GCG进入游戏完善

This commit is contained in:
UnKownOwO
2023-01-05 23:41:24 +08:00
parent ddc4064970
commit 7596d87bb4
4 changed files with 595 additions and 387 deletions

View File

@@ -28,11 +28,12 @@ func (g *GameManager) GCGLogin(player *model.Player) {
// GCGTavernInit GCG酒馆初始化
func (g *GameManager) GCGTavernInit(player *model.Player) {
// // GCG酒馆信息通知
// g.SendMsg(cmd.GCGTCTavernInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTCTavernInfoNotify(player))
// // GCG酒馆NPC信息通知
// g.SendMsg(cmd.GCGTavernNpcInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTavernNpcInfoNotify(player))
// 可能是包没发全导致卡进度条?
if player.SceneId == 1076 {
// GCG酒馆信息通知
g.SendMsg(cmd.GCGTCTavernInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTCTavernInfoNotify(player))
// GCG酒馆NPC信息通知
g.SendMsg(cmd.GCGTavernNpcInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTavernNpcInfoNotify(player))
}
}
// GCGStartChallenge GCG开始挑战
@@ -48,8 +49,11 @@ func (g *GameManager) GCGStartChallenge(player *model.Player) {
// }
// g.SendMsg(cmd.GCGStartChallengeByCheckRewardRsp, player.PlayerID, player.ClientSeq, gcgStartChallengeByCheckRewardRsp)
// 创建GCG游戏
game := GCG_MANAGER.CreateGame(30101, []*model.Player{player})
// GCG游戏简要信息通知
GAME_MANAGER.SendMsg(cmd.GCGGameBriefDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGGameBriefDataNotify(player, proto.GCGGameBusinessType_GCG_GAME_BUSINESS_TYPE_GUIDE_GROUP, 30102))
GAME_MANAGER.SendMsg(cmd.GCGGameBriefDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGGameBriefDataNotify(player, proto.GCGGameBusinessType_GCG_GAME_BUSINESS_TYPE_GUIDE_GROUP, game))
// 玩家进入GCG界面
g.TeleportPlayer(player, constant.EnterReasonConst.DungeonEnter, 79999, new(model.Vector), 2162)
@@ -63,388 +67,258 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
g.CommonRetError(cmd.GCGAskDuelRsp, player, &proto.GCGAskDuelRsp{}, proto.Retcode_RET_GCG_GAME_NOT_RUNNING)
return
}
// 计数器+1
game.serverSeqCounter++
// 获取玩家的操控者对象
gameController := GCG_MANAGER.GetGameControllerByUserId(game, player.PlayerID)
gameController := game.GetControllerByUserId(player.PlayerID)
if gameController == nil {
g.CommonRetError(cmd.GCGAskDuelRsp, player, &proto.GCGAskDuelRsp{}, proto.Retcode_RET_GCG_NOT_IN_GCG_DUNGEON)
return
}
// 更改操控者加载状态
gameController.loadState = ControllerLoadState_AskDuel
// 计数器+1
game.serverSeqCounter++
// PacketGCGAskDuelRsp
// gcgAskDuelRsp := &proto.GCGAskDuelRsp{
// Duel: &proto.GCGDuel{
// ServerSeq: game.serverSeqCounter,
// ShowInfoList: make([]*proto.GCGControllerShowInfo, 0, len(game.controllerMap)),
// ForbidFinishChallengeList: nil,
// CardList: nil,
// Unk3300_BIANMOPDEHO: 0,
// CostRevise: nil,
// GameId: game.gameId,
// FieldList: nil,
// Unk3300_CDCMBOKBLAK: nil,
// BusinessType: 0,
// IntentionList: nil,
// ChallengeList: nil,
// HistoryCardList: nil,
// Round: game.round,
