更新配置表

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flswld committed 2023-01-29 13:00:55 +08:00
1 parent 0ab4fd1d18
commit 5fbe66113e
3108 files changed
+587829 -26766

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@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 13013 sub_ids = { 1301301, 1301302, 1301303, 1301308, 1301304, 1301309, 1301310, 1301311, 1301305, 1301306, 1301307, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133304442", "", }, }, }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1301301"] = { }, ["1301303"] = { npcs = { { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13013BaseManager", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12840, alias = "Npc12840", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberA", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12843, alias = "Npc12843", script = "Actor/Npc/TempNPC", pos = "Q13013NahidaClubTemp", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12967, alias = "Npc12967", script = "Actor/Npc/TempNPC", pos = "Q13013MidTalkDebyAdded", scene_id = 3, room_id = 0, data_index = 5, }, { id = 12951, alias = "Npc12951", script = "Actor/Npc/TempNPC", pos = "Q13013BasePaimon", scene_id = 3, room_id = 0, data_index = 6, }, { id = 12841, alias = "Npc12841", script = "Actor/Npc/TempNPC", pos = "Q13013MidTalkGodAdded", scene_id = 3, room_id = 0, data_index = 8, }, }, }, ["1301304"] = { npcs = { { id = 12839, alias = "Npc12839", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberC", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13014PeteRoute2", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12843, alias = "Npc12843", script = "Actor/Npc/TempNPC", pos = "Q13013BasePaimon", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12967, alias = "Npc12967", script = "Actor/Npc/TempNPC", pos = "Q13013BasePlayer", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1301306"] = { npcs = { { id = 12839, alias = "Npc12839", script = "Actor/Npc/TempNPC", pos = "Q13013BasePos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13013BaseManager", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12843, alias = "Npc12843", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberB", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12967, alias = "Npc12967", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberC", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1301307"] = { npcs = { { id = 12839, alias = "Npc12839", script = "Actor/Npc/TempNPC", pos = "Q13013BasePos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12843, alias = "Npc12843", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberB", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1301308"] = { npcs = { { id = 12839, alias = "Npc12839", script = "Actor/Npc/TempNPC", pos = "Q13013BasePaimon", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13014PeteRoute2", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12840, alias = "Npc12840", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberG", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12843, alias = "Npc12843", script = "Actor/Npc/TempNPC", pos = "Q13013MidTalkDebyAdded", scene_id = 3, room_id = 0,Line truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 13014 sub_ids = { 1301401, 1301427, 1301402, 1301403, 1301404, 1301423, 1301424, 1301405, 1301406, 1301407, 1301408, 1301409, 1301430, 1301425, 1301428, 1301420, 1301410, 1301411, 1301412, 1301429, 1301421, 1301413, 1301422, 1301414, 1301426, 1301415, 1301416, 1301417, 1301418, 1301419, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1301401"] = { }, ["1301403"] = { npcs = { { id = 12841, alias = "Npc12841", script = "Actor/Npc/TempNPC", pos = "Q13014MemberBEventB", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13015FinAddNasar", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12843, alias = "Npc12843", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberB", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12840, alias = "Npc12840", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberG", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12967, alias = "Npc12967", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberC", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["1301404"] = { }, ["1301405"] = { }, ["1301406"] = { npcs = { { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13013BaseManager", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1301407"] = { npcs = { { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13013BaseManager", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1301408"] = { npcs = { { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13013BaseManager", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1301409"] = { npcs = { { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13013BaseManager", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12843, alias = "Npc12843", script = "Actor/Npc/TempNPC", pos = "Q13014Area2Deby", scene_id = 20165, room_id = 1, data_index = 2, }, { id = 12845, alias = "Npc12845", script = "Actor/Npc/TempNPC", pos = "Q13014Area2Friend1", scene_id = 20165, room_id = 1, data_index = 3, }, { id = 12844, alias = "Npc12844", script = "Actor/Npc/TempNPC", pos = "Q13014Area2Friend2", scene_id = 20165, room_id = 1, data_index = 4, }, { id = 13054, alias = "Npc13054", script = "Actor/Npc/TempNPC", pos = "Q13014Area2OwnerFake", scene_id = 20165, room_id = 0, data_index = 5, }, }, }, ["1301410"] = { }, ["1301411"] = { npcs = { { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13013BaseManager", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1301412"] = { npcs = { { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13013BaseManager", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12840, alias = "Npc12840", script = "Actor/Npc/TempNPC", pos = "Q13014Area4Ilman", scene_id = 20165, room_id = 1, data_index = 2, }, { id = 12846, alias = "Npc12846", script = "Actor/Npc/TempNPC", pos = "Q13014Area4Maynar", scene_id = 20165, room_id = 1, data_index = 3, }, { id = 12847, alias = "Npc12847", script = "Actor/Npc/TempNPC", pos = "Q13014Area4Haydar", scene_id = 20165, room_id = 1, data_index = 4, }, }, }, ["1301413"] = { }, ["1301414"] Line truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 13015 sub_ids = { 1301501, 1301502, 1301503, 1301504, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1301501"] = { }, ["1301502"] = { npcs = { { id = 12839, alias = "Npc12839", script = "Actor/Npc/TempNPC", pos = "Q13013BasePos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12843, alias = "Npc12843", script = "Actor/Npc/TempNPC", pos = "Q13014DebySleep", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13013BaseManager", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12895, alias = "Npc12895", script = "Actor/Npc/TempNPC", pos = "Q13014SleepAdded1", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12897, alias = "Npc12897", script = "Actor/Npc/TempNPC", pos = "Q13014SleepAdded2", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["1301503"] = { npcs = { { id = 12839, alias = "Npc12839", script = "Actor/Npc/TempNPC", pos = "Q13013BasePos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4096, alias = "Npc4096", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q13015SittAdded", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13013BaseManager", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1301504"] = { npcs = { { id = 12839, alias = "Npc12839", script = "Actor/Npc/TempNPC", pos = "Q13013BasePos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12843, alias = "Npc12843", script = "Actor/Npc/TempNPC", pos = "Q13015FinAddDeby", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12842, alias = "Npc12842", script = "Actor/Npc/TempNPC", pos = "Q13015FinAddNasar", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12840, alias = "Npc12840", script = "Actor/Npc/TempNPC", pos = "Q13015FinAddedIlman", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12847, alias = "Npc12847", script = "Actor/Npc/TempNPC", pos = "Q13015FinAddedHaydar", scene_id = 3, room_id = 0, data_index = 5, }, { id = 12990, alias = "Npc12990", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberG", scene_id = 3, room_id = 0, data_index = 6, }, { id = 12850, alias = "Npc12850", script = "Actor/Npc/TempNPC", pos = "Q13014PeteRoute2", scene_id = 3, room_id = 0, data_index = 7, }, { id = 12853, alias = "Npc12853", script = "Actor/Npc/TempNPC", pos = "Q13015FinAddedInas", scene_id = 3, room_id = 0, data_index = 8, }, { id = 12964, alias = "Npc12964", script = "Actor/Npc/TempNPC", pos = "Q13015FinAddedSena", scene_id = 3, room_id = 0, data_index = 9, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1301501"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q13013BaseClubMemberC", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12839, alias = "Npc12839", script = "Actor/Npc/TempNPC", pos = "Q13013BasePos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12843, alias = "Npc12843", script = "Actor/Npc/TempNPC", pos = "Q13014DebySleep", Line truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 13016 sub_ids = { 1301601, 1301602, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1301601"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1301601"] = { }, ["1301602"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 13020 sub_ids = { 1302001, 1302002, 1302003, 1302004, 1302005, 1302011, 1302012, 1302013, 1302006, 1302007, 1302008, 1302009, 1302010, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1302001"] = { }, ["1302002"] = { }, ["1302003"] = { }, ["1302004"] = { }, ["1302005"] = { }, ["1302006"] = { }, ["1302009"] = { }, ["1302010"] = { }, ["1302011"] = { }, ["1302012"] = { }, ["1302013"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1302001"] = { npcs = { { id = 13003, alias = "Npc13003", script = "Actor/Npc/TempNPC", pos = "Q13020_guide_T1302001_N13003", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302002"] = { npcs = { { id = 30011, alias = "Npc30011", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1302002_T1302003_N12772_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302003"] = { npcs = { { id = 30011, alias = "Npc30011", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1302002_T1302003_N12772_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302004"] = { }, ["1302005"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302004_Q1302005_N1053", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302006"] = { npcs = { { id = 13008, alias = "Npc13008", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13008", scene_id = 1072, room_id = 1, data_index = 1, }, { id = 13009, alias = "Npc13009", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13009", scene_id = 1072, room_id = 1, data_index = 2, }, { id = 13010, alias = "Npc13010", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13010", scene_id = 1072, room_id = 1, data_index = 3, }, }, }, ["1302007"] = { npcs = { { id = 13008, alias = "Npc13008", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13008", scene_id = 1072, room_id = 1, data_index = 1, }, { id = 13009, alias = "Npc13009", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13009", scene_id = 1072, room_id = 1, data_index = 2, }, { id = 13010, alias = "Npc13010", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13010", scene_id = 1072, room_id = 1, data_index = 3, }, }, }, ["1302008"] = { npcs = { { id = 13008, alias = "Npc13008", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13008", scene_id = 1072, room_id = 1, data_index = 1, }, { id = 13009, alias = "Npc13009", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13009", scene_id = 1072, room_id = 1, data_index = 2, }, { id = 13010, alias = "Npc13010", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13010", scene_id = 1072, room_id = 1, data_index = 3, }, }, }, ["1302009"] = { }, ["1302010"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302005_N1053_Q1302010", scene_id = 1072, room_id = 1, data_index = 1, }, }, }, ["1302011"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302011_Q1302012_T1302012_N1053", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302012"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302011_Q1302012_T1302012_N1053",Line truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 13021 sub_ids = { 1302101, 1302102, 1302103, 1302104, 1302105, 1302106, 1302107, 1302108, 1302109, 1302110, 1302113, 1302111, 1302112, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1302101"] = { }, ["1302103"] = { }, ["1302105"] = { }, ["1302107"] = { }, ["1302109"] = { }, ["1302110"] = { }, ["1302111"] = { }, ["1302113"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1302101"] = { npcs = { { id = 13007, alias = "Npc13007", script = "Actor/Npc/TempNPC", pos = "Q1302101_Q1302102_Q1302113_N13007", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, ["1302102"] = { npcs = { { id = 13007, alias = "Npc13007", script = "Actor/Npc/TempNPC", pos = "Q1302101_Q1302102_Q1302113_N13007", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, ["1302103"] = { npcs = { { id = 13005, alias = "Npc13005", script = "Actor/Npc/TempNPC", pos = "Q1302104_N13005", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302104"] = { npcs = { { id = 13005, alias = "Npc13005", script = "Actor/Npc/TempNPC", pos = "Q1302104_N13005", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302105"] = { npcs = { { id = 13006, alias = "Npc13006", script = "Actor/Npc/TempNPC", pos = "Q1302105_N13006", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302106"] = { npcs = { { id = 13006, alias = "Npc13006", script = "Actor/Npc/TempNPC", pos = "Q1302105_N13006", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302107"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302107_N1053", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, ["1302108"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302108_N1053_Q1302010", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, ["1302109"] = { }, ["1302110"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302108_N1053_Q1302010", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, ["1302111"] = { }, ["1302112"] = { npcs = { { id = 13003, alias = "Npc13003", script = "Actor/Npc/TempNPC", pos = "Q1302111_Q1302112_N13003_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302113"] = { npcs = { { id = 13003, alias = "Npc13003", script = "Actor/Npc/TempNPC", pos = "Q1302113_N13003", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 13022 sub_ids = { 1302201, 1302202, 1302203, 1302204, 1302223, 1302220, 1302207, 1302206, 1302205, 1302208, 