mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 15:42:25 +08:00
451 lines
16 KiB
Go
451 lines
16 KiB
Go
package game
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import (
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"hk4e/common/constant"
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"hk4e/gs/model"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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pb "google.golang.org/protobuf/proto"
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)
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func (g *GameManager) GCGLogin(player *model.Player) {
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// player.SceneId = 1076
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// player.Pos.X = 8.974
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// player.Pos.Y = 0
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// player.Pos.Z = 9.373
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// GCG基础信息
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g.SendMsg(cmd.GCGBasicDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGBasicDataNotify(player))
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// GCG等级挑战解锁
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g.SendMsg(cmd.GCGLevelChallengeNotify, player.PlayerID, player.ClientSeq, g.PacketGCGLevelChallengeNotify(player))
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// GCG禁止的卡牌
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g.SendMsg(cmd.GCGDSBanCardNotify, player.PlayerID, player.ClientSeq, g.PacketGCGDSBanCardNotify(player))
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// GCG解锁或拥有的内容
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g.SendMsg(cmd.GCGDSDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGDSDataNotify(player))
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// GCG酒馆挑战数据
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g.SendMsg(cmd.GCGTCTavernChallengeDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTCTavernChallengeDataNotify(player))
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}
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// GCGTavernInit GCG酒馆初始化
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func (g *GameManager) GCGTavernInit(player *model.Player) {
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if player.SceneId == 1076 {
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// GCG酒馆信息通知
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g.SendMsg(cmd.GCGTCTavernInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTCTavernInfoNotify(player))
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// GCG酒馆NPC信息通知
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g.SendMsg(cmd.GCGTavernNpcInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTavernNpcInfoNotify(player))
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}
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}
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// GCGStartChallenge GCG开始挑战
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func (g *GameManager) GCGStartChallenge(player *model.Player) {
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// GCG开始游戏通知
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// gcgStartChallengeByCheckRewardRsp := &proto.GCGStartChallengeByCheckRewardRsp{
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// ExceededItemTypeList: make([]uint32, 0, 0),
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// LevelId: 0,
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// ExceededItemList: make([]uint32, 0, 0),
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// LevelType: proto.GCGLevelType_GCG_LEVEL_TYPE_GUIDE_GROUP,
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// ConfigId: 7066505,
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// Retcode: 0,
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// }
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// g.SendMsg(cmd.GCGStartChallengeByCheckRewardRsp, player.PlayerID, player.ClientSeq, gcgStartChallengeByCheckRewardRsp)
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// 创建GCG游戏
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game := GCG_MANAGER.CreateGame(30101, []*model.Player{player})
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// GCG游戏简要信息通知
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GAME_MANAGER.SendMsg(cmd.GCGGameBriefDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGGameBriefDataNotify(player, proto.GCGGameBusinessType_GCG_GAME_BUSINESS_TYPE_GUIDE_GROUP, game))
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// 玩家进入GCG界面
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g.TeleportPlayer(player, constant.EnterReasonConst.DungeonEnter, 79999, new(model.Vector), 2162)
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}
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// GCGAskDuelReq GCG决斗请求
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func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message) {
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// 获取玩家所在的游戏
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game, ok := GCG_MANAGER.gameMap[player.GCGCurGameGuid]
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if !ok {
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g.CommonRetError(cmd.GCGAskDuelRsp, player, &proto.GCGAskDuelRsp{}, proto.Retcode_RET_GCG_GAME_NOT_RUNNING)
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return
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}
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// 获取玩家的操控者对象
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gameController := game.GetControllerByUserId(player.PlayerID)
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if gameController == nil {
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g.CommonRetError(cmd.GCGAskDuelRsp, player, &proto.GCGAskDuelRsp{}, proto.Retcode_RET_GCG_NOT_IN_GCG_DUNGEON)
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return
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}
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// 更改操控者加载状态
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gameController.loadState = ControllerLoadState_AskDuel
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// 计数器+1
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game.serverSeqCounter++
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// PacketGCGAskDuelRsp
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gcgAskDuelRsp := &proto.GCGAskDuelRsp{
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Duel: &proto.GCGDuel{
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ServerSeq: game.serverSeqCounter,
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// ShowInfoList 游戏内显示双方头像名字
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ShowInfoList: make([]*proto.GCGControllerShowInfo, 0, len(game.controllerMap)),
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ForbidFinishChallengeList: nil,
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// CardList 卡牌列表
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CardList: make([]*proto.GCGCard, 0, 0),
