token"`
TokenCreateTime uint64 `bson:"TokenCreateTime"` // 毫秒时间戳
ComboToken string `bson:"ComboToken"`
ComboTokenCreateTime uint64 `bson:"ComboTokenCreateTime"` // 毫秒时间戳
Forbid bool `bson:"Forbid"`
ForbidEndTime uint32 `bson:"ForbidEndTime"` // 秒时间戳
}

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@@ -0,0 +1,47 @@
#!/bin/sh
# shard1
mongo --host 192.168.199.233 --port 27118 <<EOF
rs.initiate({_id: "shard1", members: [{_id: 0, host: "mongo_shard1:27018"}]})
EOF
# shard2
mongo --host 192.168.199.233 --port 27218 <<EOF
rs.initiate({_id: "shard2", members: [{_id: 0, host: "mongo_shard2:27018"}]})
EOF
# shard3
mongo --host 192.168.199.233 --port 27318 <<EOF
rs.initiate({_id: "shard3", members: [{_id: 0, host: "mongo_shard3:27018"}]})
EOF
# config1
mongo --host 192.168.199.233 --port 27119 <<EOF
rs.initiate({_id: "config", configsvr: true, members: [{_id: 0, host: "mongo_config1:27019"}, {_id: 1, host: "mongo_config2:27019"}, {_id: 2, host: "mongo_config3:27019"}]})
EOF
sleep 30
# mongos1
mongo --host 192.168.199.233 --port 27117 <<EOF
sh.addShard("shard1/mongo_shard1:27018")
sh.addShard("shard2/mongo_shard2:27018")
sh.addShard("shard3/mongo_shard3:27018")
EOF
sleep 5
mongo --host 192.168.199.233 --port 27117 <<EOF
sh.enableSharding("dispatch_hk4e")
sh.shardCollection("dispatch_hk4e.account", {"AccountID": "hashed"})
sh.enableBalancing("dispatch_hk4e.account")
sh.shardCollection("dispatch_hk4e.client_log", {"_id": "hashed"})
sh.enableBalancing("dispatch_hk4e.client_log")
sh.enableSharding("gs_hk4e")
sh.shardCollection("gs_hk4e.player", {"PlayerID": "hashed"})
sh.enableBalancing("gs_hk4e.player")
sh.shardCollection("gs_hk4e.chat_msg", {"Uid": "hashed"})
sh.enableBalancing("gs_hk4e.chat_msg")
sh.startBalancer()
db.adminCommand("flushRouterConfig")
EOF

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@@ -0,0 +1,196 @@
version: '3'
services:
mongo_shard1:
restart: always
image: mongo:5.0.5
container_name: mongo_shard1
ports:
- "27118:27018/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./data/shard1:/data/db
command: mongod --shardsvr --replSet shard1
privileged: true
deploy:
resources:
limits:
cpus: '4.00'
memory: 512M
mongo_shard2:
restart: always
image: mongo:5.0.5
container_name: mongo_shard2
ports:
- "27218:27018/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./data/shard2:/data/db
command: mongod --shardsvr --replSet shard2
privileged: true
deploy:
resources:
limits:
cpus: '4.00'
memory: 512M
mongo_shard3:
restart: always
image: mongo:5.0.5
container_name: mongo_shard3
ports:
- "27318:27018/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./data/shard3:/data/db
command: mongod --shardsvr --replSet shard3
privileged: true
deploy:
resources:
limits:
cpus: '4.00'
memory: 512M
mongo_config1:
restart: always
image: mongo:5.0.5
container_name: mongo_config1
ports:
- "27119:27019/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./data/config1:/data/configdb
command: mongod --configsvr --replSet config
depends_on:
- mongo_shard1
- mongo_shard2
- mongo_shard3
deploy:
resources:
limits:
cpus: '1.00'
memory: 256M
mongo_config2:
restart: always
image: mongo:5.0.5
container_name: mongo_config2
ports:
- "27219:27019/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./data/config2:/data/configdb
command: mongod --configsvr --replSet config
depends_on:
- mongo_shard1
- mongo_shard2
- mongo_shard3
deploy:
resources:
limits:
cpus: '1.00'
memory: 256M
mongo_config3:
restart: always
image: mongo:5.0.5
container_name: mongo_config3
ports:
- "27319:27019/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./data/config3:/data/configdb
command: mongod --configsvr --replSet config
depends_on:
- mongo_shard1
- mongo_shard2
- mongo_shard3
deploy:
resources:
limits:
cpus: '1.00'
memory: 256M
mongo_mongos1:
restart: always
image: mongo:5.0.5
container_name: mongo_mongos1
ports:
- "27117:27017/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
command: mongos --bind_ip_all --configdb config/mongo_config1:27019,mongo_config2:27019,mongo_config3:27019
depends_on:
- mongo_config1
- mongo_config2
- mongo_config3
deploy:
resources:
limits:
cpus: '2.00'
memory: 128M
mongo_mongos2:
restart: always
image: mongo:5.0.5
container_name: mongo_mongos2
ports:
- "27217:27017/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
command: mongos --bind_ip_all --configdb config/mongo_config1:27019,mongo_config2:27019,mongo_config3:27019
depends_on:
- mongo_config1
- mongo_config2
- mongo_config3
deploy:
resources:
limits:
cpus: '2.00'
memory: 128M
mongo_mongos3:
restart: always
image: mongo:5.0.5
container_name: mongo_mongos3
ports:
- "27317:27017/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
command: mongos --bind_ip_all --configdb config/mongo_config1:27019,mongo_config2:27019,mongo_config3:27019
depends_on:
- mongo_config1
- mongo_config2
- mongo_config3
deploy:
resources:
limits:
cpus: '2.00'
memory: 128M

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@@ -0,0 +1,19 @@
version: '3'
services:
mongo:
restart: always
image: mongo:5.0.5
container_name: mongo
ports:
- "27017:27017/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./data:/data/db
deploy:
resources:
limits:
cpus: '4.00'
memory: 512M

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@@ -0,0 +1,23 @@
http: 8222
server_name: nats1
listen: 4222
max_payload: 5120KB
cluster {
name: nats-cluster
listen: 6222
routes: [
nats-route://nats2:6222
nats-route://nats3:6222
]
}
jetstream: enable
jetstream {
store_dir: /nats/storage
max_mem: 1G
max_file: 10G
}

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@@ -0,0 +1,23 @@
http: 8222
server_name: nats2
listen: 4222
max_payload: 5120KB
cluster {
name: nats-cluster
listen: 6222
routes: [
nats-route://nats1:6222
nats-route://nats3:6222
]
}
jetstream: enable
jetstream {
store_dir: /nats/storage
max_mem: 1G
max_file: 10G
}

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@@ -0,0 +1,23 @@
http: 8222
server_name: nats3
listen: 4222
max_payload: 5120KB
cluster {
name: nats-cluster
listen: 6222
routes: [
nats-route://nats1:6222
nats-route://nats2:6222
]
}
jetstream: enable
jetstream {
store_dir: /nats/storage
max_mem: 1G
max_file: 10G
}

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@@ -0,0 +1,61 @@
version: '3'
services:
nats1:
restart: always
image: nats:2.7.3
container_name: nats1
ports:
- "4222:4222/tcp"
- "8222:8222/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./conf/nats1/nats-server.conf:/nats-server.conf
- ./data/nats1:/nats/storage
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M
nats2:
restart: always
image: nats:2.7.3
container_name: nats2
ports:
- "4223:4222/tcp"
- "8223:8222/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./conf/nats2/nats-server.conf:/nats-server.conf
- ./data/nats2:/nats/storage
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M
nats3:
restart: always
image: nats:2.7.3
container_name: nats3
ports:
- "4224:4222/tcp"
- "8224:8222/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./conf/nats3/nats-server.conf:/nats-server.conf
- ./data/nats3:/nats/storage
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M

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@@ -0,0 +1,13 @@
http: 8222
server_name: nats
listen: 4222
max_payload: 5120KB
cluster {
name: nats-cluster
listen: 6222
routes: [
]
}

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@@ -0,0 +1,21 @@
version: '3'
services:
nats:
restart: always
image: nats:2.7.3
container_name: nats
ports:
- "4224:4222/tcp"
- "8224:8222/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./conf/nats-server.conf:/nats-server.conf
- ./data:/nats/storage
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M

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@@ -0,0 +1,12 @@
port 6371
requirepass 123456
masterauth 123456
protected-mode no
daemonize no
appendonly yes
cluster-enabled yes
cluster-config-file nodes.conf
cluster-node-timeout 15000
cluster-announce-ip 192.168.199.233
cluster-announce-port 6371
cluster-announce-bus-port 16371

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@@ -0,0 +1,12 @@
port 6372
requirepass 123456
masterauth 123456
protected-mode no
daemonize no
appendonly yes
cluster-enabled yes
cluster-config-file nodes.conf
cluster-node-timeout 15000
cluster-announce-ip 192.168.199.233
cluster-announce-port 6372
cluster-announce-bus-port 16372

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@@ -0,0 +1,12 @@
port 6373
requirepass 123456
masterauth 123456
protected-mode no
daemonize no
appendonly yes
cluster-enabled yes
cluster-config-file nodes.conf
cluster-node-timeout 15000
cluster-announce-ip 192.168.199.233
cluster-announce-port 6373
cluster-announce-bus-port 16373

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@@ -0,0 +1,12 @@
port 6374
requirepass 123456
masterauth 123456
protected-mode no
daemonize no
appendonly yes
cluster-enabled yes
cluster-config-file nodes.conf
cluster-node-timeout 15000
cluster-announce-ip 192.168.199.233
cluster-announce-port 6374
cluster-announce-bus-port 16374

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@@ -0,0 +1,12 @@
port 6375
requirepass 123456
masterauth 123456
protected-mode no
daemonize no
appendonly yes
cluster-enabled yes
cluster-config-file nodes.conf
cluster-node-timeout 15000
cluster-announce-ip 192.168.199.233
cluster-announce-port 6375
cluster-announce-bus-port 16375

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@@ -0,0 +1,12 @@
port 6376
requirepass 123456
masterauth 123456
protected-mode no
daemonize no
appendonly yes
cluster-enabled yes
cluster-config-file nodes.conf
cluster-node-timeout 15000
cluster-announce-ip 192.168.199.233
cluster-announce-port 6376
cluster-announce-bus-port 16376

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@@ -0,0 +1,10 @@
#!/bin/sh
redis-cli -a 123456 --cluster create \
192.168.199.233:6371 \
192.168.199.233:6372 \
192.168.199.233:6373 \
192.168.199.233:6374 \
192.168.199.233:6375 \
192.168.199.233:6376 \
--cluster-replicas 1

View File

@@ -0,0 +1,127 @@
version: '3'
services:
redis1:
restart: always
image: redis:4
container_name: redis1
ports:
- "6371:6371/tcp"
- "16371:16371/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./conf/redis1/redis.conf:/redis/redis.conf
- ./data/redis1:/data
command: redis-server /redis/redis.conf
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M
redis2:
restart: always
image: redis:4
container_name: redis2
ports:
- "6372:6372/tcp"
- "16372:16372/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./conf/redis2/redis.conf:/redis/redis.conf
- ./data/redis2:/data
command: redis-server /redis/redis.conf
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M
redis3:
restart: always
image: redis:4
container_name: redis3
ports:
- "6373:6373/tcp"
- "16373:16373/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./conf/redis3/redis.conf:/redis/redis.conf
- ./data/redis3:/data
command: redis-server /redis/redis.conf
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M
redis4:
restart: always
image: redis:4
container_name: redis4
ports:
- "6374:6374/tcp"
- "16374:16374/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./conf/redis4/redis.conf:/redis/redis.conf
- ./data/redis4:/data
command: redis-server /redis/redis.conf
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M
redis5:
restart: always
image: redis:4
container_name: redis5
ports:
- "6375:6375/tcp"
- "16375:16375/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./conf/redis5/redis.conf:/redis/redis.conf
- ./data/redis5:/data
command: redis-server /redis/redis.conf
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M
redis6:
restart: always
image: redis:4
container_name: redis6
ports:
- "6376:6376/tcp"
- "16376:16376/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./conf/redis6/redis.conf:/redis/redis.conf
- ./data/redis6:/data
command: redis-server /redis/redis.conf
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M

View File

@@ -0,0 +1,20 @@
version: '3'
services:
redis:
restart: always
image: redis:4
container_name: redis
ports:
- "6379:6379/tcp"
environment:
TZ: Asia/Shanghai
volumes:
- /etc/localtime:/etc/localtime
- /etc/timezone:/etc/timezone
- ./data:/data
command: redis-server --requirepass "123456" --save 60 1
deploy:
resources:
limits:
cpus: '1.00'
memory: 512M

View File

@@ -189,30 +189,6 @@ func (k *KcpConnectManager) sendMsgHandle() {
EventId: mq.ServerAppidBindNotify,
ServerMsg: serverMsg,
})
} else if protoMsg.CmdId == cmd.ClientReconnectNotify {
tokenResetRsp, err := httpclient.PostJson[controller.TokenResetRsp](
config.GetConfig().Hk4e.LoginSdkUrl+"/gate/token/reset?key=flswld",
&controller.TokenResetReq{
PlayerId: session.userId,
})
if err != nil {
logger.Error("reset token error: %v", err)
k.kcpEventInput <- &KcpEvent{
ConvId: protoMsg.ConvId,
EventId: KcpConnForceClose,
EventMessage: uint32(kcp.EnetServerKick),
}
return
}
if !tokenResetRsp.Result {
logger.Error("reset token fail")
k.kcpEventInput <- &KcpEvent{
ConvId: protoMsg.ConvId,
EventId: KcpConnForceClose,
EventMessage: uint32(kcp.EnetServerKick),
}
return
}
}
kcpRawSendChan <- protoMsg
}