1302219, 1302209, 1302210, 1302211, 1302212, 1302213, 1302214, 1302215, 1302221, 1302216, 1302222, 1302217, 1302218, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1302201"] = { }, ["1302202"] = { }, ["1302203"] = { }, ["1302204"] = { }, ["1302205"] = { }, ["1302207"] = { }, ["1302208"] = { }, ["1302209"] = { }, ["1302210"] = { npcs = { { id = 13004, alias = "Npc13004", script = "Actor/Npc/TempNPC", pos = "Q1302210_Q1302212_Q1302214_N13004", scene_id = 20173, room_id = 20173, data_index = 1, }, }, }, ["1302211"] = { npcs = { { id = 13004, alias = "Npc13004", script = "Actor/Npc/TempNPC", pos = "Q1302210_Q1302212_Q1302214_N13004", scene_id = 20173, room_id = 20173, data_index = 1, }, }, }, ["1302212"] = { npcs = { { id = 13004, alias = "Npc13004", script = "Actor/Npc/TempNPC", pos = "Q1302210_Q1302212_Q1302214_N13004", scene_id = 20173, room_id = 20173, data_index = 1, }, }, }, ["1302213"] = { npcs = { { id = 13004, alias = "Npc13004", script = "Actor/Npc/TempNPC", pos = "Q1302210_Q1302212_Q1302214_N13004", scene_id = 20173, room_id = 20173, data_index = 1, }, }, }, ["1302214"] = { }, ["1302215"] = { }, ["1302216"] = { }, ["1302217"] = { }, ["1302218"] = { }, ["1302219"] = { }, ["1302221"] = { }, ["1302222"] = { }, ["1302223"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1302201"] = { npcs = { { id = 13003, alias = "Npc13003", script = "Actor/Npc/TempNPC", pos = "Q1302201_N13003_Q1302202_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302202"] = { npcs = { { id = 13003, alias = "Npc13003", script = "Actor/Npc/TempNPC", pos = "Q1302201_N13003_Q1302202_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302203"] = { }, ["1302204"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302204_N1053_T1302204", scene_id = 20173, room_id = 20173, data_index = 1, }, }, }, ["1302205"] = { }, ["1302206"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302206_N1053", scene_id = 20173, room_id = 20173, data_index = 1, }, }, }, ["1302207"] = { }, ["1302208"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302208_N1053_T1302208", scene_id = 20173, room_id = 20173, data_index = 1, }, }, }, ["1302209"] = { npcs = { { id = 13004, alias = "Npc13004", script = "Actor/Npc/TempNPC", pos = "Q1302210_Q1302212_Q1302214_N13004", scene_id = 20173, room_id = 20173, data_index = 1, }, }, }, ["1302210"] = { }, ["1302211"] = { }, ["1302212"] = { }, ["1302213"] = { }, ["1302214"] = { }, ["1302215"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302210_Q1302212_Q1302214_N13004", scene_id = 20173, room_id = 20173, data_index = 1, }, }, }, ["1302216"] = { }, ["1302217"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302217_Q1302218_N1053", scene_id = 1079, room_id = 1, data_index = 1, }, }, }, ["1302218"] = { npcs = { { id = 1053, alias = "Line truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 13023 sub_ids = { 1302301, 1302302, 1302303, 1302304, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1302301"] = { }, ["1302302"] = { }, ["1302303"] = { }, ["1302304"] = { npcs = { { id = 1064, alias = "Npc1064", script = "Actor/Npc/TempNPC", pos = "Q1302303_N1064", scene_id = 1079, room_id = 1, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1302301"] = { }, ["1302302"] = { }, ["1302303"] = { npcs = { { id = 1064, alias = "Npc1064", script = "Actor/Npc/TempNPC", pos = "Q1302303_N1064", scene_id = 1079, room_id = 1, data_index = 1, }, }, }, ["1302304"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 13024 sub_ids = { 1302401, 1302402, 1302403, 1302404, 1302405, 1302407, 1302406, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1302401"] = { }, ["1302402"] = { }, ["1302403"] = { }, ["1302405"] = { }, ["1302406"] = { }, ["1302407"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1302401"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302401_N1052", scene_id = 3, room_id = 0, data_index = 1, }, { id = 13013, alias = "Npc13013", script = "Actor/Npc/TempNPC", pos = "Q1302401_N13013", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1302402"] = { npcs = { { id = 13063, alias = "Npc13063", script = "Actor/Npc/TempNPC", pos = "Q1302402_N13063", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302403"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302403_N1052", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302404"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302403_N1052", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302405"] = { }, ["1302406"] = { }, ["1302407"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302403_N1052", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 13025 sub_ids = { 1302501, 1302502, 1302503, 1302504, 1302505, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1302501"] = { }, ["1302502"] = { }, ["1302503"] = { npcs = { { id = 13066, alias = "Npc13066", script = "Actor/Npc/TempNPC", pos = "Q1302502_N13066", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302504"] = { }, ["1302505"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1302501"] = { npcs = { { id = 13013, alias = "Npc13013", script = "Actor/Npc/TempNPC", pos = "Q1302501_N13013", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302502"] = { npcs = { { id = 13066, alias = "Npc13066", script = "Actor/Npc/TempNPC", pos = "Q1302502_N13066", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302503"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302503_N1052", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302504"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302503_N1052", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302505"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302503_N1052", scene_id = 3, room_id = 0, data_index = 1, }, { id = 13065, alias = "Npc13065", script = "Actor/Npc/TempNPC", pos = "Q1302505_N13065", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 13026 sub_ids = { 1302601, 1302602, 1302603, 1302604, 1302605, 1302606, 1302607, 1302608, 1302609, 1302612, 1302610, 1302611, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1302601"] = { }, ["1302602"] = { }, ["1302603"] = { }, ["1302604"] = { }, ["1302605"] = { }, ["1302606"] = { }, ["1302607"] = { }, ["1302608"] = { }, ["1302609"] = { }, ["1302610"] = { }, ["1302611"] = { }, ["1302612"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1302601"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302601_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302602"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302601_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302603"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302603_N1052", scene_id = 51018, room_id = 1, data_index = 1, }, }, }, ["1302604"] = { }, ["1302605"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302605_N1052", scene_id = 51018, room_id = 1, data_index = 1, }, }, }, ["1302606"] = { }, ["1302607"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302607_N1052", scene_id = 51018, room_id = 1, data_index = 1, }, }, }, ["1302608"] = { }, ["1302609"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302609_N1052", scene_id = 51018, room_id = 1, data_index = 1, }, }, }, ["1302610"] = { }, ["1302611"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q1302611_N1052", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302612"] = { npcs = { { id = 13065, alias = "Npc13065", script = "Actor/Npc/TempNPC", pos = "Q1302612_N13065", scene_id = 51018, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19150 sub_ids = { 1915001, 1915002, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915001"] = { }, ["1915002"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915001"] = { }, ["1915002"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915002_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915002_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19151 sub_ids = { 1915101, 1915102, 1915103, 1915104, 1915105, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915101"] = { }, ["1915102"] = { }, ["1915103"] = { }, ["1915104"] = { }, ["1915105"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915101"] = { npcs = { { id = 12905, alias = "Npc12905", script = "Actor/Npc/TempNPC", pos = "C1915101_N12905", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915102"] = { }, ["1915103"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915103_N512", scene_id = 1073, room_id = 1073, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915103_N512", scene_id = 1073, room_id = 1073, data_index = 2, }, }, }, ["1915104"] = { }, ["1915105"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19152 sub_ids = { 1915201, 1915202, 1915203, 1915204, 1915205, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915201"] = { }, ["1915202"] = { }, ["1915203"] = { }, ["1915204"] = { }, ["1915205"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915201"] = { npcs = { { id = 12906, alias = "Npc12906", script = "Actor/Npc/TempNPC", pos = "C1915201_N12906", scene_id = 1073, room_id = 1073, data_index = 1, }, }, }, ["1915202"] = { npcs = { { id = 12907, alias = "Npc12907", script = "Actor/Npc/TempNPC", pos = "Q1915202_N12907", scene_id = 1073, room_id = 1073, data_index = 1, }, }, }, ["1915203"] = { npcs = { { id = 12908, alias = "Npc12908", script = "Actor/Npc/TempNPC", pos = "C1915203_N12908", scene_id = 1073, room_id = 1073, data_index = 1, }, }, }, ["1915204"] = { }, ["1915205"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19153 sub_ids = { 1915301, 1915302, 1915303, 1915304, 1915305, 1915306, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915301"] = { }, ["1915302"] = { }, ["1915303"] = { }, ["1915304"] = { }, ["1915305"] = { }, ["1915306"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915301"] = { }, ["1915302"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915301_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915301_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915303"] = { }, ["1915304"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915301_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915301_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915305"] = { }, ["1915306"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915306_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915306_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19154 sub_ids = { 1915401, 1915402, 1915403, 1915404, 1915405, 1915406, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915401"] = { }, ["1915402"] = { }, ["1915403"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915402_N512", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915404"] = { }, ["1915405"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915404_N512", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915406"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915401"] = { }, ["1915402"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915402_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915402_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915403"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915402_N512", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915404"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915404_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915404_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915405"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915404_N512", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915406"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915406_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915406_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19155 sub_ids = { 1915501, 1915502, 1915503, 1915504, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915501"] = { }, ["1915502"] = { }, ["1915503"] = { }, ["1915504"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915501"] = { }, ["1915502"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915406_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915406_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915503"] = { }, ["1915504"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915502_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915502_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19156 sub_ids = { 1915601, 1915602, 1915603, 1915604, 1915605, 1915606, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915601"] = { }, ["1915602"] = { }, ["1915603"] = { }, ["1915604"] = { }, ["1915605"] = { }, ["1915606"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915601"] = { }, ["1915602"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915602_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915602_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1915603"] = { }, ["1915604"] = { }, ["1915605"] = { }, ["1915606"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915604_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915604_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19157 sub_ids = { 1915701, 1915702, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915701"] = { }, ["1915702"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915701"] = { }, ["1915702"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915702_N512", scene_id = 1074, room_id = 1074, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915702_N512", scene_id = 1074, room_id = 1074, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19158 sub_ids = { 1915801, 1915802, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915801"] = { }, ["1915802"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915801"] = { npcs = { { id = 4019, alias = "Npc4019", script = "Actor/Npc/NpcFSMBehaviour", pos = "C1915802_N4019", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1915802"] = { npcs = { { id = 12910, alias = "Npc12910", script = "Actor/Npc/TempNPC", pos = "C1915802_N12910", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19159 sub_ids = { 1915901, 1915902, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1915901"] = { }, ["1915902"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1915901"] = { }, ["1915902"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915902_N512", scene_id = 1073, room_id = 1073, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915902_N512", scene_id = 1073, room_id = 1073, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19160 sub_ids = { 1916001, 1916002, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1916001"] = { }, ["1916002"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1916001"] = { }, ["1916002"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1915902_N512", scene_id = 1073, room_id = 1073, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1915902_N512", scene_id = 1073, room_id = 1073, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19161 sub_ids = { 1916101, 1916102, 1916103, 1916104, 1916105, 1916106, 1916107, 1916108, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1916101"] = { }, ["1916102"] = { }, ["1916103"] = { }, ["1916104"] = { }, ["1916105"] = { }, ["1916106"] = { }, ["1916107"] = { }, ["1916108"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1916101"] = { }, ["1916102"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1916103"] = { }, ["1916104"] = { }, ["1916105"] = { }, ["1916106"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1916107"] = { }, ["1916108"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "N512_C1916102", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19162 sub_ids = { 1916201, 1916202, 1916203, 1916204, 1916205, 1916206, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1916201"] = { }, ["1916202"] = { }, ["1916203"] = { }, ["1916204"] = { }, ["1916205"] = { }, ["1916206"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1916201"] = { }, ["1916202"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1916202_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1916202_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1916203"] = { }, ["1916204"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1916202_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1916202_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1916205"] = { }, ["1916206"] = { npcs = { { id = 512, alias = "Coop_Layla", script = "Actor/Npc/TempNPC", pos = "C1916206_N512", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "C1916206_N512", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19170 sub_ids = { 1917001, 1917002, 1917003, 1917004, 1917005, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1917001"] = { }, ["1917002"] = { }, ["1917003"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q1917002_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1917004"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917004_N513", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12922, alias = "Npc12922", script = "Actor/Npc/TempNPC", pos = "Q1917004_N12922", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1917005"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1917001"] = { }, ["1917002"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q1917002_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q1917002_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1917003"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q1917002_N1051", scene_id = 3, room_id = 0, data_index = 1, }, { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917004_N513", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12922, alias = "Npc12922", script = "Actor/Npc/TempNPC", pos = "Q1917004_N12922", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1917004"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q1917004_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1917005"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q1917004_N1051", scene_id = 3, room_id = 0, data_index = 1, }, { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917004_N513", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12922, alias = "Npc12922", script = "Actor/Npc/TempNPC", pos = "Q1917004_N12922", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19171 sub_ids = { 1917101, 1917102, 1917103, 1917104, 1917105, 1917106, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1917101"] = { }, ["1917102"] = { }, ["1917103"] = { }, ["1917104"] = { npcs = { { id = 12923, alias = "Npc12923", script = "Actor/Npc/TempNPC", pos = "Q1917103_N12923", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1917105"] = { npcs = { { id = 12924, alias = "Npc12924", script = "Actor/Npc/TempNPC", pos = "Q1917104_N12924", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1917106"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1917101"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917102_N513", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q1917102_N513", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12922, alias = "Npc12922", script = "Actor/Npc/TempNPC", pos = "Q1917102_N513", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1917102"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917102_N513", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q1917102_N1051", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12922, alias = "Npc12922", script = "Actor/Npc/TempNPC", pos = "Q1917102_N12922", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1917103"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917103_N513", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q1917103_N1051", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12923, alias = "Npc12923", script = "Actor/Npc/TempNPC", pos = "Q1917103_N12923", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1917104"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917104_N513", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q1917104_N1051", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12924, alias = "Npc12924", script = "Actor/Npc/TempNPC", pos = "Q1917104_N12924", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1917105"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917104_N513", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q1917104_N1051", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4003, alias = "Npc4003", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1917105_N4003", scene_id = 1074, room_id = 1, data_index = 3, }, }, }, ["1917106"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917106_N513", scene_id = 1074, room_id = 1, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNLine truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19172 sub_ids = { 1917201, 1917202, 1917203, 1917204, 1917205, 1917206, 1917207, 1917208, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1917201"] = { }, ["1917202"] = { npcs = { { id = 12922, alias = "Npc12922", script = "Actor/Npc/TempNPC", pos = "Q1917004_N12922", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1917203"] = { }, ["1917204"] = { }, ["1917205"] = { }, ["1917206"] = { }, ["1917207"] = { }, ["1917208"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1917201"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917202_N513", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12922, alias = "Npc12922", script = "Actor/Npc/TempNPC", pos = "Q1917004_N12922", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q1917002_N1050", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1917202"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917202_N513", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12925, alias = "Npc12925", script = "Actor/Npc/TempNPC", pos = "Q1917202_N12925", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q1917002_N1050", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1917203"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917203_N513", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12925, alias = "Npc12925", script = "Actor/Npc/TempNPC", pos = "Q1917203_N12925", scene_id = 3, room_id = 0, data_index = 2, }, { id = 30212, alias = "Npc30212", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1917203_N12926", scene_id = 3, room_id = 0, data_index = 3, }, { id = 30216, alias = "Npc30216", script = "Actor/Npc/TempNPC", pos = "Q1917203_N12927", scene_id = 3, room_id = 0, data_index = 4, }, { id = 30214, alias = "Npc30214", script = "Actor/Npc/TempNPC", pos = "Q1917203_N12928", scene_id = 3, room_id = 0, data_index = 5, }, { id = 30215, alias = "Npc30215", script = "Actor/Npc/TempNPC", pos = "Q1917203_N12929", scene_id = 3, room_id = 0, data_index = 6, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q1917002_N1050", scene_id = 3, room_id = 0, data_index = 7, }, }, }, ["1917204"] = { npcs = { { id = 513, alias = "Coop_Faruzan", script = "Actor/Npc/TempNPC", pos = "Q1917204_N513", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12925, alias = "Npc12925", script = "Actor/Npc/TempNPC", pos = "Q1917203_N12925", scene_id = 3, room_id = 0, data_index = 2, }, { id = 30212, alias = "Npc30212", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1917203_N12926", scene_id = 3, room_id = 0, data_index = 3, }, { id = 30216, alias = "Npc30216", script = "Actor/Npc/TempNPC", pos = "Q1917204_N30216", scene_id = 3, room_id = 0, data_index = 4, }, { id = 30214, alias = "Npc30214", script = "Actor/Npc/TempNPC", pos = "Q1917204_N3021Line truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 19173 sub_ids = { 1917301, 1917302, 1917303, 1917304, 1917305, 1917306, 1917307, 1917308, 1917309, 1917310, 1917311, 1917312, 1917313, 1917314, 1917326, 1917315, 1917316, 1917327, 1917317, 1917318, 1917319, 1917320, 1917321, 1917322, 1917323, 1917324, 1917325, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133308738", "", }, { "133308761", "", }, }, QUEST_EXEC_DEL_SCENE_TAG = { { "3", "1141", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1917301"] = { }, ["1917302"] = { }, ["1917303"] = { }, ["1917304"] = { }, ["1917305"] = { }, ["1917306"] = { }, ["1917307"] = { npcs = { { id = 12932, alias = "Npc12932", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12932", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12933, alias = "Npc12933", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12933", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12934, alias = "Npc12934", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12934", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12936, alias = "Npc12936", script = "Actor/Npc/TempNPC", pos = "Q1917312_N12936", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12937, alias = "Npc12937", script = "Actor/Npc/TempNPC", pos = "Q1917312_N12937", scene_id = 3, room_id = 0, data_index = 5, }, { id = 12938, alias = "Npc12938", script = "Actor/Npc/TempNPC", pos = "Q1917312_N12938", scene_id = 3, room_id = 0, data_index = 6, }, { id = 12939, alias = "Npc12939", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12939", scene_id = 3, room_id = 0, data_index = 7, }, }, }, ["1917312"] = { npcs = { { id = 12932, alias = "Npc12932", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12932", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12933, alias = "Npc12933", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12933", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12934, alias = "Npc12934", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12934", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12939, alias = "Npc12939", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12939", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1917313"] = { npcs = { { id = 12932, alias = "Npc12932", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12932", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12933, alias = "Npc12933", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12933", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12934, alias = "Npc12934", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12934", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12939, alias = "Npc12939", script = "Actor/Npc/TempNPC", pos = "Q1917306_N12939", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1917314"] = { }, ["1917315"] = { npcs = { { id = 12932, alias = "Npc12932", script = "Actor/Npc/TempNPC", pos = "Q1917326_N12932", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12933, alias = "Npc12933", script = "Actor/Npc/TempNPC", pos = "Q1917326_N12933", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12934, alias = "Npc12934", script = "Actor/Npc/TempNPC", pos = "Q1917326_N12934", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12935, alias = "Npc12935", scriptLine truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 21033 sub_ids = { 2103301, 2103302, 2103303, 2103304, 2103305, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133106031", "1", }, { "133106031", "1", }, }, QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120162", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2103301"] = { }, ["2103302"] = { npcs = { { id = 2016, alias = "Npc2016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q101203Lanjie", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103303"] = { npcs = { { id = 2016, alias = "Npc2016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q101203Lanjie", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103304"] = { npcs = { { id = 2016, alias = "Npc2016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q101203Lanjie", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103305"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2103301"] = { npcs = { { id = 2016, alias = "Npc2016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q101203Lanjie", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103302"] = { }, ["2103303"] = { }, ["2103304"] = { }, ["2103305"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q2103302", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 21034 sub_ids = { 2103401, 2103402, 2103403, 2103404, 2103405, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133107188", "0", }, { "133107180", "0", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2103401"] = { }, ["2103402"] = { }, ["2103403"] = { }, ["2103404"] = { }, ["2103405"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2103401"] = { npcs = { { id = 2016, alias = "Npc2016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103401", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103402"] = { npcs = { { id = 2016, alias = "Npc2016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103402", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103403"] = { npcs = { { id = 2016, alias = "Npc2016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103403", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103404"] = { npcs = { { id = 2016, alias = "Npc2016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103402", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103405"] = { npcs = { { id = 2016, alias = "Npc2016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103403", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 21035 sub_ids = { 2103501, 2103502, 2103503, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2103501"] = { }, ["2103502"] = { }, ["2103503"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2103501"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103501_Sunyu", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103502"] = { }, ["2103503"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103503", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 