mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
圣遗物主词条加权随机
This commit is contained in:
@@ -48,6 +48,7 @@ type GameDataConfig struct {
|
||||
RewardDataMap map[int32]*RewardData // 奖励
|
||||
AvatarCostumeDataMap map[int32]*AvatarCostumeData // 角色时装
|
||||
AvatarFlycloakDataMap map[int32]*AvatarFlycloakData // 角色风之翼
|
||||
ReliquaryMainDataMap map[int32]map[int32]*ReliquaryMainData // 圣遗物主属性
|
||||
}
|
||||
|
||||
func InitGameDataConfig() {
|
||||
@@ -71,7 +72,7 @@ func ReplaceGameDataConfig() {
|
||||
}
|
||||
|
||||
func (g *GameDataConfig) loadAll() {
|
||||
pathPrefix := config.GetConfig().Hk4e.GameDataConfigPath
|
||||
pathPrefix := config.CONF.Hk4e.GameDataConfigPath
|
||||
|
||||
dirInfo, err := os.Stat(pathPrefix)
|
||||
if err != nil || !dirInfo.IsDir() {
|
||||
@@ -131,6 +132,7 @@ func (g *GameDataConfig) load() {
|
||||
g.loadRewardData() // 奖励
|
||||
g.loadAvatarCostumeData() // 角色时装
|
||||
g.loadAvatarFlycloakData() // 角色风之翼
|
||||
g.loadReliquaryMainData() // 圣遗物主属性
|
||||
}
|
||||
|
||||
func (g *GameDataConfig) readCsvFileData(fileName string) []byte {
|
||||
|
||||
Reference in New Issue
Block a user