// ControllerId: gameController.controllerId,
// HistoryMsgPackList: nil,
// Unk3300_JHDDNKFPINA: 0,
// CardIdList: make([]uint32, 0, 0),
// Unk3300_JBBMBKGOONO: 0,
// Phase: nil,
// },
// }
// // 玩家信息列表
// for _, controller := range game.controllerMap {
// gcgControllerShowInfo := &proto.GCGControllerShowInfo{
// ControllerId: controller.controllerId,
// ProfilePicture: &proto.ProfilePicture{},
// }
// // 如果为玩家则更改为玩家信息
// if controller.controllerType == ControllerType_Player {
// gcgControllerShowInfo.ProfilePicture.AvatarId = player.HeadImage
// gcgControllerShowInfo.ProfilePicture.AvatarId = player.AvatarMap[player.HeadImage].Costume
// }
// gcgAskDuelRsp.Duel.ShowInfoList = append(gcgAskDuelRsp.Duel.ShowInfoList)
// }
// GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, gcgAskDuelRsp)
// PacketGCGAskDuelRsp
gcgAskDuelRsp := new(proto.GCGAskDuelRsp)
gcgAskDuelRsp.Duel = &proto.GCGDuel{
ServerSeq: 1, // 应该每次+1
ShowInfoList: []*proto.GCGControllerShowInfo{
// 玩家的
{
// PsnId: ?
NickName: player.NickName,
// OnlineId: ?
ProfilePicture: &proto.ProfilePicture{
AvatarId: player.TeamConfig.GetActiveAvatarId(),
CostumeId: player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Costume,
gcgAskDuelRsp := &proto.GCGAskDuelRsp{
Duel: &proto.GCGDuel{
ServerSeq: game.serverSeqCounter,
// ShowInfoList 游戏内显示双方头像名字
ShowInfoList: make([]*proto.GCGControllerShowInfo, 0, len(game.controllerMap)),
ForbidFinishChallengeList: nil,
// CardList 卡牌列表
CardList: make([]*proto.GCGCard, 0, 0),
Unk3300_BIANMOPDEHO: 1, // Unk
CostRevise: &proto.GCGCostReviseInfo{ // 暂无数据
CanUseHandCardIdList: nil,
SelectOnStageCostList: nil,
PlayCardCostList: nil,
AttackCostList: nil,
IsCanAttack: false,
},
GameId: 0, // 官服是0
// FieldList 玩家牌盒信息 卡牌显示相关
FieldList: make([]*proto.GCGPlayerField, 0, len(game.controllerMap)),
Unk3300_CDCMBOKBLAK: make([]*proto.Unk3300_ADHENCIFKNI, 0, len(game.controllerMap)),
BusinessType: 0,
IntentionList: nil, // empty
// ChallengeList 可能是挑战目标
ChallengeList: []*proto.GCGDuelChallenge{
// TODO 暂时写死
{
ChallengeId: 1,
CurProgress: 906,
TotalProgress: 0,
},
ControllerId: 1,
},
// 对手的
{
ProfilePicture: &proto.ProfilePicture{},
ControllerId: 2,
},
},
// ForbidFinishChallengeList: nil,
CardList: []*proto.GCGCard{
{
TagList: []uint32{203, 303, 401},
Guid: 1, // 应该每次+1
IsShow: true,
TokenList: []*proto.GCGToken{
{
Key: 1,
Value: 10,
},
{
Key: 2,
Value: 10,
},
{
Key: 4,
},
{
Key: 5,
Value: 3,
},
{
ChallengeId: 1,
CurProgress: 907,
TotalProgress: 0,
},
// FaceType: 0, ?
SkillIdList: []uint32{13011, 13012, 13013},
// SkillLimitsList: nil,
Id: 1301,
ControllerId: 1,
},
{
TagList: []uint32{201, 301, 401},
Guid: 2, // 应该每次+1
IsShow: true,
TokenList: []*proto.GCGToken{
{
Key: 1,
Value: 10,
},
{
Key: 2,
Value: 10,
},
{
Key: 4,
},
{
Key: 5,
Value: 2,
},
{
ChallengeId: 1,
CurProgress: 901,
TotalProgress: 0,
},
// FaceType: 0, ?
