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添加了节点服务器,各个服务器之间支持多对多
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@@ -71,6 +71,8 @@ type Player struct {
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ClientSeq uint32 `bson:"-" msgpack:"-"` // 客户端发包请求的序号
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CombatInvokeHandler *InvokeHandler[proto.CombatInvokeEntry] `bson:"-" msgpack:"-"` // combat转发器
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AbilityInvokeHandler *InvokeHandler[proto.AbilityInvokeEntry] `bson:"-" msgpack:"-"` // ability转发器
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GateAppId string `bson:"-" msgpack:"-"` // 网关服务器的appid
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FightAppId string `bson:"-" msgpack:"-"` // 战斗服务器的appid
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}
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func (p *Player) GetNextGameObjectGuid() uint64 {
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