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https://github.com/FlourishingWorld/hk4e.git
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更新配置表
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@@ -1,3 +1,3 @@
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-- 任务配置数据开始-----------------------------
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-- 任务配置数据开始-----------------------------
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|
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main_id = 13013
sub_ids =
{
1301301,
1301302,
1301303,
1301308,
1301304,
1301309,
1301310,
1301311,
1301305,
1301306,
1301307,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133304442", "", },
},
},
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1301301"] = { },
["1301303"] =
{
npcs =
{
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseManager",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12840,
alias = "Npc12840",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberA",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12843,
alias = "Npc12843",
script = "Actor/Npc/TempNPC",
pos = "Q13013NahidaClubTemp",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12967,
alias = "Npc12967",
script = "Actor/Npc/TempNPC",
pos = "Q13013MidTalkDebyAdded",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 12951,
alias = "Npc12951",
script = "Actor/Npc/TempNPC",
pos = "Q13013BasePaimon",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 12841,
alias = "Npc12841",
script = "Actor/Npc/TempNPC",
pos = "Q13013MidTalkGodAdded",
scene_id = 3,
room_id = 0,
data_index = 8,
},
},
},
["1301304"] =
{
npcs =
{
{
id = 12839,
alias = "Npc12839",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberC",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13014PeteRoute2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12843,
alias = "Npc12843",
script = "Actor/Npc/TempNPC",
pos = "Q13013BasePaimon",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12967,
alias = "Npc12967",
script = "Actor/Npc/TempNPC",
pos = "Q13013BasePlayer",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["1301306"] =
{
npcs =
{
{
id = 12839,
alias = "Npc12839",
script = "Actor/Npc/TempNPC",
pos = "Q13013BasePos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseManager",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12843,
alias = "Npc12843",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberB",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12967,
alias = "Npc12967",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberC",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["1301307"] =
{
npcs =
{
{
id = 12839,
alias = "Npc12839",
script = "Actor/Npc/TempNPC",
pos = "Q13013BasePos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12843,
alias = "Npc12843",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberB",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1301308"] =
{
npcs =
{
{
id = 12839,
alias = "Npc12839",
script = "Actor/Npc/TempNPC",
pos = "Q13013BasePaimon",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13014PeteRoute2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12840,
alias = "Npc12840",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberG",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12843,
alias = "Npc12843",
script = "Actor/Npc/TempNPC",
pos = "Q13013MidTalkDebyAdded",
scene_id = 3,
room_id = 0,Line truncated
|
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@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
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-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 13014
sub_ids =
{
1301401,
1301427,
1301402,
1301403,
1301404,
1301423,
1301424,
1301405,
1301406,
1301407,
1301408,
1301409,
1301430,
1301425,
1301428,
1301420,
1301410,
1301411,
1301412,
1301429,
1301421,
1301413,
1301422,
1301414,
1301426,
1301415,
1301416,
1301417,
1301418,
1301419,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1301401"] = { },
["1301403"] =
{
npcs =
{
{
id = 12841,
alias = "Npc12841",
script = "Actor/Npc/TempNPC",
pos = "Q13014MemberBEventB",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13015FinAddNasar",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12843,
alias = "Npc12843",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberB",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12840,
alias = "Npc12840",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberG",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12967,
alias = "Npc12967",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberC",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["1301404"] = { },
["1301405"] = { },
["1301406"] =
{
npcs =
{
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseManager",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1301407"] =
{
npcs =
{
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseManager",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1301408"] =
{
npcs =
{
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseManager",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1301409"] =
{
npcs =
{
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseManager",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12843,
alias = "Npc12843",
script = "Actor/Npc/TempNPC",
pos = "Q13014Area2Deby",
scene_id = 20165,
room_id = 1,
data_index = 2,
},
{
id = 12845,
alias = "Npc12845",
script = "Actor/Npc/TempNPC",
pos = "Q13014Area2Friend1",
scene_id = 20165,
room_id = 1,
data_index = 3,
},
{
id = 12844,
alias = "Npc12844",
script = "Actor/Npc/TempNPC",
pos = "Q13014Area2Friend2",
scene_id = 20165,
room_id = 1,
data_index = 4,
},
{
id = 13054,
alias = "Npc13054",
script = "Actor/Npc/TempNPC",
pos = "Q13014Area2OwnerFake",
scene_id = 20165,
room_id = 0,
data_index = 5,
},
},
},
["1301410"] = { },
["1301411"] =
{
npcs =
{
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseManager",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1301412"] =
{
npcs =
{
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseManager",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12840,
alias = "Npc12840",
script = "Actor/Npc/TempNPC",
pos = "Q13014Area4Ilman",
scene_id = 20165,
room_id = 1,
data_index = 2,
},
{
id = 12846,
alias = "Npc12846",
script = "Actor/Npc/TempNPC",
pos = "Q13014Area4Maynar",
scene_id = 20165,
room_id = 1,
data_index = 3,
},
{
id = 12847,
alias = "Npc12847",
script = "Actor/Npc/TempNPC",
pos = "Q13014Area4Haydar",
scene_id = 20165,
room_id = 1,
data_index = 4,
},
},
},
["1301413"] = { },
["1301414"] Line truncated
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@@ -1,3 +1,3 @@
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-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 13015
sub_ids =
{
1301501,
1301502,
1301503,
1301504,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1301501"] = { },
["1301502"] =
{
npcs =
{
{
id = 12839,
alias = "Npc12839",
script = "Actor/Npc/TempNPC",
pos = "Q13013BasePos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12843,
alias = "Npc12843",
script = "Actor/Npc/TempNPC",
pos = "Q13014DebySleep",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseManager",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12895,
alias = "Npc12895",
script = "Actor/Npc/TempNPC",
pos = "Q13014SleepAdded1",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12897,
alias = "Npc12897",
script = "Actor/Npc/TempNPC",
pos = "Q13014SleepAdded2",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["1301503"] =
{
npcs =
{
{
id = 12839,
alias = "Npc12839",
script = "Actor/Npc/TempNPC",
pos = "Q13013BasePos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4096,
alias = "Npc4096",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q13015SittAdded",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseManager",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1301504"] =
{
npcs =
{
{
id = 12839,
alias = "Npc12839",
script = "Actor/Npc/TempNPC",
pos = "Q13013BasePos",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12843,
alias = "Npc12843",
script = "Actor/Npc/TempNPC",
pos = "Q13015FinAddDeby",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12842,
alias = "Npc12842",
script = "Actor/Npc/TempNPC",
pos = "Q13015FinAddNasar",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12840,
alias = "Npc12840",
script = "Actor/Npc/TempNPC",
pos = "Q13015FinAddedIlman",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12847,
alias = "Npc12847",
script = "Actor/Npc/TempNPC",
pos = "Q13015FinAddedHaydar",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 12990,
alias = "Npc12990",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberG",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 12850,
alias = "Npc12850",
script = "Actor/Npc/TempNPC",
pos = "Q13014PeteRoute2",
scene_id = 3,
room_id = 0,
data_index = 7,
},
{
id = 12853,
alias = "Npc12853",
script = "Actor/Npc/TempNPC",
pos = "Q13015FinAddedInas",
scene_id = 3,
room_id = 0,
data_index = 8,
},
{
id = 12964,
alias = "Npc12964",
script = "Actor/Npc/TempNPC",
pos = "Q13015FinAddedSena",
scene_id = 3,
room_id = 0,
data_index = 9,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1301501"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q13013BaseClubMemberC",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12839,
alias = "Npc12839",
script = "Actor/Npc/TempNPC",
pos = "Q13013BasePos",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12843,
alias = "Npc12843",
script = "Actor/Npc/TempNPC",
pos = "Q13014DebySleep",
Line truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 13016
sub_ids =
{
1301601,
1301602,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1301601"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1301601"] = { },
["1301602"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 13020
sub_ids =
{
1302001,
1302002,
1302003,
1302004,
1302005,
1302011,
1302012,
1302013,
1302006,
1302007,
1302008,
1302009,
1302010,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1302001"] = { },
["1302002"] = { },
["1302003"] = { },
["1302004"] = { },
["1302005"] = { },
["1302006"] = { },
["1302009"] = { },
["1302010"] = { },
["1302011"] = { },
["1302012"] = { },
["1302013"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1302001"] =
{
npcs =
{
{
id = 13003,
alias = "Npc13003",
script = "Actor/Npc/TempNPC",
pos = "Q13020_guide_T1302001_N13003",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302002"] =
{
npcs =
{
{
id = 30011,
alias = "Npc30011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1302002_T1302003_N12772_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302003"] =
{
npcs =
{
{
id = 30011,
alias = "Npc30011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1302002_T1302003_N12772_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302004"] = { },
["1302005"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302004_Q1302005_N1053",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302006"] =
{
npcs =
{
{
id = 13008,
alias = "Npc13008",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13008",
scene_id = 1072,
room_id = 1,
data_index = 1,
},
{
id = 13009,
alias = "Npc13009",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13009",
scene_id = 1072,
room_id = 1,
data_index = 2,
},
{
id = 13010,
alias = "Npc13010",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13010",
scene_id = 1072,
room_id = 1,
data_index = 3,
},
},
},
["1302007"] =
{
npcs =
{
{
id = 13008,
alias = "Npc13008",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13008",
scene_id = 1072,
room_id = 1,
data_index = 1,
},
{
id = 13009,
alias = "Npc13009",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13009",
scene_id = 1072,
room_id = 1,
data_index = 2,
},
{
id = 13010,
alias = "Npc13010",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13010",
scene_id = 1072,
room_id = 1,
data_index = 3,
},
},
},
["1302008"] =
{
npcs =
{
{
id = 13008,
alias = "Npc13008",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13008",
scene_id = 1072,
room_id = 1,
data_index = 1,
},
{
id = 13009,
alias = "Npc13009",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13009",
scene_id = 1072,
room_id = 1,
data_index = 2,
},
{
id = 13010,
alias = "Npc13010",
script = "Actor/Npc/TempNPC",
pos = "Q1302006_N13010",
scene_id = 1072,
room_id = 1,
data_index = 3,
},
},
},
["1302009"] = { },
["1302010"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302005_N1053_Q1302010",
scene_id = 1072,
room_id = 1,
data_index = 1,
},
},
},
["1302011"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302011_Q1302012_T1302012_N1053",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302012"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302011_Q1302012_T1302012_N1053",Line truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 13021
sub_ids =
{
1302101,
1302102,
1302103,
1302104,
1302105,
1302106,
1302107,
1302108,
1302109,
1302110,
1302113,
1302111,
1302112,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1302101"] = { },
["1302103"] = { },
["1302105"] = { },
["1302107"] = { },
["1302109"] = { },
["1302110"] = { },
["1302111"] = { },
["1302113"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1302101"] =
{
npcs =
{
{
id = 13007,
alias = "Npc13007",
script = "Actor/Npc/TempNPC",
pos = "Q1302101_Q1302102_Q1302113_N13007",
scene_id = 1073,
room_id = 1,
data_index = 1,
},
},
},
["1302102"] =
{
npcs =
{
{
id = 13007,
alias = "Npc13007",
script = "Actor/Npc/TempNPC",
pos = "Q1302101_Q1302102_Q1302113_N13007",
scene_id = 1073,
room_id = 1,
data_index = 1,
},
},
},
["1302103"] =
{
npcs =
{
{
id = 13005,
alias = "Npc13005",
script = "Actor/Npc/TempNPC",
pos = "Q1302104_N13005",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302104"] =
{
npcs =
{
{
id = 13005,
alias = "Npc13005",
script = "Actor/Npc/TempNPC",
pos = "Q1302104_N13005",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302105"] =
{
npcs =
{
{
id = 13006,
alias = "Npc13006",
script = "Actor/Npc/TempNPC",
pos = "Q1302105_N13006",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302106"] =
{
npcs =
{
{
id = 13006,
alias = "Npc13006",
script = "Actor/Npc/TempNPC",
pos = "Q1302105_N13006",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302107"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302107_N1053",
scene_id = 1073,
room_id = 1,
data_index = 1,
},
},
},
["1302108"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302108_N1053_Q1302010",
scene_id = 1073,
room_id = 1,
data_index = 1,
},
},
},
["1302109"] = { },
["1302110"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302108_N1053_Q1302010",
scene_id = 1073,
room_id = 1,
data_index = 1,
},
},
},
["1302111"] = { },
["1302112"] =
{
npcs =
{
{
id = 13003,
alias = "Npc13003",
script = "Actor/Npc/TempNPC",
pos = "Q1302111_Q1302112_N13003_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302113"] =
{
npcs =
{
{
id = 13003,
alias = "Npc13003",
script = "Actor/Npc/TempNPC",
pos = "Q1302113_N13003",
scene_id = 1073,
room_id = 1,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 13022
sub_ids =
{
1302201,
1302202,
1302203,
1302204,
1302223,
1302220,
1302207,
1302206,
1302205,
1302208,
1302219,
1302209,
1302210,
1302211,
1302212,
1302213,
1302214,
1302215,
1302221,
1302216,
1302222,
1302217,
1302218,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1302201"] = { },
["1302202"] = { },
["1302203"] = { },
["1302204"] = { },
["1302205"] = { },
["1302207"] = { },
["1302208"] = { },
["1302209"] = { },
["1302210"] =
{
npcs =
{
{
id = 13004,
alias = "Npc13004",
script = "Actor/Npc/TempNPC",
pos = "Q1302210_Q1302212_Q1302214_N13004",
scene_id = 20173,
room_id = 20173,
data_index = 1,
},
},
},
["1302211"] =
{
npcs =
{
{
id = 13004,
alias = "Npc13004",
script = "Actor/Npc/TempNPC",
pos = "Q1302210_Q1302212_Q1302214_N13004",
scene_id = 20173,
room_id = 20173,
data_index = 1,
},
},
},
["1302212"] =
{
npcs =
{
{
id = 13004,
alias = "Npc13004",
script = "Actor/Npc/TempNPC",
pos = "Q1302210_Q1302212_Q1302214_N13004",
scene_id = 20173,
room_id = 20173,
data_index = 1,
},
},
},
["1302213"] =
{
npcs =
{
{
id = 13004,
alias = "Npc13004",
script = "Actor/Npc/TempNPC",
pos = "Q1302210_Q1302212_Q1302214_N13004",
scene_id = 20173,
room_id = 20173,
data_index = 1,
},
},
},
["1302214"] = { },
["1302215"] = { },
["1302216"] = { },
["1302217"] = { },
["1302218"] = { },
["1302219"] = { },
["1302221"] = { },
["1302222"] = { },
["1302223"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1302201"] =
{
npcs =
{
{
id = 13003,
alias = "Npc13003",
script = "Actor/Npc/TempNPC",
pos = "Q1302201_N13003_Q1302202_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302202"] =
{
npcs =
{
{
id = 13003,
alias = "Npc13003",
script = "Actor/Npc/TempNPC",
pos = "Q1302201_N13003_Q1302202_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302203"] = { },
["1302204"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302204_N1053_T1302204",
scene_id = 20173,
room_id = 20173,
data_index = 1,
},
},
},
["1302205"] = { },
["1302206"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302206_N1053",
scene_id = 20173,
room_id = 20173,
data_index = 1,
},
},
},
["1302207"] = { },
["1302208"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302208_N1053_T1302208",
scene_id = 20173,
room_id = 20173,
data_index = 1,
},
},
},
["1302209"] =
{
npcs =
{
{
id = 13004,
alias = "Npc13004",
script = "Actor/Npc/TempNPC",
pos = "Q1302210_Q1302212_Q1302214_N13004",
scene_id = 20173,
room_id = 20173,
data_index = 1,
},
},
},
["1302210"] = { },
["1302211"] = { },
["1302212"] = { },
["1302213"] = { },
["1302214"] = { },
["1302215"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302210_Q1302212_Q1302214_N13004",
scene_id = 20173,
room_id = 20173,
data_index = 1,
},
},
},
["1302216"] = { },
["1302217"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q1302217_Q1302218_N1053",
scene_id = 1079,
room_id = 1,
data_index = 1,
},
},
},
["1302218"] =
{
npcs =
{
{
id = 1053,
alias = "Line truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 13023
sub_ids =
{
1302301,
1302302,
1302303,
1302304,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1302301"] = { },