SkillIdList: []uint32{11031, 11032, 11033},
// SkillLimitsList: nil,
Id: 1103,
ControllerId: 1,
},
{
TagList: []uint32{200, 300, 502, 503},
Guid: 3, // 应该每次+1
IsShow: true,
TokenList: []*proto.GCGToken{
{
Key: 1,
Value: 4,
},
{
Key: 2,
Value: 4,
},
{
Key: 4,
},
{
Key: 5,
Value: 2,
},
{
ChallengeId: 1,
CurProgress: 903,
TotalProgress: 0,
},
// FaceType: 0, ?
SkillIdList: []uint32{30011, 30012, 30013},
// SkillLimitsList: nil,
Id: 3301,
ControllerId: 2,
},
{
TagList: []uint32{200, 303, 502, 503},
Guid: 4, // 应该每次+1
IsShow: true,
TokenList: []*proto.GCGToken{
{
Key: 1,
Value: 8,
},
{
Key: 2,
Value: 8,
},
{
Key: 4,
},
{
Key: 5,
Value: 2,
},
{
ChallengeId: 1,
CurProgress: 904,
TotalProgress: 0,
},
// FaceType: 0, ?
SkillIdList: []uint32{33021, 33022, 33023, 33024},
// SkillLimitsList: nil,
Id: 3302,
ControllerId: 2,
},
{
Guid: 5, // 应该每次+1
IsShow: true,
SkillIdList: []uint32{13010111},
Id: 1301011,
ControllerId: 1,
},
},
Unk3300_BIANMOPDEHO: 1,
CostRevise: &proto.GCGCostReviseInfo{
CanUseHandCardIdList: nil,
SelectOnStageCostList: nil,
PlayCardCostList: nil,
AttackCostList: nil,
IsCanAttack: false,
},
// GameId: 0,
FieldList: []*proto.GCGPlayerField{
{
// Unk3300_IKJMGAHCFPM: 0,
ModifyZoneMap: map[uint32]*proto.GCGZone{
1: {},
2: {},
{
ChallengeId: 1,
CurProgress: 905,
TotalProgress: 0,
},
// Unk3300_GGHKFFADEAL: 0,
Unk3300_AOPJIOHMPOF: nil,
Unk3300_FDFPHNDOJML: 0,
Unk3300_IPLMHKCNDLE: &proto.GCGZone{},
Unk3300_EIHOMDLENMK: &proto.GCGZone{},
// WaitingList: nil,
// Unk3300_PBECINKKHND: 0,
ControllerId: 1,
Unk3300_INDJNJJJNKL: &proto.GCGZone{
CardList: []uint32{1, 2},
{
ChallengeId: 1,
CurProgress: 908,
TotalProgress: 0,
},
Unk3300_EFNAEFBECHD: &proto.GCGZone{},
// IsPassed: false,
// IntentionList: nil,
// DiceSideList: nil,
// DeckCardNum: 0,
// Unk3300_GLNIFLOKBPM: 0,
},
{
// Unk3300_IKJMGAHCFPM: 0,
ModifyZoneMap: map[uint32]*proto.GCGZone{
3: {},
4: {},
},
// Unk3300_GGHKFFADEAL: 0,
Unk3300_AOPJIOHMPOF: nil,
Unk3300_FDFPHNDOJML: 0,
Unk3300_IPLMHKCNDLE: &proto.GCGZone{},
Unk3300_EIHOMDLENMK: &proto.GCGZone{},
// WaitingList: nil,
// Unk3300_PBECINKKHND: 0,
ControllerId: 2,
Unk3300_INDJNJJJNKL: &proto.GCGZone{
CardList: []uint32{3, 4},
},
Unk3300_EFNAEFBECHD: &proto.GCGZone{},
// IsPassed: false,
// IntentionList: nil,
// DiceSideList: nil,
// DeckCardNum: 0,
// Unk3300_GLNIFLOKBPM: 0,
},
},
// 应该是玩家成员列表
Unk3300_CDCMBOKBLAK: []*proto.Unk3300_ADHENCIFKNI{
{
ControllerId: 1,
},
{
ControllerId: 2,
},
},
// BusinessType: 0,
// IntentionList: nil,
ChallengeList: []*proto.GCGDuelChallenge{
{
ChallengeId: 906,
