更新配置表

This commit is contained in:
flswld
2023-01-29 13:00:55 +08:00
parent 0ab4fd1d18
commit 5fbe66113e
3108 changed files with 587829 additions and 26766 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -269.9, z = -266.9 },
size = { x = 535.3, z = 530.4 },
born_pos = { x = 235.537, y = 92.054, z = 183.730 },
born_rot = { x = 0.000, y = 334.775, z = 0.000 },
die_y = -20,
city_id = 4,
vision_anchor = { x = -1000.0, z = -1000.0 }
}
-- 所有的区块
blocks = { 35884 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -269.9, z = -266.9 }, max = { x = 265.4, z = 263.5 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 235884001, refresh_id = 1, pos = { x = 219.144, y = 90.179, z = 213.590 } },
{ id = 235884002, refresh_id = 1002, pos = { x = 219.548, y = 88.419, z = 205.132 } },
{ id = 235884003, refresh_id = 1002, pos = { x = 219.730, y = 90.180, z = 213.382 } },
{ id = 235884004, refresh_id = 1002, pos = { x = 221.889, y = 109.122, z = 205.474 } }
}

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-- 基础信息
local base_info = {
group_id = 235884001
}
-- DEFS_MISCS
local defs =
{
--操作台id
starter_gadget = 1001,
--gallery id
gallery_id = 35005,
--传送点 id
teleportPos_id = 1005,
groups_info =
{
--主控group 怪物数量不用管
[1] = {id = 235884001, monster_num = 0,},
--第一组玩法group
[2] = {id = 235884002, monster_num = 4,},
--第二组玩法group
[3] = {id = 235884003, monster_num = 5,},
--第三组玩法group
[4] = {id = 235884004, monster_num = 7,},
},
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
[1001] = { config_id = 1001, gadget_id = 70800446, pos = { x = 219.037, y = 90.180, z = 213.396 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1001002, name = "VARIABLE_CHANGE_1002", event = EventType.EVENT_VARIABLE_CHANGE, source = "GALLERY_STATE", condition = "condition_EVENT_VARIABLE_CHANGE_1002", action = "action_EVENT_VARIABLE_CHANGE_1002", trigger_count = 0 },
{ config_id = 1001003, name = "VARIABLE_CHANGE_1003", event = EventType.EVENT_VARIABLE_CHANGE, source = "GALLERY_STATE", condition = "condition_EVENT_VARIABLE_CHANGE_1003", action = "action_EVENT_VARIABLE_CHANGE_1003", trigger_count = 0 },
{ config_id = 1001004, name = "VARIABLE_CHANGE_1004", event = EventType.EVENT_VARIABLE_CHANGE, source = "GALLERY_STATE", condition = "condition_EVENT_VARIABLE_CHANGE_1004", action = "action_EVENT_VARIABLE_CHANGE_1004", trigger_count = 0 }
}
-- 点位
points = {
{ config_id = 1005, pos = { x = 235.523, y = 92.061, z = 183.913 }, rot = { x = 0.000, y = 329.394, z = 0.000 } }
}
-- 变量
variables = {
{ config_id = 1, name = "GALLERY_STATE", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { },
triggers = { "VARIABLE_CHANGE_1002", "VARIABLE_CHANGE_1003", "VARIABLE_CHANGE_1004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_1002(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"GALLERY_STATE"为1
if ScriptLib.GetGroupVariableValue(context, "GALLERY_STATE") ~= 1 then
return false
end
-- 判断变量"GROUP_INDEX"为2
if ScriptLib.GetGroupVariableValue(context, "GROUP_INDEX") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_1002(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 235884002, 3)
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_1003(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"GALLERY_STATE"为1
if ScriptLib.GetGroupVariableValue(context, "GALLERY_STATE") ~= 1 then
return false
end
-- 判断变量"GROUP_INDEX"为3
if ScriptLib.GetGroupVariableValue(context, "GROUP_INDEX") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_1003(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 235884003, 3)
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_1004(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"GALLERY_STATE"为1
if ScriptLib.GetGroupVariableValue(context, "GALLERY_STATE") ~= 1 then
return false
end
-- 判断变量"GROUP_INDEX"为4
if ScriptLib.GetGroupVariableValue(context, "GROUP_INDEX") ~= 4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_1004(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 235884004, 3)
return 0
end
require "V3_4/Activity_TeamChainChallenge"

