mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 14:22:26 +08:00
整了个小活
This commit is contained in:
@@ -157,6 +157,12 @@ func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message
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// 输入命令 会检测是否为命令的
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COMMAND_MANAGER.InputCommand(player, text)
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if text == "VPU" {
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g.VideoPlayerUpdate(false)
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} else if text == "VPUR" {
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g.VideoPlayerUpdate(true)
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}
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case *proto.PrivateChatReq_Icon:
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icon := content.(*proto.PrivateChatReq_Icon).Icon
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@@ -347,7 +347,7 @@ func (g *GameManager) EvtCreateGadgetNotify(player *model.Player, payloadMsg pb.
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logger.Debug("EvtCreateGadgetNotify: %v", req)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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scene := world.GetSceneById(player.SceneId)
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scene.ClientCreateEntityGadget(&model.Vector{
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scene.CreateEntityGadgetClient(&model.Vector{
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X: float64(req.InitPos.X),
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Y: float64(req.InitPos.Y),
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Z: float64(req.InitPos.Z),
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@@ -61,18 +61,6 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
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player.CombatInvokeHandler = model.NewInvokeHandler[proto.CombatInvokeEntry]()
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player.AbilityInvokeHandler = model.NewInvokeHandler[proto.AbilityInvokeEntry]()
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// // TODO 薄荷标记
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// if world.IsBigWorld() {
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// bigWorld := world.GetSceneById(3)
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// for pos := range g.worldManager.worldStatic.terrain {
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// bigWorld.CreateEntityGadget(&model.Vector{
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// X: float64(pos.X),
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// Y: float64(pos.Y),
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// Z: float64(pos.Z),
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// }, 3003009)
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// }
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// }
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g.LoginNotify(userId, player, clientSeq)
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player.SceneLoadState = model.SceneNone
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@@ -1,6 +1,7 @@
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package game
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import (
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"math"
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"strconv"
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"time"
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@@ -435,44 +436,55 @@ func (g *GameManager) RemoveSceneEntityNotifyBroadcast(scene *Scene, visionType
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}
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}
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const ENTITY_BATCH_SIZE = 1000
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func (g *GameManager) AddSceneEntityNotify(player *model.Player, visionType proto.VisionType, entityIdList []uint32, broadcast bool, aec bool) {
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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scene := world.GetSceneById(player.SceneId)
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entityList := make([]*proto.SceneEntityInfo, 0)
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for _, entityId := range entityIdList {
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entity, ok := scene.entityMap[entityId]
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if !ok {
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// logger.Error("get entity is nil, entityId: %v", entityId)
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continue
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// 如果总数量太多则分包发送
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times := int(math.Ceil(float64(len(entityIdList)) / float64(ENTITY_BATCH_SIZE)))
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for i := 0; i < times; i++ {
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begin := ENTITY_BATCH_SIZE * i
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end := ENTITY_BATCH_SIZE * (i + 1)
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if i == times-1 {
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end = len(entityIdList)
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}
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switch entity.entityType {