TotalProgress: 1,
},
{
ChallengeId: 907,
TotalProgress: 1,
},
{
ChallengeId: 903,
TotalProgress: 1,
},
{
ChallengeId: 904,
TotalProgress: 1,
},
{
ChallengeId: 905,
TotalProgress: 1,
},
{
ChallengeId: 908,
TotalProgress: 1,
},
{
ChallengeId: 909,
TotalProgress: 1,
},
},
Round: 1,
ControllerId: 1,
HistoryMsgPackList: []*proto.GCGMessagePack{
{
MsgList: []*proto.GCGMessage{
{
Message: &proto.GCGMessage_PhaseChange{PhaseChange: &proto.GCGMsgPhaseChange{
BeforePhase: proto.GCGPhaseType_GCG_PHASE_TYPE_START,
AllowControllerMap: []*proto.Uint32Pair{
{
Key: 1,
Value: 1,
},
{
Key: 2,
Value: 1,
},
},
}},
},
{
ChallengeId: 1,
CurProgress: 909,
TotalProgress: 0,
},
},
{
MsgList: []*proto.GCGMessage{
{
Message: &proto.GCGMessage_UpdateController{UpdateController: &proto.GCGMsgUpdateController{
AllowControllerMap: []*proto.Uint32Pair{
{
Key: 1,
Value: 1,
},
{
Key: 2,
},
},
}},
},
},
},
{
ActionType: proto.GCGActionType_GCG_ACTION_TYPE_SEND_MESSAGE,
MsgList: []*proto.GCGMessage{
{
Message: &proto.GCGMessage_PhaseContinue{},
},
},
},
},
// Unk3300_JHDDNKFPINA: 0,
CardIdList: []uint32{1103, 1301, 3001, 3302, 1301011},
// Unk3300_JBBMBKGOONO: 0,
Phase: &proto.GCGPhase{
PhaseType: proto.GCGPhaseType_GCG_PHASE_TYPE_START,
AllowControllerMap: map[uint32]uint32{
1: 1,
2: 0,
// TODO 创建完卡牌都记录到历史卡牌内
HistoryCardList: nil,
Round: game.roundInfo.roundNum,
ControllerId: gameController.controllerId,
HistoryMsgPackList: game.historyMsgPackList,
Unk3300_JHDDNKFPINA: 0,
// CardIdList 游戏内的所有卡牌Id
CardIdList: make([]uint32, 0, 0),
Unk3300_JBBMBKGOONO: 0, // Unk
// 阶段数据
Phase: &proto.GCGPhase{
PhaseType: game.roundInfo.phaseType,
AllowControllerMap: game.roundInfo.allowControllerMap,
},
},
}
gcgAskDuelRsp.Duel.HistoryCardList = gcgAskDuelRsp.Duel.CardList
for _, controller := range game.controllerMap {
// 玩家信息列表
gcgControllerShowInfo := &proto.GCGControllerShowInfo{
ControllerId: controller.controllerId,
ProfilePicture: &proto.ProfilePicture{},
}
// 如果为玩家则更改为玩家信息
if controller.controllerType == ControllerType_Player {
gcgControllerShowInfo.ProfilePicture.AvatarId = player.HeadImage
gcgControllerShowInfo.ProfilePicture.AvatarId = player.AvatarMap[player.HeadImage].Costume
}
gcgAskDuelRsp.Duel.ShowInfoList = append(gcgAskDuelRsp.Duel.ShowInfoList)
// FieldList 玩家牌盒信息 卡牌显示相关
playerField := &proto.GCGPlayerField{
Unk3300_IKJMGAHCFPM: 0,
// 卡牌图片
ModifyZoneMap: make(map[uint32]*proto.GCGZone, len(controller.cardMap)),
Unk3300_GGHKFFADEAL: 0,
Unk3300_AOPJIOHMPOF: &proto.GCGZone{
CardList: []uint32{},
},
Unk3300_FDFPHNDOJML: 0,
// 卡牌技能?
