命令管理器初步兼容GM

This commit is contained in:
UnKownOwO
2022-11-26 10:25:09 +08:00
parent 71a1f20f8a
commit 7ea286bc12
3 changed files with 117 additions and 74 deletions

View File

@@ -1,43 +1,56 @@
package game
import (
"fmt"
"hk4e/gs/model"
"strconv"
"strings"
)
// HelpCommand 帮助命令
func (c *CommandManager) HelpCommand(cmd *Command) {
c.gameManager.SendPrivateChat(c.system, cmd.Executor,
func (c *CommandManager) HelpCommand(cmd *CommandMessage) {
executor := cmd.Executor
c.SendMessage(executor,
"===== 帮助 / Help =====\n"+
"以后再写awa\n",
"传送: /tp {-u [UID]} {-s [场景ID]} -x [坐标X] -y [坐标Y] -z [坐标Z]\n",
)
}
// OpCommand 给予权限命令
func (c *CommandManager) OpCommand(cmd *Command) {
cmd.Executor.IsGM = 1
c.gameManager.SendPrivateChat(c.system, cmd.Executor, fmt.Sprintf("权限修改完毕, 现在你是GM啦 %v", cmd.Args))
func (c *CommandManager) OpCommand(cmd *CommandMessage) {
player, ok := cmd.Executor.(*model.Player)
if !ok {
c.SendMessage(cmd.Executor, "只有玩家才能执行此命令。")
return
}
player.IsGM = 1
c.SendMessage(player, "权限修改完毕, 现在你是GM啦 %v", cmd.Args)
}
// TeleportCommand 传送玩家命令
// tp {-u [userId]} {-s [sceneId]} -x [posX] -y [posY] -z [posZ]
func (c *CommandManager) TeleportCommand(cmd *Command) {
func (c *CommandManager) TeleportCommand(cmd *CommandMessage) {
game := c.gameManager
player := cmd.Executor
// 执行者如果不是玩家则必须输入目标UID
player, ok := cmd.Executor.(*model.Player)
if !ok && cmd.Args["u"] == "" {
c.SendMessage(cmd.Executor, "你不是玩家请指定目标UID。")
return
}
// 判断是否填写必备参数
if cmd.Args["x"] == "" || cmd.Args["y"] == "" || cmd.Args["z"] == "" {
c.SendMessage(player, "参数不足, 正确用法: /%v {-u [UID]} {-s [场景ID]} -x [坐标X] -y [坐标Y] -z [坐标Z]。", cmd.Name)
return
}
// 初始值
target := player
sceneId := target.SceneId
pos := &model.Vector{}
// 判断是否填写必备参数
if cmd.Args["x"] == "" || cmd.Args["y"] == "" || cmd.Args["z"] == "" {
game.SendPrivateChat(c.system, player, "参数不足, 正确用法 /tp {-u [userId]} {-s [sceneId]} -x [posX] -y [posY] -z [posZ]。")
return
}
// 选择每个参数
for k, v := range cmd.Args {
var err error
@@ -47,8 +60,11 @@ func (c *CommandManager) TeleportCommand(cmd *Command) {
var t uint64
if t, err = strconv.ParseUint(v, 10, 32); err != nil {
// 判断目标用户是否在线
if target = game.userManager.GetOnlineUser(uint32(t)); target == nil {
game.SendPrivateChat(c.system, player, fmt.Sprintf("目标玩家不在线, UID: %v。", v))
if user := game.userManager.GetOnlineUser(uint32(t)); user != nil {
target = user
sceneId = target.SceneId
} else {
c.SendMessage(player, "目标玩家不在线, UID: %v。", v)
return
}
}
@@ -94,13 +110,13 @@ func (c *CommandManager) TeleportCommand(cmd *Command) {
pos.Z = z + nowZ
}
default:
game.SendPrivateChat(c.system, player, fmt.Sprintf("参数 -%v 冗余。", k))
c.SendMessage(player, "参数 -%v 冗余。", k)
return
}
// 解析错误的话应该是参数类型问题
if err != nil {
game.SendPrivateChat(c.system, player, fmt.Sprintf("参数 -%v 有误, 类型错误。", k))
c.SendMessage("参数 -%v 有误, 类型错误。", k)
return
}
}
@@ -109,5 +125,5 @@ func (c *CommandManager) TeleportCommand(cmd *Command) {
game.TeleportPlayer(target, sceneId, pos)
// 发送消息给执行者
game.SendPrivateChat(c.system, player, fmt.Sprintf("已将玩家 UID: %v 传送至 区域: %v X: %v Y: %v Z:%v。", target.PlayerID, sceneId, pos.X, pos.Y, pos.Z))
c.SendMessage(player, "已将玩家 UID: %v 传送至 场景: %v X: %v Y: %v Z:%v。", target.PlayerID, sceneId, pos.X, pos.Y, pos.Z)
}