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Unk3300_BIANMOPDEHO: 1, // Unk
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CostRevise: &proto.GCGCostReviseInfo{ // 暂无数据
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CanUseHandCardIdList: nil,
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SelectOnStageCostList: nil,
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PlayCardCostList: nil,
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AttackCostList: nil,
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IsCanAttack: false,
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},
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GameId: 0, // 官服是0
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// FieldList 玩家牌盒信息 卡牌显示相关
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FieldList: make([]*proto.GCGPlayerField, 0, len(game.controllerMap)),
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Unk3300_CDCMBOKBLAK: make([]*proto.Unk3300_ADHENCIFKNI, 0, len(game.controllerMap)),
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BusinessType: 0,
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IntentionList: nil, // empty
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// ChallengeList 可能是挑战目标
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ChallengeList: []*proto.GCGDuelChallenge{
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// TODO 暂时写死
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{
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ChallengeId: 1,
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CurProgress: 906,
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TotalProgress: 0,
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},
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{
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ChallengeId: 1,
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CurProgress: 907,
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TotalProgress: 0,
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},
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{
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ChallengeId: 1,
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CurProgress: 901,
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TotalProgress: 0,
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},
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{
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ChallengeId: 1,
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CurProgress: 903,
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TotalProgress: 0,
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},
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{
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ChallengeId: 1,
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CurProgress: 904,
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TotalProgress: 0,
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},
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{
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ChallengeId: 1,
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CurProgress: 905,
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TotalProgress: 0,
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},
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{
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ChallengeId: 1,
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CurProgress: 908,
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TotalProgress: 0,
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},
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{
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ChallengeId: 1,
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CurProgress: 909,
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TotalProgress: 0,
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},
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},
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// TODO 创建完卡牌都记录到历史卡牌内
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HistoryCardList: nil,
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Round: game.roundInfo.roundNum,
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ControllerId: gameController.controllerId,
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HistoryMsgPackList: game.historyMsgPackList,
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Unk3300_JHDDNKFPINA: 0,
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// CardIdList 游戏内的所有卡牌Id
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CardIdList: make([]uint32, 0, 0),
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Unk3300_JBBMBKGOONO: 0, // Unk
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// 阶段数据
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Phase: &proto.GCGPhase{
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PhaseType: game.roundInfo.phaseType,
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AllowControllerMap: game.roundInfo.allowControllerMap,
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},
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},
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}
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for _, controller := range game.controllerMap {
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// 玩家信息列表
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gcgControllerShowInfo := &proto.GCGControllerShowInfo{
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ControllerId: controller.controllerId,
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ProfilePicture: &proto.ProfilePicture{},
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}
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// 如果为玩家则更改为玩家信息
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if controller.controllerType == ControllerType_Player {
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gcgControllerShowInfo.ProfilePicture.AvatarId = player.HeadImage
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gcgControllerShowInfo.ProfilePicture.AvatarId = player.AvatarMap[player.HeadImage].Costume
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}
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gcgAskDuelRsp.Duel.ShowInfoList = append(gcgAskDuelRsp.Duel.ShowInfoList)
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// FieldList 玩家牌盒信息 卡牌显示相关
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playerField := &proto.GCGPlayerField{
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Unk3300_IKJMGAHCFPM: 0,
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// 卡牌图片
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ModifyZoneMap: make(map[uint32]*proto.GCGZone, len(controller.cardMap)),
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Unk3300_GGHKFFADEAL: 0,
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Unk3300_AOPJIOHMPOF: &proto.GCGZone{
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CardList: []uint32{},
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},
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Unk3300_FDFPHNDOJML: 0,
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// 卡牌技能?