Unk3300_IPLMHKCNDLE: &proto.GCGZone{
CardList: []uint32{}, // 官服CardList: []uint32{5},
},
Unk3300_EIHOMDLENMK: &proto.GCGZone{
CardList: []uint32{},
},
WaitingList: []*proto.GCGWaitingCharacter{},
Unk3300_PBECINKKHND: 0,
ControllerId: controller.controllerId,
// 卡牌位置
Unk3300_INDJNJJJNKL: &proto.GCGZone{
CardList: make([]uint32, 0, len(controller.cardMap)),
},
Unk3300_EFNAEFBECHD: &proto.GCGZone{
CardList: []uint32{},
},
IsPassed: false,
IntentionList: []*proto.GCGPVEIntention{},
DiceSideList: []proto.GCGDiceSideType{},
DeckCardNum: 0,
Unk3300_GLNIFLOKBPM: 0,
}
// 卡牌信息
for _, info := range controller.cardMap {
gcgCard := &proto.GCGCard{
TagList: info.tagList,
Guid: info.guid,
IsShow: info.isShow,
TokenList: make([]*proto.GCGToken, 0, 0),
FaceType: info.faceType,
SkillIdList: info.skillIdList,
SkillLimitsList: make([]*proto.GCGSkillLimitsInfo, 0, 0),
Id: info.cardId,
ControllerId: controller.controllerId,
}
// Token
for k, v := range info.tokenMap {
gcgCard.TokenList = append(gcgCard.TokenList, &proto.GCGToken{
Value: v,
Key: k,
})
}
// TODO SkillLimitsList
for _, skillId := range info.skillLimitList {
gcgCard.SkillLimitsList = append(gcgCard.SkillLimitsList, &proto.GCGSkillLimitsInfo{
SkillId: skillId,
LimitsList: nil, // TODO 技能限制列表
})
}
gcgAskDuelRsp.Duel.CardList = append(gcgAskDuelRsp.Duel.CardList, gcgCard)
gcgAskDuelRsp.Duel.CardIdList = append(gcgAskDuelRsp.Duel.CardIdList, info.cardId)
// Field
playerField.ModifyZoneMap[info.guid] = &proto.GCGZone{CardList: []uint32{}}
playerField.Unk3300_INDJNJJJNKL.CardList = append(playerField.Unk3300_INDJNJJJNKL.CardList, info.guid)
}
// 添加完所有卡牌的位置之类的信息 添加这个牌盒
gcgAskDuelRsp.Duel.FieldList = append(gcgAskDuelRsp.Duel.FieldList, playerField)
// Unk3300_CDCMBOKBLAK
gcgAskDuelRsp.Duel.Unk3300_CDCMBOKBLAK = append(gcgAskDuelRsp.Duel.Unk3300_CDCMBOKBLAK, &proto.Unk3300_ADHENCIFKNI{
BeginTime: 0,
TimeStamp: 0,
ControllerId: controller.controllerId,
})
}
GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, gcgAskDuelRsp)
}
// GCGInitFinishReq GCG决斗请求
// GCGInitFinishReq GCG初始化完成请求
func (g *GameManager) GCGInitFinishReq(player *model.Player, payloadMsg pb.Message) {
GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, &proto.GCGInitFinishRsp{})
// 获取玩家所在的游戏
game, ok := GCG_MANAGER.gameMap[player.GCGCurGameGuid]
if !ok {
g.CommonRetError(cmd.GCGInitFinishRsp, player, &proto.GCGInitFinishRsp{}, proto.Retcode_RET_GCG_GAME_NOT_RUNNING)
return
}
// 获取玩家的操控者对象
gameController := game.GetControllerByUserId(player.PlayerID)
if gameController == nil {
g.CommonRetError(cmd.GCGInitFinishRsp, player, &proto.GCGInitFinishRsp{}, proto.Retcode_RET_GCG_NOT_IN_GCG_DUNGEON)
return
}
// 更改操控者加载状态
