更新配置表

This commit is contained in:
flswld
2023-01-29 13:00:55 +08:00
parent 0ab4fd1d18
commit 5fbe66113e
3108 changed files with 587829 additions and 26766 deletions
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 13016
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-- 任务配置数据开始-----------------------------
main_id = 13021
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-- 任务配置数据开始-----------------------------
main_id = 13023
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-- 任务配置数据开始-----------------------------
main_id = 13024
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-- 任务配置数据开始-----------------------------
main_id = 13025
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-- 任务配置数据开始-----------------------------
main_id = 13026
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-- 任务配置数据开始-----------------------------
main_id = 19150
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-- 任务配置数据开始-----------------------------
main_id = 19151
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-- 任务配置数据开始-----------------------------
main_id = 19152
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-- 任务配置数据开始-----------------------------
main_id = 19153
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-- 任务配置数据开始-----------------------------
main_id = 19154
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-- 任务配置数据开始-----------------------------
main_id = 19155
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-- 任务配置数据开始-----------------------------
main_id = 19156
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-- 任务配置数据开始-----------------------------
main_id = 19157
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-- 任务配置数据开始-----------------------------
main_id = 19158
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-- 任务配置数据开始-----------------------------
main_id = 19159
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-- 任务配置数据开始-----------------------------
main_id = 19160
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-- 任务配置数据开始-----------------------------
main_id = 19161
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-- 任务配置数据开始-----------------------------
main_id = 19162
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-- 任务配置数据开始-----------------------------
main_id = 19170
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-- 任务配置数据开始-----------------------------
main_id = 21033
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-- 任务配置数据开始-----------------------------
main_id = 21034
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-- 任务配置数据开始-----------------------------
main_id = 21035
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-- 任务配置数据开始-----------------------------
main_id = 21036
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-- 任务配置数据开始-----------------------------
main_id = 21037
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-- 任务配置数据开始-----------------------------
main_id = 21038
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23011
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23033
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23034
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23037
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23038
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23039
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23040
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23042
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23043
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3023
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3027 sub_ids = { 302702, 302703, 302701, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302701"] = { }, ["302702"] = { }, ["302703"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["302701"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q302617_T302617_Q302701_T302701_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, }, }, ["302702"] = { npcs = { { id = 12952, alias = "Npc12952", script = "Actor/Npc/TempNPC", pos = "Q302508_T302508_N12554", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["302703"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 任务配置数据开始-----------------------------
main_id = 3030 sub_ids = { 303002, 303010, 303004, 303006, 303009, 303008, 303007, 303005, 303003, 303001, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["303002"] = { }, ["303003"] = { }, ["303004"] = { npcs = { { id = 3099, alias = "Npc3099", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303010_N3099", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3101, alias = "Npc3101", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303010_T303010_N3101", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["303005"] = { }, ["303006"] = { npcs = { { id = 3162, alias = "Npc3162", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303004_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["303007"] = { }, ["303008"] = { }, ["303010"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["303001"] = { }, ["303002"] = { npcs = { { id = 3027, alias = "Npc3027", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303002_N3027", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["303003"] = { }, ["303004"] = { npcs = { { id = 3162, alias = "Npc3162", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303004_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["303005"] = { }, ["303006"] = { }, ["303007"] = { }, ["303008"] = { }, ["303009"] = { }, ["303010"] = { npcs = { { id = 3027, alias = "Npc3027", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303002_N3027", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3099, alias = "Npc3099", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303010_N3099", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3101, alias = "Npc3101", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303010_T303010_N3101", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40086 sub_ids = { 4008604, 4008601, 4008602, 4008603, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008601"] = { }, ["4008602"] = { }, ["4008603"] = { }, ["4008604"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008601"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008601_N1063", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008601_N1063", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008601_N1063", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4008602"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008602_N1034", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008602_N1034", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008602_N1034", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4008603"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008603_N12855", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008603_N12855", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008603_N12855", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4008604"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40087 sub_ids = { 4008702, 4008703, 4008701, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133315257", "", }, { "133315337", "", }, }, QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120160", }, { "120161", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008701"] = { }, ["4008702"] = { }, ["4008703"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008701"] = { }, ["4008702"] = { }, ["4008703"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40088 sub_ids = { 4008801, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_SET_WEATHER_GADGET = { { "1012", "0", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008801"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008801"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40094 sub_ids = { 4009401, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4009401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4009401"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40095 sub_ids = { 4009501, 4009511, 4009502, 4009503, 4009504, 4009514, 4009505, 4009506, 4009507, 4009508, 4009509, 4009510, 4009513, 4009512, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4009501"] = { }, ["4009502"] = { }, ["4009503"] = { }, ["4009504"] = { }, ["4009505"] = { }, ["4009506"] = { }, ["4009507"] = { }, ["4009508"] = { }, ["4009510"] = { }, ["4009511"] = { }, ["4009512"] = { }, ["4009513"] = { }, ["4009514"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4009501"] = { }, ["4009502"] = { }, ["4009503"] = { }, ["4009504"] = { }, ["4009505"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009506"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009507"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009508"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009509"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009510"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009511"] = { }, ["4009512"] = { }, ["4009513"] = { }, ["4009514"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 任务配置数据开始-----------------------------