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case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_AVATAR):
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if visionType == proto.VisionType_VISION_TYPE_MEET && entity.avatarEntity.uid == player.PlayerID {
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entityList := make([]*proto.SceneEntityInfo, 0)
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for _, entityId := range entityIdList[begin:end] {
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entity, ok := scene.entityMap[entityId]
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if !ok {
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// logger.Error("get entity is nil, entityId: %v", entityId)
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continue
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}
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scenePlayer := USER_MANAGER.GetOnlineUser(entity.avatarEntity.uid)
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if scenePlayer == nil {
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logger.Error("get scene player is nil, world id: %v, scene id: %v", world.id, scene.id)
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continue
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switch entity.entityType {
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case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_AVATAR):
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if visionType == proto.VisionType_VISION_TYPE_MEET && entity.avatarEntity.uid == player.PlayerID {
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continue
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}
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scenePlayer := USER_MANAGER.GetOnlineUser(entity.avatarEntity.uid)
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if scenePlayer == nil {
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logger.Error("get scene player is nil, world id: %v, scene id: %v", world.id, scene.id)
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continue
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}
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if entity.avatarEntity.avatarId != world.GetPlayerActiveAvatarId(scenePlayer) {
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continue
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}
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sceneEntityInfoAvatar := g.PacketSceneEntityInfoAvatar(scene, scenePlayer, world.GetPlayerActiveAvatarId(scenePlayer))
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entityList = append(entityList, sceneEntityInfoAvatar)
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case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_WEAPON):
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case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_MONSTER):
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sceneEntityInfoMonster := g.PacketSceneEntityInfoMonster(scene, entity.id)
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entityList = append(entityList, sceneEntityInfoMonster)
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case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET):
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sceneEntityInfoGadget := g.PacketSceneEntityInfoGadget(scene, entity.id)
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entityList = append(entityList, sceneEntityInfoGadget)
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}
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if entity.avatarEntity.avatarId != world.GetPlayerActiveAvatarId(scenePlayer) {
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continue
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}
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sceneEntityInfoAvatar := g.PacketSceneEntityInfoAvatar(scene, scenePlayer, world.GetPlayerActiveAvatarId(scenePlayer))
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entityList = append(entityList, sceneEntityInfoAvatar)
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case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_WEAPON):
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case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_MONSTER):
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sceneEntityInfoMonster := g.PacketSceneEntityInfoMonster(scene, entity.id)
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entityList = append(entityList, sceneEntityInfoMonster)
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case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET):
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sceneEntityInfoGadget := g.PacketSceneEntityInfoGadget(scene, entity.id)
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entityList = append(entityList, sceneEntityInfoGadget)
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}
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}
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if broadcast {
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g.AddSceneEntityNotifyBroadcast(player, scene, visionType, entityList, aec)
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} else {
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g.AddSceneEntityNotifyToPlayer(player, visionType, entityList)
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if broadcast {
