添加了节点服务器,各个服务器之间支持多对多

This commit is contained in:
flswld
2022-12-24 04:14:33 +08:00
parent 16dd9c1e87
commit 7e86669628
92 changed files with 1429 additions and 287 deletions

View File

@@ -2,6 +2,7 @@ package net
import (
"bytes"
"context"
"encoding/base64"
"encoding/binary"
"fmt"
@@ -13,6 +14,7 @@ import (
"hk4e/common/mq"
"hk4e/dispatch/controller"
"hk4e/gate/kcp"
"hk4e/node/api"
"hk4e/pkg/endec"
"hk4e/pkg/httpclient"
"hk4e/pkg/logger"
@@ -80,25 +82,25 @@ func (k *KcpConnectManager) recvMsgHandle(protoMsg *ProtoMsg, session *Session)
if connState != ConnActive {
return
}
// 通知GS玩家客户端的本地时钟
connCtrlMsg := new(mq.ConnCtrlMsg)
connCtrlMsg.UserId = userId
connCtrlMsg.ClientTime = pingReq.ClientTime
k.messageQueue.SendToGs("1", &mq.NetMsg{
MsgType: mq.MsgTypeConnCtrl,
EventId: mq.ClientTimeNotify,
ConnCtrlMsg: connCtrlMsg,
})
// 通知GS玩家客户端往返时延
rtt := session.conn.GetSRTT()
connCtrlMsg = new(mq.ConnCtrlMsg)
connCtrlMsg := new(mq.ConnCtrlMsg)
connCtrlMsg.UserId = userId
connCtrlMsg.ClientRtt = uint32(rtt)
k.messageQueue.SendToGs("1", &mq.NetMsg{
k.messageQueue.SendToGs(session.gsServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeConnCtrl,
EventId: mq.ClientRttNotify,
ConnCtrlMsg: connCtrlMsg,
})
// 通知GS玩家客户端的本地时钟
connCtrlMsg = new(mq.ConnCtrlMsg)
connCtrlMsg.UserId = userId
connCtrlMsg.ClientTime = pingReq.ClientTime
k.messageQueue.SendToGs(session.gsServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeConnCtrl,
EventId: mq.ClientTimeNotify,
ConnCtrlMsg: connCtrlMsg,
})
default:
if connState != ConnActive && !(protoMsg.CmdId == cmd.PlayerLoginReq || protoMsg.CmdId == cmd.SetPlayerBornDataReq) {
logger.Error("conn not active so drop packet, cmdId: %v, userId: %v, convId: %v", protoMsg.CmdId, userId, protoMsg.ConvId)
@@ -106,12 +108,15 @@ func (k *KcpConnectManager) recvMsgHandle(protoMsg *ProtoMsg, session *Session)
}
// 只转发到寻路服务器
if protoMsg.CmdId == cmd.QueryPathReq || protoMsg.CmdId == cmd.ObstacleModifyNotify {
if session.pathfindingServerAppId == "" {
return
}
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
gameMsg.CmdId = protoMsg.CmdId
gameMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
gameMsg.PayloadMessage = protoMsg.PayloadMessage
k.messageQueue.SendToPathfinding("1", &mq.NetMsg{
k.messageQueue.SendToPathfinding(session.pathfindingServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
@@ -119,13 +124,13 @@ func (k *KcpConnectManager) recvMsgHandle(protoMsg *ProtoMsg, session *Session)
return
}
// 同时转发到战斗服务器
if protoMsg.CmdId == cmd.CombatInvocationsNotify {
if protoMsg.CmdId == cmd.CombatInvocationsNotify && session.fightServerAppId != "" {
gameMsg := new(mq.GameMsg)
gameMsg.UserId = userId
gameMsg.CmdId = protoMsg.CmdId
gameMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
gameMsg.PayloadMessage = protoMsg.PayloadMessage
k.messageQueue.SendToFight("1", &mq.NetMsg{
k.messageQueue.SendToFight(session.fightServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
@@ -137,7 +142,7 @@ func (k *KcpConnectManager) recvMsgHandle(protoMsg *ProtoMsg, session *Session)
gameMsg.CmdId = protoMsg.CmdId
gameMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
gameMsg.PayloadMessage = protoMsg.PayloadMessage
k.messageQueue.SendToGs("1", &mq.NetMsg{
k.messageQueue.SendToGs(session.gsServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.NormalMsg,
GameMsg: gameMsg,
@@ -269,6 +274,32 @@ func (k *KcpConnectManager) getPlayerToken(req *proto.GetPlayerTokenReq, session
session.userId = tokenVerifyRsp.PlayerID
k.SetSession(session, session.conn.GetConv(), session.userId)
k.createSessionChan <- session
// 绑定各个服务器appid
gsServerAppId, err := k.discovery.GetServerAppId(context.TODO(), &api.GetServerAppIdReq{
ServerType: api.GS,
})
if err != nil {
logger.Error("get gs server appid error: %v", err)
return nil
}
session.gsServerAppId = gsServerAppId.AppId
fightServerAppId, err := k.discovery.GetServerAppId(context.TODO(), &api.GetServerAppIdReq{
ServerType: api.FIGHT,
})
if err != nil {
logger.Error("get fight server appid error: %v", err)
}
session.fightServerAppId = fightServerAppId.AppId
pathfindingServerAppId, err := k.discovery.GetServerAppId(context.TODO(), &api.GetServerAppIdReq{
ServerType: api.PATHFINDING,
})
if err != nil {
logger.Error("get pathfinding server appid error: %v", err)
}
session.pathfindingServerAppId = pathfindingServerAppId.AppId
logger.Debug("session gs appid: %v", session.gsServerAppId)
logger.Debug("session fight appid: %v", session.fightServerAppId)
logger.Debug("session pathfinding appid: %v", session.pathfindingServerAppId)
// 返回响应
rsp = new(proto.GetPlayerTokenRsp)
rsp.Uid = tokenVerifyRsp.PlayerID