main_id = 40096 sub_ids = { 4009601, 4009602, 4009603, 4009604, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4009601"] = { }, ["4009602"] = { }, ["4009603"] = { }, ["4009604"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4009601"] = { npcs = { { id = 1021, alias = "Npc1021", script = "Actor/Npc/TempNPC", pos = "Q4009601_N1021_guide", scene_id = 1035, room_id = 1, data_index = 1, }, }, }, ["4009602"] = { npcs = { { id = 10204, alias = "Xiao", script = "Actor/Npc/TempNPC", pos = "Q4009602_N10204_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009603"] = { npcs = { { id = 1021, alias = "Npc1021", script = "Actor/Npc/TempNPC", pos = "Q4009603_N1021_guide", scene_id = 1035, room_id = 1, data_index = 1, }, }, }, ["4009604"] = { npcs = { { id = 10204, alias = "Xiao", script = "Actor/Npc/TempNPC", pos = "Q4009604_N10204_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70518 sub_ids = { 7051801, 7051804, 7051802, 7051805, 7051803, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120049", }, { "120082", }, }, QUEST_EXEC_STOP_BARGAIN = { { "7", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7051801"] = { }, ["7051802"] = { }, ["7051803"] = { }, ["7051804"] = { }, ["7051805"] = { npcs = { { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051802_N30235", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7051801"] = { npcs = { { id = 30274, alias = "Npc30274", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7051802"] = { npcs = { { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051802_N30235", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7051803"] = { npcs = { { id = 1008, alias = "Barbara", script = "Actor/Quest/Q413/Barbara", pos = "Q7051803_N1008", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7051804"] = { npcs = { { id = 30274, alias = "Npc30274", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7051805"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70519 sub_ids = { 7051901, 7051902, 7051903, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7051901"] = { }, ["7051902"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7051901"] = { }, ["7051902"] = { npcs = { { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051902_N30234", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7051903"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70520 sub_ids = { 7052001, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052001"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052001"] = { npcs = { { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052001_N30234", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70521 sub_ids = { 7052101, 7052102, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052101"] = { }, ["7052102"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052101"] = { }, ["7052102"] = { npcs = { { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052101_N1002", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70522 sub_ids = { 7052201, 7052205, 7052204, 7052202, 7052206, 7052203, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120050", }, { "120083", }, }, QUEST_EXEC_STOP_BARGAIN = { { "8", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052201"] = { }, ["7052202"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052203"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052205"] = { }, ["7052206"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30236, alias = "Npc30236", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052202_N30236", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052201"] = { }, ["7052202"] = { npcs = { { id = 30236, alias = "Npc30236", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052202_N30236", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052203"] = { }, ["7052204"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052205"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052206"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70523 sub_ids = { 7052301, 7052305, 7052304, 7052302, 7052306, 7052303, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120051", }, { "120084", }, }, QUEST_EXEC_STOP_BARGAIN = { { "9", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052301"] = { }, ["7052302"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052303"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052305"] = { }, ["7052306"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052302_N30235", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052301"] = { }, ["7052302"] = { npcs = { { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052302_N30235", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052303"] = { }, ["7052304"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052305"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052306"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70524 sub_ids = { 7052401, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052401"] = { npcs = { { id = 1019, alias = "Npc1019", script = "Actor/Npc/TempNPC", pos = "Q7066515_N1019", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 10011, alias = "Npc10011", script = "Actor/Npc/TempNPC", pos = "Q7052401_N10011", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 10012, alias = "Npc10012", script = "Actor/Npc/TempNPC", pos = "Q7052401_N10012", scene_id = 1076, room_id = 1, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70525 sub_ids = { 7052501, 7052502, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052501"] = { }, ["7052502"] = { npcs = { { id = 1707, alias = "Npc1707", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1707", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1708, alias = "Npc1708", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1708", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 1709, alias = "Npc1709", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1709", scene_id = 1076, room_id = 1, data_index = 3, }, { id = 1710, alias = "Npc1710", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1710", scene_id = 1076, room_id = 1, data_index = 4, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052501"] = { npcs = { { id = 1707, alias = "Npc1707", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1707", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1708, alias = "Npc1708", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1708", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 1709, alias = "Npc1709", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1709", scene_id = 1076, room_id = 1, data_index = 3, }, { id = 1710, alias = "Npc1710", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1710", scene_id = 1076, room_id = 1, data_index = 4, }, { id = 1711, alias = "Npc1711", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1711", scene_id = 1076, room_id = 1, data_index = 5, }, }, }, ["7052502"] = { npcs = { { id = 1711, alias = "Npc1711", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066504_N1019", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70526 sub_ids = { 7052601, 7052602, 7052603, 7052606, 7052604, 7052607, 7052605, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052601"] = { }, ["7052602"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052603"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052604"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052605"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052606"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052607"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052601"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052602"] = { }, ["7052603"] = { }, ["7052604"] = { }, ["7052605"] = { }, ["7052606"] = { }, ["7052607"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70664 sub_ids = { 7066401, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066401"] = { npcs = { { id = 30153, alias = "Npc30153", script = "Actor/Npc/TempNPC", pos = "Q70664_N30153", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
File diff suppressed because one or more lines are too long
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70666 sub_ids = { 7066604, 7066601, 7066602, 7066605, 7066603, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066601"] = { }, ["7066602"] = { }, ["7066603"] = { }, ["7066604"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066601"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066602"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066603"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066604"] = { }, ["7066605"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70667 sub_ids = { 7066704, 7066701, 7066702, 7066705, 7066703, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066701"] = { }, ["7066702"] = { }, ["7066703"] = { }, ["7066704"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066701"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066702"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066703"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066704"] = { }, ["7066705"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70668 sub_ids = { 7066801, 7066802, 7066803, 7066805, 7066804, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066801"] = { }, ["7066802"] = { }, ["7066803"] = { }, ["7066804"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066801"] = { }, ["7066802"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066803"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066804"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066805"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70669 sub_ids = { 7066901, 7066902, 7066903, 7066905, 7066904, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066901"] = { }, ["7066902"] = { }, ["7066903"] = { }, ["7066904"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066901"] = { }, ["7066902"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066903"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066904"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066905"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70670 sub_ids = { 7067001, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7067001"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7067001"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70671 sub_ids = { 7067101, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7067101"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7067101"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 71091 sub_ids = { 7109101, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7109101"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7109101"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 71511 sub_ids = { 7151101, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133107254,133107255,133107256,133107257,133107258", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7151101"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7151101"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 72501 sub_ids = { 7250101, 7250102, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7250101"] = { }, ["7250102"] = { npcs = { { id = 30160, alias = "Npc30160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7268301_N30160", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7250101"] = { npcs = { { id = 30160, alias = "Npc30160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7268301_N30160", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7250102"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72728 sub_ids = { 7272801, 7272802, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7272801"] = { }, ["7272802"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7272801"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q22021_Wushidashu_02", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7272802"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q7272802_Player", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72729 sub_ids = { 7272901, 7272902, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7272901"] = { }, ["7272902"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q7272902_Paimon", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7272901"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q7272802_Paimon", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7272902"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72730 sub_ids = { 7273001, 7273002, 7273003, 7273004, 7273005, 7273006, 7273007, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273001"] = { }, ["7273003"] = { }, ["7273005"] = { }, ["7273007"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273001"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273001_Q7273002_N1044", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273002"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273001_Q7273002_N1044", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273003"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273004"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273005"] = { npcs = { { id = 13019, alias = "Npc13019", script = "Actor/Npc/TempNPC", pos = "Q7273005_Q7273007_N13019", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273006"] = { npcs = { { id = 13019, alias = "Npc13019", script = "Actor/Npc/TempNPC", pos = "Q7273005_Q7273007_N13019", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273007"] = { npcs = { { id = 13019, alias = "Npc13019", script = "Actor/Npc/TempNPC", pos = "Q7273005_Q7273007_N13019", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72731 sub_ids = { 7273103, 7273101, 7273102, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273101"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273101"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273102"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273103"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72732 sub_ids = { 7273201, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273201"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273201"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72733 sub_ids = { 7273301, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273301"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273301"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72734 sub_ids = { 7273401, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273401"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72735 sub_ids = { 7273501, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273501"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273501"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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