View File

@@ -2,6 +2,7 @@ package dao
import (
"context"
"strings"
"hk4e/common/config"
"hk4e/pkg/logger"
@@ -13,13 +14,15 @@ import (
)
type Dao struct {
mongo *mongo.Client
db *mongo.Database
redis *redis.Client
mongo *mongo.Client
db *mongo.Database
redis *redis.Client
redisCluster *redis.ClusterClient
}
func NewDao() (r *Dao, err error) {
r = new(Dao)
clientOptions := options.Client().ApplyURI(config.GetConfig().Database.Url).SetMinPoolSize(1).SetMaxPoolSize(10)
client, err := mongo.Connect(context.TODO(), clientOptions)
if err != nil {
@@ -33,18 +36,37 @@ func NewDao() (r *Dao, err error) {
}
r.mongo = client
r.db = client.Database("gs_hk4e")
r.redis = redis.NewClient(&redis.Options{
Addr: config.GetConfig().Redis.Addr,
Password: config.GetConfig().Redis.Password,
DB: 0,
PoolSize: 10,
MinIdleConns: 1,
})
err = r.redis.Ping(context.TODO()).Err()
r.redis = nil
r.redisCluster = nil
redisAddr := strings.ReplaceAll(config.GetConfig().Redis.Addr, "redis://", "")
if strings.Contains(redisAddr, ",") {
redisAddrList := strings.Split(redisAddr, ",")
r.redisCluster = redis.NewClusterClient(&redis.ClusterOptions{
Addrs: redisAddrList,
Password: config.GetConfig().Redis.Password,
PoolSize: 10,
MinIdleConns: 1,
})
} else {
r.redis = redis.NewClient(&redis.Options{
Addr: redisAddr,
Password: config.GetConfig().Redis.Password,
DB: 0,
PoolSize: 10,
MinIdleConns: 1,
})
}
if r.redisCluster != nil {
err = r.redisCluster.Ping(context.TODO()).Err()
} else {
err = r.redis.Ping(context.TODO()).Err()
}
if err != nil {
logger.Error("redis ping error: %v", err)
return nil, err
}
return r, nil
}
@@ -53,7 +75,11 @@ func (d *Dao) CloseDao() {
if err != nil {
logger.Error("mongo close error: %v", err)
}
err = d.redis.Close()
if d.redisCluster != nil {
err = d.redisCluster.Close()
} else {
err = d.redis.Close()
}
if err != nil {
logger.Error("redis close error: %v", err)
}

View File

@@ -116,7 +116,7 @@ func (d *Dao) DeleteChatMsgList(idList []primitive.ObjectID) error {
func (d *Dao) UpdatePlayer(player *model.Player) error {
db := d.db.Collection("player")
_, err := db.UpdateOne(
_, err := db.UpdateMany(
context.TODO(),
bson.D{{"PlayerID", player.PlayerID}},
bson.D{{"$set", player}},
@@ -129,7 +129,7 @@ func (d *Dao) UpdatePlayer(player *model.Player) error {
func (d *Dao) UpdateChatMsg(chatMsg *model.ChatMsg) error {
db := d.db.Collection("chat_msg")
_, err := db.UpdateOne(
_, err := db.UpdateMany(
context.TODO(),
bson.D{{"_id", chatMsg.ID}},
bson.D{{"$set", chatMsg}},
@@ -147,7 +147,7 @@ func (d *Dao) UpdatePlayerList(playerList []*model.Player) error {
db := d.db.Collection("player")
modelOperateList := make([]mongo.WriteModel, 0)
for _, player := range playerList {
modelOperate := mongo.NewUpdateOneModel().SetFilter(bson.D{{"PlayerID", player.PlayerID}}).SetUpdate(bson.D{{"$set", player}})
modelOperate := mongo.NewUpdateManyModel().SetFilter(bson.D{{"PlayerID", player.PlayerID}}).SetUpdate(bson.D{{"$set", player}})
modelOperateList = append(modelOperateList, modelOperate)
}
_, err := db.BulkWrite(context.TODO(), modelOperateList)
@@ -164,7 +164,7 @@ func (d *Dao) UpdateChatMsgList(chatMsgList []*model.ChatMsg) error {
db := d.db.Collection("chat_msg")
modelOperateList := make([]mongo.WriteModel, 0)
for _, chatMsg := range chatMsgList {
modelOperate := mongo.NewUpdateOneModel().SetFilter(bson.D{{"_id", chatMsg.ID}}).SetUpdate(bson.D{{"$set", chatMsg}})
modelOperate := mongo.NewUpdateManyModel().SetFilter(bson.D{{"_id", chatMsg.ID}}).SetUpdate(bson.D{{"$set", chatMsg}})
modelOperateList = append(modelOperateList, modelOperate)
}
_, err := db.BulkWrite(context.TODO(), modelOperateList)

View File

@@ -30,7 +30,13 @@ func (d *Dao) GetRedisPlayerLockKey(userId uint32) string {
// GetRedisPlayer 获取玩家数据
func (d *Dao) GetRedisPlayer(userId uint32) *model.Player {
startTime := time.Now().UnixNano()
playerDataLz4, err := d.redis.Get(context.TODO(), d.GetRedisPlayerKey(userId)).Result()
var playerDataLz4 = ""
var err error = nil
if d.redisCluster != nil {
playerDataLz4, err = d.redisCluster.Get(context.TODO(), d.GetRedisPlayerKey(userId)).Result()
} else {
playerDataLz4, err = d.redis.Get(context.TODO(), d.GetRedisPlayerKey(userId)).Result()
}
if err != nil {
logger.Error("get player from redis error: %v", err)
return nil
@@ -90,7 +96,11 @@ func (d *Dao) SetRedisPlayer(player *model.Player) {
logger.Debug("lz4 encode cost time: %v ns, before len: %v, after len: %v, ratio lz4/raw: %v",
costTime, len(playerData), len(playerDataLz4), float64(len(playerDataLz4))/float64(len(playerData)))
startTime = time.Now().UnixNano()
err = d.redis.Set(context.TODO(), d.GetRedisPlayerKey(player.PlayerID), playerDataLz4, time.Hour*24*30).Err()
if d.redisCluster != nil {
err = d.redisCluster.Set(context.TODO(), d.GetRedisPlayerKey(player.PlayerID), playerDataLz4, time.Hour*24*30).Err()
} else {
err = d.redis.Set(context.TODO(), d.GetRedisPlayerKey(player.PlayerID), playerDataLz4, time.Hour*24*30).Err()
}
if err != nil {
logger.Error("set player to redis error: %v", err)
return
@@ -118,10 +128,19 @@ const (
// DistLock 加锁并返回是否成功
func (d *Dao) DistLock(userId uint32) bool {
result, err := d.redis.SetNX(context.TODO(),
d.GetRedisPlayerLockKey(userId),
time.Now().UnixMilli(),
time.Millisecond*time.Duration(MaxLockAliveTime)).Result()
var result = false
var err error = nil
if d.redisCluster != nil {
result, err = d.redisCluster.SetNX(context.TODO(),
d.GetRedisPlayerLockKey(userId),
time.Now().UnixMilli(),
time.Millisecond*time.Duration(MaxLockAliveTime)).Result()
} else {
result, err = d.redis.SetNX(context.TODO(),
d.GetRedisPlayerLockKey(userId),
time.Now().UnixMilli(),
time.Millisecond*time.Duration(MaxLockAliveTime)).Result()
}
if err != nil {
logger.Error("redis lock setnx error: %v", err)
return false
@@ -132,10 +151,19 @@ func (d *Dao) DistLock(userId uint32) bool {
// DistLockSync 加锁同步阻塞直到成功或超时
func (d *Dao) DistLockSync(userId uint32) bool {
for i := 0; i < MaxLockRetryTimes; i++ {
result, err := d.redis.SetNX(context.TODO(),
d.GetRedisPlayerLockKey(userId),
time.Now().UnixMilli(),
time.Millisecond*time.Duration(MaxLockAliveTime)).Result()
var result = false
var err error = nil
if d.redisCluster != nil {
result, err = d.redisCluster.SetNX(context.TODO(),
d.GetRedisPlayerLockKey(userId),
time.Now().UnixMilli(),
time.Millisecond*time.Duration(MaxLockAliveTime)).Result()
} else {
result, err = d.redis.SetNX(context.TODO(),
d.GetRedisPlayerLockKey(userId),
time.Now().UnixMilli(),
time.Millisecond*time.Duration(MaxLockAliveTime)).Result()
}
if err != nil {
logger.Error("redis lock setnx error: %v", err)
return false
@@ -150,7 +178,13 @@ func (d *Dao) DistLockSync(userId uint32) bool {
// DistUnlock 解锁
func (d *Dao) DistUnlock(userId uint32) {
result, err := d.redis.Del(context.TODO(), d.GetRedisPlayerLockKey(userId)).Result()
var result int64 = 0
var err error = nil
if d.redisCluster != nil {
result, err = d.redisCluster.Del(context.TODO(), d.GetRedisPlayerLockKey(userId)).Result()
} else {
result, err = d.redis.Del(context.TODO(), d.GetRedisPlayerLockKey(userId)).Result()
}
if err != nil {
logger.Error("redis lock del error: %v", err)
return

View File

@@ -23,7 +23,7 @@ func (c *CommandManager) GMTeleportPlayer(userId, sceneId uint32, posX, posY, po
// GMAddUserItem 给予玩家物品
func (c *CommandManager) GMAddUserItem(userId, itemId, itemCount uint32) {
GAME_MANAGER.AddUserItem(userId, []*UserItem{
GAME_MANAGER.AddUserItem(userId, []*ChangeItem{
{
ItemId: itemId,
ChangeCount: itemCount,
@@ -75,9 +75,9 @@ func (c *CommandManager) GMAddUserAllItem(userId, itemCount uint32) {
// for itemId := range GAME_MANAGER.GetAllItemDataConfig() {
// c.GMAddUserItem(userId, uint32(itemId), itemCount)
// }
itemList := make([]*UserItem, 0)
itemList := make([]*ChangeItem, 0)
for itemId := range GAME_MANAGER.GetAllItemDataConfig() {
itemList = append(itemList, &UserItem{
itemList = append(itemList, &ChangeItem{
ItemId: uint32(itemId),
ChangeCount: itemCount,
})

View File

@@ -108,10 +108,11 @@ func NewGameManager(dao *dao.Dao, messageQueue *mq.MessageQueue, gsId uint32, gs
}
robot := r.CreateRobot(uid, random.GetRandomStr(8), random.GetRandomStr(10))
r.AddUserAvatar(uid, avatarId)
dbAvatar := robot.GetDbAvatar()
r.SetUpAvatarTeamReq(robot, &proto.SetUpAvatarTeamReq{
TeamId: 1,
AvatarTeamGuidList: []uint64{robot.AvatarMap[avatarId].Guid},
CurAvatarGuid: robot.AvatarMap[avatarId].Guid,
AvatarTeamGuidList: []uint64{dbAvatar.AvatarMap[avatarId].Guid},
CurAvatarGuid: dbAvatar.AvatarMap[avatarId].Guid,
})
robot.Pos.X -= random.GetRandomFloat64(25.0, 35.0)
robot.Pos.Y += 1.0
@@ -160,7 +161,7 @@ func (g *GameManager) run() {
}
func (g *GameManager) gameMainLoopD() {
for times := 1; times <= 100000; times++ {
for times := 1; times <= 10000; times++ {
logger.Warn("start game main loop, times: %v", times)
g.gameMainLoop()
logger.Warn("game main loop stop")

