mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
任务接取、进度、完成状态
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@@ -8,6 +8,13 @@ import (
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"github.com/jszwec/csvutil"
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)
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type QuestCond struct {
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Type int32
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Param []int32
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ComplexParam string
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Count int32
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}
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// QuestData 任务配置表
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type QuestData struct {
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QuestId int32 `csv:"QuestId"` // ID
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@@ -61,26 +68,131 @@ type QuestData struct {
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FailCondType3Param2 int32 `csv:"FailCondType3Param2,omitempty"` // [失败条件]3参数2
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FailCondType3ComplexParam string `csv:"FailCondType3ComplexParam,omitempty"` // [失败条件]3复杂参数
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FailCondType3Count int32 `csv:"FailCondType3Count,omitempty"` // [失败条件]3次数
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AcceptCondList []*QuestCond // 领取条件
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FinishCondList []*QuestCond // 完成条件
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FailCondList []*QuestCond // 失败条件
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}
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func (g *GameDataConfig) loadQuestData() {
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g.QuestDataMap = make(map[int32]*QuestData)
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data := g.readCsvFileData("QuestData.csv")
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var questDataList []*QuestData
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err := csvutil.Unmarshal(data, &questDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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for _, questData := range questDataList {
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// list -> map
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g.QuestDataMap[questData.QuestId] = questData
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fileNameList := []string{"QuestData.csv", "QuestData_Exported.csv"}
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for _, fileName := range fileNameList {
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data := g.readCsvFileData(fileName)
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var questDataList []*QuestData
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err := csvutil.Unmarshal(data, &questDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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for _, questData := range questDataList {
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// list -> map
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// 领取条件
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questData.AcceptCondList = make([]*QuestCond, 0)
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if questData.AcceptCondType1 != 0 {
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paramList := make([]int32, 0)
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if questData.AcceptCondType1Param1 != 0 {
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paramList = append(paramList, questData.AcceptCondType1Param1)
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}
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if questData.AcceptCondType1Param2 != 0 {
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paramList = append(paramList, questData.AcceptCondType1Param2)
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}
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if questData.AcceptCondType1Param3 != 0 {
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paramList = append(paramList, questData.AcceptCondType1Param3)
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}
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questData.AcceptCondList = append(questData.AcceptCondList, &QuestCond{
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Type: questData.AcceptCondType1,
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Param: paramList,
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})
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}
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if questData.AcceptCondType2 != 0 {
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paramList := make([]int32, 0)
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if questData.AcceptCondType2Param1 != 0 {
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paramList = append(paramList, questData.AcceptCondType2Param1)
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}
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if questData.AcceptCondType2Param2 != 0 {
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paramList = append(paramList, questData.AcceptCondType2Param2)
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}
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if questData.AcceptCondType2Param3 != 0 {
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paramList = append(paramList, questData.AcceptCondType2Param3)
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}
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questData.AcceptCondList = append(questData.AcceptCondList, &QuestCond{
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Type: questData.AcceptCondType2,
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Param: paramList,
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})
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}
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if questData.AcceptCondType3 != 0 {
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paramList := make([]int32, 0)
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if questData.AcceptCondType3Param1 != 0 {
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paramList = append(paramList, questData.AcceptCondType3Param1)
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}
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if questData.AcceptCondType3Param2 != 0 {
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paramList = append(paramList, questData.AcceptCondType3Param2)
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}
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if questData.AcceptCondType3Param3 != 0 {
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paramList = append(paramList, questData.AcceptCondType3Param3)
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}
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questData.AcceptCondList = append(questData.AcceptCondList, &QuestCond{
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Type: questData.AcceptCondType3,
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Param: paramList,
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})
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}
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// 完成条件
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questData.FinishCondList = make([]*QuestCond, 0)
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if questData.FinishCondType1 != 0 {
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paramList := make([]int32, 0)
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if questData.FinishCondType1Param1 != 0 {
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paramList = append(paramList, questData.FinishCondType1Param1)
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}
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if questData.FinishCondType1Param2 != 0 {
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paramList = append(paramList, questData.FinishCondType1Param2)
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}
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questData.FinishCondList = append(questData.FinishCondList, &QuestCond{
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Type: questData.FinishCondType1,
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Param: paramList,
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ComplexParam: questData.FinishCondType1ComplexParam,
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Count: questData.FinishCondType1Count,
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})
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}
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if questData.FinishCondType2 != 0 {
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paramList := make([]int32, 0)
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if questData.FinishCondType2Param1 != 0 {
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paramList = append(paramList, questData.FinishCondType2Param1)
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}
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if questData.FinishCondType2Param2 != 0 {
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paramList = append(paramList, questData.FinishCondType2Param2)
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}
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questData.FinishCondList = append(questData.FinishCondList, &QuestCond{
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Type: questData.FinishCondType2,
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Param: paramList,
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ComplexParam: questData.FinishCondType2ComplexParam,
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Count: questData.FinishCondType2Count,
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})
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}
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if questData.FinishCondType3 != 0 {
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paramList := make([]int32, 0)
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if questData.FinishCondType3Param1 != 0 {
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paramList = append(paramList, questData.FinishCondType3Param1)
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}
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if questData.FinishCondType3Param2 != 0 {
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paramList = append(paramList, questData.FinishCondType3Param2)
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}
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questData.FinishCondList = append(questData.FinishCondList, &QuestCond{
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Type: questData.FinishCondType3,
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Param: paramList,
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ComplexParam: questData.FinishCondType3ComplexParam,
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Count: questData.FinishCondType3Count,
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})
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}
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// 失败条件
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g.QuestDataMap[questData.QuestId] = questData
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}
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}
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logger.Info("QuestData count: %v", len(g.QuestDataMap))
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}
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func GetQuestDataById(sceneId int32) *QuestData {
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return CONF.QuestDataMap[sceneId]
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func GetQuestDataById(questId int32) *QuestData {
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return CONF.QuestDataMap[questId]
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}
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func GetQuestDataMap() map[int32]*QuestData {
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