View File

@@ -2,6 +2,7 @@ package net
import (
"bytes"
"context"
"encoding/binary"
"strconv"
"sync"
@@ -10,9 +11,9 @@ import (
"hk4e/common/config"
"hk4e/common/mq"
"hk4e/common/region"
"hk4e/dispatch/controller"
"hk4e/common/rpc"
"hk4e/gate/kcp"
"hk4e/pkg/httpclient"
"hk4e/node/api"
"hk4e/pkg/logger"
"hk4e/pkg/random"
"hk4e/protocol/cmd"
@@ -21,6 +22,7 @@ import (
const PacketFreqLimit = 1000
type KcpConnectManager struct {
discovery *rpc.DiscoveryClient
openState bool
sessionConvIdMap map[uint64]*Session
sessionUserIdMap map[uint32]*Session
@@ -38,8 +40,9 @@ type KcpConnectManager struct {
encRsaKeyMap map[string][]byte
}
func NewKcpConnectManager(messageQueue *mq.MessageQueue) (r *KcpConnectManager) {
func NewKcpConnectManager(messageQueue *mq.MessageQueue, discovery *rpc.DiscoveryClient) (r *KcpConnectManager) {
r = new(KcpConnectManager)
r.discovery = discovery
r.openState = true
r.sessionConvIdMap = make(map[uint64]*Session)
r.sessionUserIdMap = make(map[uint32]*Session)
@@ -57,20 +60,19 @@ func (k *KcpConnectManager) Start() {
// 读取密钥相关文件
k.signRsaKey, k.encRsaKeyMap, _ = region.LoadRsaKey()
// key
dispatchEc2bSeedRsp, err := httpclient.Get[controller.DispatchEc2bSeedRsp]("http://127.0.0.1:8080/dispatch/ec2b/seed", "")
rsp, err := k.discovery.GetRegionEc2B(context.TODO(), &api.NullMsg{})
if err != nil {
logger.Error("get dispatch ec2b seed error: %v", err)
logger.Error("get region ec2b error: %v", err)
return
}
dispatchEc2bSeed, err := strconv.ParseUint(dispatchEc2bSeedRsp.Seed, 10, 64)
ec2b, err := random.LoadEc2bKey(rsp.Data)
if err != nil {
logger.Error("parse dispatch ec2b seed error: %v", err)
logger.Error("parse region ec2b error: %v", err)
return
}
logger.Debug("get dispatch ec2b seed: %v", dispatchEc2bSeed)
gateDispatchEc2b := random.NewEc2b()
gateDispatchEc2b.SetSeed(dispatchEc2bSeed)
k.dispatchKey = gateDispatchEc2b.XorKey()
regionEc2b := random.NewEc2b()
regionEc2b.SetSeed(ec2b.Seed())
k.dispatchKey = regionEc2b.XorKey()
// kcp
port := strconv.Itoa(int(config.CONF.Hk4e.KcpPort))
listener, err := kcp.ListenWithOptions(config.CONF.Hk4e.KcpAddr+":"+port, nil, 0, 0)
@@ -201,13 +203,16 @@ func (k *KcpConnectManager) enetHandle(listener *kcp.Listener) {
}
type Session struct {
conn *kcp.UDPSession
connState uint8
userId uint32
kcpRawSendChan chan *ProtoMsg
seed uint64
xorKey []byte
changeXorKeyFin bool
conn *kcp.UDPSession
connState uint8
userId uint32
kcpRawSendChan chan *ProtoMsg
seed uint64
xorKey []byte
changeXorKeyFin bool
gsServerAppId string
fightServerAppId string
pathfindingServerAppId string
}
// 接收
@@ -288,6 +293,15 @@ func (k *KcpConnectManager) sendHandle(session *Session) {
if protoMsg.CmdId == cmd.PlayerLoginRsp {
logger.Debug("session active, convId: %v", convId)
session.connState = ConnActive
// 通知GS玩家战斗服务器的appid
connCtrlMsg := new(mq.ConnCtrlMsg)
connCtrlMsg.UserId = session.userId
connCtrlMsg.FightServerAppId = session.fightServerAppId
k.messageQueue.SendToGs(session.gsServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeConnCtrl,
EventId: mq.FightServerSelectNotify,
ConnCtrlMsg: connCtrlMsg,
})
}
}
}
@@ -328,7 +342,7 @@ func (k *KcpConnectManager) closeKcpConn(session *Session, enetType uint32) {
// 通知GS玩家下线
gameMsg := new(mq.GameMsg)
gameMsg.UserId = session.userId
k.messageQueue.SendToGs("1", &mq.NetMsg{
k.messageQueue.SendToGs(session.gsServerAppId, &mq.NetMsg{
MsgType: mq.MsgTypeGame,
EventId: mq.UserOfflineNotify,
GameMsg: gameMsg,