View File

@@ -41,12 +41,13 @@ func (g *GameManager) AddUserAvatar(userId uint32, avatarId uint32) {
return
}
// 判断玩家是否已有该角色
_, ok := player.AvatarMap[avatarId]
dbAvatar := player.GetDbAvatar()
_, ok := dbAvatar.AvatarMap[avatarId]
if ok {
// TODO 如果已有转换命座材料
return
}
player.AddAvatar(avatarId)
dbAvatar.AddAvatar(player, avatarId)
// 添加初始武器
avatarDataConfig := gdconf.GetAvatarDataById(int32(avatarId))
@@ -62,7 +63,7 @@ func (g *GameManager) AddUserAvatar(userId uint32, avatarId uint32) {
g.UpdateUserAvatarFightProp(player.PlayerID, avatarId)
avatarAddNotify := &proto.AvatarAddNotify{
Avatar: g.PacketAvatarInfo(player.AvatarMap[avatarId]),
Avatar: g.PacketAvatarInfo(dbAvatar.AvatarMap[avatarId]),
IsInTeam: false,
}
g.SendMsg(cmd.AvatarAddNotify, userId, player.ClientSeq, avatarAddNotify)
@@ -102,9 +103,9 @@ func (g *GameManager) AvatarPromoteGetRewardReq(player *model.Player, payloadMsg
// 设置该奖励为已被获取状态
avatar.PromoteRewardMap[req.PromoteLevel] = true
// 给予突破奖励
rewardItemList := make([]*UserItem, 0, len(rewardConfig.RewardItemMap))
rewardItemList := make([]*ChangeItem, 0, len(rewardConfig.RewardItemMap))
for itemId, count := range rewardConfig.RewardItemMap {
rewardItemList = append(rewardItemList, &UserItem{
rewardItemList = append(rewardItemList, &ChangeItem{
ItemId: itemId,
ChangeCount: count,
})
@@ -158,22 +159,23 @@ func (g *GameManager) AvatarPromoteReq(player *model.Player, payloadMsg pb.Messa
return
}
// 将被消耗的物品列表
costItemList := make([]*UserItem, 0, len(avatarPromoteConfig.CostItemMap)+1)
costItemList := make([]*ChangeItem, 0, len(avatarPromoteConfig.CostItemMap)+1)
// 突破材料是否足够并添加到消耗物品列表
for itemId, count := range avatarPromoteConfig.CostItemMap {
costItemList = append(costItemList, &UserItem{
costItemList = append(costItemList, &ChangeItem{
ItemId: itemId,
ChangeCount: count,
})
}
// 消耗列表添加摩拉的消耗
costItemList = append(costItemList, &UserItem{
costItemList = append(costItemList, &ChangeItem{
ItemId: constant.ITEM_ID_SCOIN,
ChangeCount: uint32(avatarPromoteConfig.CostCoin),
})
// 突破材料以及摩拉是否足够
dbItem := player.GetDbItem()
for _, item := range costItemList {
if player.GetItemCount(item.ItemId) < item.ChangeCount {
if dbItem.GetItemCount(player, item.ItemId) < item.ChangeCount {
logger.Error("item count not enough, itemId: %v", item.ItemId)
// 摩拉的错误提示与材料不同
if item.ItemId == constant.ITEM_ID_SCOIN {
@@ -217,7 +219,8 @@ func (g *GameManager) AvatarUpgradeReq(player *model.Player, payloadMsg pb.Messa
return
}
// 经验书数量是否足够
if player.GetItemCount(req.ItemId) < req.Count {
dbItem := player.GetDbItem()
if dbItem.GetItemCount(player, req.ItemId) < req.Count {
logger.Error("item count not enough, itemId: %v", req.ItemId)
g.SendError(cmd.AvatarUpgradeRsp, player, &proto.AvatarUpgradeRsp{}, proto.Retcode_RET_ITEM_COUNT_NOT_ENOUGH)
return
@@ -239,7 +242,7 @@ func (g *GameManager) AvatarUpgradeReq(player *model.Player, payloadMsg pb.Messa
// 角色获得的经验
expCount := uint32(itemParam) * req.Count
// 摩拉数量是否足够
if player.GetItemCount(constant.ITEM_ID_SCOIN) < expCount/5 {
if dbItem.GetItemCount(player, constant.ITEM_ID_SCOIN) < expCount/5 {
logger.Error("item count not enough, itemId: %v", constant.ITEM_ID_SCOIN)
g.SendError(cmd.AvatarUpgradeRsp, player, &proto.AvatarUpgradeRsp{}, proto.Retcode_RET_SCOIN_NOT_ENOUGH)
return
@@ -265,7 +268,7 @@ func (g *GameManager) AvatarUpgradeReq(player *model.Player, payloadMsg pb.Messa
return
}
// 消耗升级材料以及摩拉
g.CostUserItem(player.PlayerID, []*UserItem{
g.CostUserItem(player.PlayerID, []*ChangeItem{
{
ItemId: req.ItemId,
ChangeCount: req.Count,
@@ -365,13 +368,14 @@ func (g *GameManager) UpdateUserAvatarFightProp(userId uint32, avatarId uint32)
logger.Error("player is nil, uid: %v", userId)
return
}
avatar, ok := player.AvatarMap[avatarId]
dbAvatar := player.GetDbAvatar()
avatar, ok := dbAvatar.AvatarMap[avatarId]
if !ok {
logger.Error("avatar is nil, avatarId: %v", avatar)
return
}
// 角色初始化面板
player.InitAvatarFightProp(avatar)
dbAvatar.InitAvatarFightProp(avatar)
avatarFightPropNotify := &proto.AvatarFightPropNotify{
AvatarGuid: avatar.Guid,

View File

@@ -67,7 +67,8 @@ func (g *GameManager) TakeoffEquipReq(player *model.Player, payloadMsg pb.Messag
return
}
// 卸下圣遗物
player.TakeOffReliquary(avatar.AvatarId, reliquary.ReliquaryId)
dbAvatar := player.GetDbAvatar()
dbAvatar.TakeOffReliquary(avatar.AvatarId, reliquary)
// 角色更新面板
g.UpdateUserAvatarFightProp(player.PlayerID, avatar.AvatarId)
// 更新玩家装备
@@ -147,12 +148,14 @@ func (g *GameManager) WearUserAvatarReliquary(userId uint32, avatarId uint32, re
logger.Error("player is nil, uid: %v", userId)
return
}
avatar, ok := player.AvatarMap[avatarId]
dbAvatar := player.GetDbAvatar()
avatar, ok := dbAvatar.AvatarMap[avatarId]
if !ok {
logger.Error("avatar error, avatarId: %v", avatarId)
return
}
reliquary, ok := player.ReliquaryMap[reliquaryId]
dbReliquary := player.GetDbReliquary()
reliquary, ok := dbReliquary.ReliquaryMap[reliquaryId]
if !ok {
logger.Error("reliquary error, reliquaryId: %v", reliquaryId)
return
@@ -167,7 +170,7 @@ func (g *GameManager) WearUserAvatarReliquary(userId uint32, avatarId uint32, re
avatarCurReliquary := avatar.EquipReliquaryMap[uint8(reliquaryConfig.ReliquaryType)]
if reliquary.AvatarId != 0 {
// 圣遗物在别的角色身上
targetReliquaryAvatar, ok := player.AvatarMap[reliquary.AvatarId]
targetReliquaryAvatar, ok := dbAvatar.AvatarMap[reliquary.AvatarId]
if !ok {
logger.Error("avatar error, avatarId: %v", reliquary.AvatarId)
return
@@ -175,22 +178,22 @@ func (g *GameManager) WearUserAvatarReliquary(userId uint32, avatarId uint32, re
// 确保目前角色已装备圣遗物
if avatarCurReliquary != nil {
// 卸下角色已装备的圣遗物
player.TakeOffReliquary(avatarId, avatarCurReliquary.ReliquaryId)
dbAvatar.TakeOffReliquary(avatarId, avatarCurReliquary)
// 将目标圣遗物的角色装备当前角色曾装备的圣遗物
player.WearReliquary(targetReliquaryAvatar.AvatarId, avatarCurReliquary.ReliquaryId)
dbAvatar.WearReliquary(targetReliquaryAvatar.AvatarId, avatarCurReliquary)
}
// 将目标圣遗物的角色卸下圣遗物
player.TakeOffReliquary(targetReliquaryAvatar.AvatarId, reliquary.ReliquaryId)
dbAvatar.TakeOffReliquary(targetReliquaryAvatar.AvatarId, reliquary)
// 更新目标圣遗物角色的装备
avatarEquipChangeNotify := g.PacketAvatarEquipChangeNotifyByReliquary(targetReliquaryAvatar, uint8(reliquaryConfig.ReliquaryType))
g.SendMsg(cmd.AvatarEquipChangeNotify, userId, player.ClientSeq, avatarEquipChangeNotify)
} else if avatarCurReliquary != nil {
// 角色当前有圣遗物则卸下
player.TakeOffReliquary(avatarId, avatarCurReliquary.ReliquaryId)
dbAvatar.TakeOffReliquary(avatarId, avatarCurReliquary)
}
// 角色装备圣遗物
player.WearReliquary(avatarId, reliquaryId)
dbAvatar.WearReliquary(avatarId, reliquary)
// 更新角色装备
avatarEquipChangeNotify := g.PacketAvatarEquipChangeNotifyByReliquary(avatar, uint8(reliquaryConfig.ReliquaryType))
@@ -204,12 +207,14 @@ func (g *GameManager) WearUserAvatarWeapon(userId uint32, avatarId uint32, weapo
logger.Error("player is nil, uid: %v", userId)
return
}
avatar, ok := player.AvatarMap[avatarId]
dbAvatar := player.GetDbAvatar()
avatar, ok := dbAvatar.AvatarMap[avatarId]
if !ok {
logger.Error("avatar error, avatarId: %v", avatarId)
return
}
weapon, ok := player.WeaponMap[weaponId]
dbWeapon := player.GetDbWeapon()
weapon, ok := dbWeapon.WeaponMap[weaponId]
if !ok {
logger.Error("weapon error, weaponId: %v", weaponId)
return
@@ -225,18 +230,18 @@ func (g *GameManager) WearUserAvatarWeapon(userId uint32, avatarId uint32, weapo
if avatarCurWeapon != nil {
if weapon.AvatarId != 0 {
// 武器在别的角色身上
targetWeaponAvatar, ok := player.AvatarMap[weapon.AvatarId]
targetWeaponAvatar, ok := dbAvatar.AvatarMap[weapon.AvatarId]
if !ok {
logger.Error("avatar error, avatarId: %v", weapon.AvatarId)
return
}
// 卸下角色已装备的武器
player.TakeOffWeapon(avatarId, avatarCurWeapon.WeaponId)
dbAvatar.TakeOffWeapon(avatarId, avatarCurWeapon)
// 将目标武器的角色卸下武器
player.TakeOffWeapon(targetWeaponAvatar.AvatarId, weapon.WeaponId)
dbAvatar.TakeOffWeapon(targetWeaponAvatar.AvatarId, weapon)
// 将目标武器的角色装备当前角色曾装备的武器
player.WearWeapon(targetWeaponAvatar.AvatarId, avatarCurWeapon.WeaponId)
dbAvatar.WearWeapon(targetWeaponAvatar.AvatarId, avatarCurWeapon)
// 更新目标武器角色的装备
weaponEntityId := uint32(0)
@@ -248,11 +253,11 @@ func (g *GameManager) WearUserAvatarWeapon(userId uint32, avatarId uint32, weapo
g.SendMsg(cmd.AvatarEquipChangeNotify, userId, player.ClientSeq, avatarEquipChangeNotify)
} else {
// 角色当前有武器则卸下
player.TakeOffWeapon(avatarId, avatarCurWeapon.WeaponId)
dbAvatar.TakeOffWeapon(avatarId, avatarCurWeapon)
}
}
// 角色装备武器
player.WearWeapon(avatarId, weaponId)
dbAvatar.WearWeapon(avatarId, weapon)
// 更新角色装备
weaponEntityId := uint32(0)

View File

@@ -222,7 +222,7 @@ func (g *GameManager) DoGachaReq(player *model.Player, payloadMsg pb.Message) {
}
// 先扣掉粉球或蓝球再进行抽卡
g.CostUserItem(player.PlayerID, []*UserItem{
g.CostUserItem(player.PlayerID, []*ChangeItem{
{
ItemId: costItemId,
ChangeCount: gachaTimes,
@@ -268,19 +268,21 @@ func (g *GameManager) DoGachaReq(player *model.Player, payloadMsg pb.Message) {
// 添加抽卡获得的道具
if itemId > 1000 && itemId < 2000 {
avatarId := (itemId % 1000) + 10000000
_, exist := player.AvatarMap[avatarId]
dbAvatar := player.GetDbAvatar()
_, exist := dbAvatar.AvatarMap[avatarId]
if !exist {
g.AddUserAvatar(player.PlayerID, avatarId)
} else {
constellationItemId := itemId + 100
if player.GetItemCount(constellationItemId) < 6 {
g.AddUserItem(player.PlayerID, []*UserItem{{ItemId: constellationItemId, ChangeCount: 1}}, false, 0)
dbItem := player.GetDbItem()
if dbItem.GetItemCount(player, constellationItemId) < 6 {
g.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: constellationItemId, ChangeCount: 1}}, false, 0)
}
}
} else if itemId > 10000 && itemId < 20000 {
g.AddUserWeapon(player.PlayerID, itemId)
} else {
g.AddUserItem(player.PlayerID, []*UserItem{{ItemId: itemId, ChangeCount: 1}}, false, 0)
g.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: itemId, ChangeCount: 1}}, false, 0)
}
// 计算星尘星辉
@@ -294,7 +296,7 @@ func (g *GameManager) DoGachaReq(player *model.Player, payloadMsg pb.Message) {
}
// 星尘
if xc != 0 {
g.AddUserItem(player.PlayerID, []*UserItem{{
g.AddUserItem(player.PlayerID, []*ChangeItem{{
ItemId: 222,
ChangeCount: xc,
}}, false, 0)
@@ -305,7 +307,7 @@ func (g *GameManager) DoGachaReq(player *model.Player, payloadMsg pb.Message) {
}
// 星辉
if xh != 0 {
g.AddUserItem(player.PlayerID, []*UserItem{{
g.AddUserItem(player.PlayerID, []*ChangeItem{{
ItemId: 221,
ChangeCount: xh,
}}, false, 0)
@@ -392,7 +394,8 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
}
// 获取用户的卡池保底信息
gachaPoolInfo := player.DropInfo.GachaPoolInfo[gachaType]
dbGacha := player.GetDbGacha()
gachaPoolInfo := dbGacha.GachaPoolInfo[gachaType]
if gachaPoolInfo == nil {
logger.Error("user gacha pool info not found, gacha type: %v", gachaType)
return false, 0

