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修复问题、添加give命令
修复使用除主角外角色无法进入的问题 新增give命令 武器数量 精炼 角色等级 命座等后期增加参数
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+18
-6
@@ -35,9 +35,18 @@ func (g *GameManager) AddUserAvatar(userId uint32, avatarId uint32) {
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return
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}
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player.AddAvatar(avatarId)
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avatar := player.AvatarMap[avatarId]
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if avatar == nil {
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logger.LOG.Error("avatar is nil, avatarId", avatarId)
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return
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}
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// 添加初始武器
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avatarDataConfig := gdc.CONF.AvatarDataMap[int32(avatarId)]
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avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(avatarId)]
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if !ok {
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logger.LOG.Error("config is nil, itemId: %v", avatarId)
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return
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}
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weaponId := g.AddUserWeapon(player.PlayerID, uint32(avatarDataConfig.InitialWeapon))
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// 角色装上初始武器
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@@ -47,7 +56,6 @@ func (g *GameManager) AddUserAvatar(userId uint32, avatarId uint32) {
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g.UpdateUserAvatarFightProp(player.PlayerID, avatarId)
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// PacketAvatarAddNotify
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avatar := player.AvatarMap[avatarId]
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avatarAddNotify := new(proto.AvatarAddNotify)
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avatarAddNotify.Avatar = g.PacketAvatarInfo(avatar)
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avatarAddNotify.IsInTeam = false
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@@ -210,10 +218,12 @@ func (g *GameManager) AvatarWearFlycloakReq(player *model.Player, payloadMsg pb.
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}
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func (g *GameManager) PacketAvatarEquipChangeNotify(avatar *model.Avatar, weapon *model.Weapon, entityId uint32) *proto.AvatarEquipChangeNotify {
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itemDataConfig := gdc.CONF.ItemDataMap[int32(weapon.ItemId)]
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itemDataConfig, ok := gdc.CONF.ItemDataMap[int32(weapon.ItemId)]
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avatarEquipChangeNotify := new(proto.AvatarEquipChangeNotify)
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avatarEquipChangeNotify.AvatarGuid = avatar.Guid
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avatarEquipChangeNotify.EquipType = uint32(itemDataConfig.EquipEnumType)
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if ok {
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avatarEquipChangeNotify.EquipType = uint32(itemDataConfig.EquipEnumType)
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}
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avatarEquipChangeNotify.ItemId = weapon.ItemId
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avatarEquipChangeNotify.EquipGuid = weapon.Guid
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avatarEquipChangeNotify.Weapon = &proto.SceneWeaponInfo{
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@@ -228,10 +238,12 @@ func (g *GameManager) PacketAvatarEquipChangeNotify(avatar *model.Avatar, weapon
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}
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func (g *GameManager) PacketAvatarEquipTakeOffNotify(avatar *model.Avatar, weapon *model.Weapon) *proto.AvatarEquipChangeNotify {
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itemDataConfig := gdc.CONF.ItemDataMap[int32(weapon.ItemId)]
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avatarEquipChangeNotify := new(proto.AvatarEquipChangeNotify)
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avatarEquipChangeNotify.AvatarGuid = avatar.Guid
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avatarEquipChangeNotify.EquipType = uint32(itemDataConfig.EquipEnumType)
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itemDataConfig, ok := gdc.CONF.ItemDataMap[int32(weapon.ItemId)]
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if ok {
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avatarEquipChangeNotify.EquipType = uint32(itemDataConfig.EquipEnumType)
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}
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return avatarEquipChangeNotify
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}
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