耐力模块缓慢游泳缓慢攀爬初步

This commit is contained in:
UnKownOwO
2022-12-01 21:52:07 +08:00
parent ae289ae981
commit 664a408ac8
6 changed files with 69 additions and 68 deletions

View File

@@ -71,12 +71,13 @@ func (g *GameManager) Start() {
}
func (g *GameManager) Stop() {
// 保存玩家数据
g.userManager.SaveUser()
// 踢出所有在线玩家
for userId := range g.userManager.GetAllOnlineUserList() {
g.DisconnectPlayer(userId)
}
// 保存玩家数据
g.userManager.SaveUser()
//g.worldManager.worldStatic.SaveTerrain()
}