["1302302"] = { },
["1302303"] = { },
["1302304"] =
{
npcs =
{
{
id = 1064,
alias = "Npc1064",
script = "Actor/Npc/TempNPC",
pos = "Q1302303_N1064",
scene_id = 1079,
room_id = 1,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1302301"] = { },
["1302302"] = { },
["1302303"] =
{
npcs =
{
{
id = 1064,
alias = "Npc1064",
script = "Actor/Npc/TempNPC",
pos = "Q1302303_N1064",
scene_id = 1079,
room_id = 1,
data_index = 1,
},
},
},
["1302304"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 13024
sub_ids =
{
1302401,
1302402,
1302403,
1302404,
1302405,
1302407,
1302406,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1302401"] = { },
["1302402"] = { },
["1302403"] = { },
["1302405"] = { },
["1302406"] = { },
["1302407"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1302401"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302401_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 13013,
alias = "Npc13013",
script = "Actor/Npc/TempNPC",
pos = "Q1302401_N13013",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1302402"] =
{
npcs =
{
{
id = 13063,
alias = "Npc13063",
script = "Actor/Npc/TempNPC",
pos = "Q1302402_N13063",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302403"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302403_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302404"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302403_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302405"] = { },
["1302406"] = { },
["1302407"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302403_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 13025
sub_ids =
{
1302501,
1302502,
1302503,
1302504,
1302505,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1302501"] = { },
["1302502"] = { },
["1302503"] =
{
npcs =
{
{
id = 13066,
alias = "Npc13066",
script = "Actor/Npc/TempNPC",
pos = "Q1302502_N13066",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302504"] = { },
["1302505"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1302501"] =
{
npcs =
{
{
id = 13013,
alias = "Npc13013",
script = "Actor/Npc/TempNPC",
pos = "Q1302501_N13013",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302502"] =
{
npcs =
{
{
id = 13066,
alias = "Npc13066",
script = "Actor/Npc/TempNPC",
pos = "Q1302502_N13066",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302503"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302503_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302504"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302503_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302505"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302503_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 13065,
alias = "Npc13065",
script = "Actor/Npc/TempNPC",
pos = "Q1302505_N13065",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 13026
sub_ids =
{
1302601,
1302602,
1302603,
1302604,
1302605,
1302606,
1302607,
1302608,
1302609,
1302612,
1302610,
1302611,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1302601"] = { },
["1302602"] = { },
["1302603"] = { },
["1302604"] = { },
["1302605"] = { },
["1302606"] = { },
["1302607"] = { },
["1302608"] = { },
["1302609"] = { },
["1302610"] = { },
["1302611"] = { },
["1302612"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1302601"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302601_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302602"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302601_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302603"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302603_N1052",
scene_id = 51018,
room_id = 1,
data_index = 1,
},
},
},
["1302604"] = { },
["1302605"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302605_N1052",
scene_id = 51018,
room_id = 1,
data_index = 1,
},
},
},
["1302606"] = { },
["1302607"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302607_N1052",
scene_id = 51018,
room_id = 1,
data_index = 1,
},
},
},
["1302608"] = { },
["1302609"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302609_N1052",
scene_id = 51018,
room_id = 1,
data_index = 1,
},
},
},
["1302610"] = { },
["1302611"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q1302611_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1302612"] =
{
npcs =
{
{
id = 13065,
alias = "Npc13065",
script = "Actor/Npc/TempNPC",
pos = "Q1302612_N13065",
scene_id = 51018,
room_id = 1,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19150
sub_ids =
{
1915001,
1915002,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1915001"] = { },
["1915002"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1915001"] = { },
["1915002"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915002_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915002_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19151
sub_ids =
{
1915101,
1915102,
1915103,
1915104,
1915105,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1915101"] = { },
["1915102"] = { },
["1915103"] = { },
["1915104"] = { },
["1915105"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1915101"] =
{
npcs =
{
{
id = 12905,
alias = "Npc12905",
script = "Actor/Npc/TempNPC",
pos = "C1915101_N12905",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1915102"] = { },
["1915103"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915103_N512",
scene_id = 1073,
room_id = 1073,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915103_N512",
scene_id = 1073,
room_id = 1073,
data_index = 2,
},
},
},
["1915104"] = { },
["1915105"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19152
sub_ids =
{
1915201,
1915202,
1915203,
1915204,
1915205,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1915201"] = { },
["1915202"] = { },
["1915203"] = { },
["1915204"] = { },
["1915205"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1915201"] =
{
npcs =
{
{
id = 12906,
alias = "Npc12906",
script = "Actor/Npc/TempNPC",
pos = "C1915201_N12906",
scene_id = 1073,
room_id = 1073,
data_index = 1,
},
},
},
["1915202"] =
{
npcs =
{
{
id = 12907,
alias = "Npc12907",
script = "Actor/Npc/TempNPC",
pos = "Q1915202_N12907",
scene_id = 1073,
room_id = 1073,
data_index = 1,
},
},
},
["1915203"] =
{
npcs =
{
{
id = 12908,
alias = "Npc12908",
script = "Actor/Npc/TempNPC",
pos = "C1915203_N12908",
scene_id = 1073,
room_id = 1073,
data_index = 1,
},
},
},
["1915204"] = { },
["1915205"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19153
sub_ids =
{
1915301,
1915302,
1915303,
1915304,
1915305,
1915306,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1915301"] = { },
["1915302"] = { },
["1915303"] = { },
["1915304"] = { },
["1915305"] = { },
["1915306"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1915301"] = { },
["1915302"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915301_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915301_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1915303"] = { },
["1915304"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915301_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915301_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1915305"] = { },
["1915306"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915306_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915306_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19154
sub_ids =
{
1915401,
1915402,
1915403,
1915404,
1915405,
1915406,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1915401"] = { },
["1915402"] = { },
["1915403"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915402_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1915404"] = { },
["1915405"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915404_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1915406"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1915401"] = { },
["1915402"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915402_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915402_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1915403"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915402_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1915404"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915404_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915404_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1915405"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915404_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1915406"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915406_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915406_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19155
sub_ids =
{
1915501,
1915502,
1915503,
1915504,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1915501"] = { },
["1915502"] = { },
["1915503"] = { },
["1915504"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1915501"] = { },
["1915502"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915406_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915406_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1915503"] = { },
["1915504"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915502_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915502_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19156
sub_ids =
{
1915601,
1915602,
1915603,
1915604,
1915605,
1915606,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1915601"] = { },
["1915602"] = { },
["1915603"] = { },
["1915604"] = { },
["1915605"] = { },
["1915606"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1915601"] = { },
["1915602"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915602_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915602_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1915603"] = { },
["1915604"] = { },
["1915605"] = { },
["1915606"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915604_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915604_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19157
sub_ids =
{
1915701,
1915702,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1915701"] = { },
["1915702"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1915701"] = { },
["1915702"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915702_N512",
scene_id = 1074,
room_id = 1074,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915702_N512",
scene_id = 1074,
room_id = 1074,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19158
sub_ids =
{
1915801,
1915802,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1915801"] = { },
["1915802"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1915801"] =
{
npcs =
{
{
id = 4019,
alias = "Npc4019",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "C1915802_N4019",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1915802"] =
{
npcs =
{
{
id = 12910,
alias = "Npc12910",
script = "Actor/Npc/TempNPC",
pos = "C1915802_N12910",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19159
sub_ids =
{
1915901,
1915902,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1915901"] = { },
["1915902"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1915901"] = { },
["1915902"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915902_N512",
scene_id = 1073,
room_id = 1073,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915902_N512",
scene_id = 1073,
room_id = 1073,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19160
sub_ids =
{
1916001,
1916002,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1916001"] = { },
["1916002"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1916001"] = { },
["1916002"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1915902_N512",
scene_id = 1073,
room_id = 1073,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1915902_N512",
scene_id = 1073,
room_id = 1073,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19161
sub_ids =
{
1916101,
1916102,
1916103,
1916104,
1916105,
1916106,
1916107,
1916108,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1916101"] = { },
["1916102"] = { },
["1916103"] = { },
["1916104"] = { },
["1916105"] = { },
["1916106"] = { },
["1916107"] = { },
["1916108"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1916101"] = { },
["1916102"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "N512_C1916102",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "N512_C1916102",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1916103"] = { },
["1916104"] = { },
["1916105"] = { },
["1916106"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "N512_C1916102",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "N512_C1916102",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1916107"] = { },
["1916108"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "N512_C1916102",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "N512_C1916102",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19162
sub_ids =
{
1916201,
1916202,
1916203,
1916204,
1916205,
1916206,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1916201"] = { },
["1916202"] = { },
["1916203"] = { },
["1916204"] = { },
["1916205"] = { },
["1916206"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1916201"] = { },
["1916202"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1916202_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1916202_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1916203"] = { },
["1916204"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1916202_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1916202_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1916205"] = { },
["1916206"] =
{
npcs =
{
{
id = 512,
alias = "Coop_Layla",
script = "Actor/Npc/TempNPC",
pos = "C1916206_N512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "C1916206_N512",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19170
sub_ids =
{
1917001,
1917002,
1917003,
1917004,
1917005,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1917001"] = { },
["1917002"] = { },
["1917003"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1917002_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1917004"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917004_N513",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12922,
alias = "Npc12922",
script = "Actor/Npc/TempNPC",
pos = "Q1917004_N12922",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1917005"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1917001"] = { },
["1917002"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1917002_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q1917002_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1917003"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q1917002_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917004_N513",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12922,
alias = "Npc12922",
script = "Actor/Npc/TempNPC",
pos = "Q1917004_N12922",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1917004"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q1917004_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1917005"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q1917004_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917004_N513",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12922,
alias = "Npc12922",
script = "Actor/Npc/TempNPC",
pos = "Q1917004_N12922",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19171
sub_ids =
{
1917101,
1917102,
1917103,
1917104,
1917105,
1917106,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1917101"] = { },
["1917102"] = { },
["1917103"] = { },
["1917104"] =
{
npcs =
{
{
id = 12923,
alias = "Npc12923",
script = "Actor/Npc/TempNPC",
pos = "Q1917103_N12923",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1917105"] =
{
npcs =
{
{
id = 12924,
alias = "Npc12924",
script = "Actor/Npc/TempNPC",
pos = "Q1917104_N12924",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1917106"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1917101"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917102_N513",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q1917102_N513",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12922,
alias = "Npc12922",
script = "Actor/Npc/TempNPC",
pos = "Q1917102_N513",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1917102"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917102_N513",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q1917102_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12922,
alias = "Npc12922",
script = "Actor/Npc/TempNPC",
pos = "Q1917102_N12922",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1917103"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917103_N513",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q1917103_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12923,
alias = "Npc12923",
script = "Actor/Npc/TempNPC",
pos = "Q1917103_N12923",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1917104"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917104_N513",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q1917104_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12924,
alias = "Npc12924",
script = "Actor/Npc/TempNPC",
pos = "Q1917104_N12924",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1917105"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917104_N513",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q1917104_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4003,
alias = "Npc4003",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1917105_N4003",
scene_id = 1074,
room_id = 1,
data_index = 3,
},
},
},
["1917106"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917106_N513",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNLine truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19172
sub_ids =
{
1917201,
1917202,
1917203,
1917204,
1917205,
1917206,
1917207,
1917208,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1917201"] = { },
["1917202"] =
{
npcs =
{
{
id = 12922,
alias = "Npc12922",
script = "Actor/Npc/TempNPC",
pos = "Q1917004_N12922",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1917203"] = { },
["1917204"] = { },
["1917205"] = { },
["1917206"] = { },
["1917207"] = { },