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g.AddSceneEntityNotifyBroadcast(player, scene, visionType, entityList, aec)
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} else {
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g.AddSceneEntityNotifyToPlayer(player, visionType, entityList)
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}
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}
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}
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@@ -694,20 +706,22 @@ func (g *GameManager) PacketSceneEntityInfoGadget(scene *Scene, entityId uint32)
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},
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}
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switch entity.gadgetEntity.gadgetType {
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case GADGET_TYPE_CLIENT:
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case GADGET_TYPE_NORMAL:
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sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
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Gadget: g.PacketSceneGadgetInfoAbility(entity.gadgetEntity.gadgetClientEntity),
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Gadget: g.PacketSceneGadgetInfoNormal(entity.gadgetEntity.gadgetId),
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}
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case GADGET_TYPE_GATHER:
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sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
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Gadget: g.PacketSceneGadgetInfoGather(entity.gadgetEntity.gadgetGatherEntity),
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}
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case GADGET_TYPE_CLIENT:
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sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
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Gadget: g.PacketSceneGadgetInfoClient(entity.gadgetEntity.gadgetClientEntity),
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}
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case GADGET_TYPE_VEHICLE:
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sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
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Gadget: g.PacketSceneGadgetInfoVehicle(entity.gadgetEntity.gadgetVehicleEntity),
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}
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default:
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break
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}
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return sceneEntityInfo
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}
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@@ -760,18 +774,14 @@ func (g *GameManager) PacketSceneMonsterInfo() *proto.SceneMonsterInfo {
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return sceneMonsterInfo
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}
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func (g *GameManager) PacketSceneGadgetInfoVehicle(gadgetVehicleEntity *GadgetVehicleEntity) *proto.SceneGadgetInfo {
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func (g *GameManager) PacketSceneGadgetInfoNormal(gadgetId uint32) *proto.SceneGadgetInfo {
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sceneGadgetInfo := &proto.SceneGadgetInfo{
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GadgetId: gadgetVehicleEntity.vehicleId,
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AuthorityPeerId: WORLD_MANAGER.GetWorldByID(gadgetVehicleEntity.owner.WorldId).GetPlayerPeerId(gadgetVehicleEntity.owner),
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GadgetId: gadgetId,
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GroupId: 133220271,
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ConfigId: 271003,
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GadgetState: 901,
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IsEnableInteract: true,
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Content: &proto.SceneGadgetInfo_VehicleInfo{
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VehicleInfo: &proto.VehicleInfo{
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MemberList: make([]*proto.VehicleMember, 0, len(gadgetVehicleEntity.memberMap)),
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OwnerUid: gadgetVehicleEntity.owner.PlayerID,
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CurStamina: gadgetVehicleEntity.curStamina,
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},
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},
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AuthorityPeerId: 1,
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}
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return sceneGadgetInfo
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}
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@@ -799,7 +809,7 @@ func (g *GameManager) PacketSceneGadgetInfoGather(gadgetGatherEntity *GadgetGath
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return sceneGadgetInfo
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}
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func (g *GameManager) PacketSceneGadgetInfoAbility(gadgetClientEntity *GadgetClientEntity) *proto.SceneGadgetInfo {
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func (g *GameManager) PacketSceneGadgetInfoClient(gadgetClientEntity *GadgetClientEntity) *proto.SceneGadgetInfo {