21036 sub_ids = { 2103601, 2103602, 2103603, 2103604, 2103605, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2103601"] = { }, ["2103602"] = { }, ["2103603"] = { }, ["2103604"] = { }, ["2103605"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2103601"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103601", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103602"] = { }, ["2103603"] = { }, ["2103604"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103602", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103605"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103605", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 21037 sub_ids = { 2103701, 2103703, 2103704, 2103705, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_PACK_ITEM = { { "120179", "1", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2103701"] = { }, ["2103703"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103701", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103704"] = { npcs = { { id = 2418, alias = "Npc2418", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q21037_xiaoshimei", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2079, alias = "Npc2079", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q21037_zhiruo", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2103705"] = { npcs = { { id = 2418, alias = "Npc2418", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q21037_xiaoshimei", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2079, alias = "Npc2079", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q21037_zhiruo", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2103701"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103701", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103703"] = { npcs = { { id = 2418, alias = "Npc2418", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q21037_xiaoshimei", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2079, alias = "Npc2079", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q21037_zhiruo", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2103704"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103701", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103705"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2103701", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 21038 sub_ids = { 2103801, 2103802, 2103803, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2103801"] = { }, ["2103802"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q21038_SUNYU", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103803"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q21038_SUNYU", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2103801"] = { npcs = { { id = 2400, alias = "Npc2400", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q21038_SUNYU", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103802"] = { npcs = { { id = 13057, alias = "Npc13057", script = "Actor/Npc/TempNPC", pos = "Q21038_TAKEPHOTO", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2103803"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23011 sub_ids = { 2301101, 2301102, 2301107, 2301103, 2301104, 2301105, 2301106, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133302177", "", }, { "133302178", "", }, }, QUEST_EXEC_DEL_PACK_ITEM = { { "101965", "1", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2301101"] = { }, ["2301102"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301103"] = { }, ["2301104"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4052, alias = "Npc4052", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23032_N4052", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301105"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4052, alias = "Npc4052", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23032_N4052", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301106"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2301101"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301102"] = { npcs = { { id = 4052, alias = "Npc4052", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23032_N4052", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2301103"] = { npcs = { { id = 1517, alias = "Npc1517", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303201_N1517", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4052, alias = "Npc4052", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23032_N4052", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2301104"] = { }, ["2301105"] = { }, ["2301106"] = { }, ["2301107"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23033 sub_ids = { 2303311, 2303301, 2303302, 2303303, 2303304, 2303305, 2303306, 2303307, 2303308, 2303309, 2303310, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133302228", "0", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303301"] = { }, ["2303302"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303301_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303304"] = { }, ["2303305"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303305_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303306"] = { }, ["2303307"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303301_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303309"] = { }, ["2303310"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303309_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70710787, alias = "Gadget70710787", pos = "Q2303310_guide_1977", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303301"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303301_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303302"] = { }, ["2303303"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303302_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303304"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303305_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303305"] = { }, ["2303306"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303301_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303307"] = { }, ["2303308"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303308_N12717_1806", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303309"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303309_guide", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12130, alias = "Npc12130", script = "Actor/Npc/TempNPC", pos = "Q2303309_guide", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1025, alias = "Npc1025", script = "Actor/Npc/TempNPC", pos = "Q2303309_N12130", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1026, alias = "Npc1026", script = "Actor/Npc/TempNPC", pos = "Q2303309_N12130", scene_id = 3, room_id = 0, data_index = 4, }, }, gadgets = { { id = 70710787, alias = "Gadget70710787", pos = "Q2303310_guide_1977", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303310"] = { }, ["2303311"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23034 sub_ids = { 2303401, 2303402, 2303403, 2303404, 2303405, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303401"] = { }, ["2303402"] = { }, ["2303403"] = { npcs = { { id = 20657, alias = "Npc20657", script = "Actor/Npc/TempNPC", pos = "Q2303403_N20657", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20658, alias = "Npc20658", script = "Actor/Npc/TempNPC", pos = "Q2303403_N20658", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4042, alias = "Npc4042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2301501_N4042", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2303404"] = { npcs = { { id = 20657, alias = "Npc20657", script = "Actor/Npc/TempNPC", pos = "Q2303403_N20657", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20658, alias = "Npc20658", script = "Actor/Npc/TempNPC", pos = "Q2303403_N20658", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4042, alias = "Npc4042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2301501_N4042", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2303405"] = { npcs = { { id = 4042, alias = "Npc4042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2301501_N4042", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303401"] = { npcs = { { id = 20657, alias = "Npc20657", script = "Actor/Npc/TempNPC", pos = "Q2301701_N20657", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20658, alias = "Npc20658", script = "Actor/Npc/TempNPC", pos = "Q2301701_N20658", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303402"] = { npcs = { { id = 20657, alias = "Npc20657", script = "Actor/Npc/TempNPC", pos = "Q2301501_N20657", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20658, alias = "Npc20658", script = "Actor/Npc/TempNPC", pos = "Q2301501_N20658", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4042, alias = "Npc4042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2301501_N4042", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2303403"] = { }, ["2303404"] = { }, ["2303405"] = { npcs = { { id = 20657, alias = "Npc20657", script = "Actor/Npc/TempNPC", pos = "Q2301701_N20657", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20658, alias = "Npc20658", script = "Actor/Npc/TempNPC", pos = "Q2301701_N20658", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12700, alias = "Npc12700", script = "Actor/Npc/TempNPC", pos = "Q2301701_N12700", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23035 sub_ids = { 2303501, 2303502, 2303503, 2303504, 2303505, 2303506, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303501"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303501_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303503"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303502_N12717_Cyno", scene_id = 1074, room_id = 1, data_index = 1, }, { id = 1058, alias = "Npc1058", script = "Actor/Npc/TempNPC", pos = "Q2303502_N1058", scene_id = 1074, room_id = 1, data_index = 2, }, }, }, ["2303504"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303502_N12717_Cyno", scene_id = 1074, room_id = 1, data_index = 1, }, { id = 1058, alias = "Npc1058", script = "Actor/Npc/TempNPC", pos = "Q2303502_N1058", scene_id = 1074, room_id = 1, data_index = 2, }, }, gadgets = { { id = 70710787, alias = "Gadget70710787", pos = "Q2303505_cameraspot", scene_id = 1074, room_id = 1, data_index = 1, }, }, }, ["2303506"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303505_camera", scene_id = 1074, room_id = 1, data_index = 1, }, { id = 1058, alias = "Npc1058", script = "Actor/Npc/TempNPC", pos = "Q2303505_CynoCam", scene_id = 1074, room_id = 1, data_index = 2, }, }, }, ["2303505"] = { npcs = { { id = 1058, alias = "Npc1058", script = "Actor/Npc/TempNPC", pos = "Q2303502_N1058", scene_id = 1074, room_id = 1, data_index = 1, }, { id = 12130, alias = "Npc12130", script = "Actor/Npc/TempNPC", pos = "Q2303505_Camera_1074", scene_id = 1074, room_id = 1, data_index = 2, }, }, gadgets = { { id = 70710787, alias = "Gadget70710787", pos = "Q2303505_cameraspot", scene_id = 1074, room_id = 1, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303501"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303501_N12717", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303502"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303502_N12717_Cyno", scene_id = 1074, room_id = 1, data_index = 1, }, { id = 1058, alias = "Npc1058", script = "Actor/Npc/TempNPC", pos = "Q2303506_Player", scene_id = 1074, room_id = 1, data_index = 2, }, }, }, ["2303503"] = { npcs = { { id = 12717, alias = "Npc12717", script = "Actor/Npc/TempNPC", pos = "Q2303502_N12717_Cyno", scene_id = 1074, room_id = 1, data_index = 1, }, { id = 1058, alias = "Npc1058", script = "Actor/Npc/TempNPC", pos = "Q2303502_N1058", scene_id = 1074, room_id = 1, data_index = 2, }, }, gadgets = { { id = 70710787, alias = "Gadget70710787", pos = "Q2303505_cameraspot", scene_id = 1074, room_id = 1, data_index = 1, }, }, }, ["2303504"] = { gadgets = { { id = 70710787, alias = "Gadget70710787", pos = "Q2303505_cameraspot", scene_id = 1074, room_id = 1, data_index = 1, }, }, }, ["2303505"] = { npcs = { { id = 1271Line truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23037 sub_ids = { 2303701, 2303702, 2303703, 2303704, 2303706, 2303707, 2303708, 2303709, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120052", }, { "120053", }, { "120054", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303701"] = { }, ["2303702"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303703"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303704"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303706"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303707"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303708"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303709"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303701"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303701_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303702"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303703"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303704"] = { npcs = { { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2303706"] = { }, ["2303707"] = { }, ["2303708"] = { }, ["2303709"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23038 sub_ids = { 2303801, 2303802, 2303803, 2303804, 2303805, 2303806, 2303807, 2303808, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120056", }, }, QUEST_EXEC_DEACTIVE_ITEM_GIVING = { { "2303805", }, { "2303807", }, { "2303809", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303801"] = { }, ["2303802"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303803"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303804"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303805"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303806"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303807"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303808"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303801"] = { npcs = { { id = 4412, alias = "Npc4412", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303801_N4412", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2303702_N4071", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303802"] = { }, ["2303803"] = { }, ["2303804"] = { }, ["2303805"] = { }, ["2303806"] = { }, ["2303807"] = { }, ["2303808"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23039 sub_ids = { 2303901, 2303902, 2303903, 2303904, 