["1917208"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1917201"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917202_N513",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12922,
alias = "Npc12922",
script = "Actor/Npc/TempNPC",
pos = "Q1917004_N12922",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1917002_N1050",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1917202"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917202_N513",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12925,
alias = "Npc12925",
script = "Actor/Npc/TempNPC",
pos = "Q1917202_N12925",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1917002_N1050",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1917203"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917203_N513",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12925,
alias = "Npc12925",
script = "Actor/Npc/TempNPC",
pos = "Q1917203_N12925",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 30212,
alias = "Npc30212",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1917203_N12926",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 30216,
alias = "Npc30216",
script = "Actor/Npc/TempNPC",
pos = "Q1917203_N12927",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 30214,
alias = "Npc30214",
script = "Actor/Npc/TempNPC",
pos = "Q1917203_N12928",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 30215,
alias = "Npc30215",
script = "Actor/Npc/TempNPC",
pos = "Q1917203_N12929",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1917002_N1050",
scene_id = 3,
room_id = 0,
data_index = 7,
},
},
},
["1917204"] =
{
npcs =
{
{
id = 513,
alias = "Coop_Faruzan",
script = "Actor/Npc/TempNPC",
pos = "Q1917204_N513",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12925,
alias = "Npc12925",
script = "Actor/Npc/TempNPC",
pos = "Q1917203_N12925",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 30212,
alias = "Npc30212",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1917203_N12926",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 30216,
alias = "Npc30216",
script = "Actor/Npc/TempNPC",
pos = "Q1917204_N30216",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 30214,
alias = "Npc30214",
script = "Actor/Npc/TempNPC",
pos = "Q1917204_N3021Line truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 19173
sub_ids =
{
1917301,
1917302,
1917303,
1917304,
1917305,
1917306,
1917307,
1917308,
1917309,
1917310,
1917311,
1917312,
1917313,
1917314,
1917326,
1917315,
1917316,
1917327,
1917317,
1917318,
1917319,
1917320,
1917321,
1917322,
1917323,
1917324,
1917325,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133308738", "", },
{ "133308761", "", },
},
QUEST_EXEC_DEL_SCENE_TAG =
{
{ "3", "1141", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1917301"] = { },
["1917302"] = { },
["1917303"] = { },
["1917304"] = { },
["1917305"] = { },
["1917306"] = { },
["1917307"] =
{
npcs =
{
{
id = 12932,
alias = "Npc12932",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12932",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12933,
alias = "Npc12933",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12933",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12934,
alias = "Npc12934",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12934",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12936,
alias = "Npc12936",
script = "Actor/Npc/TempNPC",
pos = "Q1917312_N12936",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12937,
alias = "Npc12937",
script = "Actor/Npc/TempNPC",
pos = "Q1917312_N12937",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 12938,
alias = "Npc12938",
script = "Actor/Npc/TempNPC",
pos = "Q1917312_N12938",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 12939,
alias = "Npc12939",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12939",
scene_id = 3,
room_id = 0,
data_index = 7,
},
},
},
["1917312"] =
{
npcs =
{
{
id = 12932,
alias = "Npc12932",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12932",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12933,
alias = "Npc12933",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12933",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12934,
alias = "Npc12934",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12934",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12939,
alias = "Npc12939",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12939",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["1917313"] =
{
npcs =
{
{
id = 12932,
alias = "Npc12932",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12932",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12933,
alias = "Npc12933",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12933",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12934,
alias = "Npc12934",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12934",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12939,
alias = "Npc12939",
script = "Actor/Npc/TempNPC",
pos = "Q1917306_N12939",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["1917314"] = { },
["1917315"] =
{
npcs =
{
{
id = 12932,
alias = "Npc12932",
script = "Actor/Npc/TempNPC",
pos = "Q1917326_N12932",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12933,
alias = "Npc12933",
script = "Actor/Npc/TempNPC",
pos = "Q1917326_N12933",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12934,
alias = "Npc12934",
script = "Actor/Npc/TempNPC",
pos = "Q1917326_N12934",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12935,
alias = "Npc12935",
scriptLine truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 21033
sub_ids =
{
2103301,
2103302,
2103303,
2103304,
2103305,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133106031", "1", },
{ "133106031", "1", },
},
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120162", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2103301"] = { },
["2103302"] =
{
npcs =
{
{
id = 2016,
alias = "Npc2016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q101203Lanjie",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103303"] =
{
npcs =
{
{
id = 2016,
alias = "Npc2016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q101203Lanjie",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103304"] =
{
npcs =
{
{
id = 2016,
alias = "Npc2016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q101203Lanjie",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103305"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2103301"] =
{
npcs =
{
{
id = 2016,
alias = "Npc2016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q101203Lanjie",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103302"] = { },
["2103303"] = { },
["2103304"] = { },
["2103305"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q2103302",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 21034
sub_ids =
{
2103401,
2103402,
2103403,
2103404,
2103405,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133107188", "0", },
{ "133107180", "0", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2103401"] = { },
["2103402"] = { },
["2103403"] = { },
["2103404"] = { },
["2103405"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2103401"] =
{
npcs =
{
{
id = 2016,
alias = "Npc2016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103401",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103402"] =
{
npcs =
{
{
id = 2016,
alias = "Npc2016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103402",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103403"] =
{
npcs =
{
{
id = 2016,
alias = "Npc2016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103403",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103404"] =
{
npcs =
{
{
id = 2016,
alias = "Npc2016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103402",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103405"] =
{
npcs =
{
{
id = 2016,
alias = "Npc2016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103403",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 21035
sub_ids =
{
2103501,
2103502,
2103503,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2103501"] = { },
["2103502"] = { },
["2103503"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2103501"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103501_Sunyu",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103502"] = { },
["2103503"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103503",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 21036
sub_ids =
{
2103601,
2103602,
2103603,
2103604,
2103605,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2103601"] = { },
["2103602"] = { },
["2103603"] = { },
["2103604"] = { },
["2103605"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2103601"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103601",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103602"] = { },
["2103603"] = { },
["2103604"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103602",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103605"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103605",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 21037
sub_ids =
{
2103701,
2103703,
2103704,
2103705,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_PACK_ITEM =
{
{ "120179", "1", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2103701"] = { },
["2103703"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103701",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103704"] =
{
npcs =
{
{
id = 2418,
alias = "Npc2418",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q21037_xiaoshimei",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2079,
alias = "Npc2079",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q21037_zhiruo",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2103705"] =
{
npcs =
{
{
id = 2418,
alias = "Npc2418",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q21037_xiaoshimei",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2079,
alias = "Npc2079",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q21037_zhiruo",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2103701"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103701",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103703"] =
{
npcs =
{
{
id = 2418,
alias = "Npc2418",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q21037_xiaoshimei",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2079,
alias = "Npc2079",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q21037_zhiruo",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2103704"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103701",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103705"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2103701",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 21038
sub_ids =
{
2103801,
2103802,
2103803,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2103801"] = { },
["2103802"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q21038_SUNYU",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103803"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q21038_SUNYU",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2103801"] =
{
npcs =
{
{
id = 2400,
alias = "Npc2400",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q21038_SUNYU",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103802"] =
{
npcs =
{
{
id = 13057,
alias = "Npc13057",
script = "Actor/Npc/TempNPC",
pos = "Q21038_TAKEPHOTO",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2103803"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23011
sub_ids =
{
2301101,
2301102,
2301107,
2301103,
2301104,
2301105,
2301106,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133302177", "", },
{ "133302178", "", },
},
QUEST_EXEC_DEL_PACK_ITEM =
{
{ "101965", "1", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2301101"] = { },
["2301102"] =
{
npcs =
{
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303201_N1517",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2301103"] = { },
["2301104"] =
{
npcs =
{
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303201_N1517",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4052,
alias = "Npc4052",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23032_N4052",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2301105"] =
{
npcs =
{
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303201_N1517",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4052,
alias = "Npc4052",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23032_N4052",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2301106"] =
{
npcs =
{
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303201_N1517",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2301101"] =
{
npcs =
{
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303201_N1517",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2301102"] =
{
npcs =
{
{
id = 4052,
alias = "Npc4052",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23032_N4052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2301103"] =
{
npcs =
{
{
id = 1517,
alias = "Npc1517",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303201_N1517",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4052,
alias = "Npc4052",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23032_N4052",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2301104"] = { },
["2301105"] = { },
["2301106"] = { },
["2301107"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23033
sub_ids =
{
2303311,
2303301,
2303302,
2303303,
2303304,
2303305,
2303306,
2303307,
2303308,
2303309,
2303310,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133302228", "0", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2303301"] = { },
["2303302"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303301_N12717",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303304"] = { },
["2303305"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303305_N12717",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303306"] = { },
["2303307"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303301_N12717",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303309"] = { },
["2303310"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303309_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
gadgets =
{
{
id = 70710787,
alias = "Gadget70710787",
pos = "Q2303310_guide_1977",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2303301"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303301_N12717",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303302"] = { },
["2303303"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303302_N12717",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303304"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303305_N12717",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303305"] = { },
["2303306"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303301_N12717",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303307"] = { },
["2303308"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303308_N12717_1806",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303309"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303309_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12130,
alias = "Npc12130",
script = "Actor/Npc/TempNPC",
pos = "Q2303309_guide",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1025,
alias = "Npc1025",
script = "Actor/Npc/TempNPC",
pos = "Q2303309_N12130",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1026,
alias = "Npc1026",
script = "Actor/Npc/TempNPC",
pos = "Q2303309_N12130",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
gadgets =
{
{
id = 70710787,
alias = "Gadget70710787",
pos = "Q2303310_guide_1977",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303310"] = { },
["2303311"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23034
sub_ids =
{
2303401,
2303402,
2303403,
2303404,
2303405,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2303401"] = { },
["2303402"] = { },
["2303403"] =
{
npcs =
{
{
id = 20657,
alias = "Npc20657",
script = "Actor/Npc/TempNPC",
pos = "Q2303403_N20657",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20658,
alias = "Npc20658",
script = "Actor/Npc/TempNPC",
pos = "Q2303403_N20658",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4042,
alias = "Npc4042",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2301501_N4042",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2303404"] =
{
npcs =
{
{
id = 20657,
alias = "Npc20657",
script = "Actor/Npc/TempNPC",
pos = "Q2303403_N20657",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20658,
alias = "Npc20658",
script = "Actor/Npc/TempNPC",
pos = "Q2303403_N20658",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4042,
alias = "Npc4042",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2301501_N4042",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2303405"] =
{
npcs =
{
{
id = 4042,
alias = "Npc4042",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2301501_N4042",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2303401"] =
{
npcs =
{
{
id = 20657,
alias = "Npc20657",
script = "Actor/Npc/TempNPC",
pos = "Q2301701_N20657",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20658,
alias = "Npc20658",
script = "Actor/Npc/TempNPC",
pos = "Q2301701_N20658",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2303402"] =
{
npcs =
{
{
id = 20657,
alias = "Npc20657",
script = "Actor/Npc/TempNPC",
pos = "Q2301501_N20657",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20658,
alias = "Npc20658",
script = "Actor/Npc/TempNPC",
pos = "Q2301501_N20658",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4042,
alias = "Npc4042",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2301501_N4042",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["2303403"] = { },
["2303404"] = { },
["2303405"] =
{
npcs =
{
{
id = 20657,
alias = "Npc20657",
script = "Actor/Npc/TempNPC",
pos = "Q2301701_N20657",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 20658,
alias = "Npc20658",
script = "Actor/Npc/TempNPC",
pos = "Q2301701_N20658",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12700,