View File

@@ -169,6 +169,7 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
},
}
// 玩家信息列表
dbAvatar := player.GetDbAvatar()
for _, controller := range game.controllerMap {
gcgControllerShowInfo := &proto.GCGControllerShowInfo{
ControllerId: controller.controllerId,
@@ -177,7 +178,7 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
// 如果为玩家则更改为玩家信息
if controller.controllerType == ControllerType_Player {
gcgControllerShowInfo.ProfilePicture.AvatarId = player.HeadImage
gcgControllerShowInfo.ProfilePicture.AvatarId = player.AvatarMap[player.HeadImage].Costume
gcgControllerShowInfo.ProfilePicture.AvatarId = dbAvatar.AvatarMap[player.HeadImage].Costume
}
gcgAskDuelRsp.Duel.ShowInfoList = append(gcgAskDuelRsp.Duel.ShowInfoList)
}
@@ -481,6 +482,8 @@ func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, busines
},
IsNewGame: true, // TODO 根据游戏修改
}
dbTeam := player.GetDbTeam()
dbAvatar := player.GetDbAvatar()
for _, controller := range game.controllerMap {
gcgPlayerBriefData := &proto.GCGPlayerBriefData{
ControllerId: controller.controllerId,
@@ -494,8 +497,8 @@ func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, busines
// 玩家信息
if controller.player != nil {
gcgPlayerBriefData.Uid = player.PlayerID
gcgPlayerBriefData.ProfilePicture.AvatarId = player.TeamConfig.GetActiveAvatarId()
gcgPlayerBriefData.ProfilePicture.CostumeId = player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Costume
gcgPlayerBriefData.ProfilePicture.AvatarId = dbTeam.GetActiveAvatarId()
gcgPlayerBriefData.ProfilePicture.CostumeId = dbAvatar.AvatarMap[dbTeam.GetActiveAvatarId()].Costume
gcgPlayerBriefData.NickName = player.NickName
}
gcgGameBriefDataNotify.GcgBriefData.PlayerBriefList = append(gcgGameBriefDataNotify.GcgBriefData.PlayerBriefList)

View File

@@ -8,7 +8,7 @@ import (
"hk4e/protocol/proto"
)
type UserItem struct {
type ChangeItem struct {
ItemId uint32
ChangeCount uint32
}
@@ -49,7 +49,7 @@ func (g *GameManager) GetAllItemDataConfig() map[int32]*gdconf.ItemData {
}
// AddUserItem 玩家添加物品
func (g *GameManager) AddUserItem(userId uint32, itemList []*UserItem, isHint bool, hintReason uint16) {
func (g *GameManager) AddUserItem(userId uint32, itemList []*ChangeItem, isHint bool, hintReason uint16) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
@@ -58,6 +58,7 @@ func (g *GameManager) AddUserItem(userId uint32, itemList []*UserItem, isHint bo
playerPropNotify := &proto.PlayerPropNotify{
PropMap: make(map[uint32]*proto.PropValue),
}
dbItem := player.GetDbItem()
for _, userItem := range itemList {
// 物品为虚拟物品则另外处理
switch userItem.ItemId {
@@ -83,7 +84,7 @@ func (g *GameManager) AddUserItem(userId uint32, itemList []*UserItem, isHint bo
g.AddUserPlayerExp(userId, userItem.ChangeCount)
default:
// 普通物品直接进背包
player.AddItem(userItem.ItemId, userItem.ChangeCount)
dbItem.AddItem(player, userItem.ItemId, userItem.ChangeCount)
}
}
if len(playerPropNotify.PropMap) > 0 {
@@ -97,10 +98,10 @@ func (g *GameManager) AddUserItem(userId uint32, itemList []*UserItem, isHint bo
for _, userItem := range itemList {
pbItem := &proto.Item{
ItemId: userItem.ItemId,
Guid: player.GetItemGuid(userItem.ItemId),
Guid: dbItem.GetItemGuid(userItem.ItemId),
Detail: &proto.Item_Material{
Material: &proto.Material{
Count: player.GetItemCount(userItem.ItemId),
Count: dbItem.GetItemCount(player, userItem.ItemId),
},
},
}
@@ -127,7 +128,7 @@ func (g *GameManager) AddUserItem(userId uint32, itemList []*UserItem, isHint bo
}
}
func (g *GameManager) CostUserItem(userId uint32, itemList []*UserItem) {
func (g *GameManager) CostUserItem(userId uint32, itemList []*ChangeItem) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
@@ -136,6 +137,7 @@ func (g *GameManager) CostUserItem(userId uint32, itemList []*UserItem) {
playerPropNotify := &proto.PlayerPropNotify{
PropMap: make(map[uint32]*proto.PropValue),
}
dbItem := player.GetDbItem()
for _, userItem := range itemList {
// 物品为虚拟物品则另外处理
switch userItem.ItemId {
@@ -164,7 +166,7 @@ func (g *GameManager) CostUserItem(userId uint32, itemList []*UserItem) {
// 冒险阅历应该也没人会去扣吧?
default:
// 普通物品直接扣除
player.CostItem(userItem.ItemId, userItem.ChangeCount)
dbItem.CostItem(player, userItem.ItemId, userItem.ChangeCount)
}
}
if len(playerPropNotify.PropMap) > 0 {
@@ -176,13 +178,13 @@ func (g *GameManager) CostUserItem(userId uint32, itemList []*UserItem) {
ItemList: make([]*proto.Item, 0),
}
for _, userItem := range itemList {
count := player.GetItemCount(userItem.ItemId)
count := dbItem.GetItemCount(player, userItem.ItemId)
if count == 0 {
continue
}
pbItem := &proto.Item{
ItemId: userItem.ItemId,
Guid: player.GetItemGuid(userItem.ItemId),
Guid: dbItem.GetItemGuid(userItem.ItemId),
Detail: &proto.Item_Material{
Material: &proto.Material{
Count: count,
@@ -200,11 +202,11 @@ func (g *GameManager) CostUserItem(userId uint32, itemList []*UserItem) {
GuidList: make([]uint64, 0),
}
for _, userItem := range itemList {
count := player.GetItemCount(userItem.ItemId)
count := dbItem.GetItemCount(player, userItem.ItemId)
if count > 0 {
continue
}
storeItemDelNotify.GuidList = append(storeItemDelNotify.GuidList, player.GetItemGuid(userItem.ItemId))
storeItemDelNotify.GuidList = append(storeItemDelNotify.GuidList, dbItem.GetItemGuid(userItem.ItemId))
}
if len(storeItemDelNotify.GuidList) > 0 {
g.SendMsg(cmd.StoreItemDelNotify, userId, player.ClientSeq, storeItemDelNotify)

View File

@@ -56,7 +56,15 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
player.GateAppId = gateAppId
// 初始化
player.InitAll()
player.InitOnlineData()
dbAvatar := player.GetDbAvatar()
dbAvatar.InitAllAvatar(player)
dbReliquary := player.GetDbReliquary()
dbReliquary.InitAllReliquary(player)
dbWeapon := player.GetDbWeapon()
dbWeapon.InitAllWeapon(player)
dbItem := player.GetDbItem()
dbItem.InitAllItem(player)
// 确保玩家位置安全
player.Pos.X = player.SafePos.X
@@ -68,9 +76,6 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
player.Rot = &model.Vector{X: 0, Y: 307, Z: 0}
}
player.CombatInvokeHandler = model.NewInvokeHandler[proto.CombatInvokeEntry]()
player.AbilityInvokeHandler = model.NewInvokeHandler[proto.AbilityInvokeEntry]()
if userId < PlayerBaseUid {
return
}
@@ -196,12 +201,15 @@ func (g *GameManager) PacketStoreWeightLimitNotify() *proto.StoreWeightLimitNoti
}
func (g *GameManager) PacketPlayerStoreNotify(player *model.Player) *proto.PlayerStoreNotify {
dbItem := player.GetDbItem()
dbWeapon := player.GetDbWeapon()
dbReliquary := player.GetDbReliquary()
playerStoreNotify := &proto.PlayerStoreNotify{
StoreType: proto.StoreType_STORE_PACK,
WeightLimit: constant.STORE_PACK_LIMIT_WEIGHT,
ItemList: make([]*proto.Item, 0, len(player.WeaponMap)+len(player.ReliquaryMap)+len(player.ItemMap)),
ItemList: make([]*proto.Item, 0, len(dbItem.ItemMap)+len(dbWeapon.WeaponMap)+len(dbReliquary.ReliquaryMap)),
}
for _, weapon := range player.WeaponMap {
for _, weapon := range dbWeapon.WeaponMap {
itemDataConfig := gdconf.GetItemDataById(int32(weapon.ItemId))
if itemDataConfig == nil {
logger.Error("get item data config is nil, itemId: %v", weapon.ItemId)
@@ -233,7 +241,7 @@ func (g *GameManager) PacketPlayerStoreNotify(player *model.Player) *proto.Playe
}
playerStoreNotify.ItemList = append(playerStoreNotify.ItemList, pbItem)
}
for _, reliquary := range player.ReliquaryMap {
for _, reliquary := range dbReliquary.ReliquaryMap {
itemDataConfig := gdconf.GetItemDataById(int32(reliquary.ItemId))
if itemDataConfig == nil {
logger.Error("get item data config is nil, itemId: %v", reliquary.ItemId)
@@ -262,7 +270,7 @@ func (g *GameManager) PacketPlayerStoreNotify(player *model.Player) *proto.Playe
}
playerStoreNotify.ItemList = append(playerStoreNotify.ItemList, pbItem)
}
for _, item := range player.ItemMap {
for _, item := range dbItem.ItemMap {
itemDataConfig := gdconf.GetItemDataById(int32(item.ItemId))
if itemDataConfig == nil {
logger.Error("get item data config is nil, itemId: %v", item.ItemId)
@@ -293,24 +301,25 @@ func (g *GameManager) PacketPlayerStoreNotify(player *model.Player) *proto.Playe
}
func (g *GameManager) PacketAvatarDataNotify(player *model.Player) *proto.AvatarDataNotify {
chooseAvatarId := player.MainCharAvatarId
dbAvatar := player.GetDbAvatar()
dbTeam := player.GetDbTeam()
avatarDataNotify := &proto.AvatarDataNotify{
CurAvatarTeamId: uint32(player.TeamConfig.GetActiveTeamId()),
ChooseAvatarGuid: player.AvatarMap[chooseAvatarId].Guid,
CurAvatarTeamId: uint32(dbTeam.GetActiveTeamId()),
ChooseAvatarGuid: dbAvatar.AvatarMap[dbAvatar.MainCharAvatarId].Guid,
OwnedFlycloakList: player.FlyCloakList,
// 角色衣装
OwnedCostumeList: player.CostumeList,
AvatarList: make([]*proto.AvatarInfo, 0),
AvatarTeamMap: make(map[uint32]*proto.AvatarTeam),
}
for _, avatar := range player.AvatarMap {
for _, avatar := range dbAvatar.AvatarMap {
pbAvatar := g.PacketAvatarInfo(avatar)
avatarDataNotify.AvatarList = append(avatarDataNotify.AvatarList, pbAvatar)
}
for teamIndex, team := range player.TeamConfig.TeamList {
for teamIndex, team := range dbTeam.TeamList {
var teamAvatarGuidList []uint64 = nil
for _, avatarId := range team.GetAvatarIdList() {
teamAvatarGuidList = append(teamAvatarGuidList, player.AvatarMap[avatarId].Guid)
teamAvatarGuidList = append(teamAvatarGuidList, dbAvatar.AvatarMap[avatarId].Guid)
}
avatarDataNotify.AvatarTeamMap[uint32(teamIndex)+1] = &proto.AvatarTeam{
AvatarGuidList: teamAvatarGuidList,
@@ -336,7 +345,6 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
player.PlayerID = userId
player.NickName = nickName
player.Signature = ""
player.MainCharAvatarId = mainCharAvatarId
player.HeadImage = mainCharAvatarId
player.Birthday = []uint8{0, 0}
player.NameCard = 210001
@@ -368,29 +376,28 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
player.Pos = &model.Vector{X: 2747, Y: 194, Z: -1719}
player.Rot = &model.Vector{X: 0, Y: 307, Z: 0}
player.ItemMap = make(map[uint32]*model.Item)
player.WeaponMap = make(map[uint64]*model.Weapon)
player.ReliquaryMap = make(map[uint64]*model.Reliquary)
player.AvatarMap = make(map[uint32]*model.Avatar)
dbAvatar := player.GetDbAvatar()
dbAvatar.MainCharAvatarId = mainCharAvatarId
player.GameObjectGuidMap = make(map[uint64]model.GameObject)
player.DropInfo = model.NewDropInfo()
player.GCGInfo = model.NewGCGInfo()
// 添加选定的主角
player.AddAvatar(mainCharAvatarId)
// 添加初始武器
dbAvatar.AddAvatar(player, mainCharAvatarId)
// 添加主角初始武器
avatarDataConfig := gdconf.GetAvatarDataById(int32(mainCharAvatarId))
if avatarDataConfig == nil {
logger.Error("config is nil, mainCharAvatarId: %v", mainCharAvatarId)
return nil
}
weaponId := uint64(g.snowflake.GenId())
player.AddWeapon(uint32(avatarDataConfig.InitialWeapon), weaponId)
// 角色装上初始武器
player.WearWeapon(mainCharAvatarId, weaponId)
dbWeapon := player.GetDbWeapon()
dbWeapon.AddWeapon(player, uint32(avatarDataConfig.InitialWeapon), weaponId)
weapon := dbWeapon.WeaponMap[weaponId]
dbAvatar.WearWeapon(mainCharAvatarId, weapon)
player.TeamConfig = model.NewTeamInfo()
player.TeamConfig.GetActiveTeam().SetAvatarIdList([]uint32{mainCharAvatarId})
dbTeam := player.GetDbTeam()
dbTeam.GetActiveTeam().SetAvatarIdList([]uint32{mainCharAvatarId})
player.ChatMsgMap = make(map[uint32][]*model.ChatMsg)