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sceneGadgetInfo := &proto.SceneGadgetInfo{
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GadgetId: gadgetClientEntity.configId,
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OwnerEntityId: gadgetClientEntity.ownerEntityId,
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@@ -818,6 +828,22 @@ func (g *GameManager) PacketSceneGadgetInfoAbility(gadgetClientEntity *GadgetCli
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return sceneGadgetInfo
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}
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func (g *GameManager) PacketSceneGadgetInfoVehicle(gadgetVehicleEntity *GadgetVehicleEntity) *proto.SceneGadgetInfo {
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sceneGadgetInfo := &proto.SceneGadgetInfo{
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GadgetId: gadgetVehicleEntity.vehicleId,
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AuthorityPeerId: WORLD_MANAGER.GetWorldByID(gadgetVehicleEntity.owner.WorldId).GetPlayerPeerId(gadgetVehicleEntity.owner),
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IsEnableInteract: true,
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Content: &proto.SceneGadgetInfo_VehicleInfo{
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VehicleInfo: &proto.VehicleInfo{
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MemberList: make([]*proto.VehicleMember, 0, len(gadgetVehicleEntity.memberMap)),
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OwnerUid: gadgetVehicleEntity.owner.PlayerID,
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CurStamina: gadgetVehicleEntity.curStamina,
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},
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},
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}
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return sceneGadgetInfo
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}
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func (g *GameManager) PacketDelTeamEntityNotify(scene *Scene, player *model.Player) *proto.DelTeamEntityNotify {
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delTeamEntityNotify := &proto.DelTeamEntityNotify{
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SceneId: player.SceneId,
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256
gs/game/user_video_player.go
Normal file
256
gs/game/user_video_player.go
Normal file
@@ -0,0 +1,256 @@
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package game
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import (
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"image"
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"image/color"
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"image/jpeg"
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"os"
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"sort"
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"strconv"
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"hk4e/gs/model"
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"hk4e/protocol/proto"
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"github.com/pkg/errors"
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)
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const (
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SCREEN_WIDTH = 80
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SCREEN_HEIGHT = 80
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SCREEN_DPI = 0.5
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)
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const GADGET_ID = 70590015
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var BASE_POS = &model.Vector{
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X: 2700,
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Y: 200,
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Z: -1800,
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}
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var SCREEN_ENTITY_ID_LIST []uint32
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var FRAME_COLOR [][]int
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var FRAME [][]bool
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const (
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GADGET_RED = 70590016
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GADGET_GREEN = 70590019
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GADGET_BLUE = 70590017
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GADGET_CYAN = 70590014
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GADGET_YELLOW = 70590015
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GADGET_CYAN_BLUE = 70590018
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GADGET_PURPLE = 70590020
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)
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const (
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RED_RGB = "C3764F"
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GREEN_RGB = "559F30"
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BLUE_RGB = "6293EA"
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CYAN_RGB = "479094"
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YELLOW_RGB = "DBB643"
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CYAN_BLUE_RGB = "2B89C9"
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PURPLE_RGB = "6E5BC5"