alias = "Npc12700",
script = "Actor/Npc/TempNPC",
pos = "Q2301701_N12700",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23035
sub_ids =
{
2303501,
2303502,
2303503,
2303504,
2303505,
2303506,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2303501"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303501_N12717",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303503"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303502_N12717_Cyno",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
{
id = 1058,
alias = "Npc1058",
script = "Actor/Npc/TempNPC",
pos = "Q2303502_N1058",
scene_id = 1074,
room_id = 1,
data_index = 2,
},
},
},
["2303504"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303502_N12717_Cyno",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
{
id = 1058,
alias = "Npc1058",
script = "Actor/Npc/TempNPC",
pos = "Q2303502_N1058",
scene_id = 1074,
room_id = 1,
data_index = 2,
},
},
gadgets =
{
{
id = 70710787,
alias = "Gadget70710787",
pos = "Q2303505_cameraspot",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
},
},
["2303506"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303505_camera",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
{
id = 1058,
alias = "Npc1058",
script = "Actor/Npc/TempNPC",
pos = "Q2303505_CynoCam",
scene_id = 1074,
room_id = 1,
data_index = 2,
},
},
},
["2303505"] =
{
npcs =
{
{
id = 1058,
alias = "Npc1058",
script = "Actor/Npc/TempNPC",
pos = "Q2303502_N1058",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
{
id = 12130,
alias = "Npc12130",
script = "Actor/Npc/TempNPC",
pos = "Q2303505_Camera_1074",
scene_id = 1074,
room_id = 1,
data_index = 2,
},
},
gadgets =
{
{
id = 70710787,
alias = "Gadget70710787",
pos = "Q2303505_cameraspot",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2303501"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303501_N12717",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303502"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303502_N12717_Cyno",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
{
id = 1058,
alias = "Npc1058",
script = "Actor/Npc/TempNPC",
pos = "Q2303506_Player",
scene_id = 1074,
room_id = 1,
data_index = 2,
},
},
},
["2303503"] =
{
npcs =
{
{
id = 12717,
alias = "Npc12717",
script = "Actor/Npc/TempNPC",
pos = "Q2303502_N12717_Cyno",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
{
id = 1058,
alias = "Npc1058",
script = "Actor/Npc/TempNPC",
pos = "Q2303502_N1058",
scene_id = 1074,
room_id = 1,
data_index = 2,
},
},
gadgets =
{
{
id = 70710787,
alias = "Gadget70710787",
pos = "Q2303505_cameraspot",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
},
},
["2303504"] =
{
gadgets =
{
{
id = 70710787,
alias = "Gadget70710787",
pos = "Q2303505_cameraspot",
scene_id = 1074,
room_id = 1,
data_index = 1,
},
},
},
["2303505"] =
{
npcs =
{
{
id = 1271Line truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23037
sub_ids =
{
2303701,
2303702,
2303703,
2303704,
2303706,
2303707,
2303708,
2303709,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120052", },
{ "120053", },
{ "120054", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2303701"] = { },
["2303702"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303701_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303703"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303701_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303704"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303701_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303706"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303701_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303707"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303701_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303708"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303701_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303709"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303701_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2303701"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303701_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303702"] =
{
npcs =
{
{
id = 4071,
alias = "Npc4071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303702_N4071",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303703"] =
{
npcs =
{
{
id = 4071,
alias = "Npc4071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303702_N4071",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303704"] =
{
npcs =
{
{
id = 4071,
alias = "Npc4071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303702_N4071",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2303706"] = { },
["2303707"] = { },
["2303708"] = { },
["2303709"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23038
sub_ids =
{
2303801,
2303802,
2303803,
2303804,
2303805,
2303806,
2303807,
2303808,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120056", },
},
QUEST_EXEC_DEACTIVE_ITEM_GIVING =
{
{ "2303805", },
{ "2303807", },
{ "2303809", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2303801"] = { },
["2303802"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303801_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4071,
alias = "Npc4071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303702_N4071",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2303803"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303801_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4071,
alias = "Npc4071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303702_N4071",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2303804"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303801_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4071,
alias = "Npc4071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303702_N4071",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2303805"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303801_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4071,
alias = "Npc4071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303702_N4071",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2303806"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303801_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4071,
alias = "Npc4071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303702_N4071",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2303807"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303801_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4071,
alias = "Npc4071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303702_N4071",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2303808"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303801_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2303801"] =
{
npcs =
{
{
id = 4412,
alias = "Npc4412",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303801_N4412",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4071,
alias = "Npc4071",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2303702_N4071",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2303802"] = { },
["2303803"] = { },
["2303804"] = { },
["2303805"] = { },
["2303806"] = { },
["2303807"] = { },
["2303808"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23039
sub_ids =
{
2303901,
2303902,
2303903,
2303904,
2303905,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133308064", "", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2303901"] = { },
["2303904"] =
{
npcs =
{
{
id = 4422,
alias = "Npc4422",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23039_BoyA_Ending",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4423,
alias = "Npc4423",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23039_RacingEnd",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2303905"] =
{
npcs =
{
{
id = 4422,
alias = "Npc4422",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23039_BoyA_Ending",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4423,
alias = "Npc4423",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23039_RacingEnd",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2303901"] =
{
npcs =
{
{
id = 4422,
alias = "Npc4422",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23039_BoyA",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4423,
alias = "Npc4423",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23039_BoyB",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2303902"] =
{
npcs =
{
{
id = 4422,
alias = "Npc4422",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23039_BoyA_Ending",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4423,
alias = "Npc4423",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23039_BoyB_Start",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q23039_Player_Start",
},
},
},
["2303903"] = { },
["2303904"] = { },
["2303905"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23040
sub_ids =
{
2304001,
2304002,
2304003,
2304004,
2304005,
2304006,
2304007,
2304008,
2304009,
2304010,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133308060", "", },
{ "133308061", "", },
{ "133308070", "", },
{ "133308696", "", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2304002"] = { },
["2304003"] =
{
npcs =
{
{
id = 4421,
alias = "Npc4421",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2304002_N4421",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2304004"] =
{
npcs =
{
{
id = 4421,
alias = "Npc4421",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2304002_N4421",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2304005"] = { },
["2304006"] =
{
npcs =
{
{
id = 4421,
alias = "Npc4421",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2304002_N4421",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2304007"] =
{
npcs =
{
{
id = 4421,
alias = "Npc4421",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2304002_N4421",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2304008"] = { },
["2304009"] =
{
npcs =
{
{
id = 4421,
alias = "Npc4421",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2304002_N4421",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2304010"] =
{
npcs =
{
{
id = 4421,
alias = "Npc4421",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2304002_N4421",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2304001"] = { },
["2304002"] =
{
npcs =
{
{
id = 4421,
alias = "Npc4421",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2304002_N4421",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2304003"] = { },
["2304004"] = { },
["2304005"] =
{
npcs =
{
{
id = 4421,
alias = "Npc4421",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2304002_N4421",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2304006"] = { },
["2304007"] = { },
["2304008"] =
{
npcs =
{
{
id = 4421,
alias = "Npc4421",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2304002_N4421",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2304009"] = { },
["2304010"] =
{
npcs =
{
{
id = 4420,
alias = "Npc4420",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2304010_N4420",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23041
sub_ids =
{
2304101,
2304118,
2304102,
2304103,
2304105,
2304117,
2304116,
2304111,
2304113,
2304112,
2304106,
2304107,
2304109,
2304110,
2304114,
2304115,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133308082", "", },
{ "133308068", "", },
},
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120061", },
},
QUEST_EXEC_DEACTIVE_ITEM_GIVING =
{
{ "2304109", },
{ "2304114", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2304101"] = { },
["2304102"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304103"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304105"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304106"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304107"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304109"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304110"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304112"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304113"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73Line truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23042
sub_ids =
{
2304201,
2304202,
2304203,
2304204,
2304205,
2304206,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120066", },
},
QUEST_EXEC_DEACTIVE_ITEM_GIVING =
{
{ "2304204", },
},
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133308121", "", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2304201"] = { },
["2304202"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304203"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304204"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304205"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304206"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2304201"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q23041_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2304202"] =
{
npcs =
{
{
id = 4406,
alias = "Npc4406",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4406",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2304203"] = { },
["2304204"] = { },
["2304205"] = { },
["2304206"] =
{
npcs =
{
{
id = 4404,
alias = "Npc4404",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4404",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4405,
alias = "Npc4405",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q73233_N4405",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 23043
sub_ids =
{
2304306,
2304301,
2304302,
2304303,
2304304,
2304312,
2304313,
2304305,
2304316,
2304307,
2304308,
2304309,
2304310,
2304314,
2304315,
2304311,
2304317,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120118", },
{ "120119", },
{ "120121", },
{ "120120", },
{ "120122", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2304301"] = { },
["2304302"] = { },
["2304305"] = { },
["2304306"] = { },
["2304307"] = { },
["2304308"] = { },
["2304311"] = { },
["2304312"] = { },
["2304313"] = { },
["2304314"] = { },
["2304315"] = { },
["2304316"] = { },
["2304317"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2304301"] = { },
["2304302"] = { },
["2304303"] = { },
["2304304"] = { },
["2304305"] = { },
["2304306"] = { },
["2304307"] = { },
["2304308"] = { },
["2304309"] = { },
["2304310"] = { },
["2304311"] = { },
["2304312"] = { },
["2304313"] = { },
["2304314"] = { },
["2304315"] = { },
["2304316"] = { },
["2304317"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3022
sub_ids =
{
302201,
302202,
302203,
302204,
302225,
302205,
302206,
302207,
302233,
302208,
302237,
302243,
302244,
302209,
302231,
302232,
302210,
302235,
302239,
302247,
302248,
302226,
302211,
302212,
302213,
302214,
302236,
302246,
302227,
302215,
302238,
302245,
302228,
302216,
302217,
302224,
302229,
302219,
302218,
302220,
302230,
302221,
302234,
302240,
302222,
302223,
302242,
302241,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["302201"] = { },
["302202"] = { },
["302203"] = { },
["302204"] = { },
["302205"] = { },
["302206"] = { },
["302207"] = { },
["302208"] =
{
avatar =
{
offline_dungeon_id = 1162,
scene_id = 20162,
pos = "Q302208_N10000005",
},
},
["302209"] = { },
["302210"] = { },
["302211"] = { },
["302212"] =
{
npcs =
{
{
id = 12653,
alias = "Npc12653",
script = "Actor/Npc/TempNPC",
pos = "Q302212_N12653",
scene_id = 51007,
room_id = 1,
data_index = 1,
},
{
id = 12828,
alias = "Npc12828",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N12829",
scene_id = 51007,
room_id = 1,
data_index = 2,
},
{
id = 12829,
alias = "Npc12829",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N12828",
scene_id = 51007,
room_id = 1,
data_index = 3,
},
{
id = 12830,
alias = "Npc12830",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N12830",
scene_id = 51007,
room_id = 1,
data_index = 4,
},
{
id = 12831,
alias = "Npc12831",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N12831",
scene_id = 51007,
room_id = 1,
data_index = 5,
},
{
id = 12874,
alias = "Npc12874",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N12874",
scene_id = 51007,
room_id = 1,
data_index = 6,
},
{
id = 12875,
alias = "Npc12875",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N12875",
scene_id = 51007,
room_id = 1,
data_index = 7,
},
{
id = 12876,
alias = "Npc12876",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N12876",
scene_id = 51007,
room_id = 1,
data_index = 8,
},
{
id = 12882,
alias = "Npc12882",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N4096",
scene_id = 51007,
room_id = 1,
data_index = 9,
},
{
id = 12883,
alias = "Npc12883",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N4082",
scene_id = 51007,
room_id = 1,
data_index = 10,
},
{
id = 12884,
alias = "Npc12884",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N4081",
scene_id = 51007,
room_id = 1,
data_index = 11,
},
{
id = 12885,
alias = "Npc12885",
script = "Actor/Npc/TempNPC",
pos = "CS_Figurant_N4083",
scene_id = 51007,
room_id = 1,
data_index = 12,
},
{
id = 12812,
alias = "Npc12812",
script = "Actor/Npc/TempNPC",
pos = "CS_Solider_01",
scene_id = 51007,
room_id = 1,
data_index = 13,
},
{
id = 12813,
alias = "Npc12813",
script = "Actor/Npc/TempNPC",
pos = "CS_Solider_02",
scene_id = 51007,
room_id = 1,
data_index = 14,
},
{
id = 12886,
alias = "Npc12886",
script = "Actor/Npc/TempNPC",
pos = "Q302213_Talker4_B",
scene_id = 51007,
room_id = 1,
data_index = 15,
},
{
id = 12887,
alias = "Npc12887",
script = "Actor/Npc/TempNPC",
pos = "Q302213_Talker3_B",
scene_id = 51007,
room_id = 1,
data_index = 16,
},
{
id = 12877,
alias = "Npc12877",
script = "Actor/Npc/TempNPC",
pos = "Q302213_Talker1_B",
scene_id = 51007,
room_id = 1,
data_index = 17,
},
{
id = 12888,
alias = "Npc12888",
script = "Actor/Npc/TempLine truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3023
sub_ids =
{
302301,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["302301"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["302301"] =
{
npcs =
{
{
id = 1058,
alias = "Npc1058",
script = "Actor/Npc/TempNPC",
pos = "Q301921_T301921_N1058",
scene_id = 1077,
room_id = 1,
data_index = 1,
},
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q302110_T302110_N1052",