View File

@@ -46,8 +46,9 @@ func (g *GameManager) AddUserReliquary(userId uint32, itemId uint32) uint64 {
// 圣遗物主属性
mainPropId := uint32(reliquaryMainConfig.MainPropId)
// 玩家添加圣遗物
player.AddReliquary(itemId, reliquaryId, mainPropId)
reliquary := player.GetReliquary(reliquaryId)
dbReliquary := player.GetDbReliquary()
dbReliquary.AddReliquary(player, itemId, reliquaryId, mainPropId)
reliquary := dbReliquary.GetReliquary(reliquaryId)
if reliquary == nil {
logger.Error("reliquary is nil, itemId: %v, reliquaryId: %v", itemId, reliquaryId)
return 0
@@ -108,8 +109,9 @@ func (g *GameManager) CostUserReliquary(userId uint32, reliquaryIdList []uint64)
GuidList: make([]uint64, 0, len(reliquaryIdList)),
StoreType: proto.StoreType_STORE_PACK,
}
dbReliquary := player.GetDbReliquary()
for _, reliquaryId := range reliquaryIdList {
reliquaryGuid := player.CostReliquary(reliquaryId)
reliquaryGuid := dbReliquary.CostReliquary(player, reliquaryId)
if reliquaryGuid == 0 {
logger.Error("reliquary cost error, reliquaryId: %v", reliquaryId)
return

View File

@@ -148,8 +148,9 @@ func (g *GameManager) SceneInitFinishReq(player *model.Player, payloadMsg pb.Mes
},
AvatarEnterInfo: make([]*proto.AvatarEnterSceneInfo, 0),
}
dbAvatar := player.GetDbAvatar()
for _, worldAvatar := range world.GetPlayerWorldAvatarList(player) {
avatar := player.AvatarMap[worldAvatar.GetAvatarId()]
avatar := dbAvatar.AvatarMap[worldAvatar.GetAvatarId()]
avatarEnterSceneInfo := &proto.AvatarEnterSceneInfo{
AvatarGuid: avatar.Guid,
AvatarEntityId: world.GetPlayerWorldAvatarEntityId(player, worldAvatar.GetAvatarId()),
@@ -652,7 +653,8 @@ func (g *GameManager) PacketSceneEntityInfoAvatar(scene *Scene, player *model.Pl
Z: float32(entity.GetPos().Z),
}
worldAvatar := scene.GetWorld().GetWorldAvatarByEntityId(entity.GetId())
avatar, ok := player.AvatarMap[worldAvatar.GetAvatarId()]
dbAvatar := player.GetDbAvatar()
avatar, ok := dbAvatar.AvatarMap[worldAvatar.GetAvatarId()]
if !ok {
logger.Error("avatar error, avatarId: %v", worldAvatar.GetAvatarId())
return new(proto.SceneEntityInfo)
@@ -897,7 +899,8 @@ func (g *GameManager) PacketSceneEntityInfoGadget(scene *Scene, entityId uint32)
}
func (g *GameManager) PacketSceneAvatarInfo(scene *Scene, player *model.Player, avatarId uint32) *proto.SceneAvatarInfo {
avatar, ok := player.AvatarMap[avatarId]
dbAvatar := player.GetDbAvatar()
avatar, ok := dbAvatar.AvatarMap[avatarId]
if !ok {
logger.Error("avatar error, avatarId: %v", avatarId)
return new(proto.SceneAvatarInfo)

View File

@@ -80,19 +80,20 @@ func (g *GameManager) BuyGoodsReq(player *model.Player, payloadMsg pb.Message) {
return
}
if player.GetItemCount(201) < costHcoinCount {
dbItem := player.GetDbItem()
if dbItem.GetItemCount(player, 201) < costHcoinCount {
return
}
g.CostUserItem(player.PlayerID, []*UserItem{{
g.CostUserItem(player.PlayerID, []*ChangeItem{{
ItemId: 201,
ChangeCount: costHcoinCount,
}})
g.AddUserItem(player.PlayerID, []*UserItem{{
g.AddUserItem(player.PlayerID, []*ChangeItem{{
ItemId: buyItemId,
ChangeCount: buyItemCount,
}}, true, constant.ActionReasonShop)
req.Goods.BoughtNum = player.GetItemCount(buyItemId)
req.Goods.BoughtNum = dbItem.GetItemCount(player, buyItemId)
buyGoodsRsp := &proto.BuyGoodsRsp{
ShopType: req.ShopType,
@@ -110,15 +111,16 @@ func (g *GameManager) McoinExchangeHcoinReq(player *model.Player, payloadMsg pb.
}
count := req.Hcoin
if player.GetItemCount(203) < count {
dbItem := player.GetDbItem()
if dbItem.GetItemCount(player, 203) < count {
return
}
g.CostUserItem(player.PlayerID, []*UserItem{{
g.CostUserItem(player.PlayerID, []*ChangeItem{{
ItemId: 203,
ChangeCount: count,
}})
g.AddUserItem(player.PlayerID, []*UserItem{{
g.AddUserItem(player.PlayerID, []*ChangeItem{{
ItemId: 201,
ChangeCount: count,
}}, false, 0)

View File

@@ -127,7 +127,8 @@ func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.
logger.Debug("user change head image, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerHeadImageReq)
avatarId := req.AvatarId
_, exist := player.AvatarMap[avatarId]
dbAvatar := player.GetDbAvatar()
_, exist := dbAvatar.AvatarMap[avatarId]
if !exist {
logger.Error("the head img of the avatar not exist, uid: %v", player.PlayerID)
return

View File

@@ -39,7 +39,8 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
return
}
if !world.GetMultiplayer() {
player.TeamConfig.CurrAvatarIndex = uint8(newAvatarIndex)
dbTeam := player.GetDbTeam()
dbTeam.CurrAvatarIndex = uint8(newAvatarIndex)
}
world.SetPlayerAvatarIndex(player, newAvatarIndex)
oldAvatarEntityId := world.GetPlayerWorldAvatarEntityId(player, oldAvatarId)
@@ -89,31 +90,33 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
return
}
avatarGuidList := req.AvatarTeamGuidList
selfTeam := teamId == uint32(player.TeamConfig.GetActiveTeamId())
dbTeam := player.GetDbTeam()
selfTeam := teamId == uint32(dbTeam.GetActiveTeamId())
if (selfTeam && len(avatarGuidList) == 0) || len(avatarGuidList) > 4 {
g.SendError(cmd.SetUpAvatarTeamRsp, player, &proto.SetUpAvatarTeamRsp{})
return
}
avatarIdList := make([]uint32, 0)
dbAvatar := player.GetDbAvatar()
for _, avatarGuid := range avatarGuidList {
for avatarId, avatar := range player.AvatarMap {
for avatarId, avatar := range dbAvatar.AvatarMap {
if avatarGuid == avatar.Guid {
avatarIdList = append(avatarIdList, avatarId)
}
}
}
player.TeamConfig.GetTeamByIndex(uint8(teamId - 1)).SetAvatarIdList(avatarIdList)
dbTeam.GetTeamByIndex(uint8(teamId - 1)).SetAvatarIdList(avatarIdList)
avatarTeamUpdateNotify := &proto.AvatarTeamUpdateNotify{
AvatarTeamMap: make(map[uint32]*proto.AvatarTeam),
}
for teamIndex, team := range player.TeamConfig.TeamList {
for teamIndex, team := range dbTeam.TeamList {
avatarTeam := &proto.AvatarTeam{
TeamName: team.Name,
AvatarGuidList: make([]uint64, 0),
}
for _, avatarId := range team.GetAvatarIdList() {
avatarTeam.AvatarGuidList = append(avatarTeam.AvatarGuidList, player.AvatarMap[avatarId].Guid)
avatarTeam.AvatarGuidList = append(avatarTeam.AvatarGuidList, dbAvatar.AvatarMap[avatarId].Guid)
}
avatarTeamUpdateNotify.AvatarTeamMap[uint32(teamIndex)+1] = avatarTeam
}
@@ -133,7 +136,7 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
}
currAvatarId := currAvatar.AvatarId
currAvatarIndex := world.GetPlayerAvatarIndexByAvatarId(player, currAvatarId)
player.TeamConfig.CurrAvatarIndex = uint8(currAvatarIndex)
dbTeam.CurrAvatarIndex = uint8(currAvatarIndex)
world.SetPlayerAvatarIndex(player, currAvatarIndex)
sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotify(world)
@@ -157,12 +160,13 @@ func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb
g.SendError(cmd.ChooseCurAvatarTeamRsp, player, &proto.ChooseCurAvatarTeamRsp{})
return
}
team := player.TeamConfig.GetTeamByIndex(uint8(teamId) - 1)
dbTeam := player.GetDbTeam()
team := dbTeam.GetTeamByIndex(uint8(teamId) - 1)
if team == nil || len(team.GetAvatarIdList()) == 0 {
return
}
player.TeamConfig.CurrTeamIndex = uint8(teamId) - 1
player.TeamConfig.CurrAvatarIndex = 0
dbTeam.CurrTeamIndex = uint8(teamId) - 1
dbTeam.CurrAvatarIndex = 0
// player.TeamConfig.UpdateTeam()
world.SetPlayerAvatarIndex(player, 0)
world.SetPlayerLocalTeam(player, team.GetAvatarIdList())
@@ -239,7 +243,8 @@ func (g *GameManager) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeam
logger.Error("scene is nil, sceneId: %v", worldPlayer.SceneId)
return new(proto.SceneTeamUpdateNotify)
}
worldPlayerAvatar := worldPlayer.AvatarMap[worldAvatar.GetAvatarId()]
worldPlayerDbAvatar := worldPlayer.GetDbAvatar()
worldPlayerAvatar := worldPlayerDbAvatar.AvatarMap[worldAvatar.GetAvatarId()]
equipIdList := make([]uint32, 0)
weapon := worldPlayerAvatar.EquipWeapon
equipIdList = append(equipIdList, weapon.ItemId)

View File

@@ -114,7 +114,9 @@ func (g *GameManager) DestroyVehicleEntity(player *model.Player, scene *Scene, v
// 如果玩家正在载具中
if g.IsPlayerInVehicle(player, gadgetEntity.GetGadgetVehicleEntity()) {
// 离开载具
g.ExitVehicle(player, entity, player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Guid)
dbTeam := player.GetDbTeam()
dbAvatar := player.GetDbAvatar()
g.ExitVehicle(player, entity, dbAvatar.AvatarMap[dbTeam.GetActiveAvatarId()].Guid)
}
// 删除已创建的载具
scene.DestroyEntity(entity.GetId())
@@ -220,7 +222,9 @@ func (g *GameManager) VehicleInteractReq(player *model.Player, payloadMsg pb.Mes
return
}
avatarGuid := player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Guid
dbTeam := player.GetDbTeam()
dbAvatar := player.GetDbAvatar()
avatarGuid := dbAvatar.AvatarMap[dbTeam.GetActiveAvatarId()].Guid
switch req.InteractType {
case proto.VehicleInteractType_VEHICLE_INTERACT_IN:

