更新配置表

This commit is contained in:
flswld
2023-01-29 13:00:55 +08:00
parent 0ab4fd1d18
commit 5fbe66113e
3108 changed files with 587829 additions and 26766 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -973.0, z = -1515.1 },
size = { x = 1891.5, z = 3046.6 },
born_pos = { x = -0.003, y = -0.102, z = 15.968 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -1000.0, z = -2000.0 }
}
-- 所有的区块
blocks = { 33745 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -973.0, z = -1515.1 }, max = { x = 918.4, z = 1531.5 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 233745001, refresh_id = 1, pos = { x = 1.139, y = 0.053, z = 8.184 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233745002, refresh_id = 1, pos = { x = -0.138, y = 0.053, z = -9.767 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233745003, pos = { x = 5.393, y = 0.053, z = 0.988 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233745004, refresh_id = 1, pos = { x = 5.393, y = 0.053, z = 0.988 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } },
{ id = 233745009, refresh_id = 1, pos = { x = 8.253, y = -0.027, z = 4.145 }, forbid_monster_die_types = { "CHANGE_HP_SUB_DRAWN", "CHANGE_HP_SUB_ABYSS" } }
}

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-- 基础信息
local base_info = {
group_id = 233745001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70900205, pos = { x = 0.080, y = -1.576, z = 24.150 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70900205, pos = { x = 0.040, y = -1.576, z = -23.740 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false },
{ config_id = 2, name = "TPL_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 233745002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70350023, pos = { x = 0.000, y = -0.113, z = -0.048 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002004, name = "GADGET_CREATE_2004", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2004", action = "action_EVENT_GADGET_CREATE_2004" },
{ config_id = 1002005, name = "SELECT_OPTION_2005", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2005", action = "action_EVENT_SELECT_OPTION_2005", trigger_count = 0 },
{ config_id = 1002006, name = "SELECT_OPTION_2006", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2006", action = "action_EVENT_SELECT_OPTION_2006", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2004", "SELECT_OPTION_2005", "SELECT_OPTION_2006" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2004(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2004(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233745002, 2001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2005(context, evt)
-- 判断是gadgetid 2001 option_id 175
if 2001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 233745001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2005(context, evt)
-- 爬塔是否允许使用技能 is_allow_use_skill=0或1,表示不允许或允许使用主动技能
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 删除指定group 233745002 指定config2001物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 233745002, 2001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 233745003, 2)
-- 改变指定group组233745002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745002, 2001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233745009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233745009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2006(context, evt)
-- 判断是gadgetid 2001 option_id 176
if 2001 ~= evt.param1 then
return false
end
if 176 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 233745001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2006(context, evt)
-- 爬塔是否允许使用技能 is_allow_use_skill=0或1,表示不允许或允许使用主动技能
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 233745003, 5)
-- 删除指定group 233745002 指定config2001物件身上指定option176
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 233745002, 2001, 176) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组233745002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745002, 2001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233745009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233745009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 233745003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 24040201, pos = { x = 0.012, y = -0.102, z = -10.058 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 5222, 1031 }, pose_id = 1 },
{ config_id = 3002, monster_id = 20060401, pos = { x = 7.001, y = -0.102, z = 1.978 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 }, pose_id = 101 },
{ config_id = 3003, monster_id = 24040301, pos = { x = -9.937, y = -0.102, z = 0.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 5222 }, isElite = true, pose_id = 1 },
{ config_id = 3004, monster_id = 20010801, pos = { x = 7.001, y = -0.102, z = 1.978 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3005, monster_id = 20060401, pos = { x = 7.074, y = -0.102, z = -1.974 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 }, pose_id = 101 },
{ config_id = 3010, monster_id = 24040301, pos = { x = 10.004, y = -0.102, z = -0.064 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 5222 }, isElite = true, pose_id = 1 },