2303905, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133308064", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303901"] = { }, ["2303904"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA_Ending", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_RacingEnd", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303905"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA_Ending", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_RacingEnd", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303901"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyB", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303902"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA_Ending", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyB_Start", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q23039_Player_Start", }, }, }, ["2303903"] = { }, ["2303904"] = { }, ["2303905"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23040 sub_ids = { 2304001, 2304002, 2304003, 2304004, 2304005, 2304006, 2304007, 2304008, 2304009, 2304010, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133308060", "", }, { "133308061", "", }, { "133308070", "", }, { "133308696", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2304002"] = { }, ["2304003"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304004"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304005"] = { }, ["2304006"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304007"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304008"] = { }, ["2304009"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304010"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2304001"] = { }, ["2304002"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304003"] = { }, ["2304004"] = { }, ["2304005"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304006"] = { }, ["2304007"] = { }, ["2304008"] = { npcs = { { id = 4421, alias = "Npc4421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304002_N4421", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304009"] = { }, ["2304010"] = { npcs = { { id = 4420, alias = "Npc4420", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2304010_N4420", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23041 sub_ids = { 2304101, 2304118, 2304102, 2304103, 2304105, 2304117, 2304116, 2304111, 2304113, 2304112, 2304106, 2304107, 2304109, 2304110, 2304114, 2304115, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133308082", "", }, { "133308068", "", }, }, QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120061", }, }, QUEST_EXEC_DEACTIVE_ITEM_GIVING = { { "2304109", }, { "2304114", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2304101"] = { }, ["2304102"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304103"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304105"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304106"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304107"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304109"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304110"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304112"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304113"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73Line truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23042 sub_ids = { 2304201, 2304202, 2304203, 2304204, 2304205, 2304206, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120066", }, }, QUEST_EXEC_DEACTIVE_ITEM_GIVING = { { "2304204", }, }, QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133308121", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2304201"] = { }, ["2304202"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304203"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304204"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304205"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304206"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2304201"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23041_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2304202"] = { npcs = { { id = 4406, alias = "Npc4406", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4406", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2304203"] = { }, ["2304204"] = { }, ["2304205"] = { }, ["2304206"] = { npcs = { { id = 4404, alias = "Npc4404", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4404", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4405, alias = "Npc4405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q73233_N4405", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 23043 sub_ids = { 2304306, 2304301, 2304302, 2304303, 2304304, 2304312, 2304313, 2304305, 2304316, 2304307, 2304308, 2304309, 2304310, 2304314, 2304315, 2304311, 2304317, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120118", }, { "120119", }, { "120121", }, { "120120", }, { "120122", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2304301"] = { }, ["2304302"] = { }, ["2304305"] = { }, ["2304306"] = { }, ["2304307"] = { }, ["2304308"] = { }, ["2304311"] = { }, ["2304312"] = { }, ["2304313"] = { }, ["2304314"] = { }, ["2304315"] = { }, ["2304316"] = { }, ["2304317"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2304301"] = { }, ["2304302"] = { }, ["2304303"] = { }, ["2304304"] = { }, ["2304305"] = { }, ["2304306"] = { }, ["2304307"] = { }, ["2304308"] = { }, ["2304309"] = { }, ["2304310"] = { }, ["2304311"] = { }, ["2304312"] = { }, ["2304313"] = { }, ["2304314"] = { }, ["2304315"] = { }, ["2304316"] = { }, ["2304317"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3022 sub_ids = { 302201, 302202, 302203, 302204, 302225, 302205, 302206, 302207, 302233, 302208, 302237, 302243, 302244, 302209, 302231, 302232, 302210, 302235, 302239, 302247, 302248, 302226, 302211, 302212, 302213, 302214, 302236, 302246, 302227, 302215, 302238, 302245, 302228, 302216, 302217, 302224, 302229, 302219, 302218, 302220, 302230, 302221, 302234, 302240, 302222, 302223, 302242, 302241, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302201"] = { }, ["302202"] = { }, ["302203"] = { }, ["302204"] = { }, ["302205"] = { }, ["302206"] = { }, ["302207"] = { }, ["302208"] = { avatar = { offline_dungeon_id = 1162, scene_id = 20162, pos = "Q302208_N10000005", }, }, ["302209"] = { }, ["302210"] = { }, ["302211"] = { }, ["302212"] = { npcs = { { id = 12653, alias = "Npc12653", script = "Actor/Npc/TempNPC", pos = "Q302212_N12653", scene_id = 51007, room_id = 1, data_index = 1, }, { id = 12828, alias = "Npc12828", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N12829", scene_id = 51007, room_id = 1, data_index = 2, }, { id = 12829, alias = "Npc12829", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N12828", scene_id = 51007, room_id = 1, data_index = 3, }, { id = 12830, alias = "Npc12830", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N12830", scene_id = 51007, room_id = 1, data_index = 4, }, { id = 12831, alias = "Npc12831", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N12831", scene_id = 51007, room_id = 1, data_index = 5, }, { id = 12874, alias = "Npc12874", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N12874", scene_id = 51007, room_id = 1, data_index = 6, }, { id = 12875, alias = "Npc12875", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N12875", scene_id = 51007, room_id = 1, data_index = 7, }, { id = 12876, alias = "Npc12876", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N12876", scene_id = 51007, room_id = 1, data_index = 8, }, { id = 12882, alias = "Npc12882", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N4096", scene_id = 51007, room_id = 1, data_index = 9, }, { id = 12883, alias = "Npc12883", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N4082", scene_id = 51007, room_id = 1, data_index = 10, }, { id = 12884, alias = "Npc12884", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N4081", scene_id = 51007, room_id = 1, data_index = 11, }, { id = 12885, alias = "Npc12885", script = "Actor/Npc/TempNPC", pos = "CS_Figurant_N4083", scene_id = 51007, room_id = 1, data_index = 12, }, { id = 12812, alias = "Npc12812", script = "Actor/Npc/TempNPC", pos = "CS_Solider_01", scene_id = 51007, room_id = 1, data_index = 13, }, { id = 12813, alias = "Npc12813", script = "Actor/Npc/TempNPC", pos = "CS_Solider_02", scene_id = 51007, room_id = 1, data_index = 14, }, { id = 12886, alias = "Npc12886", script = "Actor/Npc/TempNPC", pos = "Q302213_Talker4_B", scene_id = 51007, room_id = 1, data_index = 15, }, { id = 12887, alias = "Npc12887", script = "Actor/Npc/TempNPC", pos = "Q302213_Talker3_B", scene_id = 51007, room_id = 1, data_index = 16, }, { id = 12877, alias = "Npc12877", script = "Actor/Npc/TempNPC", pos = "Q302213_Talker1_B", scene_id = 51007, room_id = 1, data_index = 17, }, { id = 12888, alias = "Npc12888", script = "Actor/Npc/TempLine truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3023 sub_ids = { 302301, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302301"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["302301"] = { npcs = { { id = 1058, alias = "Npc1058", script = "Actor/Npc/TempNPC", pos = "Q301921_T301921_N1058", scene_id = 1077, room_id = 1, data_index = 1, }, { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q302110_T302110_N1052", scene_id = 1077, room_id = 1, data_index = 2, }, { id = 1059, alias = "Npc1059", script = "Actor/Npc/TempNPC", pos = "Q302010_T302110_N1059", scene_id = 1077, room_id = 1, data_index = 3, }, { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q302110_T302110_N1053", scene_id = 1077, room_id = 1, data_index = 4, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3024 sub_ids = { 302414, 302410, 302401, 302413, 302411, 302412, 302402, 302403, 302404, 302405, 302406, 302407, 302408, 302409, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133304400", "", }, { "133303642", "", }, { "133310582", "", }, { "133310589", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302401"] = { }, ["302402"] = { }, ["302403"] = { }, ["302404"] = { }, ["302405"] = { }, ["302406"] = { }, ["302407"] = { }, ["302409"] = { }, ["302410"] = { }, ["302411"] = { npcs = { { id = 1059, alias = "Npc1059", script = "Actor/Npc/TempNPC", pos = "Q302413_N1059", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["302413"] = { }, ["302414"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["302401"] = { npcs = { { id = 1059, alias = "Npc1059", script = "Actor/Npc/TempNPC", pos = "Q302401_T302401_N1059", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q302508_T302508_N12554", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["302402"] = { npcs = { { id = 1059, alias = "Npc1059", script = "Actor/Npc/TempNPC", pos = "Q302402_N1059_3173", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q302402_T302402_N1053", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12709, alias = "Npc12709", script = "Actor/Npc/TempNPC", pos = "Q302402_T302402_N12709", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q302508_T302508_N12554", scene_id = 3, room_id = 0, data_index = 4, }, { id = 4428, alias = "Npc4428", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q302402_T302402_N12709", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["302403"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q302403_T302403_N1053", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12765, alias = "Npc12765", script = "Actor/Npc/TempNPC", pos = "Q302403_T302403_N12805", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12766, alias = "Npc12766", script = "Actor/Npc/TempNPC", pos = "Q302403_T302403_N12806", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q302508_T302508_N12554", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["302404"] = { npcs = { { id = 1058, alias = "Npc1058", script = "Actor/Npc/TempNPC", pos = "Q302404_T302404_N1058", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12709, alias = "Npc12709", script = "Actor/Npc/TempNPC", pos = "Q302404_T302404_N12709", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q302508_T302508_N12554", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4428, alias = "Npc4428", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q302404_T302404_N12709", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["302405"] = { npcs = { { id = 12801, alias = "Npc12801", scLine truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3025 sub_ids = { 302501, 302502, 302516, 302514, 302515, 302503, 302504, 302513, 302505, 302517, 302506, 302507, 302508, 302509, 302510, 302511, 302512, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133303482", "", }, { "133303483", "", }, { "133303666", "", }, }, QUEST_EXEC_UNLOCK_AVATAR_TEAM = { }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302501"] = { }, ["302502"] = { }, ["302503"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q302514_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["302506"] = { }, ["302507"] = { }, ["302508"] = { }, ["302509"] = { }, ["302510"] = { }, ["302511"] = { }, ["302512"] = { }, ["302515"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q302514_N1052_7", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q302514_N1050", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["302501"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q302501_T302501_N1052", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q302508_T302508_N12554", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["302502"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "T302502_N1052", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q302502_T302502_N1050", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q302508_T302508_N12554", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["302503"] = { npcs = { { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q302503_T302503_N1052", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q302508_T302508_N12554", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12870, alias = "sneakAI1", script = "Actor/Npc/TempNPC", pos = "Q302503_T302503_N12870", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12871, alias = "sneakAI2", script = "Actor/Npc/TempNPC", pos = "Q302503_T302503_N12871", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12695, alias = "Npc12695", script = "Actor/Npc/TempNPC", pos = "Q302505_T302505_N12695", scene_id = 3, room_id = 0, data_index = 5, }, { id = 12872, alias = "Npc12872", script = "Actor/Npc/AQ3025SneakAI2", pos = "Q302504_N12872", scene_id = 3, room_id = 0, data_index = 6, }, { id = 12873, alias = "Npc12873", script = "Actor/Npc/AQ3025SneakAI3", pos = "Q302504_N12873", scene_id = 3, room_id = 0, data_index = 7, }, { id = 12806, alias = "Npc12806", script = "Actor/Npc/AQ3025SneakAI1", pos = "Q302504_N12806", scene_id = 3, room_id = 0, data_index = 8, }, { id = 12807, alias = "Npc12807", script = "Actor/Npc/AQ3025SneakAI1", pos = "Q302504_N12807", scene_idLine truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3026 sub_ids = { 302602, 302601, 302618, 302603, 302619, 302604, 302620, 302621, 302605, 302606, 302607, 302608, 302611, 302612, 302613, 302614, 302615, 302616, 302617, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302602"] = { }, ["302603"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q302602_T302602_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["302604"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q302602_T302602_N1051", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q302618_T302618_N1050", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1054, alias = "Npc1054", script = "Actor/Npc/TempNPC", pos = "Q302603_T302603_N1054", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4057, alias = "Npc4057", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q302603_T302603_N4057", scene_id = 3, room_id = 0, data_index = 4, }, { id = 4060, alias = "Npc4060", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q302603_T302603_N4060", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["302605"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q302602_T302602_N1051", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q302618_T302618_N1050", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1054, alias = "Npc1054", script = "Actor/Npc/TempNPC", pos = "Q302603_T302603_N1054", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4057, alias = "Npc4057", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q302603_T302603_N4057", scene_id = 3, room_id = 0, data_index = 4, }, { id = 4060, alias = "Npc4060", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q302603_T302603_N4060", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["302606"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q302602_T302602_N1051", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q302618_T302618_N1050", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1054, alias = "Npc1054", script = "Actor/Npc/TempNPC", pos = "Q302603_T302603_N1054", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4057, alias = "Npc4057", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q302603_T302603_N4057", scene_id = 3, room_id = 0, data_index = 5, }, { id = 4060, alias = "Npc4060", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q302603_T302603_N4060", scene_id = 3, room_id = 0, data_index = 6, }, }, }, ["302607"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q302602_T302602_N1051", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q302618_T302618_N1050", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1054, alias = "Npc1054", script = "Actor/Npc/TempNPC", pos = "Q302603_T302603_N1054", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1052, alias = "Npc1052", script = "Actor/Npc/TempNPC", pos = "Q302606_N1052", sLine truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3027 sub_ids = { 302702, 302703, 302701, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302701"] = { }, ["302702"] = { }, ["302703"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["302701"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q302617_T302617_Q302701_T302701_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, }, }, ["302702"] = { npcs = { { id = 12952, alias = "Npc12952", script = "Actor/Npc/TempNPC", pos = "Q302508_T302508_N12554", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["302703"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 3028 sub_ids = { 302801, 302822, 302802, 302805, 302803, 302804, 302806, 302807, 302808, 302825, 302809, 302810, 302811, 302814, 302813, 302815, 302816, 302824, 302817, 302818, 302819, 302820, 302821, 302812, 302823, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302801"] = { }, ["302802"] = { npcs = { { id = 12808, alias = "Npc12808", script = "Actor/Npc/TempNPC", pos = "Q302801_N12808", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12653, alias = "Npc12653", script = "Actor/Npc/TempNPC", pos = "Q302801_N12653", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12709, alias = "Npc12709", script = "Actor/Npc/TempNPC", pos = "Q302801_N12709", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["302803"] = { }, ["302804"] = { }, ["302805"] = { }, ["302806"] = { }, ["302807"] = { }, ["302808"] = { }, ["302809"] = { }, ["302810"] = { }, ["302811"] = { }, ["302812"] = { }, ["302813"] = { }, ["302814"] = { }, ["302815"] = { }, ["302816"] = { }, ["302817"] = { }, ["302818"] = { }, ["302819"] = { }, ["302820"] = { }, ["302821"] = { }, ["302822"] = { npcs = { { id = 12808, alias = "Npc12808", script = "Actor/Npc/TempNPC", pos = "Q302801_N12808", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12653, alias = "Npc12653", script = "Actor/Npc/TempNPC", pos = "Q302801_N12653", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12709, alias = "Npc12709", script = "Actor/Npc/TempNPC", pos = "Q302801_N12709", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["302801"] = { npcs = { { id = 12808, alias = "Npc12808", script = "Actor/Npc/TempNPC", pos = "Q302801_N12808", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12653, alias = "Npc12653", script = "Actor/Npc/TempNPC", pos = "Q302801_N12653", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12709, alias = "Npc12709", script = "Actor/Npc/TempNPC", pos = "Q302801_N12709", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4428, alias = "Npc4428", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q302801_N12709", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["302802"] = { npcs = { { id = 4428, alias = "Npc4428", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q302801_N12709", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["302803"] = { }, ["302804"] = { npcs = { { id = 12837, alias = "Npc12837", script = "Actor/Npc/TempNPC", pos = "Q302804_guide", scene_id = 20163, room_id = 1, data_index = 1, }, }, }, ["302805"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q302805_guide", scene_id = 20163, room_id = 1, data_index = 1, }, }, }, ["302806"] = { }, ["302807"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q302807_guide", scene_id = 20168, room_id = 1, data_index = 1, }, }, }, ["302808"] = { }, ["302809"] = { }, ["302810"] = { }, ["302811"] = { }, ["302812"] = { npcs = { { id = 12837, alias = "Npc12837", script = "Actor/Npc/TempNPC", pos = "Q302601_T302601_N1005", scene_id = 3, room_id = 0, data_index = 1,Line truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 3029 sub_ids = { 302921, 302901, 302902, 302903, 302904, 302905, 302906, 302917, 302907, 302915, 302908, 302913, 302914, 302916, 302909, 302920, 302910, 302922, 302919, 302911, 302912, 302918, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["302901"] = { }, ["302902"] = { npcs = { { id = 12991, alias = "Npc12991", script = "Actor/Npc/TempNPC", pos = "Q302901_N12991", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12992, alias = "Npc12992", script = "Actor/Npc/TempNPC", pos = "Q302901_N12992", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["302903"] = { npcs = { { id = 12991, alias = "Npc12991", script = "Actor/Npc/TempNPC", pos = "Q302901_N12991", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12992, alias = "Npc12992", script = "Actor/Npc/TempNPC", pos = "Q302901_N12992", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["302904"] = { }, ["302906"] = { }, ["302907"] = { }, ["302909"] = { }, ["302910"] = { }, ["302911"] = { }, ["302912"] = { }, ["302913"] = { }, ["302914"] = { npcs = { { id = 10013, alias = "Npc10013", script = "Actor/Npc/TempNPC", pos = "Q302914_N10013", scene_id = 20167, room_id = 1, data_index = 1, }, }, }, ["302915"] = { }, ["302916"] = { }, ["302919"] = { }, ["302921"] = { }, ["302922"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["302901"] = { npcs = { { id = 12991, alias = "Npc12991", script = "Actor/Npc/TempNPC", pos = "Q302901_N12991", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12992, alias = "Npc12992", script = "Actor/Npc/TempNPC", pos = "Q302901_N12992", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["302902"] = { }, ["302903"] = { npcs = { { id = 10013, alias = "Npc10013", script = "Actor/Npc/TempNPC", pos = "Q302904_N10013", scene_id = 1075, room_id = 1, data_index = 1, }, { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q302904_N1056", scene_id = 1075, room_id = 1, data_index = 2, }, }, }, ["302904"] = { npcs = { { id = 10013, alias = "Npc10013", script = "Actor/Npc/TempNPC", pos = "Q302904_N10013", scene_id = 1075, room_id = 1, data_index = 1, }, { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q302904_N1056", scene_id = 1075, room_id = 1, data_index = 2, }, }, }, ["302905"] = { npcs = { { id = 10013, alias = "Npc10013", script = "Actor/Npc/TempNPC", pos = "Q302906_N10013", scene_id = 20166, room_id = 1, data_index = 1, }, }, }, ["302906"] = { npcs = { { id = 10013, alias = "Npc10013", script = "Actor/Npc/TempNPC", pos = "Q302906_N10013", scene_id = 20166, room_id = 1, data_index = 1, }, }, }, ["302907"] = { npcs = { { id = 10013, alias = "Npc10013", script = "Actor/Npc/TempNPC", pos = "Q302907_N10013", scene_id = 20167, room_id = 1, data_index = 1, }, }, }, ["302908"] = { }, ["302909"] = { npcs = { { id = 10013, alias = "Npc10013", script = "Actor/Npc/TempNPC", pos = "Q302909_N10013", scene_id = 20167, room_id = 1, data_index = 1, }, }, }, ["302910"] = { npcs = { { id = 10013, alias = "Npc10013", script = "Actor/Npc/TempNPC", poLine truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 3030 sub_ids = { 303002, 303010, 303004, 303006, 303009, 303008, 303007, 303005, 303003, 303001, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["303002"] = { }, ["303003"] = { }, ["303004"] = { npcs = { { id = 3099, alias = "Npc3099", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303010_N3099", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3101, alias = "Npc3101", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303010_T303010_N3101", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["303005"] = { }, ["303006"] = { npcs = { { id = 3162, alias = "Npc3162", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303004_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["303007"] = { }, ["303008"] = { }, ["303010"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["303001"] = { }, ["303002"] = { npcs = { { id = 3027, alias = "Npc3027", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303002_N3027", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["303003"] = { }, ["303004"] = { npcs = { { id = 3162, alias = "Npc3162", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303004_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["303005"] = { }, ["303006"] = { }, ["303007"] = { }, ["303008"] = { }, ["303009"] = { }, ["303010"] = { npcs = { { id = 3027, alias = "Npc3027", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303002_N3027", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3099, alias = "Npc3099", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303010_N3099", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3101, alias = "Npc3101", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303010_T303010_N3101", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 3031 sub_ids = { 303115, 303101, 303116, 303125, 303102, 303123, 303124, 303103, 303104, 303112, 303111, 303117, 303118, 303119, 303105, 303120, 303121, 303113, 303106, 303122, 303114, 303107, 303108, 303109, 303110, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["303101"] = { npcs = { { id = 12991, alias = "Npc12991", script = "Actor/Npc/TempNPC", pos = "Q303115_N12991", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12992, alias = "Npc12992", script = "Actor/Npc/TempNPC", pos = "Q303115_N12992", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["303102"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303101_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, }, }, ["303103"] = { npcs = { { id = 12931, alias = "Npc12931", script = "Actor/Npc/TempNPC", pos = "Q303124_N12931", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["303104"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303104_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, }, }, ["303105"] = { }, ["303106"] = { }, ["303107"] = { }, ["303108"] = { npcs = { { id = 12931, alias = "Npc12931", script = "Actor/Npc/TempNPC", pos = "Q303124_N12931", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["303109"] = { }, ["303110"] = { }, ["303111"] = { }, ["303112"] = { }, ["303115"] = { }, ["303116"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303101_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, }, }, ["303117"] = { }, ["303118"] = { }, ["303119"] = { }, ["303120"] = { }, ["303121"] = { }, ["303122"] = { }, ["303123"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303101_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, { id = 12931, alias = "Npc12931", script = "Actor/Npc/TempNPC", pos = "Q303124_N12931", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["303124"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303101_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, { id = 12931, alias = "Npc12931", script = "Actor/Npc/TempNPC", pos = "Q303124_N12931", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["303101"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303101_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, }, }, ["303102"] = { npcs = { { id = 12931, alias = "Npc12931", script = "Actor/Npc/TempNPC", pos = "Q303124_N12931", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 1075, pos = "Q303103_N1056", }, }, }, ["303103"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303104_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, }, }, ["303104"] = { }, ["303105"] = { npcs = { { id = 12947, alias = "Npc12947", script = "Actor/Npc/TempNPC", pos = "Q303105_N12947", scene_id = 2Line truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 3032 sub_ids = { 303201, 303202, 303204, 303203, 303205, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["303201"] = { }, ["303202"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303201_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, { id = 1065, alias = "Npc1065", script = "Actor/Npc/TempNPC", pos = "Q303202_N12827", scene_id = 1075, room_id = 1, data_index = 2, }, }, }, ["303204"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303201_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, { id = 1065, alias = "Npc1065", script = "Actor/Npc/TempNPC", pos = "Q303202_N12827", scene_id = 