scene_id = 1077,
room_id = 1,
data_index = 2,
},
{
id = 1059,
alias = "Npc1059",
script = "Actor/Npc/TempNPC",
pos = "Q302010_T302110_N1059",
scene_id = 1077,
room_id = 1,
data_index = 3,
},
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q302110_T302110_N1053",
scene_id = 1077,
room_id = 1,
data_index = 4,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3024
sub_ids =
{
302414,
302410,
302401,
302413,
302411,
302412,
302402,
302403,
302404,
302405,
302406,
302407,
302408,
302409,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133304400", "", },
{ "133303642", "", },
{ "133310582", "", },
{ "133310589", "", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["302401"] = { },
["302402"] = { },
["302403"] = { },
["302404"] = { },
["302405"] = { },
["302406"] = { },
["302407"] = { },
["302409"] = { },
["302410"] = { },
["302411"] =
{
npcs =
{
{
id = 1059,
alias = "Npc1059",
script = "Actor/Npc/TempNPC",
pos = "Q302413_N1059",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["302413"] = { },
["302414"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["302401"] =
{
npcs =
{
{
id = 1059,
alias = "Npc1059",
script = "Actor/Npc/TempNPC",
pos = "Q302401_T302401_N1059",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q302508_T302508_N12554",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["302402"] =
{
npcs =
{
{
id = 1059,
alias = "Npc1059",
script = "Actor/Npc/TempNPC",
pos = "Q302402_N1059_3173",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q302402_T302402_N1053",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12709,
alias = "Npc12709",
script = "Actor/Npc/TempNPC",
pos = "Q302402_T302402_N12709",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q302508_T302508_N12554",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 4428,
alias = "Npc4428",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q302402_T302402_N12709",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["302403"] =
{
npcs =
{
{
id = 1053,
alias = "Npc1053",
script = "Actor/Npc/TempNPC",
pos = "Q302403_T302403_N1053",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12765,
alias = "Npc12765",
script = "Actor/Npc/TempNPC",
pos = "Q302403_T302403_N12805",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12766,
alias = "Npc12766",
script = "Actor/Npc/TempNPC",
pos = "Q302403_T302403_N12806",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q302508_T302508_N12554",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["302404"] =
{
npcs =
{
{
id = 1058,
alias = "Npc1058",
script = "Actor/Npc/TempNPC",
pos = "Q302404_T302404_N1058",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12709,
alias = "Npc12709",
script = "Actor/Npc/TempNPC",
pos = "Q302404_T302404_N12709",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q302508_T302508_N12554",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 4428,
alias = "Npc4428",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q302404_T302404_N12709",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["302405"] =
{
npcs =
{
{
id = 12801,
alias = "Npc12801",
scLine truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3025
sub_ids =
{
302501,
302502,
302516,
302514,
302515,
302503,
302504,
302513,
302505,
302517,
302506,
302507,
302508,
302509,
302510,
302511,
302512,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133303482", "", },
{ "133303483", "", },
{ "133303666", "", },
},
QUEST_EXEC_UNLOCK_AVATAR_TEAM = { },
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["302501"] = { },
["302502"] = { },
["302503"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q302514_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["302506"] = { },
["302507"] = { },
["302508"] = { },
["302509"] = { },
["302510"] = { },
["302511"] = { },
["302512"] = { },
["302515"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q302514_N1052_7",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q302514_N1050",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["302501"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q302501_T302501_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q302508_T302508_N12554",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["302502"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "T302502_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q302502_T302502_N1050",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q302508_T302508_N12554",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["302503"] =
{
npcs =
{
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q302503_T302503_N1052",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q302508_T302508_N12554",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12870,
alias = "sneakAI1",
script = "Actor/Npc/TempNPC",
pos = "Q302503_T302503_N12870",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12871,
alias = "sneakAI2",
script = "Actor/Npc/TempNPC",
pos = "Q302503_T302503_N12871",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12695,
alias = "Npc12695",
script = "Actor/Npc/TempNPC",
pos = "Q302505_T302505_N12695",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 12872,
alias = "Npc12872",
script = "Actor/Npc/AQ3025SneakAI2",
pos = "Q302504_N12872",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 12873,
alias = "Npc12873",
script = "Actor/Npc/AQ3025SneakAI3",
pos = "Q302504_N12873",
scene_id = 3,
room_id = 0,
data_index = 7,
},
{
id = 12806,
alias = "Npc12806",
script = "Actor/Npc/AQ3025SneakAI1",
pos = "Q302504_N12806",
scene_id = 3,
room_id = 0,
data_index = 8,
},
{
id = 12807,
alias = "Npc12807",
script = "Actor/Npc/AQ3025SneakAI1",
pos = "Q302504_N12807",
scene_idLine truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3026
sub_ids =
{
302602,
302601,
302618,
302603,
302619,
302604,
302620,
302621,
302605,
302606,
302607,
302608,
302611,
302612,
302613,
302614,
302615,
302616,
302617,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["302602"] = { },
["302603"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q302602_T302602_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["302604"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q302602_T302602_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q302618_T302618_N1050",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1054,
alias = "Npc1054",
script = "Actor/Npc/TempNPC",
pos = "Q302603_T302603_N1054",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 4057,
alias = "Npc4057",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q302603_T302603_N4057",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 4060,
alias = "Npc4060",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q302603_T302603_N4060",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["302605"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q302602_T302602_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q302618_T302618_N1050",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1054,
alias = "Npc1054",
script = "Actor/Npc/TempNPC",
pos = "Q302603_T302603_N1054",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 4057,
alias = "Npc4057",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q302603_T302603_N4057",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 4060,
alias = "Npc4060",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q302603_T302603_N4060",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["302606"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q302602_T302602_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q302618_T302618_N1050",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1054,
alias = "Npc1054",
script = "Actor/Npc/TempNPC",
pos = "Q302603_T302603_N1054",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 4057,
alias = "Npc4057",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q302603_T302603_N4057",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 4060,
alias = "Npc4060",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q302603_T302603_N4060",
scene_id = 3,
room_id = 0,
data_index = 6,
},
},
},
["302607"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q302602_T302602_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q302618_T302618_N1050",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1054,
alias = "Npc1054",
script = "Actor/Npc/TempNPC",
pos = "Q302603_T302603_N1054",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1052,
alias = "Npc1052",
script = "Actor/Npc/TempNPC",
pos = "Q302606_N1052",
sLine truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3027
sub_ids =
{
302702,
302703,
302701,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["302701"] = { },
["302702"] = { },
["302703"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["302701"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q302617_T302617_Q302701_T302701_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
},
},
["302702"] =
{
npcs =
{
{
id = 12952,
alias = "Npc12952",
script = "Actor/Npc/TempNPC",
pos = "Q302508_T302508_N12554",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["302703"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3028
sub_ids =
{
302801,
302822,
302802,
302805,
302803,
302804,
302806,
302807,
302808,
302825,
302809,
302810,
302811,
302814,
302813,
302815,
302816,
302824,
302817,
302818,
302819,
302820,
302821,
302812,
302823,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["302801"] = { },
["302802"] =
{
npcs =
{
{
id = 12808,
alias = "Npc12808",
script = "Actor/Npc/TempNPC",
pos = "Q302801_N12808",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12653,
alias = "Npc12653",
script = "Actor/Npc/TempNPC",
pos = "Q302801_N12653",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12709,
alias = "Npc12709",
script = "Actor/Npc/TempNPC",
pos = "Q302801_N12709",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["302803"] = { },
["302804"] = { },
["302805"] = { },
["302806"] = { },
["302807"] = { },
["302808"] = { },
["302809"] = { },
["302810"] = { },
["302811"] = { },
["302812"] = { },
["302813"] = { },
["302814"] = { },
["302815"] = { },
["302816"] = { },
["302817"] = { },
["302818"] = { },
["302819"] = { },
["302820"] = { },
["302821"] = { },
["302822"] =
{
npcs =
{
{
id = 12808,
alias = "Npc12808",
script = "Actor/Npc/TempNPC",
pos = "Q302801_N12808",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12653,
alias = "Npc12653",
script = "Actor/Npc/TempNPC",
pos = "Q302801_N12653",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12709,
alias = "Npc12709",
script = "Actor/Npc/TempNPC",
pos = "Q302801_N12709",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["302801"] =
{
npcs =
{
{
id = 12808,
alias = "Npc12808",
script = "Actor/Npc/TempNPC",
pos = "Q302801_N12808",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12653,
alias = "Npc12653",
script = "Actor/Npc/TempNPC",
pos = "Q302801_N12653",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12709,
alias = "Npc12709",
script = "Actor/Npc/TempNPC",
pos = "Q302801_N12709",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 4428,
alias = "Npc4428",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q302801_N12709",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["302802"] =
{
npcs =
{
{
id = 4428,
alias = "Npc4428",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q302801_N12709",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["302803"] = { },
["302804"] =
{
npcs =
{
{
id = 12837,
alias = "Npc12837",
script = "Actor/Npc/TempNPC",
pos = "Q302804_guide",
scene_id = 20163,
room_id = 1,
data_index = 1,
},
},
},
["302805"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q302805_guide",
scene_id = 20163,
room_id = 1,
data_index = 1,
},
},
},
["302806"] = { },
["302807"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q302807_guide",
scene_id = 20168,
room_id = 1,
data_index = 1,
},
},
},
["302808"] = { },
["302809"] = { },
["302810"] = { },
["302811"] = { },
["302812"] =
{
npcs =
{
{
id = 12837,
alias = "Npc12837",
script = "Actor/Npc/TempNPC",
pos = "Q302601_T302601_N1005",
scene_id = 3,
room_id = 0,
data_index = 1,Line truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3029
sub_ids =
{
302921,
302901,
302902,
302903,
302904,
302905,
302906,
302917,
302907,
302915,
302908,
302913,
302914,
302916,
302909,
302920,
302910,
302922,
302919,
302911,
302912,
302918,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["302901"] = { },
["302902"] =
{
npcs =
{
{
id = 12991,
alias = "Npc12991",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12991",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12992,
alias = "Npc12992",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12992",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["302903"] =
{
npcs =
{
{
id = 12991,
alias = "Npc12991",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12991",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12992,
alias = "Npc12992",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12992",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["302904"] = { },
["302906"] = { },
["302907"] = { },
["302909"] = { },
["302910"] = { },
["302911"] = { },
["302912"] = { },
["302913"] = { },
["302914"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302914_N10013",
scene_id = 20167,
room_id = 1,
data_index = 1,
},
},
},
["302915"] = { },
["302916"] = { },
["302919"] = { },
["302921"] = { },
["302922"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["302901"] =
{
npcs =
{
{
id = 12991,
alias = "Npc12991",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12991",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12992,
alias = "Npc12992",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12992",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["302902"] = { },
["302903"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302904_N10013",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q302904_N1056",
scene_id = 1075,
room_id = 1,
data_index = 2,
},
},
},
["302904"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302904_N10013",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q302904_N1056",
scene_id = 1075,
room_id = 1,
data_index = 2,
},
},
},
["302905"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302906_N10013",
scene_id = 20166,
room_id = 1,
data_index = 1,
},
},
},
["302906"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302906_N10013",
scene_id = 20166,
room_id = 1,
data_index = 1,
},
},
},
["302907"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302907_N10013",
scene_id = 20167,
room_id = 1,
data_index = 1,
},
},
},
["302908"] = { },
["302909"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302909_N10013",
scene_id = 20167,
room_id = 1,
data_index = 1,
},
},
},
["302910"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
poLine truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3030
sub_ids =
{
303002,
303010,
303004,
303006,
303009,
303008,
303007,
303005,
303003,
303001,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["303002"] = { },
["303003"] = { },
["303004"] =
{
npcs =
{
{
id = 3099,
alias = "Npc3099",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303010_N3099",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3101,
alias = "Npc3101",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303010_T303010_N3101",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["303005"] = { },
["303006"] =
{
npcs =
{
{
id = 3162,
alias = "Npc3162",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303004_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["303007"] = { },
["303008"] = { },
["303010"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["303001"] = { },
["303002"] =
{
npcs =
{
{
id = 3027,
alias = "Npc3027",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303002_N3027",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["303003"] = { },
["303004"] =
{
npcs =
{
{
id = 3162,
alias = "Npc3162",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303004_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["303005"] = { },
["303006"] = { },
["303007"] = { },
["303008"] = { },
["303009"] = { },
["303010"] =
{
npcs =
{
{
id = 3027,
alias = "Npc3027",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303002_N3027",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3099,
alias = "Npc3099",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303010_N3099",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 3101,
alias = "Npc3101",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303010_T303010_N3101",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3031
sub_ids =
{
303115,
303101,
303116,
303125,
303102,
303123,
303124,
303103,
303104,
303112,
303111,
303117,
303118,
303119,
303105,
303120,
303121,
303113,
303106,
303122,
303114,
303107,
303108,
303109,
303110,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["303101"] =
{
npcs =
{
{
id = 12991,
alias = "Npc12991",
script = "Actor/Npc/TempNPC",
pos = "Q303115_N12991",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12992,
alias = "Npc12992",
script = "Actor/Npc/TempNPC",
pos = "Q303115_N12992",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["303102"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303101_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
},
},
["303103"] =
{
npcs =
{
{
id = 12931,
alias = "Npc12931",
script = "Actor/Npc/TempNPC",
pos = "Q303124_N12931",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["303104"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303104_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
},
},
["303105"] = { },
["303106"] = { },
["303107"] = { },
["303108"] =
{
npcs =
{
{
id = 12931,
alias = "Npc12931",
script = "Actor/Npc/TempNPC",
pos = "Q303124_N12931",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["303109"] = { },
["303110"] = { },
["303111"] = { },
["303112"] = { },
["303115"] = { },
["303116"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303101_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
},
},
["303117"] = { },
["303118"] = { },
["303119"] = { },
["303120"] = { },
["303121"] = { },
["303122"] = { },