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Unk3300_IPLMHKCNDLE: &proto.GCGZone{
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CardList: []uint32{}, // 官服CardList: []uint32{5},
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},
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Unk3300_EIHOMDLENMK: &proto.GCGZone{
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CardList: []uint32{},
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},
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WaitingList: []*proto.GCGWaitingCharacter{},
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Unk3300_PBECINKKHND: 0,
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ControllerId: controller.controllerId,
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// 卡牌位置
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Unk3300_INDJNJJJNKL: &proto.GCGZone{
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CardList: make([]uint32, 0, len(controller.cardMap)),
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},
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Unk3300_EFNAEFBECHD: &proto.GCGZone{
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CardList: []uint32{},
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},
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IsPassed: false,
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IntentionList: []*proto.GCGPVEIntention{},
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DiceSideList: []proto.GCGDiceSideType{},
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DeckCardNum: 0,
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Unk3300_GLNIFLOKBPM: 0,
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}
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// 卡牌信息
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for _, info := range controller.cardMap {
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gcgCard := &proto.GCGCard{
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TagList: info.tagList,
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Guid: info.guid,
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IsShow: info.isShow,
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TokenList: make([]*proto.GCGToken, 0, 0),
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FaceType: info.faceType,
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SkillIdList: info.skillIdList,
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SkillLimitsList: make([]*proto.GCGSkillLimitsInfo, 0, 0),
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Id: info.cardId,
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ControllerId: controller.controllerId,
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}
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// Token
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for k, v := range info.tokenMap {
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gcgCard.TokenList = append(gcgCard.TokenList, &proto.GCGToken{
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Value: v,
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Key: k,
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})
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}
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// TODO SkillLimitsList
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for _, skillId := range info.skillLimitList {
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gcgCard.SkillLimitsList = append(gcgCard.SkillLimitsList, &proto.GCGSkillLimitsInfo{
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SkillId: skillId,
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LimitsList: nil, // TODO 技能限制列表
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})
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}
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gcgAskDuelRsp.Duel.CardList = append(gcgAskDuelRsp.Duel.CardList, gcgCard)
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gcgAskDuelRsp.Duel.CardIdList = append(gcgAskDuelRsp.Duel.CardIdList, info.cardId)
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// Field
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playerField.ModifyZoneMap[info.guid] = &proto.GCGZone{CardList: []uint32{}}
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playerField.Unk3300_INDJNJJJNKL.CardList = append(playerField.Unk3300_INDJNJJJNKL.CardList, info.guid)
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}
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// 添加完所有卡牌的位置之类的信息 添加这个牌盒
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gcgAskDuelRsp.Duel.FieldList = append(gcgAskDuelRsp.Duel.FieldList, playerField)
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// Unk3300_CDCMBOKBLAK
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gcgAskDuelRsp.Duel.Unk3300_CDCMBOKBLAK = append(gcgAskDuelRsp.Duel.Unk3300_CDCMBOKBLAK, &proto.Unk3300_ADHENCIFKNI{
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BeginTime: 0,
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TimeStamp: 0,
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ControllerId: controller.controllerId,
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})
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}
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GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, gcgAskDuelRsp)
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}
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// GCGInitFinishReq GCG初始化完成请求
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func (g *GameManager) GCGInitFinishReq(player *model.Player, payloadMsg pb.Message) {
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// 获取玩家所在的游戏
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game, ok := GCG_MANAGER.gameMap[player.GCGCurGameGuid]
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if !ok {
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g.CommonRetError(cmd.GCGInitFinishRsp, player, &proto.GCGInitFinishRsp{}, proto.Retcode_RET_GCG_GAME_NOT_RUNNING)
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return
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}
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// 获取玩家的操控者对象
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gameController := game.GetControllerByUserId(player.PlayerID)
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if gameController == nil {
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g.CommonRetError(cmd.GCGInitFinishRsp, player, &proto.GCGInitFinishRsp{}, proto.Retcode_RET_GCG_NOT_IN_GCG_DUNGEON)
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return
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}
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// 更改操控者加载状态
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gameController.loadState = ControllerLoadState_InitFinish
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GAME_MANAGER.SendMsg(cmd.GCGInitFinishRsp, player.PlayerID, player.ClientSeq, &proto.GCGInitFinishRsp{})
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// 检查所有玩家是否已加载完毕
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game.CheckAllInitFinish()
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}
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// SendGCGMessagePackNotify 发送GCG消息包通知