View File

@@ -50,8 +50,9 @@ func (g *GameManager) AddUserWeapon(userId uint32, itemId uint32) uint64 {
return 0
}
weaponId := uint64(g.snowflake.GenId())
player.AddWeapon(itemId, weaponId)
weapon := player.GetWeapon(weaponId)
dbWeapon := player.GetDbWeapon()
dbWeapon.AddWeapon(player, itemId, weaponId)
weapon := dbWeapon.GetWeapon(weaponId)
if weapon == nil {
logger.Error("weapon is nil, itemId: %v, weaponId: %v", itemId, weaponId)
return 0
@@ -70,8 +71,9 @@ func (g *GameManager) CostUserWeapon(userId uint32, weaponIdList []uint64) {
GuidList: make([]uint64, 0, len(weaponIdList)),
StoreType: proto.StoreType_STORE_PACK,
}
dbWeapon := player.GetDbWeapon()
for _, weaponId := range weaponIdList {
weaponGuid := player.CostWeapon(weaponId)
weaponGuid := dbWeapon.CostWeapon(player, weaponId)
if weaponGuid == 0 {
logger.Error("weapon cost error, weaponId: %v", weaponId)
return
@@ -142,7 +144,8 @@ func (g *GameManager) WeaponAwakenReq(player *model.Player, payloadMsg pb.Messag
return
}
// 摩拉数量是否足够
if player.GetItemCount(constant.ITEM_ID_SCOIN) < weaponConfig.AwakenCoinCostList[weapon.Refinement] {
dbItem := player.GetDbItem()
if dbItem.GetItemCount(player, constant.ITEM_ID_SCOIN) < weaponConfig.AwakenCoinCostList[weapon.Refinement] {
logger.Error("item count not enough, itemId: %v", constant.ITEM_ID_SCOIN)
g.SendError(cmd.WeaponAwakenRsp, player, &proto.WeaponAwakenRsp{}, proto.Retcode_RET_SCOIN_NOT_ENOUGH)
return
@@ -224,7 +227,7 @@ func (g *GameManager) WeaponAwakenReq(player *model.Player, payloadMsg pb.Messag
return
}
// 消耗作为精炼材料的道具
g.CostUserItem(player.PlayerID, []*UserItem{
g.CostUserItem(player.PlayerID, []*ChangeItem{
{
ItemId: item.ItemId,
ChangeCount: 1,
@@ -236,7 +239,7 @@ func (g *GameManager) WeaponAwakenReq(player *model.Player, payloadMsg pb.Messag
return
}
// 消耗摩拉
g.CostUserItem(player.PlayerID, []*UserItem{
g.CostUserItem(player.PlayerID, []*ChangeItem{
{
ItemId: constant.ITEM_ID_SCOIN,
ChangeCount: weaponConfig.AwakenCoinCostList[weapon.Refinement],
@@ -260,7 +263,8 @@ func (g *GameManager) WeaponAwakenReq(player *model.Player, payloadMsg pb.Messag
// 更新武器的物品数据
g.SendMsg(cmd.StoreItemChangeNotify, player.PlayerID, player.ClientSeq, g.PacketStoreItemChangeNotifyByWeapon(weapon))
// 获取持有该武器的角色
avatar, ok := player.AvatarMap[weapon.AvatarId]
dbAvatar := player.GetDbAvatar()
avatar, ok := dbAvatar.AvatarMap[weapon.AvatarId]
// 武器可能没被任何角色装备 仅在被装备时更新面板
if ok {
weaponAwakenRsp.AvatarGuid = avatar.Guid
@@ -315,22 +319,23 @@ func (g *GameManager) WeaponPromoteReq(player *model.Player, payloadMsg pb.Messa
return
}
// 将被消耗的物品列表
costItemList := make([]*UserItem, 0, len(weaponPromoteConfig.CostItemMap)+1)
costItemList := make([]*ChangeItem, 0, len(weaponPromoteConfig.CostItemMap)+1)
// 突破材料是否足够并添加到消耗物品列表
for itemId, count := range weaponPromoteConfig.CostItemMap {
costItemList = append(costItemList, &UserItem{
costItemList = append(costItemList, &ChangeItem{
ItemId: itemId,
ChangeCount: count,
})
}
// 消耗列表添加摩拉的消耗
costItemList = append(costItemList, &UserItem{
costItemList = append(costItemList, &ChangeItem{
ItemId: constant.ITEM_ID_SCOIN,
ChangeCount: uint32(weaponPromoteConfig.CostCoin),
})
// 突破材料以及摩拉是否足够
dbItem := player.GetDbItem()
for _, item := range costItemList {
if player.GetItemCount(item.ItemId) < item.ChangeCount {
if dbItem.GetItemCount(player, item.ItemId) < item.ChangeCount {
logger.Error("item count not enough, itemId: %v", item.ItemId)
// 摩拉的错误提示与材料不同
if item.ItemId == constant.ITEM_ID_SCOIN {
@@ -357,7 +362,8 @@ func (g *GameManager) WeaponPromoteReq(player *model.Player, payloadMsg pb.Messa
// 更新武器的物品数据
g.SendMsg(cmd.StoreItemChangeNotify, player.PlayerID, player.ClientSeq, g.PacketStoreItemChangeNotifyByWeapon(weapon))
// 获取持有该武器的角色
avatar, ok := player.AvatarMap[weapon.AvatarId]
dbAvatar := player.GetDbAvatar()
avatar, ok := dbAvatar.AvatarMap[weapon.AvatarId]
// 武器可能没被任何角色装备 仅在被装备时更新面板
if ok {
// 角色更新面板
@@ -576,10 +582,10 @@ func (g *GameManager) WeaponUpgradeReq(player *model.Player, payloadMsg pb.Messa
return
}
// 将被消耗的物品列表
costItemList := make([]*UserItem, 0, len(req.ItemParamList)+1)
costItemList := make([]*ChangeItem, 0, len(req.ItemParamList)+1)
// 突破材料是否足够并添加到消耗物品列表
for _, itemParam := range req.ItemParamList {
costItemList = append(costItemList, &UserItem{
costItemList = append(costItemList, &ChangeItem{
ItemId: itemParam.ItemId,
ChangeCount: itemParam.Count,
})
@@ -592,13 +598,14 @@ func (g *GameManager) WeaponUpgradeReq(player *model.Player, payloadMsg pb.Messa
return
}
// 消耗列表添加摩拉的消耗
costItemList = append(costItemList, &UserItem{
costItemList = append(costItemList, &ChangeItem{
ItemId: constant.ITEM_ID_SCOIN,
ChangeCount: coinCost,
})
// 校验物品是否足够
dbItem := player.GetDbItem()
for _, item := range costItemList {
if player.GetItemCount(item.ItemId) < item.ChangeCount {
if dbItem.GetItemCount(player, item.ItemId) < item.ChangeCount {
logger.Error("item count not enough, itemId: %v", item.ItemId)
// 摩拉的错误提示与材料不同
if item.ItemId == constant.ITEM_ID_SCOIN {
@@ -652,7 +659,8 @@ func (g *GameManager) WeaponUpgradeReq(player *model.Player, payloadMsg pb.Messa
g.SendMsg(cmd.StoreItemChangeNotify, player.PlayerID, player.ClientSeq, g.PacketStoreItemChangeNotifyByWeapon(weapon))
// 获取持有该武器的角色
avatar, ok := player.AvatarMap[weapon.AvatarId]
dbAvatar := player.GetDbAvatar()
avatar, ok := dbAvatar.AvatarMap[weapon.AvatarId]
// 武器可能没被任何角色装备 仅在被装备时更新面板
if ok {
// 角色更新面板
@@ -660,9 +668,9 @@ func (g *GameManager) WeaponUpgradeReq(player *model.Player, payloadMsg pb.Messa
}
// 将给予的材料列表
addItemList := make([]*UserItem, 0, len(returnItemList))
addItemList := make([]*ChangeItem, 0, len(returnItemList))
for _, param := range returnItemList {
addItemList = append(addItemList, &UserItem{
addItemList = append(addItemList, &ChangeItem{
ItemId: param.ItemId,
ChangeCount: param.Count,
})

View File

@@ -194,19 +194,19 @@ func (t *TickManager) onTickMinute(now int64) {
i := int32(0)
for itemId := range allItemDataConfig {
num := random.GetRandomInt32(1, 9)
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: uint32(itemId), ChangeCount: uint32(num)}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: uint32(itemId), ChangeCount: uint32(num)}}, true, 0)
i++
if i > count {
break
}
}
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 102, ChangeCount: 30}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 201, ChangeCount: 10}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 202, ChangeCount: 100}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 203, ChangeCount: 10}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 102, ChangeCount: 30}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 201, ChangeCount: 10}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 202, ChangeCount: 100}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 203, ChangeCount: 10}}, true, 0)
// 蓝球粉球
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 223, ChangeCount: 1}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 224, ChangeCount: 1}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 223, ChangeCount: 1}}, true, 0)
GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 224, ChangeCount: 1}}, true, 0)
}
}
}

View File

@@ -309,11 +309,12 @@ func (w *World) AddPlayer(player *model.Player, sceneId uint32) {
w.peerList = append(w.peerList, player)
w.playerMap[player.PlayerID] = player
// 将玩家自身当前的队伍角色信息复制到世界的玩家本地队伍
team := player.TeamConfig.GetActiveTeam()
dbTeam := player.GetDbTeam()
team := dbTeam.GetActiveTeam()
if player.PlayerID == w.owner.PlayerID {
w.SetPlayerLocalTeam(player, team.GetAvatarIdList())
} else {
activeAvatarId := player.TeamConfig.GetActiveAvatarId()
activeAvatarId := dbTeam.GetActiveAvatarId()
w.SetPlayerLocalTeam(player, []uint32{activeAvatarId})
}
playerNum := w.GetWorldPlayerNum()
@@ -328,7 +329,8 @@ func (w *World) AddPlayer(player *model.Player, sceneId uint32) {
for _, worldPlayer := range w.playerMap {
list := w.GetPlayerWorldAvatarList(worldPlayer)
maxIndex := len(list) - 1
index := int(worldPlayer.TeamConfig.CurrAvatarIndex)
worldPlayerDbTeam := worldPlayer.GetDbTeam()
index := int(worldPlayerDbTeam.CurrAvatarIndex)
if index > maxIndex {
w.SetPlayerAvatarIndex(worldPlayer, 0)
} else {

View File

@@ -88,7 +88,8 @@ func (s *Scene) SetEntityLifeState(entity *Entity, lifeState uint16, dieType pro
return
}
// 获取角色
avatar, ok := player.AvatarMap[entity.avatarEntity.avatarId]
dbAvatar := player.GetDbAvatar()
avatar, ok := dbAvatar.AvatarMap[entity.avatarEntity.avatarId]
if !ok {
logger.Error("avatar is nil, avatarId: %v", avatar)
return
@@ -139,7 +140,8 @@ func (s *Scene) SetEntityLifeState(entity *Entity, lifeState uint16, dieType pro
func (s *Scene) CreateEntityAvatar(player *model.Player, avatarId uint32) uint32 {
entityId := s.world.GetNextWorldEntityId(constant.ENTITY_ID_TYPE_AVATAR)
avatar, ok := player.AvatarMap[avatarId]
dbAvatar := player.GetDbAvatar()
avatar, ok := dbAvatar.AvatarMap[avatarId]
if !ok {
logger.Error("avatar error, avatarId: %v", avatar)
return 0
@@ -153,7 +155,7 @@ func (s *Scene) CreateEntityAvatar(player *model.Player, avatarId uint32) uint32
moveState: uint16(proto.MotionState_MOTION_NONE),
lastMoveSceneTimeMs: 0,
lastMoveReliableSeq: 0,
fightProp: player.AvatarMap[avatarId].FightPropMap, // 使用角色结构的数据
fightProp: dbAvatar.AvatarMap[avatarId].FightPropMap, // 使用角色结构的数据
entityType: uint32(proto.ProtEntityType_PROT_ENTITY_AVATAR),
avatarEntity: &AvatarEntity{
uid: player.PlayerID,
@@ -169,7 +171,7 @@ func (s *Scene) CreateEntityAvatar(player *model.Player, avatarId uint32) uint32
EntityId: entity.id,
FightPropMap: entity.fightProp,
Uid: entity.avatarEntity.uid,
AvatarGuid: player.AvatarMap[avatarId].Guid,
AvatarGuid: dbAvatar.AvatarMap[avatarId].Guid,
},
})
return entity.id

View File

@@ -13,8 +13,8 @@ type ChatMsg struct {
ID primitive.ObjectID `bson:"_id,omitempty"`
Sequence uint32 `bson:"-"`
Time uint32 `bson:"Time"`
ToUid uint32 `bson:"ToUid"`
Uid uint32 `bson:"Uid"`
ToUid uint32 `bson:"ToUid"`
IsRead bool `bson:"IsRead"`
MsgType uint8 `bson:"MsgType"`
Text string `bson:"Text"`