["303123"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303101_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 12931,
alias = "Npc12931",
script = "Actor/Npc/TempNPC",
pos = "Q303124_N12931",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["303124"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303101_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 12931,
alias = "Npc12931",
script = "Actor/Npc/TempNPC",
pos = "Q303124_N12931",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["303101"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303101_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
},
},
["303102"] =
{
npcs =
{
{
id = 12931,
alias = "Npc12931",
script = "Actor/Npc/TempNPC",
pos = "Q303124_N12931",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 1075,
pos = "Q303103_N1056",
},
},
},
["303103"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303104_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
},
},
["303104"] = { },
["303105"] =
{
npcs =
{
{
id = 12947,
alias = "Npc12947",
script = "Actor/Npc/TempNPC",
pos = "Q303105_N12947",
scene_id = 2Line truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 3032
sub_ids =
{
303201,
303202,
303204,
303203,
303205,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["303201"] = { },
["303202"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303201_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 1065,
alias = "Npc1065",
script = "Actor/Npc/TempNPC",
pos = "Q303202_N12827",
scene_id = 1075,
room_id = 1,
data_index = 2,
},
},
},
["303204"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303201_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 1065,
alias = "Npc1065",
script = "Actor/Npc/TempNPC",
pos = "Q303202_N12827",
scene_id = 1075,
room_id = 1,
data_index = 2,
},
},
},
["303205"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303201_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 1065,
alias = "Npc1065",
script = "Actor/Npc/TempNPC",
pos = "Q303202_N12827",
scene_id = 1075,
room_id = 1,
data_index = 2,
},
{
id = 12991,
alias = "Npc12991",
script = "Actor/Npc/TempNPC",
pos = "Q303203_T303203_N12991",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12992,
alias = "Npc12992",
script = "Actor/Npc/TempNPC",
pos = "Q303203_T303203_N12992",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["303201"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303201_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 1065,
alias = "Npc1065",
script = "Actor/Npc/TempNPC",
pos = "Q303202_N12827",
scene_id = 1075,
room_id = 1,
data_index = 2,
},
},
},
["303202"] = { },
["303203"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303201_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 1065,
alias = "Npc1065",
script = "Actor/Npc/TempNPC",
pos = "Q303202_N12827",
scene_id = 1075,
room_id = 1,
data_index = 2,
},
{
id = 12991,
alias = "Npc12991",
script = "Actor/Npc/TempNPC",
pos = "Q303203_T303203_N12991",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12992,
alias = "Npc12992",
script = "Actor/Npc/TempNPC",
pos = "Q303203_T303203_N12992",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["303204"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q303201_N1056",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 1065,
alias = "Npc1065",
script = "Actor/Npc/TempNPC",
pos = "Q303202_N12827",
scene_id = 1075,
room_id = 1,
data_index = 2,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q30320_guide",
},
},
},
["303205"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q303205_T303205_N1005",
scene_id = 3,
room_id = 1,
data_index = 1,
},
{
id = 12999,
alias = "Npc12999",
script = "Actor/Npc/TempNPC",
pos = "Q303205_T303205_N12999",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结Line truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40081
sub_ids =
{
4008101,
4008123,
4008103,
4008115,
4008109,
4008104,
4008105,
4008106,
4008114,
4008107,
4008108,
4008110,
4008111,
4008112,
4008113,
4008116,
4008117,
4008118,
4008119,
4008120,
4008121,
4008122,
4008102,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133304582", "", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4008101"] = { },
["4008102"] = { },
["4008103"] = { },
["4008104"] = { },
["4008105"] = { },
["4008106"] = { },
["4008107"] = { },
["4008108"] = { },
["4008109"] = { },
["4008110"] = { },
["4008111"] = { },
["4008113"] = { },
["4008114"] = { },
["4008115"] =
{
npcs =
{
{
id = 13075,
alias = "Npc13075",
script = "Actor/Npc/TempNPC",
pos = "Q4008103_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008116"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008117"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008118"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008119"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008121"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008122"] = { },
["4008123"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4008101"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q4008102_N1005",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008102"] = { },
["4008103"] =
{
npcs =
{
{
id = 12855,
alias = "Npc12855",
script = "Actor/Npc/TempNPC",
pos = "N12855_T4008104",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12857,
alias = "Npc12857",
script = "Actor/Npc/TempNPC",
pos = "Q4008103_N12857",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12856,
alias = "Npc12856",
script = "Actor/Npc/TempNPC",
pos = "N12856_T4008104",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 30255,
alias = "Npc30255",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "N30255_T4008104",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 30256,
alias = "Npc30256",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "N30256_T4008104",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 30258,
alias = "Npc30258",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "N30258_T4008104",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 13075,
alias = "Npc13075",
script = "Actor/Npc/TempNPC",
pos = "Q4008103_N30253",
scene_id = 3,
room_id = 0,
data_index = 7,
},
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008103_N30253",
scene_id = 3,
room_id = 0,
data_index = 8,
},
},
},
Line truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40082
sub_ids =
{
4008201,
4008202,
4008205,
4008214,
4008215,
4008203,
4008206,
4008207,
4008213,
4008208,
4008212,
4008209,
4008210,
4008211,
4008204,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133302727", "", },
{ "133302720", "", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4008201"] = { },
["4008202"] = { },
["4008203"] = { },
["4008204"] = { },
["4008205"] = { },
["4008206"] = { },
["4008207"] = { },
["4008208"] = { },
["4008209"] = { },
["4008210"] = { },
["4008211"] = { },
["4008212"] = { },
["4008213"] = { },
["4008214"] = { },
["4008215"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4008201"] = { },
["4008202"] =
{
npcs =
{
{
id = 12856,
alias = "Npc12856",
script = "Actor/Npc/TempNPC",
pos = "Q4008202_N12856",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12858,
alias = "Npc12858",
script = "Actor/Npc/TempNPC",
pos = "N12858_T4008213",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12861,
alias = "Npc12861",
script = "Actor/Npc/TempNPC",
pos = "N12861_T4008213",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12857,
alias = "Npc12857",
script = "Actor/Npc/TempNPC",
pos = "N12857_T4008213",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12859,
alias = "Npc12859",
script = "Actor/Npc/TempNPC",
pos = "N12859_T4008213",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 12860,
alias = "Npc12860",
script = "Actor/Npc/TempNPC",
pos = "N12860_T4008213",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 30256,
alias = "Npc30256",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "N30256_T4008213",
scene_id = 3,
room_id = 0,
data_index = 7,
},
},
},
["4008203"] =
{
npcs =
{
{
id = 12858,
alias = "Npc12858",
script = "Actor/Npc/TempNPC",
pos = "Q4008203_N12858",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008204"] = { },
["4008205"] = { },
["4008206"] =
{
npcs =
{
{
id = 12858,
alias = "Npc12858",
script = "Actor/Npc/TempNPC",
pos = "Q4008206_N12858",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 2,
scene_id = 47103,
pos = "Q4008206",
},
},
},
["4008207"] =
{
npcs =
{
{
id = 12858,
alias = "Npc12858",
script = "Actor/Npc/TempNPC",
pos = "Q4008203_N12858",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008208"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "Q4008207_N1063",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q4008208_N1034",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q4008208",
},
},
},
["4008209"] = { },
["4008210"] =
{
npcs =
{
{
id = 12855,
alias = "Npc12855",
script = "Actor/Npc/TempNPC",
pos = "Q4008209_N12855",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008211"] =
{
npcs =
{
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q4008211_N1034",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 30255,
alias = "Npc30255",
script = "Actor/Npc/NpcFSMBeLine truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40083
sub_ids =
{
4008301,
4008303,
4008320,
4008322,
4008302,
4008304,
4008316,
4008314,
4008305,
4008306,
4008307,
4008318,
4008319,
4008309,
4008311,
4008321,
4008323,
4008310,
4008312,
4008317,
4008315,
4008313,
4008308,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133304569", "", },
{ "133302711", "", },
},
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120157", },
{ "120155", },
{ "120158", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4008301"] = { },
["4008302"] = { },
["4008303"] = { },
["4008304"] = { },
["4008305"] = { },
["4008306"] = { },
["4008307"] = { },
["4008308"] = { },
["4008309"] = { },
["4008310"] = { },
["4008311"] = { },
["4008312"] = { },
["4008313"] = { },
["4008314"] = { },
["4008315"] = { },
["4008316"] = { },
["4008317"] = { },
["4008318"] = { },
["4008319"] = { },
["4008320"] = { },
["4008321"] = { },
["4008322"] = { },
["4008323"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4008301"] = { },
["4008302"] =
{
npcs =
{
{
id = 12859,
alias = "Npc12859",
script = "Actor/Npc/TempNPC",
pos = "Q4008302_N12859",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008303"] = { },
["4008304"] =
{
npcs =
{
{
id = 12859,
alias = "Npc12859",
script = "Actor/Npc/TempNPC",
pos = "Q4008206_N12858",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 47103,
pos = "Q4008206",
},
},
},
["4008305"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "Q4008305_N1005",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q4008305_N1034",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4008306"] = { },
["4008307"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q4008307_N1005",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 30255,
alias = "Npc30255",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12861,
alias = "Npc12861",
script = "Actor/Npc/TempNPC",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["4008308"] = { },
["4008309"] =
{
npcs =
{
{
id = 1055,
alias = "Npc1055",
script = "Actor/Npc/TempNPC",
pos = "Q4008309_N1055",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 30255,
alias = "Npc30255",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12861,
alias = "Npc12861",
script = "Actor/Npc/TempNPC",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["4008310"] =
{
npcs =
{
{
id = 12860,
alias = "Npc12860",
script = "Actor/Npc/TempNPC",
pos = "Q4008310_N12860",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["400Line truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40084
sub_ids =
{
4008401,
4008403,
4008417,
4008419,
4008404,
4008405,
4008414,
4008402,
4008406,
4008407,
4008418,
4008420,
4008408,
4008409,
4008413,
4008412,
4008410,
4008416,
4008411,
4008415,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133302707", "", },
},
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120159", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4008401"] = { },
["4008402"] = { },
["4008403"] = { },
["4008404"] = { },
["4008405"] = { },
["4008406"] = { },
["4008407"] = { },
["4008408"] = { },
["4008409"] = { },
["4008410"] = { },
["4008411"] = { },
["4008412"] = { },
["4008413"] = { },
["4008414"] = { },
["4008415"] = { },
["4008416"] = { },
["4008417"] = { },
["4008418"] = { },
["4008419"] = { },
["4008420"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4008401"] = { },
["4008402"] = { },
["4008403"] = { },
["4008404"] =
{
npcs =
{
{
id = 12861,
alias = "Npc12861",
script = "Actor/Npc/TempNPC",
pos = "Q4008404_N12861",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008405"] =
{
npcs =
{
{
id = 12861,
alias = "Npc12861",
script = "Actor/Npc/TempNPC",
pos = "Q4008206_N12858",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
gadgets =
{
{
id = 70290660,
alias = "Gadget70290660",
pos = "Q4008405_guide",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 47103,
pos = "Q4008206",
},
},
},
["4008406"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "Q4008406_N1063",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q4008406_N1034",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4008407"] = { },
["4008408"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "Q4008408_N1063",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008409"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "Q4008206_N12858",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
gadgets =
{
{
id = 70290660,
alias = "Gadget70290660",
pos = "Q4008405_guide",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 2,
scene_id = 47103,
pos = "Q4008206",
},
},
},
["4008410"] =
{
npcs =
{
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q4008410_N1034",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008411"] =
{
npcs =
{
{
id = 12855,
alias = "Npc12855",
script = "Actor/Npc/TempNPC",
pos = "Q4008411_N12855",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008412"] = { },
["4008413"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "Q4008408_N1063",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008414"] =
{
npcs =
{
{
id = 12861,
alias = "Npc12861",
script = "Actor/Npc/TempNPC",
pos = "Q4008404_N12861",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008415"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/PLine truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40085
sub_ids =
{
4008501,
4008517,
4008503,
4008518,
4008519,
4008502,
4008515,
4008520,
4008504,
4008516,
4008505,
4008508,
4008514,
4008521,
4008509,
4008511,
4008510,
4008506,
4008512,
4008513,
4008507,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120156", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4008501"] = { },
["4008502"] = { },
["4008503"] = { },
["4008504"] = { },
["4008505"] = { },
["4008506"] = { },
["4008507"] = { },
["4008508"] = { },
["4008509"] = { },
["4008510"] = { },
["4008511"] = { },
["4008512"] = { },
["4008513"] = { },
["4008514"] = { },
["4008515"] = { },
["4008516"] = { },
["4008517"] = { },
["4008518"] = { },
["4008519"] = { },
["4008520"] =
{
npcs =
{
{
id = 12855,
alias = "Npc12855",
script = "Actor/Npc/TempNPC",
pos = "Q4008502_N12855",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008521"] =
{
npcs =
{
{
id = 12856,
alias = "Npc12856",
script = "Actor/Npc/TempNPC",
pos = "Q4008508_N12856",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4008501"] = { },
["4008502"] =
{
npcs =
{
{
id = 12855,
alias = "Npc12855",
script = "Actor/Npc/TempNPC",
pos = "Q4008502_N12855",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008503"] = { },
["4008504"] =
{
npcs =
{
{
id = 12855,
alias = "Npc12855",
script = "Actor/Npc/TempNPC",
pos = "Q4008502_N12855",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008505"] =
{
npcs =
{
{
id = 12855,
alias = "Npc12855",
script = "Actor/Npc/TempNPC",
pos = "Q4008502_N12855",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008506"] =
{
transmit_points =
{
{
point_id = 2,
scene_id = 3,
pos = "Q4008506",
},
},
},
["4008507"] = { },
["4008508"] =
{
npcs =
{
{
id = 12856,
alias = "Npc12856",
script = "Actor/Npc/TempNPC",
pos = "Q4008508_N12856",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 47103,
pos = "Q4008505",
},
},
},
["4008509"] =
{
npcs =
{
{
id = 12856,
alias = "Npc12856",
script = "Actor/Npc/TempNPC",
pos = "Q4008508_N12856",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008510"] =
{
npcs =
{
{
id = 12856,
alias = "Npc12856",
script = "Actor/Npc/TempNPC",
pos = "Q4008508_N12856",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
},
["4008511"] =
{
npcs =
{
{
id = 12856,
alias = "Npc12856",
script = "Actor/Npc/TempNPC",
pos = "Q4008514_N12856",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
{
id = 12928,
alias = "Npc12928",
script = "Actor/Npc/TempNPC",
pos = "Q4008514_N12928",
scene_id = 47103,
room_id = 0,
data_index = 2,
},
{
id = 12929,
alias = "Npc12929",
script = "Actor/Npc/TempNPC",
pos = "Q4008514_N12929",
scene_id = 47103,
room_id = 0,
data_index = 3,
},
},
gadgets =
{
{
id = 70290660,
alias = "Gadget70290660",
pos = "Q4008514_guide",
scene_id = 47103,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 5,
scene_id = 47103,
pos = "Q4008505",
},
},
},
["4008512"] =
{
npcs =
{
{
id = 12856,
alias = "Npc128Line truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40086
sub_ids =
{
4008604,
4008601,
4008602,
4008603,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4008601"] = { },
["4008602"] = { },
["4008603"] = { },
["4008604"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4008601"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "Q4008601_N1063",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q4008601_N1063",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12855,
alias = "Npc12855",
script = "Actor/Npc/TempNPC",
pos = "Q4008601_N1063",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["4008602"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "Q4008602_N1034",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q4008602_N1034",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12855,
alias = "Npc12855",