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-- 基础信息
local base_info = {
group_id = 235884002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
[2001] = { config_id = 2001, monster_id = 24010101, pos = { x = 210.710, y = 90.182, z = 214.139 }, rot = { x = 0.000, y = 108.105, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 100 },
[2002] = { config_id = 2002, monster_id = 24010101, pos = { x = 223.809, y = 90.183, z = 222.629 }, rot = { x = 0.000, y = 189.194, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 100 },
[2003] = { config_id = 2003, monster_id = 24030201, pos = { x = 217.821, y = 90.184, z = 205.437 }, rot = { x = 0.000, y = 13.619, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 101 },
[2004] = { config_id = 2004, monster_id = 24030201, pos = { x = 226.519, y = 90.183, z = 210.509 }, rot = { x = 0.000, y = 298.537, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 101 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
[2005] = { config_id = 2005, gadget_id = 70900205, pos = { x = 218.140, y = 89.155, z = 217.621 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[2007] = { config_id = 2007, gadget_id = 70710535, pos = { x = 219.071, y = 84.095, z = 213.377 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002006, name = "ANY_MONSTER_DIE_2006", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2006", action = "action_EVENT_ANY_MONSTER_DIE_2006", trigger_count = 0 },
{ config_id = 1002008, name = "ANY_MONSTER_DIE_2008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2008", action = "action_EVENT_ANY_MONSTER_DIE_2008", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2005 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 2007 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 2001, 2002 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_2006" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 2003, 2004 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_2008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2006(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2006(context, evt)
-- 针对当前group内变量名为 "monster_wave" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 235884002, 4)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2008(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2008(context, evt)
-- 针对当前group内变量名为 "monster_wave" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 将本组内变量名为 "GALLERY_STATE" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "GALLERY_STATE", 2, 235884001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 235884003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
[3002] = { config_id = 3002, monster_id = 24030101, pos = { x = 212.723, y = 90.184, z = 217.620 }, rot = { x = 0.000, y = 120.982, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 101 },
[3003] = { config_id = 3003, monster_id = 24030101, pos = { x = 220.488, y = 90.183, z = 221.666 }, rot = { x = 0.000, y = 181.433, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 101 },
[3005] = { config_id = 3005, monster_id = 25310101, pos = { x = 222.499, y = 90.184, z = 207.792 }, rot = { x = 0.000, y = 330.583, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 1 },
[3006] = { config_id = 3006, monster_id = 25310301, pos = { x = 213.936, y = 90.183, z = 206.663 }, rot = { x = 0.000, y = 41.133, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 } },
[3007] = { config_id = 3007, monster_id = 25310201, pos = { x = 223.459, y = 90.184, z = 220.482 }, rot = { x = 0.000, y = 200.422, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
[3001] = { config_id = 3001, gadget_id = 70710535, pos = { x = 219.071, y = 84.095, z = 213.377 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[3009] = { config_id = 3009, gadget_id = 70900205, pos = { x = 218.140, y = 89.155, z = 217.621 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003010, name = "ANY_MONSTER_DIE_3010", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3010", action = "action_EVENT_ANY_MONSTER_DIE_3010", trigger_count = 0 },
{ config_id = 1003011, name = "ANY_MONSTER_DIE_3011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3011", action = "action_EVENT_ANY_MONSTER_DIE_3011", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3009 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 3001 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 3005, 3006, 3007 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3010" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 3002, 3003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3011" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3010(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3010(context, evt)
-- 针对当前group内变量名为 "monster_wave" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 235884003, 4)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3011(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3011(context, evt)
-- 针对当前group内变量名为 "monster_wave" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 将本组内变量名为 "GALLERY_STATE" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "GALLERY_STATE", 2, 235884001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 235884004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
[4002] = { config_id = 4002, monster_id = 25410101, pos = { x = 219.544, y = 90.183, z = 224.539 }, rot = { x = 0.000, y = 187.506, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 } },
[4003] = { config_id = 4003, monster_id = 23010101, pos = { x = 223.518, y = 90.183, z = 221.726 }, rot = { x = 0.000, y = 196.623, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 } },
[4004] = { config_id = 4004, monster_id = 23010601, pos = { x = 212.857, y = 90.183, z = 214.607 }, rot = { x = 0.000, y = 92.356, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 } },
[4005] = { config_id = 4005, monster_id = 25410201, pos = { x = 214.403, y = 90.186, z = 221.753 }, rot = { x = 0.000, y = 141.916, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 1 },
[4006] = { config_id = 4006, monster_id = 23050101, pos = { x = 223.007, y = 90.184, z = 207.258 }, rot = { x = 0.000, y = 325.251, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 } },
[4007] = { config_id = 4007, monster_id = 25310101, pos = { x = 209.645, y = 90.176, z = 214.345 }, rot = { x = 0.000, y = 89.899, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 1 },
[4008] = { config_id = 4008, monster_id = 25310101, pos = { x = 230.571, y = 90.183, z = 214.068 }, rot = { x = 0.000, y = 265.587, z = 0.000 }, level = 1, disableWander = true, affix = { 5259, 5265 }, pose_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
[4001] = { config_id = 4001, gadget_id = 70710535, pos = { x = 219.071, y = 84.095, z = 213.377 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
[4009] = { config_id = 4009, gadget_id = 70900205, pos = { x = 218.140, y = 89.155, z = 217.621 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004010, name = "ANY_MONSTER_DIE_4010", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4010", action = "action_EVENT_ANY_MONSTER_DIE_4010", trigger_count = 0 },
{ config_id = 1004011, name = "ANY_MONSTER_DIE_4011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4011", action = "action_EVENT_ANY_MONSTER_DIE_4011", trigger_count = 0 },
{ config_id = 1004012, name = "ANY_MONSTER_DIE_4012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4012", action = "action_EVENT_ANY_MONSTER_DIE_4012", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4009 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 4001 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 4003, 4004 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4010" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 4006, 4007, 4008 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4012" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { 4002, 4005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4011" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4010(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4010(context, evt)
-- 针对当前group内变量名为 "monster_wave" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 235884004, 4)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4011(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4011(context, evt)
-- 针对当前group内变量名为 "monster_wave" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 将本组内变量名为 "GALLERY_STATE" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "GALLERY_STATE", 2, 235884001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4012(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4012(context, evt)
-- 针对当前group内变量名为 "monster_wave" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 235884004, 5)
return 0
end