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)
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var COLOR_GADGET_MAP = map[string]int{
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RED_RGB: GADGET_RED,
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GREEN_RGB: GADGET_GREEN,
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BLUE_RGB: GADGET_BLUE,
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CYAN_RGB: GADGET_CYAN,
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YELLOW_RGB: GADGET_YELLOW,
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CYAN_BLUE_RGB: GADGET_CYAN_BLUE,
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PURPLE_RGB: GADGET_PURPLE,
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}
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var ALL_COLOR = []string{RED_RGB, GREEN_RGB, BLUE_RGB, CYAN_RGB, YELLOW_RGB, CYAN_BLUE_RGB, PURPLE_RGB}
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type ColorLight struct {
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Color string
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Light uint8
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}
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type COLOR_LIGHT_LIST_SORT []*ColorLight
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var COLOR_LIGHT_LIST COLOR_LIGHT_LIST_SORT
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func (s COLOR_LIGHT_LIST_SORT) Len() int {
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return len(s)
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}
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func (s COLOR_LIGHT_LIST_SORT) Less(i, j int) bool {
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return s[i].Light < s[j].Light
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}
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func (s COLOR_LIGHT_LIST_SORT) Swap(i, j int) {
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s[i], s[j] = s[j], s[i]
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}
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func init() {
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CalcColorLight()
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}
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func CalcColorLight() {
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COLOR_LIGHT_LIST = make(COLOR_LIGHT_LIST_SORT, 0)
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for _, c := range ALL_COLOR {
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r, g, b := GetColorRGB(c)
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gray := float32(r)*0.299 + float32(g)*0.587 + float32(b)*0.114
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COLOR_LIGHT_LIST = append(COLOR_LIGHT_LIST, &ColorLight{
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Color: c,
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Light: uint8(gray),
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})
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}
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sort.Stable(COLOR_LIGHT_LIST)
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total := len(COLOR_LIGHT_LIST)
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div := 255.0 / float32(total)
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for index, colorLight := range COLOR_LIGHT_LIST {
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colorLight.Light = uint8(div * float32(index+1))
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}
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}
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func GetColorRGB(c string) (r, g, b uint8) {
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if len(c) != 6 {
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return 0, 0, 0
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}
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rr, err := strconv.ParseUint(c[0:2], 16, 8)
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if err != nil {
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return 0, 0, 0
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}
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r = uint8(rr)
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gg, err := strconv.ParseUint(c[2:4], 16, 8)
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if err != nil {
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return 0, 0, 0
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}
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g = uint8(gg)
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bb, err := strconv.ParseUint(c[4:6], 16, 8)
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if err != nil {
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return 0, 0, 0
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}
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b = uint8(bb)
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return r, g, b
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}
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|
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func ReadJpgFile(fileName string) image.Image {
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file, err := os.Open(fileName)
|
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if err != nil {
|
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return nil