{ config_id = 3011, monster_id = 20060601, pos = { x = -6.998, y = -0.102, z = -2.047 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 3012, monster_id = 20060601, pos = { x = -7.016, y = -0.102, z = 2.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 3013, monster_id = 20060101, pos = { x = -10.011, y = -0.102, z = 0.008 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 3018, monster_id = 20011001, pos = { x = 7.074, y = -0.102, z = -1.974 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3019, monster_id = 20011201, pos = { x = 2.041, y = -0.102, z = -6.994 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3020, monster_id = 20011001, pos = { x = -2.025, y = -0.102, z = -6.978 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3021, monster_id = 24040101, pos = { x = 0.012, y = -0.102, z = 9.960 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031, 5222 }, isElite = true, pose_id = 1 },
{ config_id = 3022, monster_id = 20011201, pos = { x = -6.998, y = -0.102, z = -2.047 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3023, monster_id = 20011001, pos = { x = -7.016, y = -0.102, z = 2.000 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3027, monster_id = 20011201, pos = { x = 2.041, y = -0.102, z = 6.990 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3028, monster_id = 20010904, pos = { x = -9.961, y = -0.102, z = -0.022 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3029, monster_id = 20060101, pos = { x = 10.017, y = -0.102, z = 0.008 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 }, pose_id = 101 },
{ config_id = 3030, monster_id = 20011103, pos = { x = 10.048, y = -0.102, z = -0.022 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3031, monster_id = 20010801, pos = { x = -2.025, y = -0.102, z = 7.006 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3033, monster_id = 20010904, pos = { x = 4.628, y = -0.102, z = -6.886 }, rot = { x = 0.000, y = 353.599, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3034, monster_id = 20011103, pos = { x = -4.735, y = -0.102, z = 6.711 }, rot = { x = 0.000, y = 160.924, z = 0.000 }, level = 1, disableWander = true, affix = { 1031 } },
{ config_id = 3036, monster_id = 20011304, pos = { x = -4.846, y = -0.102, z = -6.653 }, rot = { x = 0.000, y = 12.430, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3042, monster_id = 20011304, pos = { x = 4.179, y = -0.102, z = 6.726 }, rot = { x = 0.000, y = 192.605, z = 0.000 }, level = 1, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3006, gadget_id = 70900205, pos = { x = 6.220, y = -1.157, z = 3.111 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3024, gadget_id = 70350450, pos = { x = 0.000, y = -0.093, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003007, name = "ANY_MONSTER_LIVE_3007", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3007", action = "action_EVENT_ANY_MONSTER_LIVE_3007" },
{ config_id = 1003008, name = "CHALLENGE_SUCCESS_3008", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3008" },
{ config_id = 1003009, name = "CHALLENGE_FAIL_3009", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3009" },
{ config_id = 1003014, name = "ANY_MONSTER_DIE_3014", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3014", action = "action_EVENT_ANY_MONSTER_DIE_3014" },
{ config_id = 1003015, name = "ANY_MONSTER_LIVE_3015", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3015", action = "action_EVENT_ANY_MONSTER_LIVE_3015" },
{ config_id = 1003016, name = "CHALLENGE_SUCCESS_3016", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3016" },
{ config_id = 1003017, name = "CHALLENGE_FAIL_3017", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3017" },
{ config_id = 1003025, name = "DUNGEON_SETTLE_3025", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_3025" },
{ config_id = 1003026, name = "ANY_MONSTER_DIE_3026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3026", action = "action_EVENT_ANY_MONSTER_DIE_3026" },
{ config_id = 1003032, name = "ANY_MONSTER_DIE_3032", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3032", action = "action_EVENT_ANY_MONSTER_DIE_3032" },
{ config_id = 1003035, name = "ANY_MONSTER_DIE_3035", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3035", action = "action_EVENT_ANY_MONSTER_DIE_3035" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false },
{ config_id = 2, name = "stage", value = 0, no_refresh = false },
{ config_id = 3, name = "monster_wave2", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3006, 3024 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 3004, 3018, 3019, 3020, 3022, 3023, 3027, 3031 },
gadgets = { 3006, 3024 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3008", "CHALLENGE_FAIL_3009", "ANY_MONSTER_LIVE_3015", "ANY_MONSTER_DIE_3032" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 3002, 3005, 3011, 3012, 3013, 3029 },
gadgets = { 3006, 3024 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3008", "CHALLENGE_FAIL_3009", "ANY_MONSTER_DIE_3026" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 3028, 3030, 3033, 3034, 3036, 3042 },
gadgets = { 3024 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3008", "CHALLENGE_FAIL_3009" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = ,
monsters = { 3001, 3003, 3010, 3021 },
gadgets = { 3006 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3007", "CHALLENGE_SUCCESS_3016", "CHALLENGE_FAIL_3017", "ANY_MONSTER_DIE_3035" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { },
gadgets = { 3006 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3014", "CHALLENGE_SUCCESS_3016", "CHALLENGE_FAIL_3017" },
rand_weight = 100
},
{
-- suite_id = 7,
-- description = ,
monsters = { },
gadgets = { 3006 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3016", "CHALLENGE_FAIL_3017", "DUNGEON_SETTLE_3025" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3007(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3007(context, evt)