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func (g *GameManager) SendGCGMessagePackNotify(controller *GCGController, serverSeq uint32, msgPackList []*proto.GCGMessagePack) {
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// 确保为玩家
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if controller.player == nil {
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return
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}
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// 确保加载完成
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if controller.loadState != ControllerLoadState_InitFinish {
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return
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}
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// PacketGCGMessagePackNotify
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gcgMessagePackNotify := &proto.GCGMessagePackNotify{
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ServerSeq: serverSeq,
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MsgPackList: msgPackList,
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}
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GAME_MANAGER.SendMsg(cmd.GCGMessagePackNotify, controller.player.PlayerID, controller.player.ClientSeq, gcgMessagePackNotify)
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}
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// PacketGCGGameBriefDataNotify GCG游戏简要数据通知
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func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, businessType proto.GCGGameBusinessType, game *GCGGame) *proto.GCGGameBriefDataNotify {
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gcgGameBriefDataNotify := &proto.GCGGameBriefDataNotify{
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GcgBriefData: &proto.GCGGameBriefData{
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BusinessType: businessType,
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PlatformType: uint32(proto.PlatformType_PLATFORM_TYPE_PC), // TODO 根据玩家设备修改
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GameId: game.gameId,
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PlayerBriefList: make([]*proto.GCGPlayerBriefData, 0, len(game.controllerMap)),
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},
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IsNewGame: true, // 根据游戏修改
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}
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for _, controller := range game.controllerMap {
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gcgPlayerBriefData := &proto.GCGPlayerBriefData{
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ControllerId: controller.controllerId,
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ProfilePicture: new(proto.ProfilePicture),
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CardIdList: make([]uint32, 0, len(controller.cardMap)),
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}
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// 玩家信息
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if controller.player != nil {
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gcgPlayerBriefData.Uid = player.PlayerID
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gcgPlayerBriefData.ProfilePicture.AvatarId = player.TeamConfig.GetActiveAvatarId()
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gcgPlayerBriefData.ProfilePicture.CostumeId = player.AvatarMap[player.TeamConfig.GetActiveAvatarId()].Costume
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gcgPlayerBriefData.NickName = player.NickName
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}
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gcgGameBriefDataNotify.GcgBriefData.PlayerBriefList = append(gcgGameBriefDataNotify.GcgBriefData.PlayerBriefList)
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}
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return gcgGameBriefDataNotify
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}
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// PacketGCGTavernNpcInfoNotify GCG酒馆NPC信息通知
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func (g *GameManager) PacketGCGTavernNpcInfoNotify(player *model.Player) *proto.GCGTavernNpcInfoNotify {
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gcgTavernNpcInfoNotify := &proto.GCGTavernNpcInfoNotify{
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Unk3300_FKAKHMMIEBC: make([]*proto.GCGTavernNpcInfo, 0, 0),
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Unk3300_BAMLNENDLCM: make([]*proto.GCGTavernNpcInfo, 0, 0),
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CharacterNpc: &proto.GCGTavernNpcInfo{
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Id: 0,
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ScenePointId: 0,
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LevelId: 0,
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},
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}
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return gcgTavernNpcInfoNotify
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}
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// PacketGCGTCTavernInfoNotify GCG酒馆信息通知
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func (g *GameManager) PacketGCGTCTavernInfoNotify(player *model.Player) *proto.GCGTCTavernInfoNotify {
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gcgTCTavernInfoNotify := &proto.GCGTCTavernInfoNotify{
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LevelId: 0,
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Unk3300_IMFJBNFMCHM: false,
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Unk3300_MBGMHBNBKBK: false,
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PointId: 0,
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ElementType: 8,
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AvatarId: 10000007,
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CharacterId: 0,
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}
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return gcgTCTavernInfoNotify
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}
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// PacketGCGTCTavernChallengeDataNotify GCG酒馆挑战数据
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func (g *GameManager) PacketGCGTCTavernChallengeDataNotify(player *model.Player) *proto.GCGTCTavernChallengeDataNotify {
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gcgTCTavernChallengeDataNotify := &proto.GCGTCTavernChallengeDataNotify{
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TavernChallengeList: make([]*proto.GCGTCTavernChallengeData, 0, 0),
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}
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for _, challenge := range player.GCGInfo.TavernChallengeMap {
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gcgTCTavernChallengeData := &proto.GCGTCTavernChallengeData{
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UnlockLevelIdList: challenge.UnlockLevelIdList,
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CharacterId: challenge.CharacterId,
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}
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gcgTCTavernChallengeDataNotify.TavernChallengeList = append(gcgTCTavernChallengeDataNotify.TavernChallengeList, gcgTCTavernChallengeData)