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}
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defer func() {
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_ = file.Close()
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}()
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img, err := jpeg.Decode(file)
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if err != nil {
|
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return nil
|
||||
}
|
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return img
|
||||
}
|
||||
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func WriteJpgFile(fileName string, jpg image.Image) {
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file, err := os.Create(fileName)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer func() {
|
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_ = file.Close()
|
||||
}()
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err = jpeg.Encode(file, jpg, &jpeg.Options{
|
||||
Quality: 100,
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||||
})
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
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func LoadVideoPlayerFile() error {
|
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inImg := ReadJpgFile("./in.jpg")
|
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if inImg == nil {
|
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return errors.New("file not exist")
|
||||
}
|
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FRAME = make([][]bool, SCREEN_WIDTH)
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for w := 0; w < SCREEN_WIDTH; w++ {
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FRAME[w] = make([]bool, SCREEN_HEIGHT)
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}
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FRAME_COLOR = make([][]int, SCREEN_WIDTH)
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for w := 0; w < SCREEN_WIDTH; w++ {
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FRAME_COLOR[w] = make([]int, SCREEN_HEIGHT)
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}
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grayAvg := uint64(0)
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grayImg := image.NewRGBA(image.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
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for w := 0; w < SCREEN_WIDTH; w++ {
|
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for h := 0; h < SCREEN_HEIGHT; h++ {
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||||
pix := inImg.At(w, h)
|
||||
r, g, b, _ := pix.RGBA()
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gray := float32(r>>8)*0.299 + float32(g>>8)*0.587 + float32(b>>8)*0.114
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||||
grayImg.SetRGBA(w, h, color.RGBA{R: uint8(gray), G: uint8(gray), B: uint8(gray), A: 255})
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||||
grayAvg += uint64(gray)
|
||||
}
|
||||
}
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||||
WriteJpgFile("./gray.jpg", grayImg)
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grayAvg /= SCREEN_WIDTH * SCREEN_HEIGHT
|
||||
rgbImg := image.NewRGBA(image.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
|
||||
binImg := image.NewRGBA(image.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
|
||||
for w := 0; w < SCREEN_WIDTH; w++ {
|
||||
for h := 0; h < SCREEN_HEIGHT; h++ {
|
||||
pix := inImg.At(w, h)
|
||||
r, g, b, _ := pix.RGBA()
|
||||
gray := float32(r>>8)*0.299 + float32(g>>8)*0.587 + float32(b>>8)*0.114
|
||||
c := ""
|
||||
for _, colorLight := range COLOR_LIGHT_LIST {
|
||||
if float32(colorLight.Light) > gray {
|
||||
c = colorLight.Color
|
||||
break
|
||||
}
|
||||
}
|
||||
if c == "" {
|
||||
c = COLOR_LIGHT_LIST[len(COLOR_LIGHT_LIST)-1].Color
|
||||
}
|
||||
rr, gg, bb := GetColorRGB(c)
|
||||
rgbImg.SetRGBA(w, h, color.RGBA{R: rr, G: gg, B: bb, A: 255})
|
||||
FRAME_COLOR[w][h] = COLOR_GADGET_MAP[c]
|
||||
if gray > float32(grayAvg) {
|
||||
FRAME[w][h] = true
|
||||
binImg.SetRGBA(w, h, color.RGBA{R: 255, G: 255, B: 255, A: 255})
|
||||
}
|
||||
}
|
||||
}
|
||||
WriteJpgFile("./rgb.jpg", rgbImg)
|
||||
WriteJpgFile("./bin.jpg", binImg)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *GameManager) VideoPlayerUpdate(rgb bool) {
|
||||
err := LoadVideoPlayerFile()
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
world := WORLD_MANAGER.GetBigWorld()
|
||||
scene := world.GetSceneById(3)
|
||||
for _, v := range SCREEN_ENTITY_ID_LIST {
|
||||
scene.DestroyEntity(v)
|
||||
}
|
||||
GAME_MANAGER.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_TYPE_REMOVE, SCREEN_ENTITY_ID_LIST)
|
||||
SCREEN_ENTITY_ID_LIST = make([]uint32, 0)
|
||||
leftTopPos := &model.Vector{
|
||||
X: BASE_POS.X + float64(float64(SCREEN_WIDTH)*SCREEN_DPI/2),
|
||||
Y: BASE_POS.Y + float64(float64(SCREEN_HEIGHT)*SCREEN_DPI),
|
||||
Z: BASE_POS.Z,
|
||||
}
|
||||
for w := 0; w < SCREEN_WIDTH; w++ {
|
||||
for h := 0; h < SCREEN_HEIGHT; h++ {
|
||||
// 创建像素点
|
||||
if rgb {
|
||||
entityId := scene.CreateEntityGadgetNormal(&model.Vector{
|
||||
X: leftTopPos.X - float64(w)*SCREEN_DPI,
|
||||
Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
|
||||
Z: leftTopPos.Z,
|
||||
}, uint32(FRAME_COLOR[w][h]))
|
||||
SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
|
||||
} else {
|
||||
if !FRAME[w][h] {
|
||||
entityId := scene.CreateEntityGadgetNormal(&model.Vector{
|
||||
X: leftTopPos.X - float64(w)*SCREEN_DPI,
|
||||
Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
|
||||
Z: leftTopPos.Z,
|
||||
}, uint32(GADGET_ID))
|
||||
SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
GAME_MANAGER.AddSceneEntityNotify(world.owner, proto.VisionType_VISION_TYPE_BORN, SCREEN_ENTITY_ID_LIST, true, false)
|
||||
}
|
||||
@@ -542,8 +542,9 @@ type MonsterEntity struct {
|
||||
}
|
||||
|
||||
const (
|
||||
GADGET_TYPE_CLIENT = iota
|
||||
GADGET_TYPE_NORMAL = iota
|
||||
GADGET_TYPE_GATHER
|
||||
GADGET_TYPE_CLIENT
|
||||
GADGET_TYPE_VEHICLE // 载具
|
||||
)
|
||||
|
||||
@@ -570,6 +571,7 @@ type GadgetVehicleEntity struct {
|
||||
|
||||
type GadgetEntity struct {
|
||||
gadgetType int
|
||||
gadgetId uint32
|
||||
gadgetClientEntity *GadgetClientEntity
|
||||
gadgetGatherEntity *GadgetGatherEntity
|
||||
gadgetVehicleEntity *GadgetVehicleEntity
|
||||
@@ -775,7 +777,65 @@ func (s *Scene) CreateEntityMonster(pos *model.Vector, level uint8, fightProp ma
|
||||
return entity.id
|
||||
}
|
||||
|
||||
func (s *Scene) ClientCreateEntityGadget(pos, rot *model.Vector, entityId uint32, configId, campId, campType, ownerEntityId, targetEntityId, propOwnerEntityId uint32) {
|
||||
func (s *Scene) CreateEntityGadgetNormal(pos *model.Vector, gadgetId uint32) uint32 {
|
||||
entityId := s.world.GetNextWorldEntityId(constant.EntityIdTypeConst.GADGET)
|
||||
entity := &Entity{
|
||||
id: entityId,
|
||||
scene: s,
|
||||
lifeState: constant.LifeStateConst.LIFE_ALIVE,
|
||||
pos: pos,
|
||||
rot: new(model.Vector),
|
||||
moveState: uint16(proto.MotionState_MOTION_STATE_NONE),
|
||||
lastMoveSceneTimeMs: 0,
|
||||
lastMoveReliableSeq: 0,
|
||||
fightProp: map[uint32]float32{
|
||||
uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_HP): math.MaxFloat32,
|
||||
uint32(constant.FightPropertyConst.FIGHT_PROP_MAX_HP): math.MaxFloat32,
|
||||
uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_HP): float32(1),
|
||||
},
|
||||
entityType: uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET),
|
||||
level: 0,
|
||||
gadgetEntity: &GadgetEntity{
|
||||
gadgetId: gadgetId,
|
||||
gadgetType: GADGET_TYPE_NORMAL,
|
||||
},
|
||||
}
|
||||
s.entityMap[entity.id] = entity
|
||||
s.world.aoiManager.AddEntityIdToGridByPos(entity.id, float32(entity.pos.X), float32(entity.pos.Y), float32(entity.pos.Z))
|
||||
return entity.id
|
||||
}
|
||||
|
||||
func (s *Scene) CreateEntityGadgetGather(pos *model.Vector, gatherId uint32) uint32 {
|
||||
entityId := s.world.GetNextWorldEntityId(constant.EntityIdTypeConst.GADGET)
|
||||
entity := &Entity{
|
||||
id: entityId,
|
||||
scene: s,
|
||||
lifeState: constant.LifeStateConst.LIFE_ALIVE,
|
||||
pos: pos,
|
||||
rot: new(model.Vector),
|
||||
moveState: uint16(proto.MotionState_MOTION_STATE_NONE),
|
||||
lastMoveSceneTimeMs: 0,
|
||||
lastMoveReliableSeq: 0,
|
||||
fightProp: map[uint32]float32{
|
||||
uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_HP): math.MaxFloat32,
|
||||
uint32(constant.FightPropertyConst.FIGHT_PROP_MAX_HP): math.MaxFloat32,
|
||||
uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_HP): float32(1),
|
||||
},
|
||||
entityType: uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET),
|
||||
level: 0,
|
||||
gadgetEntity: &GadgetEntity{
|
||||
gadgetType: GADGET_TYPE_GATHER,
|
||||
gadgetGatherEntity: &GadgetGatherEntity{
|
||||
gatherId: gatherId,
|
||||
},
|
||||
},
|
||||
}
|
||||
s.entityMap[entity.id] = entity
|
||||
s.world.aoiManager.AddEntityIdToGridByPos(entity.id, float32(entity.pos.X), float32(entity.pos.Y), float32(entity.pos.Z))
|
||||
return entity.id
|
||||
}
|
||||
|
||||
func (s *Scene) CreateEntityGadgetClient(pos, rot *model.Vector, entityId uint32, configId, campId, campType, ownerEntityId, targetEntityId, propOwnerEntityId uint32) {
|
||||
entity := &Entity{
|
||||
id: entityId,
|
||||
scene: s,
|
||||
@@ -808,36 +868,6 @@ func (s *Scene) ClientCreateEntityGadget(pos, rot *model.Vector, entityId uint32
|
||||
s.world.aoiManager.AddEntityIdToGridByPos(entity.id, float32(entity.pos.X), float32(entity.pos.Y), float32(entity.pos.Z))
|
||||
}
|
||||
|
||||
func (s *Scene) CreateEntityGadget(pos *model.Vector, gatherId uint32) uint32 {
|
||||
entityId := s.world.GetNextWorldEntityId(constant.EntityIdTypeConst.GADGET)
|
||||
entity := &Entity{
|
||||
id: entityId,
|
||||
scene: s,
|
||||
lifeState: constant.LifeStateConst.LIFE_ALIVE,
|
||||
pos: pos,
|
||||
rot: new(model.Vector),
|
||||
moveState: uint16(proto.MotionState_MOTION_STATE_NONE),
|
||||
lastMoveSceneTimeMs: 0,
|
||||
lastMoveReliableSeq: 0,
|
||||
fightProp: map[uint32]float32{
|
||||
uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_HP): math.MaxFloat32,
|
||||
uint32(constant.FightPropertyConst.FIGHT_PROP_MAX_HP): math.MaxFloat32,
|
||||
uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_HP): float32(1),
|
||||
},
|
||||
entityType: uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET),
|
||||
level: 0,
|
||||
gadgetEntity: &GadgetEntity{
|
||||
gadgetType: GADGET_TYPE_GATHER,
|
||||
gadgetGatherEntity: &GadgetGatherEntity{
|
||||
gatherId: gatherId,
|
||||
},
|
||||
},
|
||||
}
|
||||
s.entityMap[entity.id] = entity
|
||||
s.world.aoiManager.AddEntityIdToGridByPos(entity.id, float32(entity.pos.X), float32(entity.pos.Y), float32(entity.pos.Z))
|
||||
return entity.id
|
||||
}
|
||||
|
||||
func (s *Scene) CreateEntityGadgetVehicle(uid uint32, pos, rot *model.Vector, vehicleId uint32) uint32 {
|
||||
player := USER_MANAGER.GetOnlineUser(uid)
|
||||
if player == nil {
|
||||
|
||||
Reference in New Issue
Block a user