gameController.loadState = ControllerLoadState_InitFinish
GAME_MANAGER.SendMsg(cmd.GCGInitFinishRsp, player.PlayerID, player.ClientSeq, &proto.GCGInitFinishRsp{})
// 检查所有玩家是否已加载完毕
game.CheckAllInitFinish()
}
// SendGCGMessagePackNotify 发送GCG消息包通知
func (g *GameManager) SendGCGMessagePackNotify(controller *GCGController, serverSeq uint32, msgPackList []*proto.GCGMessagePack) {
// 确保为玩家
if controller.player == nil {
return
}
// 确保加载完成
if controller.loadState != ControllerLoadState_InitFinish {
return
}
// PacketGCGMessagePackNotify
gcgMessagePackNotify := &proto.GCGMessagePackNotify{
ServerSeq: serverSeq,
MsgPackList: msgPackList,
}
GAME_MANAGER.SendMsg(cmd.GCGMessagePackNotify, controller.player.PlayerID, controller.player.ClientSeq, gcgMessagePackNotify)
}
// PacketGCGGameBriefDataNotify GCG游戏简要数据通知
func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, businessType proto.GCGGameBusinessType, gameId uint32) *proto.GCGGameBriefDataNotify {
func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, businessType proto.GCGGameBusinessType, game *GCGGame) *proto.GCGGameBriefDataNotify {
gcgGameBriefDataNotify := &proto.GCGGameBriefDataNotify{
GcgBriefData: &proto.GCGGameBriefData{
BusinessType: businessType,
PlatformType: uint32(proto.PlatformType_PLATFORM_TYPE_PC), // TODO 根据玩家设备修改
GameId: gameId,
PlayerBriefList: []*proto.GCGPlayerBriefData{
{
Uid: player.PlayerID,
ControllerId: 1,
ProfilePicture: &proto.ProfilePicture{
AvatarId: player.TeamConfig.GetActiveAvatarId(),
CostumeId: player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Costume,
},
NickName: player.NickName,
CardIdList: []uint32{1301, 1103},
},
{
ControllerId: 2,
ProfilePicture: &proto.ProfilePicture{},
CardIdList: []uint32{3001, 3302},
},
},
BusinessType: businessType,
PlatformType: uint32(proto.PlatformType_PLATFORM_TYPE_PC), // TODO 根据玩家设备修改
GameId: game.gameId,
PlayerBriefList: make([]*proto.GCGPlayerBriefData, 0, len(game.controllerMap)),
},
IsNewGame: true,
IsNewGame: true, // 根据游戏修改
}
for _, controller := range game.controllerMap {
gcgPlayerBriefData := &proto.GCGPlayerBriefData{
ControllerId: controller.controllerId,
ProfilePicture: new(proto.ProfilePicture),
CardIdList: make([]uint32, 0, len(controller.cardMap)),
}
// 玩家信息
if controller.player != nil {
gcgPlayerBriefData.Uid = player.PlayerID
gcgPlayerBriefData.ProfilePicture.AvatarId = player.TeamConfig.GetActiveAvatarId()
gcgPlayerBriefData.ProfilePicture.CostumeId = player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Costume
gcgPlayerBriefData.NickName = player.NickName
}
gcgGameBriefDataNotify.GcgBriefData.PlayerBriefList = append(gcgGameBriefDataNotify.GcgBriefData.PlayerBriefList)
}
return gcgGameBriefDataNotify
}