-- 创建编号为2该挑战的识别id),挑战内容为188的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 2, 188, 233745003, 4, 3024, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave2" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3008(context, evt)
-- 爬塔是否允许使用技能 is_allow_use_skill=0或1,表示不允许或允许使用主动技能
if 0 ~= ScriptLib.SetIsAllowUseSkill(context, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_allow_use_skill")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 233745001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 爬塔更换队伍2
if 0 ~= ScriptLib.TowerMirrorTeamSetUp(context, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : tower_team_setup")
return -1
end
-- 改变指定group组233745002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 233745002, 2001, {176}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组233745009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233745009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3009(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233745003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
-- 改变指定group组233745002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745002, 2001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233745009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233745009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3014(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave2"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave2") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3014(context, evt)
-- 针对当前group内变量名为 "monster_wave2" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3015(context, evt)
if 3018 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3015(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为188的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 233745003, 20, 3024, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 针对当前group内变量名为 "monster_wave" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3016(context, evt)
-- 改变指定group组233745002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745002, 2001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "stage" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 2, 233745001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 改变指定group组233745009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233745009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3017(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 233745003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组233745002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745002, 2001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
-- 改变指定group组233745009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233745009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_3025(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 3024 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3026(context, evt)
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3026(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 233745003, 4)
-- 将本组内变量名为 "monster_wave" 的变量设置为 3
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 3) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3032(context, evt)
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3032(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 233745003, 3)
-- 将本组内变量名为 "monster_wave" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3035(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
-- 判断变量"monster_wave2"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave2") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3035(context, evt)
-- 针对当前group内变量名为 "monster_wave2" 的变量进行修改变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end

View File

@@ -0,0 +1,100 @@
-- 基础信息
local base_info = {
group_id = 233745004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4006, gadget_id = 70900205, pos = { x = 6.220, y = -1.157, z = 3.111 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4006 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 4006 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { },
gadgets = { 4006 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { 4006 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

View File

@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 233745009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9001, gadget_id = 70350053, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9002, gadget_id = 70350054, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1009003, name = "DUNGEON_SETTLE_9003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_9003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 9001, 9002 },
regions = { },
triggers = { "DUNGEON_SETTLE_9003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_9003(context, evt)
-- 改变指定group组233745009中 configid为9001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组233745009中 configid为9002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 233745009, 9002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

View File

@@ -0,0 +1,99 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.9124126,
"y": -5.037683,
"z": 107.7861
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 200.0,
"heightType": "Center",
"length": 150.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
}
},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.0,
"y": 2.9,
"z": -79.4
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}