View File

@@ -8,6 +8,20 @@ import (
"hk4e/pkg/logger"
)
type DbAvatar struct {
AvatarMap map[uint32]*Avatar // 角色列表
MainCharAvatarId uint32 // 主角id
}
func (p *Player) GetDbAvatar() *DbAvatar {
if p.DbAvatar == nil {
p.DbAvatar = &DbAvatar{
AvatarMap: make(map[uint32]*Avatar),
}
}
return p.DbAvatar
}
type Avatar struct {
AvatarId uint32 // 角色id
LifeState uint16 // 存活状态
@@ -35,26 +49,26 @@ type Avatar struct {
ExtraAbilityEmbryos map[string]bool `bson:"-" msgpack:"-"`
}
func (p *Player) InitAllAvatar() {
for _, avatar := range p.AvatarMap {
p.InitAvatar(avatar)
func (a *DbAvatar) InitAllAvatar(player *Player) {
for _, avatar := range a.AvatarMap {
a.InitAvatar(player, avatar)
}
}
func (p *Player) InitAvatar(avatar *Avatar) {
func (a *DbAvatar) InitAvatar(player *Player, avatar *Avatar) {
// 角色战斗属性
p.InitAvatarFightProp(avatar)
a.InitAvatarFightProp(avatar)
// guid
avatar.Guid = p.GetNextGameObjectGuid()
p.GameObjectGuidMap[avatar.Guid] = GameObject(avatar)
avatar.Guid = player.GetNextGameObjectGuid()
player.GameObjectGuidMap[avatar.Guid] = GameObject(avatar)
avatar.EquipGuidMap = make(map[uint64]uint64)
avatar.EquipReliquaryMap = make(map[uint8]*Reliquary)
p.AvatarMap[avatar.AvatarId] = avatar
a.AvatarMap[avatar.AvatarId] = avatar
return
}
// InitAvatarFightProp 初始化角色面板
func (p *Player) InitAvatarFightProp(avatar *Avatar) {
func (a *DbAvatar) InitAvatarFightProp(avatar *Avatar) {
avatarDataConfig := gdconf.GetAvatarDataById(int32(avatar.AvatarId))
if avatarDataConfig == nil {
logger.Error("avatarDataConfig error, avatarId: %v", avatar.AvatarId)
@@ -77,10 +91,10 @@ func (p *Player) InitAvatarFightProp(avatar *Avatar) {
avatar.FightPropMap[uint32(constant.FIGHT_PROP_CRITICAL_HURT)] = float32(avatarDataConfig.CriticalHurt)
// 元素充能
avatar.FightPropMap[uint32(constant.FIGHT_PROP_CHARGE_EFFICIENCY)] = 1.0
p.SetCurrEnergy(avatar, avatar.CurrEnergy, true)
a.SetCurrEnergy(avatar, avatar.CurrEnergy, true)
}
func (p *Player) AddAvatar(avatarId uint32) {
func (a *DbAvatar) AddAvatar(player *Player, avatarId uint32) {
avatarDataConfig := gdconf.GetAvatarDataById(int32(avatarId))
if avatarDataConfig == nil {
logger.Error("avatar data config is nil, avatarId: %v", avatarId)
@@ -140,11 +154,11 @@ func (p *Player) AddAvatar(avatarId uint32) {
avatar.PromoteRewardMap[promoteLevel] = false
}
p.InitAvatar(avatar)
p.AvatarMap[avatarId] = avatar
a.InitAvatar(player, avatar)
a.AvatarMap[avatarId] = avatar
}
func (p *Player) SetCurrEnergy(avatar *Avatar, value float64, max bool) {
func (a *DbAvatar) SetCurrEnergy(avatar *Avatar, value float64, max bool) {
var avatarSkillDataConfig *gdconf.AvatarSkillData = nil
if avatar.AvatarId == 10000005 || avatar.AvatarId == 10000007 {
avatarSkillDepotDataConfig := gdconf.GetAvatarSkillDepotDataById(int32(avatar.SkillDepotId))
@@ -175,9 +189,8 @@ func (p *Player) SetCurrEnergy(avatar *Avatar, value float64, max bool) {
}
}
func (p *Player) WearReliquary(avatarId uint32, reliquaryId uint64) {
avatar := p.AvatarMap[avatarId]
reliquary := p.ReliquaryMap[reliquaryId]
func (a *DbAvatar) WearReliquary(avatarId uint32, reliquary *Reliquary) {
avatar := a.AvatarMap[avatarId]
reliquaryConfig := gdconf.GetItemDataById(int32(reliquary.ItemId))
if reliquaryConfig == nil {
logger.Error("reliquary config error, itemId: %v", reliquary.ItemId)
@@ -188,9 +201,8 @@ func (p *Player) WearReliquary(avatarId uint32, reliquaryId uint64) {
avatar.EquipGuidMap[reliquary.Guid] = reliquary.Guid
}
func (p *Player) TakeOffReliquary(avatarId uint32, reliquaryId uint64) {
avatar := p.AvatarMap[avatarId]
reliquary := p.ReliquaryMap[reliquaryId]
func (a *DbAvatar) TakeOffReliquary(avatarId uint32, reliquary *Reliquary) {
avatar := a.AvatarMap[avatarId]
reliquaryConfig := gdconf.GetItemDataById(int32(reliquary.ItemId))
if reliquaryConfig == nil {
logger.Error("reliquary config error, itemId: %v", reliquary.ItemId)
@@ -201,17 +213,15 @@ func (p *Player) TakeOffReliquary(avatarId uint32, reliquaryId uint64) {
delete(avatar.EquipGuidMap, reliquary.Guid)
}
func (p *Player) WearWeapon(avatarId uint32, weaponId uint64) {
avatar := p.AvatarMap[avatarId]
weapon := p.WeaponMap[weaponId]
func (a *DbAvatar) WearWeapon(avatarId uint32, weapon *Weapon) {
avatar := a.AvatarMap[avatarId]
avatar.EquipWeapon = weapon
weapon.AvatarId = avatarId
avatar.EquipGuidMap[weapon.Guid] = weapon.Guid
}
func (p *Player) TakeOffWeapon(avatarId uint32, weaponId uint64) {
avatar := p.AvatarMap[avatarId]
weapon := p.WeaponMap[weaponId]
func (a *DbAvatar) TakeOffWeapon(avatarId uint32, weapon *Weapon) {
avatar := a.AvatarMap[avatarId]
avatar.EquipWeapon = nil
weapon.AvatarId = 0
delete(avatar.EquipGuidMap, weapon.Guid)

View File

@@ -8,12 +8,19 @@ type GachaPoolInfo struct {
MustGetUpPurple bool // 是否4星大保底
}
type DropInfo struct {
type DbGacha struct {
GachaPoolInfo map[uint32]*GachaPoolInfo
}
func NewDropInfo() (r *DropInfo) {
r = new(DropInfo)
func (p *Player) GetDbGacha() *DbGacha {
if p.DbGacha == nil {
p.DbGacha = NewDbGacha()
}
return p.DbGacha
}
func NewDbGacha() (r *DbGacha) {
r = new(DbGacha)
r.GachaPoolInfo = make(map[uint32]*GachaPoolInfo)
r.GachaPoolInfo[300] = &GachaPoolInfo{
// 温迪

89
gs/model/db_item.go Normal file
View File

@@ -0,0 +1,89 @@
package model
import "hk4e/common/constant"
type DbItem struct {
ItemMap map[uint32]*Item // 道具仓库
}
func (p *Player) GetDbItem() *DbItem {
if p.DbItem == nil {
p.DbItem = &DbItem{
ItemMap: make(map[uint32]*Item),
}
}
return p.DbItem
}
type Item struct {
ItemId uint32 // 道具id
Count uint32 // 道具数量
Guid uint64 `bson:"-" msgpack:"-"`
}
func (i *DbItem) InitAllItem(player *Player) {
for itemId, item := range i.ItemMap {
item.Guid = player.GetNextGameObjectGuid()
player.GameObjectGuidMap[item.Guid] = GameObject(item)
i.ItemMap[itemId] = item
}
}
func (i *DbItem) GetItemGuid(itemId uint32) uint64 {
itemInfo := i.ItemMap[itemId]
if itemInfo == nil {
return 0
}
return itemInfo.Guid
}
func (i *DbItem) GetItemCount(player *Player, itemId uint32) uint32 {
prop, ok := constant.VIRTUAL_ITEM_PROP[itemId]
if ok {
value := player.PropertiesMap[prop]
return value
} else {
itemInfo := i.ItemMap[itemId]
if itemInfo == nil {
return 0
}
return itemInfo.Count
}
}
func (i *DbItem) AddItem(player *Player, itemId uint32, count uint32) {
itemInfo := i.ItemMap[itemId]
if itemInfo == nil {
// 该物品为新物品时校验背包物品容量
// 目前物品包括材料和家具
if len(i.ItemMap) > constant.STORE_PACK_LIMIT_MATERIAL+constant.STORE_PACK_LIMIT_FURNITURE {
return
}
itemInfo = &Item{
ItemId: itemId,
Count: 0,
Guid: player.GetNextGameObjectGuid(),
}
player.GameObjectGuidMap[itemInfo.Guid] = GameObject(itemInfo)
}
itemInfo.Count += count
i.ItemMap[itemId] = itemInfo
}
func (i *DbItem) CostItem(player *Player, itemId uint32, count uint32) {
itemInfo := i.ItemMap[itemId]
if itemInfo == nil {
return
}
if itemInfo.Count < count {
itemInfo.Count = 0
} else {
itemInfo.Count -= count
}
if itemInfo.Count == 0 {
delete(i.ItemMap, itemId)
delete(player.GameObjectGuidMap, itemInfo.Guid)
} else {
i.ItemMap[itemId] = itemInfo
}
}

View File

@@ -6,6 +6,19 @@ import (
"hk4e/pkg/logger"
)
type DbReliquary struct {
ReliquaryMap map[uint64]*Reliquary // 圣遗物背包
}
func (p *Player) GetDbReliquary() *DbReliquary {
if p.DbReliquary == nil {
p.DbReliquary = &DbReliquary{
ReliquaryMap: make(map[uint64]*Reliquary),
}
}
return p.DbReliquary
}
type Reliquary struct {
ReliquaryId uint64 // 圣遗物的唯一id
ItemId uint32 // 圣遗物的道具id
@@ -19,44 +32,45 @@ type Reliquary struct {
Guid uint64 `bson:"-" msgpack:"-"`
}
func (p *Player) InitReliquary(reliquary *Reliquary) {
func (r *DbReliquary) InitAllReliquary(player *Player) {
for _, reliquary := range r.ReliquaryMap {
r.InitReliquary(player, reliquary)
}
}
func (r *DbReliquary) InitReliquary(player *Player, reliquary *Reliquary) {
// 获取圣遗物配置表
reliquaryConfig := gdconf.GetItemDataById(int32(reliquary.ItemId))
if reliquaryConfig == nil {
logger.Error("reliquary config error, itemId: %v", reliquary.ItemId)
return
}
reliquary.Guid = p.GetNextGameObjectGuid()
p.GameObjectGuidMap[reliquary.Guid] = GameObject(reliquary)
p.ReliquaryMap[reliquary.ReliquaryId] = reliquary
reliquary.Guid = player.GetNextGameObjectGuid()
player.GameObjectGuidMap[reliquary.Guid] = GameObject(reliquary)
r.ReliquaryMap[reliquary.ReliquaryId] = reliquary
if reliquary.AvatarId != 0 {
avatar := p.AvatarMap[reliquary.AvatarId]
dbAvatar := player.GetDbAvatar()
avatar := dbAvatar.AvatarMap[reliquary.AvatarId]
avatar.EquipGuidMap[reliquary.Guid] = reliquary.Guid
avatar.EquipReliquaryMap[uint8(reliquaryConfig.ReliquaryType)] = reliquary
}
}
func (p *Player) InitAllReliquary() {
for _, reliquary := range p.ReliquaryMap {
p.InitReliquary(reliquary)
}
}
func (p *Player) GetReliquaryGuid(reliquaryId uint64) uint64 {
reliquaryInfo := p.ReliquaryMap[reliquaryId]
func (r *DbReliquary) GetReliquaryGuid(reliquaryId uint64) uint64 {
reliquaryInfo := r.ReliquaryMap[reliquaryId]
if reliquaryInfo == nil {
return 0
}
return reliquaryInfo.Guid
}
func (p *Player) GetReliquary(reliquaryId uint64) *Reliquary {
return p.ReliquaryMap[reliquaryId]
func (r *DbReliquary) GetReliquary(reliquaryId uint64) *Reliquary {
return r.ReliquaryMap[reliquaryId]
}
func (p *Player) AddReliquary(itemId uint32, reliquaryId uint64, mainPropId uint32) {
func (r *DbReliquary) AddReliquary(player *Player, itemId uint32, reliquaryId uint64, mainPropId uint32) {
// 校验背包圣遗物容量
if len(p.ReliquaryMap) > constant.STORE_PACK_LIMIT_RELIQUARY {
if len(r.ReliquaryMap) > constant.STORE_PACK_LIMIT_RELIQUARY {
return
}
itemDataConfig := gdconf.GetItemDataById(int32(itemId))
@@ -76,16 +90,16 @@ func (p *Player) AddReliquary(itemId uint32, reliquaryId uint64, mainPropId uint
AvatarId: 0,
Guid: 0,
}
p.InitReliquary(reliquary)
p.ReliquaryMap[reliquaryId] = reliquary
r.InitReliquary(player, reliquary)
r.ReliquaryMap[reliquaryId] = reliquary
}
func (p *Player) CostReliquary(reliquaryId uint64) uint64 {
reliquary := p.ReliquaryMap[reliquaryId]
func (r *DbReliquary) CostReliquary(player *Player, reliquaryId uint64) uint64 {
reliquary := r.ReliquaryMap[reliquaryId]
if reliquary == nil {
return 0
}
delete(p.ReliquaryMap, reliquaryId)
delete(p.GameObjectGuidMap, reliquary.Guid)
delete(r.ReliquaryMap, reliquaryId)
delete(player.GameObjectGuidMap, reliquary.Guid)
return reliquary.Guid
}

View File

@@ -32,7 +32,7 @@ func (t *Team) SetAvatarIdList(avatarIdList []uint32) {
}
}
type TeamInfo struct {
type DbTeam struct {
TeamList []*Team
CurrTeamIndex uint8
CurrAvatarIndex uint8
@@ -40,8 +40,15 @@ type TeamInfo struct {
TeamResonancesConfig map[int32]bool `bson:"-" msgpack:"-"`
}
func NewTeamInfo() (r *TeamInfo) {
r = &TeamInfo{
func (p *Player) GetDbTeam() *DbTeam {
if p.DbTeam == nil {
p.DbTeam = NewDbTeam()
}
return p.DbTeam
}
func NewDbTeam() (r *DbTeam) {
r = &DbTeam{
TeamList: []*Team{
{Name: "冒险", AvatarIdList: make([]uint32, 4)},
{Name: "委托", AvatarIdList: make([]uint32, 4)},
@@ -54,7 +61,7 @@ func NewTeamInfo() (r *TeamInfo) {
return r
}
func (t *TeamInfo) UpdateTeam() {
func (t *DbTeam) UpdateTeam() {
activeTeam := t.GetActiveTeam()
// TODO 队伍元素共鸣
t.TeamResonances = make(map[uint16]bool)
@@ -88,11 +95,11 @@ func (t *TeamInfo) UpdateTeam() {
}
}
func (t *TeamInfo) GetActiveTeamId() uint8 {
func (t *DbTeam) GetActiveTeamId() uint8 {
return t.CurrTeamIndex + 1
}
func (t *TeamInfo) GetTeamByIndex(teamIndex uint8) *Team {
func (t *DbTeam) GetTeamByIndex(teamIndex uint8) *Team {
if t.TeamList == nil {
return nil
}
@@ -103,11 +110,11 @@ func (t *TeamInfo) GetTeamByIndex(teamIndex uint8) *Team {
return activeTeam
}
func (t *TeamInfo) GetActiveTeam() *Team {
func (t *DbTeam) GetActiveTeam() *Team {
return t.GetTeamByIndex(t.CurrTeamIndex)
}
func (t *TeamInfo) GetActiveAvatarId() uint32 {
func (t *DbTeam) GetActiveAvatarId() uint32 {
team := t.GetActiveTeam()
if team == nil {
return 0

