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耐力模块缓慢游泳缓慢攀爬初步
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@@ -71,12 +71,13 @@ func (g *GameManager) Start() {
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}
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func (g *GameManager) Stop() {
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// 保存玩家数据
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g.userManager.SaveUser()
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// 踢出所有在线玩家
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for userId := range g.userManager.GetAllOnlineUserList() {
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g.DisconnectPlayer(userId)
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}
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// 保存玩家数据
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g.userManager.SaveUser()
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//g.worldManager.worldStatic.SaveTerrain()
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}
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