View File

@@ -0,0 +1,189 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 150.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": {
"floatParam": 0.0,
"stringParam": "",
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"pointType": "Other",
"pos": {
"x": 227.3795,
"y": 80.35374,
"z": 213.2799
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 3.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 150.0
},
"stringParam": "",
"tranPos": {
"x": 227.38,
"y": 90.18361,
"z": 213.2803
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": false
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonSlipRevivePoint",
"alias": "",
"areaId": 0,
"disableClientTrigger": false,
"gadgetId": 70010006,
"groupIds": [],
"groupLimit": false,
"isActive": false,
"isModelHidden": false,
"pointType": "DungeonSlipRevivePoint",
"pos": {
"x": 218.9426,
"y": 90.17912,
"z": 213.5474
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 15.0,
"y": 10.0,
"z": 15.0
},
"tranPos": {
"x": 235.767212,
"y": 92.08606,
"z": 183.584167
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
},
"2": {
"$type": "DungeonSlipRevivePoint",
"alias": "",
"areaId": 0,
"disableClientTrigger": false,
"gadgetId": 70010006,
"groupIds": [],
"groupLimit": false,
"isActive": false,
"isModelHidden": false,
"pointType": "DungeonSlipRevivePoint",
"pos": {
"x": 234.5587,
"y": 92.25927,
"z": 183.584
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 15.0,
"y": 10.0,
"z": 15.0
},
"tranPos": {
"x": 235.767212,
"y": 92.08606,
"z": 183.584167
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
},
"3": {
"$type": "DungeonWayPoint",
"alias": "",
"areaId": 0,
"disableClientTrigger": false,
"gadgetId": 70010006,
"groupIds": [],
"groupLimit": false,
"isActive": false,
"isBoss": false,
"isModelHidden": false,
"pointType": "DungeonWayPoint",
"pos": {
"x": 248.5004,
"y": 101.1226,
"z": 169.9791
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 20.0,
"y": 10.0,
"z": 20.0
},
"tranPos": {
"x": 248.500443,
"y": 101.1226,
"z": 169.979065
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}