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https://github.com/FlourishingWorld/hk4e.git
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更新配置表
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24
gdconf/game_data_config/lua/scene/20170/scene20170.lua
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24
gdconf/game_data_config/lua/scene/20170/scene20170.lua
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-- 地图配置
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scene_config = {
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begin_pos = { x = -512.0, z = -512.0 },
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size = { x = 1024.0, z = 1024.0 },
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born_pos = { x = 38.989, y = 74.010, z = -64.277 },
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born_rot = { x = 0.000, y = 90.000, z = 0.000 },
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die_y = -20,
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city_id = 4,
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vision_anchor = { x = -1000.0, z = -1000.0 }
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}
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-- 所有的区块
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blocks = { 20170 }
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-- 所有的区块范围坐标
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block_rects = {
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{ min = { x = -512.0, z = -512.0 }, max = { x = 512.0, z = 512.0 } }
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}
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-- Dummy Points
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dummy_points = { "dummy_points" }
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-- Routes
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routes_config = { }
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-- 所有的group
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groups = {
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{ id = 220170001, refresh_id = 1, pos = { x = 2.563, y = 55.234, z = 38.885 } }
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}
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dummy_points = {
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["Q303106_guide"] = { pos = { x = 40.649, y = 74.015, z = -63.975 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
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["Q303106_N12947"] = { pos = { x = 40.445, y = 74.015, z = -65.171 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
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["Q303106_T303106_N10000005"] = { pos = { x = 43.679, y = 73.756, z = -64.292 }, rot = { x = 0.000, y = 264.770, z = 0.000 } },
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["Q303106_T303106_N10013"] = { pos = { x = 31.945, y = 73.756, z = -66.569 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
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["Q303106_T303106_N1005"] = { pos = { x = 43.199, y = 73.756, z = -66.194 }, rot = { x = 0.000, y = 293.930, z = 0.000 } },
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["Q303106_T303106_N1056"] = { pos = { x = 41.492, y = 73.877, z = -66.922 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
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["Q303106_T303106_N12660"] = { pos = { x = 34.036, y = 73.756, z = -66.191 }, rot = { x = 0.000, y = 343.230, z = 0.000 } },
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["Q303106_T303106_N12695"] = { pos = { x = 31.034, y = 73.756, z = -63.035 }, rot = { x = 0.000, y = 45.860, z = 0.000 } },
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["Q303106_T303106_N12947"] = { pos = { x = 43.016, y = 73.756, z = -67.359 }, rot = { x = 0.000, y = 300.090, z = 0.000 } },
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["Q303106_T303106_N12998"] = { pos = { x = 32.610, y = 73.756, z = -60.647 }, rot = { x = 0.000, y = 188.850, z = 0.000 } }
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}
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-- 基础信息
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local base_info = {
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group_id = 220170001
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1001, gadget_id = 70350433, pos = { x = 56.170, y = 76.347, z = -64.344 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
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{ config_id = 1002, gadget_id = 70310108, pos = { x = 51.963, y = 76.347, z = -64.344 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 1004, shape = RegionShape.SPHERE, radius = 5, pos = { x = 51.963, y = 76.347, z = -64.344 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1001003, name = "QUEST_FINISH_1003", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_1003", action = "action_EVENT_QUEST_FINISH_1003" },
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{ config_id = 1001004, name = "ENTER_REGION_1004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1004", action = "action_EVENT_ENTER_REGION_1004" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 1001 },
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regions = { },
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triggers = { "QUEST_FINISH_1003" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 1002 },
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regions = { 1004 },
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triggers = { "ENTER_REGION_1004" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_1003(context, evt)
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--检查ID为303106的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 303106 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_1003(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 220170001, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_1004(context, evt)
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if evt.param1 ~= 1004 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_1004(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "30312201") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end
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@@ -0,0 +1,8 @@
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{
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"areas": {},
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"doors": {},
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"entities": {},
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"forces": {},
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"points": {},
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"transRadius": 0.0
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}
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