script = "Actor/Npc/TempNPC",
pos = "Q4008602_N1034",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["4008603"] =
{
npcs =
{
{
id = 1063,
alias = "Npc1063",
script = "Actor/Npc/TempNPC",
pos = "Q4008603_N12855",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1034,
alias = "Npc1034",
script = "Actor/Npc/TempNPC",
pos = "Q4008603_N12855",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12855,
alias = "Npc12855",
script = "Actor/Npc/TempNPC",
pos = "Q4008603_N12855",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["4008604"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40087
sub_ids =
{
4008702,
4008703,
4008701,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133315257", "", },
{ "133315337", "", },
},
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120160", },
{ "120161", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4008701"] = { },
["4008702"] = { },
["4008703"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4008701"] = { },
["4008702"] = { },
["4008703"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40088
sub_ids =
{
4008801,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_SET_WEATHER_GADGET =
{
{ "1012", "0", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4008801"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4008801"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40089
sub_ids =
{
4008901,
4008902,
4008903,
4008904,
4008905,
4008906,
4008907,
4008908,
4008914,
4008915,
4008919,
4008920,
4008921,
4008922,
4008923,
4008916,
4008924,
4008925,
4008926,
4008927,
4008928,
4008917,
4008929,
4008930,
4008931,
4008932,
4008933,
4008909,
4008918,
4008910,
4008911,
4008912,
4008913,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4008901"] = { },
["4008903"] =
{
npcs =
{
{
id = 1047,
alias = "Npc1047",
script = "Actor/Npc/TempNPC",
pos = "Q4008901_N1047",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008904"] =
{
npcs =
{
{
id = 1047,
alias = "Npc1047",
script = "Actor/Npc/TempNPC",
pos = "Q4008901_N1047",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "Q4008904_N1044",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4008905"] =
{
npcs =
{
{
id = 1047,
alias = "Npc1047",
script = "Actor/Npc/TempNPC",
pos = "Q4008901_N1047",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008906"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N1013",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1039,
alias = "Npc1039",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N1039",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N1032",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12945,
alias = "Npc12945",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N12945",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["4008907"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N1013",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1039,
alias = "Npc1039",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N1039",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N1032",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12945,
alias = "Npc12945",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N12945",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["4008908"] =
{
npcs =
{
{
id = 1013,
alias = "Npc1013",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N1013",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1039,
alias = "Npc1039",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N1039",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N1032",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12945,
alias = "Npc12945",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N12945",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["4008909"] =
{
quest_var = { -1, -1, 1, -1, -1, },
},
["4008910"] = { },
["4008911"] = { },
["4008912"] = { },
["4008913"] =
{
npcs =
{
{
id = 12944,
alias = "Npc12944",
script = "Actor/Npc/TempNPC",
pos = "Q4008913_N12944",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008914"] =
{
npcs =
{
{
id = 12945,
alias = "Npc12945",
script = "Actor/Npc/TempNPC",
pos = "Q4008905_N12945",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4008918"] = { },Line truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40090
sub_ids =
{
4009001,
4009002,
4009039,
4009040,
4009003,
4009013,
4009014,
4009015,
4009016,
4009017,
4009018,
4009019,
4009020,
4009021,
4009022,
4009023,
4009024,
4009025,
4009026,
4009027,
4009028,
4009029,
4009030,
4009031,
4009032,
4009033,
4009034,
4009035,
4009036,
4009037,
4009038,
4009004,
4009005,
4009006,
4009007,
4009008,
4009009,
4009010,
4009011,
4009012,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4009001"] = { },
["4009002"] =
{
npcs =
{
{
id = 12945,
alias = "Npc12945",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N12945",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009004"] = { },
["4009005"] = { },
["4009007"] =
{
npcs =
{
{
id = 12944,
alias = "Npc12944",
script = "Actor/Npc/TempNPC",
pos = "Q4009006_N12944",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009008"] =
{
npcs =
{
{
id = 12944,
alias = "Npc12944",
script = "Actor/Npc/TempNPC",
pos = "Q4009006_N12944",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009009"] = { },
["4009011"] = { },
["4009039"] =
{
npcs =
{
{
id = 12945,
alias = "Npc12945",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N12945",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1035,
alias = "Npc1035",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N1035",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1040,
alias = "Npc1040",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N1040",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1033,
alias = "Npc1033",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N1033",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["4009040"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4009001"] =
{
npcs =
{
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N1044",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12945,
alias = "Npc12945",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N12945",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4009002"] =
{
npcs =
{
{
id = 1035,
alias = "Npc1035",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N1035",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1040,
alias = "Npc1040",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N1040",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1033,
alias = "Npc1033",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N1033",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["4009003"] =
{
npcs =
{
{
id = 12945,
alias = "Npc12945",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N12945",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1035,
alias = "Npc1035",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N1035",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1040,
alias = "Npc1040",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N1040",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1033,
alias = "Npc1033",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N1033",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["4009004"] =
{
npcs =
{
{
id = 1044,
alias = "Npc1044",
scriptLine truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40091
sub_ids =
{
4009101,
4009102,
4009103,
4009104,
4009105,
4009106,
4009107,
4009108,
4009109,
4009110,
4009111,
4009112,
4009113,
4009114,
4009115,
4009116,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4009101"] = { },
["4009102"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N12945",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009103"] = { },
["4009104"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4008913_N12944",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009105"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4008913_N12944",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009106"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4008913_N12944",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009107"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4008913_N12944",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009108"] = { },
["4009109"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4009108_N1057",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009110"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4009108_N1057",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009111"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4009108_N1057",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009112"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4009108_N1057",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009113"] = { },
["4009114"] = { },
["4009115"] = { },
["4009116"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4009101"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4009001_N12945",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009102"] = { },
["4009103"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4008913_N12944",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009104"] =
{
npcs =
{
{
id = 12969,
alias = "Npc12969",
script = "Actor/Npc/TempNPC",
pos = "Q4009103_Search1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009105"] =
{
npcs =
{
{
id = 12970,
alias = "Npc12970",
script = "Actor/Npc/TempNPC",
pos = "Q4009103_Search2",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009106"] = { },
["4009107"] =
{
npcs =
{
{
id = 12942,
alias = "Npc12942",
script = "Actor/Npc/TempNPC",
pos = "Q4009106_Search",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009108"] =
{
npcs =
{
{
id = 1057,
alias = "Npc1057",
script = "Actor/Npc/TempNPC",
pos = "Q4009108_N1057",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009109"] =
{
npcs =
{
{
id = 12942,
alias = "Npc12942",
script = "ActoLine truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40092
sub_ids =
{
4009201,
4009203,
4009202,
4009217,
4009218,
4009219,
4009204,
4009205,
4009206,
4009223,
4009207,
4009208,
4009209,
4009222,
4009220,
4009221,
4009210,
4009211,
4009212,
4009213,
4009214,
4009215,
4009216,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4009201"] = { },
["4009202"] = { },
["4009203"] = { },
["4009204"] = { },
["4009205"] = { },
["4009206"] = { },
["4009207"] = { },
["4009208"] = { },
["4009209"] = { },
["4009210"] = { },
["4009211"] = { },
["4009212"] = { },
["4009213"] = { },
["4009214"] = { },
["4009215"] = { },
["4009216"] = { },
["4009217"] = { },
["4009218"] = { },
["4009219"] = { },
["4009220"] = { },
["4009221"] = { },
["4009222"] =
{
npcs =
{
{
id = 1016,
alias = "Npc1016",
script = "Actor/Npc/TempNPC",
pos = "Q4009208_T4009208_N1016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12966,
alias = "Npc12966",
script = "Actor/Npc/TempNPC",
pos = "Q4009208_T4009208_N12966",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4009223"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4009201"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q4009201_T4009201_N10232",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009202"] =
{
npcs =
{
{
id = 1066,
alias = "Npc1066",
script = "Actor/Npc/TempNPC",
pos = "Q4009202_T4009202_N1066",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12966,
alias = "Npc12966",
script = "Actor/Npc/TempNPC",
pos = "Q4009202_T4009202_N12966",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4009203"] = { },
["4009204"] =
{
npcs =
{
{
id = 1042,
alias = "Npc1042",
script = "Actor/Npc/TempNPC",
pos = "Q4009204_T4009204_N1042_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009205"] =
{
npcs =
{
{
id = 2093,
alias = "Npc2093",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4009205_T4009205_N2093",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009206"] =
{
npcs =
{
{
id = 1015,
alias = "Npc1015",
script = "Actor/Npc/TempNPC",
pos = "Q4009206_T4009206_N1015",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2140,
alias = "Npc2140",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4009206_T4009206_N2140",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4009207"] =
{
npcs =
{
{
id = 1016,
alias = "Npc1016",
script = "Actor/Npc/TempNPC",
pos = "Q4009207_T4009207_N1016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009208"] =
{
npcs =
{
{
id = 2143,
alias = "Npc2143",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4009208_T4009208_N12966",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009209"] =
{
npcs =
{
{
id = 1016,
alias = "Npc1016",
script = "Actor/Npc/TempNPC",
pos = "Q4009208_T4009208_N1016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12966,
alias = "Npc12966",
script = "Actor/Npc/TempNPC",
pos = "Q4009208_T4009208_N12966",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1048,
alias = "Npc1048",
script = "Actor/Npc/TempNPC",
pos = "Q4009209_T4009209_N1048",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["4009210"] Line truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40093
sub_ids =
{
4009301,
4009302,
4009303,
4009304,
4009305,
4009306,
4009307,
4009308,
4009309,
4009310,
4009311,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4009302"] = { },
["4009303"] = { },
["4009304"] = { },
["4009305"] = { },
["4009306"] = { },
["4009307"] = { },
["4009308"] = { },
["4009309"] = { },
["4009310"] = { },
["4009311"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4009301"] = { },
["4009302"] =
{
npcs =
{
{
id = 1015,
alias = "Npc1015",
script = "Actor/Npc/TempNPC",
pos = "Q4009302_T4009302_N1015",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009303"] =
{
npcs =
{
{
id = 1015,
alias = "Npc1015",
script = "Actor/Npc/TempNPC",
pos = "Q4009303_T4009303_N1015",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009304"] =
{
npcs =
{
{
id = 10204,
alias = "Xiao",
script = "Actor/Npc/TempNPC",
pos = "Q4009304_T4009304_N10000005",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009305"] =
{
npcs =
{
{
id = 1045,
alias = "Npc1045",
script = "Actor/Npc/TempNPC",
pos = "Q4009305_T4009305_N1045",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009306"] =
{
npcs =
{
{
id = 10285,
alias = "Npc10285",
script = "Actor/Npc/TempNPC",
pos = "Q4009306_T4009306_N10285",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009307"] =
{
npcs =
{
{
id = 10285,
alias = "Npc10285",
script = "Actor/Npc/TempNPC",
pos = "Q4009307_T4009307_N10285",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2093,
alias = "Npc2093",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4009307_T4009307_N2093",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4009308"] =
{
npcs =
{
{
id = 12966,
alias = "Npc12966",
script = "Actor/Npc/TempNPC",
pos = "Q4009308_T4009308_N12966",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1016,
alias = "Npc1016",
script = "Actor/Npc/TempNPC",
pos = "Q4009308_T4009308_N1016",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["4009309"] =
{
npcs =
{
{
id = 1042,
alias = "Npc1042",
script = "Actor/Npc/TempNPC",
pos = "Q4009309_T4009309_N1042",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1021,
alias = "Npc1021",
script = "Actor/Npc/TempNPC",
pos = "Q4009309_T4009309_N1021",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1046,
alias = "Npc1046",
script = "Actor/Npc/TempNPC",
pos = "Q4009309_T4009309_N1046",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["4009310"] =
{
npcs =
{
{
id = 10232,
alias = "Npc10232",
script = "Actor/Npc/TempNPC",
pos = "Q4009310_T4009310_N10232",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10286,
alias = "Npc10286",
script = "Actor/Npc/TempNPC",
pos = "Q4009310_T4009310_N10286",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10284,
alias = "Npc10284",
script = "Actor/Npc/TempNPC",
pos = "Q4009310_T4009310_N10284",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["4009311"] =
{
npcs =
{
{
id = 1016,
alias = "Npc1016",
script = "Actor/Npc/TempNPC",
pos = "Q4009311_T4009311_N1016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
Line truncated
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40094
sub_ids =
{
4009401,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4009401"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4009401"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40095
sub_ids =
{
4009501,
4009511,
4009502,
4009503,
4009504,
4009514,
4009505,
4009506,
4009507,
4009508,
4009509,
4009510,
4009513,
4009512,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4009501"] = { },
["4009502"] = { },
["4009503"] = { },
["4009504"] = { },
["4009505"] = { },
["4009506"] = { },
["4009507"] = { },
["4009508"] = { },
["4009510"] = { },
["4009511"] = { },
["4009512"] = { },
["4009513"] = { },
["4009514"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4009501"] = { },
["4009502"] = { },
["4009503"] = { },
["4009504"] = { },
["4009505"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009506"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009507"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009508"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009509"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009510"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009511"] = { },
["4009512"] = { },
["4009513"] = { },
["4009514"] =
{
npcs =
{
{
id = 30253,
alias = "Npc30253",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q4008113_N30253",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 40096
sub_ids =
{
4009601,
4009602,
4009603,
4009604,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["4009601"] = { },
["4009602"] = { },
["4009603"] = { },
["4009604"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["4009601"] =
{
npcs =
{
{
id = 1021,
alias = "Npc1021",
script = "Actor/Npc/TempNPC",
pos = "Q4009601_N1021_guide",
scene_id = 1035,
room_id = 1,
data_index = 1,
},
},
},
["4009602"] =
{
npcs =
{
{
id = 10204,
alias = "Xiao",
script = "Actor/Npc/TempNPC",
pos = "Q4009602_N10204_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["4009603"] =
{
npcs =
{
{
id = 1021,
alias = "Npc1021",
script = "Actor/Npc/TempNPC",
pos = "Q4009603_N1021_guide",
scene_id = 1035,
room_id = 1,
data_index = 1,
