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加载lua脚本方法
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@@ -156,7 +156,7 @@ func TestSceneBlock(t *testing.T) {
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logger.CloseLogger()
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}()
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InitGameDataConfig()
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scene, exist := CONF.SceneDetailMap[3]
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scene, exist := CONF.SceneLuaConfigMap[3]
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if !exist {
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panic("scene 3 not exist")
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}
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