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更新配置表
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@@ -195,10 +195,10 @@ end
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-- 触发操作
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function action_EVENT_DUNGEON_SETTLE_6(context, evt)
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-- 创生gadget 3009
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-- 创建id为3009的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3009 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : dungeon_settle")
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return -1
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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@@ -226,10 +226,10 @@ end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_8(context, evt)
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-- 创生gadget 3010
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-- 创建id为3010的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3010 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : dungeon_settle")
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return -1
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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