},
},
},
["4009604"] =
{
npcs =
{
{
id = 10204,
alias = "Xiao",
script = "Actor/Npc/TempNPC",
pos = "Q4009604_N10204_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70518
sub_ids =
{
7051801,
7051804,
7051802,
7051805,
7051803,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120049", },
{ "120082", },
},
QUEST_EXEC_STOP_BARGAIN =
{
{ "7", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7051801"] = { },
["7051802"] = { },
["7051803"] = { },
["7051804"] = { },
["7051805"] =
{
npcs =
{
{
id = 30235,
alias = "Npc30235",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7051802_N30235",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7051801"] =
{
npcs =
{
{
id = 30274,
alias = "Npc30274",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7051801_N30234",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 30234,
alias = "Npc30234",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7051801_N30234",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7051802"] =
{
npcs =
{
{
id = 30235,
alias = "Npc30235",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7051802_N30235",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7051803"] =
{
npcs =
{
{
id = 1008,
alias = "Barbara",
script = "Actor/Quest/Q413/Barbara",
pos = "Q7051803_N1008",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7051804"] =
{
npcs =
{
{
id = 30274,
alias = "Npc30274",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7051801_N30234",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 30234,
alias = "Npc30234",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7051801_N30234",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7051805"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70519
sub_ids =
{
7051901,
7051902,
7051903,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7051901"] = { },
["7051902"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7051901"] = { },
["7051902"] =
{
npcs =
{
{
id = 30234,
alias = "Npc30234",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7051902_N30234",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7051903"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70520
sub_ids =
{
7052001,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7052001"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7052001"] =
{
npcs =
{
{
id = 30234,
alias = "Npc30234",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7052001_N30234",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70521
sub_ids =
{
7052101,
7052102,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7052101"] = { },
["7052102"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7052101"] = { },
["7052102"] =
{
npcs =
{
{
id = 30234,
alias = "Npc30234",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7052101_N1002",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70522
sub_ids =
{
7052201,
7052205,
7052204,
7052202,
7052206,
7052203,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120050", },
{ "120083", },
},
QUEST_EXEC_STOP_BARGAIN =
{
{ "8", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7052201"] = { },
["7052202"] =
{
npcs =
{
{
id = 30238,
alias = "Npc30238",
script = "Actor/Npc/TempNPC",
pos = "Q7052201_N30238",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7052203"] =
{
npcs =
{
{
id = 30238,
alias = "Npc30238",
script = "Actor/Npc/TempNPC",
pos = "Q7052201_N30238",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7052205"] = { },
["7052206"] =
{
npcs =
{
{
id = 30238,
alias = "Npc30238",
script = "Actor/Npc/TempNPC",
pos = "Q7052201_N30238",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 30236,
alias = "Npc30236",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7052202_N30236",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7052201"] = { },
["7052202"] =
{
npcs =
{
{
id = 30236,
alias = "Npc30236",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7052202_N30236",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7052203"] = { },
["7052204"] =
{
npcs =
{
{
id = 30238,
alias = "Npc30238",
script = "Actor/Npc/TempNPC",
pos = "Q7052201_N30238",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7052205"] =
{
npcs =
{
{
id = 30238,
alias = "Npc30238",
script = "Actor/Npc/TempNPC",
pos = "Q7052201_N30238",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7052206"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70523
sub_ids =
{
7052301,
7052305,
7052304,
7052302,
7052306,
7052303,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "120051", },
{ "120084", },
},
QUEST_EXEC_STOP_BARGAIN =
{
{ "9", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7052301"] = { },
["7052302"] =
{
npcs =
{
{
id = 30239,
alias = "Npc30239",
script = "Actor/Npc/TempNPC",
pos = "Q7052305_N30239",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7052303"] =
{
npcs =
{
{
id = 30239,
alias = "Npc30239",
script = "Actor/Npc/TempNPC",
pos = "Q7052305_N30239",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7052305"] = { },
["7052306"] =
{
npcs =
{
{
id = 30239,
alias = "Npc30239",
script = "Actor/Npc/TempNPC",
pos = "Q7052305_N30239",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 30235,
alias = "Npc30235",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7052302_N30235",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7052301"] = { },
["7052302"] =
{
npcs =
{
{
id = 30235,
alias = "Npc30235",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7052302_N30235",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7052303"] = { },
["7052304"] =
{
npcs =
{
{
id = 30239,
alias = "Npc30239",
script = "Actor/Npc/TempNPC",
pos = "Q7052305_N30239",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7052305"] =
{
npcs =
{
{
id = 30239,
alias = "Npc30239",
script = "Actor/Npc/TempNPC",
pos = "Q7052305_N30239",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7052306"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70524
sub_ids =
{
7052401,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7052401"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7052401"] =
{
npcs =
{
{
id = 1019,
alias = "Npc1019",
script = "Actor/Npc/TempNPC",
pos = "Q7066515_N1019",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 10011,
alias = "Npc10011",
script = "Actor/Npc/TempNPC",
pos = "Q7052401_N10011",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
{
id = 10012,
alias = "Npc10012",
script = "Actor/Npc/TempNPC",
pos = "Q7052401_N10012",
scene_id = 1076,
room_id = 1,
data_index = 3,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70525
sub_ids =
{
7052501,
7052502,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7052501"] = { },
["7052502"] =
{
npcs =
{
{
id = 1707,
alias = "Npc1707",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066503_N1707",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1708,
alias = "Npc1708",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066503_N1708",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
{
id = 1709,
alias = "Npc1709",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066503_N1709",
scene_id = 1076,
room_id = 1,
data_index = 3,
},
{
id = 1710,
alias = "Npc1710",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066503_N1710",
scene_id = 1076,
room_id = 1,
data_index = 4,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7052501"] =
{
npcs =
{
{
id = 1707,
alias = "Npc1707",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066503_N1707",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1708,
alias = "Npc1708",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066503_N1708",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
{
id = 1709,
alias = "Npc1709",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066503_N1709",
scene_id = 1076,
room_id = 1,
data_index = 3,
},
{
id = 1710,
alias = "Npc1710",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066503_N1710",
scene_id = 1076,
room_id = 1,
data_index = 4,
},
{
id = 1711,
alias = "Npc1711",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066503_N1711",
scene_id = 1076,
room_id = 1,
data_index = 5,
},
},
},
["7052502"] =
{
npcs =
{
{
id = 1711,
alias = "Npc1711",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066504_N1019",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70526
sub_ids =
{
7052601,
7052602,
7052603,
7052606,
7052604,
7052607,
7052605,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7052601"] = { },
["7052602"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
},
},
["7052603"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
},
},
["7052604"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
},
},
["7052605"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
},
},
["7052606"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
},
},
["7052607"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7052601"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
},
},
["7052602"] = { },
["7052603"] = { },
["7052604"] = { },
["7052605"] = { },
["7052606"] = { },
["7052607"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70664
sub_ids =
{
7066401,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7066401"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7066401"] =
{
npcs =
{
{
id = 30153,
alias = "Npc30153",
script = "Actor/Npc/TempNPC",
pos = "Q70664_N30153",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70665
sub_ids =
{
7066501,
7066502,
7066503,
7066504,
7066505,
7066519,
7066506,
7066507,
7066520,
7066508,
7066509,
7066510,
7066511,
7066513,
7066512,
7066514,
7066515,
7066516,
7066522,
7066517,
7066518,
7066521,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7066501"] = { },
["7066502"] = { },
["7066503"] =
{
npcs =
{
{
id = 1431,
alias = "Npc1431",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1431",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 3,
},
},
},
["7066504"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
},
},
["7066505"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
{
id = 1061,
alias = "Npc1061",
script = "Actor/Npc/TempNPC",
pos = "Q7066504_N1061",
scene_id = 1076,
room_id = 1,
data_index = 3,
},
},
},
["7066506"] =
{
npcs =
{
{
id = 1019,
alias = "Npc1019",
script = "Actor/Npc/TempNPC",
pos = "Q7066504_N1019",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 3,
},
{
id = 1061,
alias = "Npc1061",
script = "Actor/Npc/TempNPC",
pos = "Q7066504_N1061",
scene_id = 1076,
room_id = 1,
data_index = 4,
},
},
},
["7066507"] =
{
npcs =
{
{
id = 1019,
alias = "Npc1019",
script = "Actor/Npc/TempNPC",
pos = "Q7066504_N1019",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 3,
},
{
id = 1061,
alias = "Npc1061",
script = "Actor/Npc/TempNPC",
pos = "Q7066504_N1061",
scene_id = 1076,
room_id = 1,
data_index = 4,
},
},
},
["7066508"] =
{
npcs =
{
{
id = 1019,
alias = "Npc1019",
script = "Actor/Npc/TempNPC",
pos = "Q7066504_N1019",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 2,
},
{
id = 1712,
alias = "Npc1712",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1712",
scene_id = 1076,
room_id = 1,
data_index = 3,
},
{
idLine truncated
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70666
sub_ids =
{
7066604,
7066601,
7066602,
7066605,
7066603,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7066601"] = { },
["7066602"] = { },
["7066603"] = { },
["7066604"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7066601"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066602"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066603"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066604"] = { },
["7066605"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70667
sub_ids =
{
7066704,
7066701,
7066702,
7066705,
7066703,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7066701"] = { },
["7066702"] = { },
["7066703"] = { },
["7066704"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7066701"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066702"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066703"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066704"] = { },
["7066705"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70668
sub_ids =
{
7066801,
7066802,
7066803,
7066805,
7066804,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7066801"] = { },
["7066802"] = { },
["7066803"] = { },
["7066804"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7066801"] = { },
["7066802"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066803"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066804"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066805"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70669
sub_ids =
{
7066901,
7066902,
7066903,
7066905,
7066904,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7066901"] = { },
["7066902"] = { },
["7066903"] = { },
["7066904"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7066901"] = { },
["7066902"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066903"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066904"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
["7066905"] =
{
npcs =
{
{
id = 1713,
alias = "Npc1713",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7066502_N1713",
scene_id = 1076,
room_id = 1,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70670
sub_ids =
{
7067001,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7067001"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7067001"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 70671
sub_ids =
{
7067101,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7067101"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7067101"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 71091
sub_ids =
{
7109101,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7109101"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7109101"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 71511
sub_ids =
{
7151101,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP =
{
{ "133107254,133107255,133107256,133107257,133107258", "", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7151101"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7151101"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -1,3 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 72501
sub_ids =
{
7250101,
7250102,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7250101"] = { },
["7250102"] =
{
npcs =
{
{
id = 30160,
alias = "Npc30160",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7268301_N30160",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7250101"] =
{
npcs =
{
{
id = 30160,
alias = "Npc30160",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7268301_N30160",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7250102"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 72728
sub_ids =
{
7272801,
7272802,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7272801"] = { },
["7272802"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7272801"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q22021_Wushidashu_02",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7272802"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q7272802_Player",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 72729
sub_ids =
{
7272901,
7272902,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7272901"] = { },
["7272902"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q7272902_Paimon",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7272901"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q7272802_Paimon",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7272902"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 72730
sub_ids =
{
7273001,
7273002,
7273003,
7273004,
7273005,
7273006,
7273007,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7273001"] = { },
["7273003"] = { },
["7273005"] = { },
["7273007"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7273001"] =
{
npcs =
{
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "Q7273001_Q7273002_N1044",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7273002"] =
{
npcs =
{
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "Q7273001_Q7273002_N1044",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7273003"] =
{
npcs =
{
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7273004"] =
{
npcs =
{
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7273005"] =
{
npcs =
{
{
id = 13019,
alias = "Npc13019",
script = "Actor/Npc/TempNPC",
pos = "Q7273005_Q7273007_N13019",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7273006"] =
{
npcs =
{
{
id = 13019,
alias = "Npc13019",
script = "Actor/Npc/TempNPC",
pos = "Q7273005_Q7273007_N13019",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7273007"] =
{
npcs =
{
{
id = 13019,
alias = "Npc13019",
script = "Actor/Npc/TempNPC",
pos = "Q7273005_Q7273007_N13019",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 72731
sub_ids =
{
7273103,
7273101,
7273102,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7273101"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7273101"] =
{
npcs =
{
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7273102"] =
{
npcs =
{
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7273103"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 72732
sub_ids =
{
7273201,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7273201"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7273201"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 72733
sub_ids =
{
7273301,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7273301"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7273301"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 72734
sub_ids =
{
7273401,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7273401"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7273401"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
@@ -0,0 +1,3 @@
|
||||
-- 任务配置数据开始-----------------------------
|
||||
|
||||
main_id = 72735
sub_ids =
{
7273501,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7273501"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7273501"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
||||
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