View File

@@ -6,6 +6,19 @@ import (
"hk4e/pkg/logger"
)
type DbWeapon struct {
WeaponMap map[uint64]*Weapon // 武器背包
}
func (p *Player) GetDbWeapon() *DbWeapon {
if p.DbWeapon == nil {
p.DbWeapon = &DbWeapon{
WeaponMap: make(map[uint64]*Weapon),
}
}
return p.DbWeapon
}
type Weapon struct {
WeaponId uint64 // 武器的唯一id
ItemId uint32 // 武器的道具id
@@ -19,38 +32,39 @@ type Weapon struct {
Guid uint64 `bson:"-" msgpack:"-"`
}
func (p *Player) InitWeapon(weapon *Weapon) {
weapon.Guid = p.GetNextGameObjectGuid()
p.GameObjectGuidMap[weapon.Guid] = GameObject(weapon)
p.WeaponMap[weapon.WeaponId] = weapon
func (w *DbWeapon) InitAllWeapon(player *Player) {
for _, weapon := range w.WeaponMap {
w.InitWeapon(player, weapon)
}
}
func (w *DbWeapon) InitWeapon(player *Player, weapon *Weapon) {
weapon.Guid = player.GetNextGameObjectGuid()
player.GameObjectGuidMap[weapon.Guid] = GameObject(weapon)
w.WeaponMap[weapon.WeaponId] = weapon
if weapon.AvatarId != 0 {
avatar := p.AvatarMap[weapon.AvatarId]
dbAvatar := player.GetDbAvatar()
avatar := dbAvatar.AvatarMap[weapon.AvatarId]
avatar.EquipGuidMap[weapon.Guid] = weapon.Guid
avatar.EquipWeapon = weapon
}
}
func (p *Player) InitAllWeapon() {
for _, weapon := range p.WeaponMap {
p.InitWeapon(weapon)
}
}
func (p *Player) GetWeaponGuid(weaponId uint64) uint64 {
weaponInfo := p.WeaponMap[weaponId]
func (w *DbWeapon) GetWeaponGuid(weaponId uint64) uint64 {
weaponInfo := w.WeaponMap[weaponId]
if weaponInfo == nil {
return 0
}
return weaponInfo.Guid
}
func (p *Player) GetWeapon(weaponId uint64) *Weapon {
return p.WeaponMap[weaponId]
func (w *DbWeapon) GetWeapon(weaponId uint64) *Weapon {
return w.WeaponMap[weaponId]
}
func (p *Player) AddWeapon(itemId uint32, weaponId uint64) {
func (w *DbWeapon) AddWeapon(player *Player, itemId uint32, weaponId uint64) {
// 校验背包武器容量
if len(p.WeaponMap) > constant.STORE_PACK_LIMIT_WEAPON {
if len(w.WeaponMap) > constant.STORE_PACK_LIMIT_WEAPON {
return
}
itemDataConfig := gdconf.GetItemDataById(int32(itemId))
@@ -72,16 +86,16 @@ func (p *Player) AddWeapon(itemId uint32, weaponId uint64) {
for _, skillAffix := range itemDataConfig.SkillAffix {
weapon.AffixIdList = append(weapon.AffixIdList, uint32(skillAffix))
}
p.InitWeapon(weapon)
p.WeaponMap[weaponId] = weapon
w.InitWeapon(player, weapon)
w.WeaponMap[weaponId] = weapon
}
func (p *Player) CostWeapon(weaponId uint64) uint64 {
weapon := p.WeaponMap[weaponId]
func (w *DbWeapon) CostWeapon(player *Player, weaponId uint64) uint64 {
weapon := w.WeaponMap[weaponId]
if weapon == nil {
return 0
}
delete(p.WeaponMap, weaponId)
delete(p.GameObjectGuidMap, weapon.Guid)
delete(w.WeaponMap, weaponId)
delete(player.GameObjectGuidMap, weapon.Guid)
return weapon.Guid
}

View File

@@ -1,76 +0,0 @@
package model
import "hk4e/common/constant"
type Item struct {
ItemId uint32 // 道具id
Count uint32 // 道具数量
Guid uint64 `bson:"-" msgpack:"-"`
}
func (p *Player) InitAllItem() {
for itemId, item := range p.ItemMap {
item.Guid = p.GetNextGameObjectGuid()
p.GameObjectGuidMap[item.Guid] = GameObject(item)
p.ItemMap[itemId] = item
}
}
func (p *Player) GetItemGuid(itemId uint32) uint64 {
itemInfo := p.ItemMap[itemId]
if itemInfo == nil {
return 0
}
return itemInfo.Guid
}
func (p *Player) GetItemCount(itemId uint32) uint32 {
prop, ok := constant.VIRTUAL_ITEM_PROP[itemId]
if ok {
value := p.PropertiesMap[prop]
return value
} else {
itemInfo := p.ItemMap[itemId]
if itemInfo == nil {
return 0
}
return itemInfo.Count
}
}
func (p *Player) AddItem(itemId uint32, count uint32) {
itemInfo := p.ItemMap[itemId]
if itemInfo == nil {
// 该物品为新物品时校验背包物品容量
// 目前物品包括材料和家具
if len(p.ItemMap) > constant.STORE_PACK_LIMIT_MATERIAL+constant.STORE_PACK_LIMIT_FURNITURE {
return
}
itemInfo = &Item{
ItemId: itemId,
Count: 0,
Guid: p.GetNextGameObjectGuid(),
}
p.GameObjectGuidMap[itemInfo.Guid] = GameObject(itemInfo)
}
itemInfo.Count += count
p.ItemMap[itemId] = itemInfo
}
func (p *Player) CostItem(itemId uint32, count uint32) {
itemInfo := p.ItemMap[itemId]
if itemInfo == nil {
return
}
if itemInfo.Count < count {
itemInfo.Count = 0
} else {
itemInfo.Count -= count
}
if itemInfo.Count == 0 {
delete(p.ItemMap, itemId)
delete(p.GameObjectGuidMap, itemInfo.Guid)
} else {
p.ItemMap[itemId] = itemInfo
}
}

View File

@@ -25,45 +25,43 @@ type GameObject interface {
type Player struct {
// 离线数据 请尽量不要定义接口等复杂数据结构
ID primitive.ObjectID `bson:"_id,omitempty"`
PlayerID uint32 `bson:"PlayerID"` // 玩家uid
NickName string // 玩家昵称
Signature string // 玩家签名
HeadImage uint32 // 玩家头像
Birthday []uint8 // 生日
NameCard uint32 // 当前名片
NameCardList []uint32 // 已解锁名片列表
FriendList map[uint32]bool // 好友uid列表
FriendApplyList map[uint32]bool // 好友申请uid列表
OfflineTime uint32 // 离线时间点
OnlineTime uint32 // 上线时间点
TotalOnlineTime uint32 // 玩家累计在线时长
PropertiesMap map[uint16]uint32 // 玩家自身相关的一些属性
FlyCloakList []uint32 // 风之翼列表
CostumeList []uint32 // 角色衣装列表
SceneId uint32 // 场景
SafePos *Vector // 玩家在陆地时的坐标
Pos *Vector // 玩家坐标
Rot *Vector // 玩家朝向
ItemMap map[uint32]*Item // 玩家统一大背包仓库
WeaponMap map[uint64]*Weapon // 玩家武器背包
ReliquaryMap map[uint64]*Reliquary // 玩家圣遗物背包
TeamConfig *TeamInfo // 队伍配置
AvatarMap map[uint32]*Avatar // 角色信息
DropInfo *DropInfo // 掉落信息
MainCharAvatarId uint32 // 主角id
GCGInfo *GCGInfo // 七圣召唤信息
IsGM uint8 // 管理员权限等级
DbQuest *DbQuest // 任务
ID primitive.ObjectID `bson:"_id,omitempty"`
PlayerID uint32 `bson:"PlayerID"` // 玩家uid
NickName string // 昵称
Signature string // 签名
HeadImage uint32 // 头像
Birthday []uint8 // 生日
NameCard uint32 // 当前名片
NameCardList []uint32 // 已解锁名片列表
FriendList map[uint32]bool // 好友uid列表
FriendApplyList map[uint32]bool // 好友申请uid列表
OfflineTime uint32 // 离线时间点
OnlineTime uint32 // 上线时间点
TotalOnlineTime uint32 // 累计在线时长
PropertiesMap map[uint16]uint32 // 玩家自身相关的一些属性
FlyCloakList []uint32 // 风之翼列表
CostumeList []uint32 // 角色衣装列表
SceneId uint32 // 场景
IsGM uint8 // 管理员权限等级
SafePos *Vector // 在陆地时的坐标
Pos *Vector // 坐标
Rot *Vector // 朝向
DbItem *DbItem // 道具
DbWeapon *DbWeapon // 武器
DbReliquary *DbReliquary // 圣遗物
DbTeam *DbTeam // 队伍
DbAvatar *DbAvatar // 角色
DbGacha *DbGacha // 卡池
DbQuest *DbQuest // 任务
// 在线数据 请随意 记得加忽略字段的tag
LastSaveTime uint32 `bson:"-" msgpack:"-"` // 上一次保存时间
EnterSceneToken uint32 `bson:"-" msgpack:"-"` // 玩家的世界进入令牌
EnterSceneToken uint32 `bson:"-" msgpack:"-"` // 世界进入令牌
DbState int `bson:"-" msgpack:"-"` // 数据库存档状态
WorldId uint32 `bson:"-" msgpack:"-"` // 所在的世界id
GameObjectGuidCounter uint64 `bson:"-" msgpack:"-"` // 游戏对象guid计数器
LastKeepaliveTime uint32 `bson:"-" msgpack:"-"` // 上一次保持活跃时间
ClientTime uint32 `bson:"-" msgpack:"-"` // 玩家客户端的本地时钟
ClientRTT uint32 `bson:"-" msgpack:"-"` // 玩家客户端往返时延
ClientTime uint32 `bson:"-" msgpack:"-"` // 客户端的本地时钟
ClientRTT uint32 `bson:"-" msgpack:"-"` // 客户端往返时延
GameObjectGuidMap map[uint64]GameObject `bson:"-" msgpack:"-"` // 游戏对象guid映射表
Online bool `bson:"-" msgpack:"-"` // 在线状态
Pause bool `bson:"-" msgpack:"-"` // 暂停状态
@@ -78,6 +76,7 @@ type Player struct {
GateAppId string `bson:"-" msgpack:"-"` // 网关服务器的appid
FightAppId string `bson:"-" msgpack:"-"` // 战斗服务器的appid
GCGCurGameGuid uint32 `bson:"-" msgpack:"-"` // GCG玩家所在的游戏guid
GCGInfo *GCGInfo `bson:"-" msgpack:"-"` // 七圣召唤信息
// 特殊数据
ChatMsgMap map[uint32][]*ChatMsg `bson:"-" msgpack:"-"` // 聊天信息 数据量偏大 只从db读写 不保存到redis
}
@@ -87,17 +86,15 @@ func (p *Player) GetNextGameObjectGuid() uint64 {
return uint64(p.PlayerID)<<32 + p.GameObjectGuidCounter
}
func (p *Player) InitAll() {
func (p *Player) InitOnlineData() {
// 在线数据初始化
p.GameObjectGuidMap = make(map[uint64]GameObject)
p.CoopApplyMap = make(map[uint32]int64)
p.StaminaInfo = new(StaminaInfo)
p.VehicleInfo = new(VehicleInfo)
p.VehicleInfo.LastCreateEntityIdMap = make(map[uint32]uint32)
p.StaminaInfo = NewStaminaInfo()
p.VehicleInfo = NewVehicleInfo()
p.CombatInvokeHandler = NewInvokeHandler[proto.CombatInvokeEntry]()
p.AbilityInvokeHandler = NewInvokeHandler[proto.AbilityInvokeEntry]()
p.GCGInfo = NewGCGInfo() // 临时测试用数据
p.InitAllAvatar()
p.InitAllWeapon()
p.InitAllItem()
p.InitAllReliquary()
}
// 多人世界网络同步包转发器

View File

@@ -18,6 +18,10 @@ type StaminaInfo struct {
DrownBackDelay uint8 // 溺水返回安全点延时
}
func NewStaminaInfo() *StaminaInfo {
return new(StaminaInfo)
}
// SetStaminaCost 设置动作需要消耗的耐力
func (s *StaminaInfo) SetStaminaCost(state proto.MotionState) {
// 根据状态决定要修改的耐力

View File

@@ -6,3 +6,11 @@ type VehicleInfo struct {
// TODO 玩家可以在其他世界创建载具 需要额外处理
LastCreateEntityIdMap map[uint32]uint32 // 最后一次创建载具的实体Id map[vehicleId]EntityId
}
func NewVehicleInfo() *VehicleInfo {
return &VehicleInfo{
InVehicleEntityId: 0,
LastCreateTime: 0,
LastCreateEntityIdMap: make(map[uint32]uint32),
}
}