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https://github.com/FlourishingWorld/hk4e.git
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添加了节点服务器,各个服务器之间支持多对多
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@@ -10,12 +10,20 @@ import (
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pb "google.golang.org/protobuf/proto"
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)
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// 用于服务器之间传输游戏协议
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// 仅用于传递数据平面(client<--->server)和控制平面(server<--->server)的消息
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// 目前是全部消息都走NATS 之后可以做优化服务器之间socket直连
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// 请不要用这个来搞RPC写一大堆异步回调!!!
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// 要用RPC有专门的NATSRPC
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type MessageQueue struct {
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natsConn *nats.Conn
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natsMsgChan chan *nats.Msg
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netMsgInput chan *NetMsg
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netMsgOutput chan *NetMsg
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cmdProtoMap *cmd.CmdProtoMap
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serverType string
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appId string
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}
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func NewMessageQueue(serverType string, appId string) (r *MessageQueue) {
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@@ -35,6 +43,8 @@ func NewMessageQueue(serverType string, appId string) (r *MessageQueue) {
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r.netMsgInput = make(chan *NetMsg, 1000)
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r.netMsgOutput = make(chan *NetMsg, 1000)
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r.cmdProtoMap = cmd.NewCmdProtoMap()
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r.serverType = serverType
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r.appId = appId
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go r.recvHandler()
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go r.sendHandler()
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return r
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