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}
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return gcgTCTavernChallengeDataNotify
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}
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// PacketGCGBasicDataNotify GCG基础数据通知
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func (g *GameManager) PacketGCGBasicDataNotify(player *model.Player) *proto.GCGBasicDataNotify {
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gcgBasicDataNotify := &proto.GCGBasicDataNotify{
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Level: player.GCGInfo.Level,
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Exp: player.GCGInfo.Exp,
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LevelRewardTakenList: make([]uint32, 0, 0),
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}
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return gcgBasicDataNotify
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}
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// PacketGCGLevelChallengeNotify GCG等级挑战通知
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func (g *GameManager) PacketGCGLevelChallengeNotify(player *model.Player) *proto.GCGLevelChallengeNotify {
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gcgLevelChallengeNotify := &proto.GCGLevelChallengeNotify{
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UnlockBossChallengeList: make([]*proto.GCGBossChallengeData, 0, 0),
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UnlockWorldChallengeList: player.GCGInfo.UnlockWorldChallengeList,
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LevelList: make([]*proto.GCGLevelData, 0, 0),
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}
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// Boss挑战信息
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for _, challenge := range player.GCGInfo.UnlockBossChallengeMap {
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gcgBossChallengeData := &proto.GCGBossChallengeData{
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UnlockLevelIdList: challenge.UnlockLevelIdList,
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Id: challenge.Id,
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}
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gcgLevelChallengeNotify.UnlockBossChallengeList = append(gcgLevelChallengeNotify.UnlockBossChallengeList, gcgBossChallengeData)
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}
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// 等级挑战信息
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for _, challenge := range player.GCGInfo.LevelChallengeMap {
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gcgLevelData := &proto.GCGLevelData{
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FinishedChallengeIdList: challenge.FinishedChallengeIdList,
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LevelId: challenge.LevelId,
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}
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gcgLevelChallengeNotify.LevelList = append(gcgLevelChallengeNotify.LevelList, gcgLevelData)
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}
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return gcgLevelChallengeNotify
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}
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// PacketGCGDSBanCardNotify GCG禁止的卡牌通知
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func (g *GameManager) PacketGCGDSBanCardNotify(player *model.Player) *proto.GCGDSBanCardNotify {
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gcgDSBanCardNotify := &proto.GCGDSBanCardNotify{
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CardList: player.GCGInfo.BanCardList,
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}
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return gcgDSBanCardNotify
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}
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// PacketGCGDSDataNotify GCG数据通知
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func (g *GameManager) PacketGCGDSDataNotify(player *model.Player) *proto.GCGDSDataNotify {
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gcgDSDataNotify := &proto.GCGDSDataNotify{
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CurDeckId: player.GCGInfo.CurDeckId,
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DeckList: make([]*proto.GCGDSDeckData, 0, len(player.GCGInfo.DeckList)),
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UnlockCardBackIdList: player.GCGInfo.UnlockCardBackIdList,
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CardList: make([]*proto.GCGDSCardData, 0, len(player.GCGInfo.CardList)),
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UnlockFieldIdList: player.GCGInfo.UnlockFieldIdList,
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UnlockDeckIdList: player.GCGInfo.UnlockDeckIdList,
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}
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// 卡组列表
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for i, deck := range player.GCGInfo.DeckList {
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gcgDSDeckData := &proto.GCGDSDeckData{
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CreateTime: uint32(deck.CreateTime),
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FieldId: deck.FieldId,
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CardBackId: deck.CardBackId,
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CardList: deck.CardList,
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CharacterCardList: deck.CharacterCardList,
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Id: uint32(i),
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Name: deck.Name,
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IsValid: true, // TODO 校验卡组是否有效
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}
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gcgDSDataNotify.DeckList = append(gcgDSDataNotify.DeckList, gcgDSDeckData)
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}
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// 卡牌列表
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for _, card := range player.GCGInfo.CardList {
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gcgDSCardData := &proto.GCGDSCardData{
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Num: card.Num,
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FaceType: card.FaceType,
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CardId: card.CardId,
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ProficiencyRewardTakenIdxList: card.ProficiencyRewardTakenIdxList,
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UnlockFaceTypeList: card.UnlockFaceTypeList,
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Proficiency: card.Proficiency,
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}
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gcgDSDataNotify.CardList = append(gcgDSDataNotify.CardList, gcgDSCardData)
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}
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return gcgDSDataNotify
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}
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