1075, room_id = 1, data_index = 2, }, }, }, ["303205"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303201_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, { id = 1065, alias = "Npc1065", script = "Actor/Npc/TempNPC", pos = "Q303202_N12827", scene_id = 1075, room_id = 1, data_index = 2, }, { id = 12991, alias = "Npc12991", script = "Actor/Npc/TempNPC", pos = "Q303203_T303203_N12991", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12992, alias = "Npc12992", script = "Actor/Npc/TempNPC", pos = "Q303203_T303203_N12992", scene_id = 3, room_id = 0, data_index = 4, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["303201"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303201_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, { id = 1065, alias = "Npc1065", script = "Actor/Npc/TempNPC", pos = "Q303202_N12827", scene_id = 1075, room_id = 1, data_index = 2, }, }, }, ["303202"] = { }, ["303203"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303201_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, { id = 1065, alias = "Npc1065", script = "Actor/Npc/TempNPC", pos = "Q303202_N12827", scene_id = 1075, room_id = 1, data_index = 2, }, { id = 12991, alias = "Npc12991", script = "Actor/Npc/TempNPC", pos = "Q303203_T303203_N12991", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12992, alias = "Npc12992", script = "Actor/Npc/TempNPC", pos = "Q303203_T303203_N12992", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["303204"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q303201_N1056", scene_id = 1075, room_id = 1, data_index = 1, }, { id = 1065, alias = "Npc1065", script = "Actor/Npc/TempNPC", pos = "Q303202_N12827", scene_id = 1075, room_id = 1, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q30320_guide", }, }, }, ["303205"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q303205_T303205_N1005", scene_id = 3, room_id = 1, data_index = 1, }, { id = 12999, alias = "Npc12999", script = "Actor/Npc/TempNPC", pos = "Q303205_T303205_N12999", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结Line truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40081 sub_ids = { 4008101, 4008123, 4008103, 4008115, 4008109, 4008104, 4008105, 4008106, 4008114, 4008107, 4008108, 4008110, 4008111, 4008112, 4008113, 4008116, 4008117, 4008118, 4008119, 4008120, 4008121, 4008122, 4008102, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133304582", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008101"] = { }, ["4008102"] = { }, ["4008103"] = { }, ["4008104"] = { }, ["4008105"] = { }, ["4008106"] = { }, ["4008107"] = { }, ["4008108"] = { }, ["4008109"] = { }, ["4008110"] = { }, ["4008111"] = { }, ["4008113"] = { }, ["4008114"] = { }, ["4008115"] = { npcs = { { id = 13075, alias = "Npc13075", script = "Actor/Npc/TempNPC", pos = "Q4008103_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008116"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008117"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008118"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008119"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008121"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008122"] = { }, ["4008123"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008101"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q4008102_N1005", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008102"] = { }, ["4008103"] = { npcs = { { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "N12855_T4008104", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12857, alias = "Npc12857", script = "Actor/Npc/TempNPC", pos = "Q4008103_N12857", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12856, alias = "Npc12856", script = "Actor/Npc/TempNPC", pos = "N12856_T4008104", scene_id = 3, room_id = 0, data_index = 3, }, { id = 30255, alias = "Npc30255", script = "Actor/Npc/NpcFSMBehaviour", pos = "N30255_T4008104", scene_id = 3, room_id = 0, data_index = 4, }, { id = 30256, alias = "Npc30256", script = "Actor/Npc/NpcFSMBehaviour", pos = "N30256_T4008104", scene_id = 3, room_id = 0, data_index = 5, }, { id = 30258, alias = "Npc30258", script = "Actor/Npc/NpcFSMBehaviour", pos = "N30258_T4008104", scene_id = 3, room_id = 0, data_index = 6, }, { id = 13075, alias = "Npc13075", script = "Actor/Npc/TempNPC", pos = "Q4008103_N30253", scene_id = 3, room_id = 0, data_index = 7, }, { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008103_N30253", scene_id = 3, room_id = 0, data_index = 8, }, }, }, Line truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40082 sub_ids = { 4008201, 4008202, 4008205, 4008214, 4008215, 4008203, 4008206, 4008207, 4008213, 4008208, 4008212, 4008209, 4008210, 4008211, 4008204, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133302727", "", }, { "133302720", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008201"] = { }, ["4008202"] = { }, ["4008203"] = { }, ["4008204"] = { }, ["4008205"] = { }, ["4008206"] = { }, ["4008207"] = { }, ["4008208"] = { }, ["4008209"] = { }, ["4008210"] = { }, ["4008211"] = { }, ["4008212"] = { }, ["4008213"] = { }, ["4008214"] = { }, ["4008215"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008201"] = { }, ["4008202"] = { npcs = { { id = 12856, alias = "Npc12856", script = "Actor/Npc/TempNPC", pos = "Q4008202_N12856", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12858, alias = "Npc12858", script = "Actor/Npc/TempNPC", pos = "N12858_T4008213", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12861, alias = "Npc12861", script = "Actor/Npc/TempNPC", pos = "N12861_T4008213", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12857, alias = "Npc12857", script = "Actor/Npc/TempNPC", pos = "N12857_T4008213", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12859, alias = "Npc12859", script = "Actor/Npc/TempNPC", pos = "N12859_T4008213", scene_id = 3, room_id = 0, data_index = 5, }, { id = 12860, alias = "Npc12860", script = "Actor/Npc/TempNPC", pos = "N12860_T4008213", scene_id = 3, room_id = 0, data_index = 6, }, { id = 30256, alias = "Npc30256", script = "Actor/Npc/NpcFSMBehaviour", pos = "N30256_T4008213", scene_id = 3, room_id = 0, data_index = 7, }, }, }, ["4008203"] = { npcs = { { id = 12858, alias = "Npc12858", script = "Actor/Npc/TempNPC", pos = "Q4008203_N12858", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008204"] = { }, ["4008205"] = { }, ["4008206"] = { npcs = { { id = 12858, alias = "Npc12858", script = "Actor/Npc/TempNPC", pos = "Q4008206_N12858", scene_id = 47103, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 2, scene_id = 47103, pos = "Q4008206", }, }, }, ["4008207"] = { npcs = { { id = 12858, alias = "Npc12858", script = "Actor/Npc/TempNPC", pos = "Q4008203_N12858", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008208"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008207_N1063", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008208_N1034", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q4008208", }, }, }, ["4008209"] = { }, ["4008210"] = { npcs = { { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008209_N12855", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008211"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008211_N1034", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30255, alias = "Npc30255", script = "Actor/Npc/NpcFSMBeLine truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40083 sub_ids = { 4008301, 4008303, 4008320, 4008322, 4008302, 4008304, 4008316, 4008314, 4008305, 4008306, 4008307, 4008318, 4008319, 4008309, 4008311, 4008321, 4008323, 4008310, 4008312, 4008317, 4008315, 4008313, 4008308, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133304569", "", }, { "133302711", "", }, }, QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120157", }, { "120155", }, { "120158", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008301"] = { }, ["4008302"] = { }, ["4008303"] = { }, ["4008304"] = { }, ["4008305"] = { }, ["4008306"] = { }, ["4008307"] = { }, ["4008308"] = { }, ["4008309"] = { }, ["4008310"] = { }, ["4008311"] = { }, ["4008312"] = { }, ["4008313"] = { }, ["4008314"] = { }, ["4008315"] = { }, ["4008316"] = { }, ["4008317"] = { }, ["4008318"] = { }, ["4008319"] = { }, ["4008320"] = { }, ["4008321"] = { }, ["4008322"] = { }, ["4008323"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008301"] = { }, ["4008302"] = { npcs = { { id = 12859, alias = "Npc12859", script = "Actor/Npc/TempNPC", pos = "Q4008302_N12859", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008303"] = { }, ["4008304"] = { npcs = { { id = 12859, alias = "Npc12859", script = "Actor/Npc/TempNPC", pos = "Q4008206_N12858", scene_id = 47103, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 47103, pos = "Q4008206", }, }, }, ["4008305"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008305_N1005", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008305_N1034", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4008306"] = { }, ["4008307"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q4008307_N1005", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 2, }, { id = 30255, alias = "Npc30255", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12861, alias = "Npc12861", script = "Actor/Npc/TempNPC", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["4008308"] = { }, ["4008309"] = { npcs = { { id = 1055, alias = "Npc1055", script = "Actor/Npc/TempNPC", pos = "Q4008309_N1055", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 2, }, { id = 30255, alias = "Npc30255", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12861, alias = "Npc12861", script = "Actor/Npc/TempNPC", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["4008310"] = { npcs = { { id = 12860, alias = "Npc12860", script = "Actor/Npc/TempNPC", pos = "Q4008310_N12860", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["400Line truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40084 sub_ids = { 4008401, 4008403, 4008417, 4008419, 4008404, 4008405, 4008414, 4008402, 4008406, 4008407, 4008418, 4008420, 4008408, 4008409, 4008413, 4008412, 4008410, 4008416, 4008411, 4008415, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133302707", "", }, }, QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120159", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008401"] = { }, ["4008402"] = { }, ["4008403"] = { }, ["4008404"] = { }, ["4008405"] = { }, ["4008406"] = { }, ["4008407"] = { }, ["4008408"] = { }, ["4008409"] = { }, ["4008410"] = { }, ["4008411"] = { }, ["4008412"] = { }, ["4008413"] = { }, ["4008414"] = { }, ["4008415"] = { }, ["4008416"] = { }, ["4008417"] = { }, ["4008418"] = { }, ["4008419"] = { }, ["4008420"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008401"] = { }, ["4008402"] = { }, ["4008403"] = { }, ["4008404"] = { npcs = { { id = 12861, alias = "Npc12861", script = "Actor/Npc/TempNPC", pos = "Q4008404_N12861", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008405"] = { npcs = { { id = 12861, alias = "Npc12861", script = "Actor/Npc/TempNPC", pos = "Q4008206_N12858", scene_id = 47103, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70290660, alias = "Gadget70290660", pos = "Q4008405_guide", scene_id = 47103, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 47103, pos = "Q4008206", }, }, }, ["4008406"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008406_N1063", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008406_N1034", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4008407"] = { }, ["4008408"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008408_N1063", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008409"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008206_N12858", scene_id = 47103, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70290660, alias = "Gadget70290660", pos = "Q4008405_guide", scene_id = 47103, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 2, scene_id = 47103, pos = "Q4008206", }, }, }, ["4008410"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008410_N1034", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008411"] = { npcs = { { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008411_N12855", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008412"] = { }, ["4008413"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008408_N1063", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008414"] = { npcs = { { id = 12861, alias = "Npc12861", script = "Actor/Npc/TempNPC", pos = "Q4008404_N12861", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008415"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/PLine truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40085 sub_ids = { 4008501, 4008517, 4008503, 4008518, 4008519, 4008502, 4008515, 4008520, 4008504, 4008516, 4008505, 4008508, 4008514, 4008521, 4008509, 4008511, 4008510, 4008506, 4008512, 4008513, 4008507, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120156", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008501"] = { }, ["4008502"] = { }, ["4008503"] = { }, ["4008504"] = { }, ["4008505"] = { }, ["4008506"] = { }, ["4008507"] = { }, ["4008508"] = { }, ["4008509"] = { }, ["4008510"] = { }, ["4008511"] = { }, ["4008512"] = { }, ["4008513"] = { }, ["4008514"] = { }, ["4008515"] = { }, ["4008516"] = { }, ["4008517"] = { }, ["4008518"] = { }, ["4008519"] = { }, ["4008520"] = { npcs = { { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008502_N12855", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008521"] = { npcs = { { id = 12856, alias = "Npc12856", script = "Actor/Npc/TempNPC", pos = "Q4008508_N12856", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008501"] = { }, ["4008502"] = { npcs = { { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008502_N12855", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008503"] = { }, ["4008504"] = { npcs = { { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008502_N12855", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008505"] = { npcs = { { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008502_N12855", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008506"] = { transmit_points = { { point_id = 2, scene_id = 3, pos = "Q4008506", }, }, }, ["4008507"] = { }, ["4008508"] = { npcs = { { id = 12856, alias = "Npc12856", script = "Actor/Npc/TempNPC", pos = "Q4008508_N12856", scene_id = 47103, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 47103, pos = "Q4008505", }, }, }, ["4008509"] = { npcs = { { id = 12856, alias = "Npc12856", script = "Actor/Npc/TempNPC", pos = "Q4008508_N12856", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008510"] = { npcs = { { id = 12856, alias = "Npc12856", script = "Actor/Npc/TempNPC", pos = "Q4008508_N12856", scene_id = 47103, room_id = 0, data_index = 1, }, }, }, ["4008511"] = { npcs = { { id = 12856, alias = "Npc12856", script = "Actor/Npc/TempNPC", pos = "Q4008514_N12856", scene_id = 47103, room_id = 0, data_index = 1, }, { id = 12928, alias = "Npc12928", script = "Actor/Npc/TempNPC", pos = "Q4008514_N12928", scene_id = 47103, room_id = 0, data_index = 2, }, { id = 12929, alias = "Npc12929", script = "Actor/Npc/TempNPC", pos = "Q4008514_N12929", scene_id = 47103, room_id = 0, data_index = 3, }, }, gadgets = { { id = 70290660, alias = "Gadget70290660", pos = "Q4008514_guide", scene_id = 47103, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 5, scene_id = 47103, pos = "Q4008505", }, }, }, ["4008512"] = { npcs = { { id = 12856, alias = "Npc128Line truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40086 sub_ids = { 4008604, 4008601, 4008602, 4008603, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008601"] = { }, ["4008602"] = { }, ["4008603"] = { }, ["4008604"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008601"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008601_N1063", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008601_N1063", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008601_N1063", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4008602"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008602_N1034", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008602_N1034", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008602_N1034", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4008603"] = { npcs = { { id = 1063, alias = "Npc1063", script = "Actor/Npc/TempNPC", pos = "Q4008603_N12855", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q4008603_N12855", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12855, alias = "Npc12855", script = "Actor/Npc/TempNPC", pos = "Q4008603_N12855", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4008604"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40087 sub_ids = { 4008702, 4008703, 4008701, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133315257", "", }, { "133315337", "", }, }, QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120160", }, { "120161", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008701"] = { }, ["4008702"] = { }, ["4008703"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008701"] = { }, ["4008702"] = { }, ["4008703"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40088 sub_ids = { 4008801, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_SET_WEATHER_GADGET = { { "1012", "0", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008801"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4008801"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 40089 sub_ids = { 4008901, 4008902, 4008903, 4008904, 4008905, 4008906, 4008907, 4008908, 4008914, 4008915, 4008919, 4008920, 4008921, 4008922, 4008923, 4008916, 4008924, 4008925, 4008926, 4008927, 4008928, 4008917, 4008929, 4008930, 4008931, 4008932, 4008933, 4008909, 4008918, 4008910, 4008911, 4008912, 4008913, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4008901"] = { }, ["4008903"] = { npcs = { { id = 1047, alias = "Npc1047", script = "Actor/Npc/TempNPC", pos = "Q4008901_N1047", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008904"] = { npcs = { { id = 1047, alias = "Npc1047", script = "Actor/Npc/TempNPC", pos = "Q4008901_N1047", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q4008904_N1044", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4008905"] = { npcs = { { id = 1047, alias = "Npc1047", script = "Actor/Npc/TempNPC", pos = "Q4008901_N1047", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008906"] = { npcs = { { id = 1013, alias = "Npc1013", script = "Actor/Npc/TempNPC", pos = "Q4008905_N1013", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1039, alias = "Npc1039", script = "Actor/Npc/TempNPC", pos = "Q4008905_N1039", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1032, alias = "Npc1032", script = "Actor/Npc/TempNPC", pos = "Q4008905_N1032", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12945, alias = "Npc12945", script = "Actor/Npc/TempNPC", pos = "Q4008905_N12945", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["4008907"] = { npcs = { { id = 1013, alias = "Npc1013", script = "Actor/Npc/TempNPC", pos = "Q4008905_N1013", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1039, alias = "Npc1039", script = "Actor/Npc/TempNPC", pos = "Q4008905_N1039", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1032, alias = "Npc1032", script = "Actor/Npc/TempNPC", pos = "Q4008905_N1032", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12945, alias = "Npc12945", script = "Actor/Npc/TempNPC", pos = "Q4008905_N12945", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["4008908"] = { npcs = { { id = 1013, alias = "Npc1013", script = "Actor/Npc/TempNPC", pos = "Q4008905_N1013", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1039, alias = "Npc1039", script = "Actor/Npc/TempNPC", pos = "Q4008905_N1039", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1032, alias = "Npc1032", script = "Actor/Npc/TempNPC", pos = "Q4008905_N1032", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12945, alias = "Npc12945", script = "Actor/Npc/TempNPC", pos = "Q4008905_N12945", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["4008909"] = { quest_var = { -1, -1, 1, -1, -1, }, }, ["4008910"] = { }, ["4008911"] = { }, ["4008912"] = { }, ["4008913"] = { npcs = { { id = 12944, alias = "Npc12944", script = "Actor/Npc/TempNPC", pos = "Q4008913_N12944", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008914"] = { npcs = { { id = 12945, alias = "Npc12945", script = "Actor/Npc/TempNPC", pos = "Q4008905_N12945", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4008918"] = { },Line truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 40090 sub_ids = { 4009001, 4009002, 4009039, 4009040, 4009003, 4009013, 4009014, 4009015, 4009016, 4009017, 4009018, 4009019, 4009020, 4009021, 4009022, 4009023, 4009024, 4009025, 4009026, 4009027, 4009028, 4009029, 4009030, 4009031, 4009032, 4009033, 4009034, 4009035, 4009036, 4009037, 4009038, 4009004, 4009005, 4009006, 4009007, 4009008, 4009009, 4009010, 4009011, 4009012, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4009001"] = { }, ["4009002"] = { npcs = { { id = 12945, alias = "Npc12945", script = "Actor/Npc/TempNPC", pos = "Q4009001_N12945", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009004"] = { }, ["4009005"] = { }, ["4009007"] = { npcs = { { id = 12944, alias = "Npc12944", script = "Actor/Npc/TempNPC", pos = "Q4009006_N12944", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009008"] = { npcs = { { id = 12944, alias = "Npc12944", script = "Actor/Npc/TempNPC", pos = "Q4009006_N12944", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009009"] = { }, ["4009011"] = { }, ["4009039"] = { npcs = { { id = 12945, alias = "Npc12945", script = "Actor/Npc/TempNPC", pos = "Q4009001_N12945", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1035, alias = "Npc1035", script = "Actor/Npc/TempNPC", pos = "Q4009001_N1035", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q4009001_N1040", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1033, alias = "Npc1033", script = "Actor/Npc/TempNPC", pos = "Q4009001_N1033", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["4009040"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4009001"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q4009001_N1044", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12945, alias = "Npc12945", script = "Actor/Npc/TempNPC", pos = "Q4009001_N12945", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4009002"] = { npcs = { { id = 1035, alias = "Npc1035", script = "Actor/Npc/TempNPC", pos = "Q4009001_N1035", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q4009001_N1040", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1033, alias = "Npc1033", script = "Actor/Npc/TempNPC", pos = "Q4009001_N1033", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4009003"] = { npcs = { { id = 12945, alias = "Npc12945", script = "Actor/Npc/TempNPC", pos = "Q4009001_N12945", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1035, alias = "Npc1035", script = "Actor/Npc/TempNPC", pos = "Q4009001_N1035", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q4009001_N1040", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1033, alias = "Npc1033", script = "Actor/Npc/TempNPC", pos = "Q4009001_N1033", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["4009004"] = { npcs = { { id = 1044, alias = "Npc1044", scriptLine truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 40091 sub_ids = { 4009101, 4009102, 4009103, 4009104, 4009105, 4009106, 4009107, 4009108, 4009109, 4009110, 4009111, 4009112, 4009113, 4009114, 4009115, 4009116, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4009101"] = { }, ["4009102"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4009001_N12945", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009103"] = { }, ["4009104"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4008913_N12944", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009105"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4008913_N12944", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009106"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4008913_N12944", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009107"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4008913_N12944", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009108"] = { }, ["4009109"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4009108_N1057", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009110"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4009108_N1057", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009111"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4009108_N1057", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009112"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4009108_N1057", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009113"] = { }, ["4009114"] = { }, ["4009115"] = { }, ["4009116"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4009101"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4009001_N12945", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009102"] = { }, ["4009103"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4008913_N12944", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009104"] = { npcs = { { id = 12969, alias = "Npc12969", script = "Actor/Npc/TempNPC", pos = "Q4009103_Search1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009105"] = { npcs = { { id = 12970, alias = "Npc12970", script = "Actor/Npc/TempNPC", pos = "Q4009103_Search2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009106"] = { }, ["4009107"] = { npcs = { { id = 12942, alias = "Npc12942", script = "Actor/Npc/TempNPC", pos = "Q4009106_Search", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009108"] = { npcs = { { id = 1057, alias = "Npc1057", script = "Actor/Npc/TempNPC", pos = "Q4009108_N1057", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009109"] = { npcs = { { id = 12942, alias = "Npc12942", script = "ActoLine truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 40092 sub_ids = { 4009201, 4009203, 4009202, 4009217, 4009218, 4009219, 4009204, 4009205, 4009206, 4009223, 4009207, 4009208, 4009209, 4009222, 4009220, 4009221, 4009210, 4009211, 4009212, 4009213, 4009214, 4009215, 4009216, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4009201"] = { }, ["4009202"] = { }, ["4009203"] = { }, ["4009204"] = { }, ["4009205"] = { }, ["4009206"] = { }, ["4009207"] = { }, ["4009208"] = { }, ["4009209"] = { }, ["4009210"] = { }, ["4009211"] = { }, ["4009212"] = { }, ["4009213"] = { }, ["4009214"] = { }, ["4009215"] = { }, ["4009216"] = { }, ["4009217"] = { }, ["4009218"] = { }, ["4009219"] = { }, ["4009220"] = { }, ["4009221"] = { }, ["4009222"] = { npcs = { { id = 1016, alias = "Npc1016", script = "Actor/Npc/TempNPC", pos = "Q4009208_T4009208_N1016", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12966, alias = "Npc12966", script = "Actor/Npc/TempNPC", pos = "Q4009208_T4009208_N12966", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4009223"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4009201"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q4009201_T4009201_N10232", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009202"] = { npcs = { { id = 1066, alias = "Npc1066", script = "Actor/Npc/TempNPC", pos = "Q4009202_T4009202_N1066", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12966, alias = "Npc12966", script = "Actor/Npc/TempNPC", pos = "Q4009202_T4009202_N12966", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4009203"] = { }, ["4009204"] = { npcs = { { id = 1042, alias = "Npc1042", script = "Actor/Npc/TempNPC", pos = "Q4009204_T4009204_N1042_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009205"] = { npcs = { { id = 2093, alias = "Npc2093", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4009205_T4009205_N2093", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009206"] = { npcs = { { id = 1015, alias = "Npc1015", script = "Actor/Npc/TempNPC", pos = "Q4009206_T4009206_N1015", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2140, alias = "Npc2140", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4009206_T4009206_N2140", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4009207"] = { npcs = { { id = 1016, alias = "Npc1016", script = "Actor/Npc/TempNPC", pos = "Q4009207_T4009207_N1016", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009208"] = { npcs = { { id = 2143, alias = "Npc2143", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4009208_T4009208_N12966", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009209"] = { npcs = { { id = 1016, alias = "Npc1016", script = "Actor/Npc/TempNPC", pos = "Q4009208_T4009208_N1016", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12966, alias = "Npc12966", script = "Actor/Npc/TempNPC", pos = "Q4009208_T4009208_N12966", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q4009209_T4009209_N1048", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4009210"] Line truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 40093 sub_ids = { 4009301, 4009302, 4009303, 4009304, 4009305, 4009306, 4009307, 4009308, 4009309, 4009310, 4009311, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4009302"] = { }, ["4009303"] = { }, ["4009304"] = { }, ["4009305"] = { }, ["4009306"] = { }, ["4009307"] = { }, ["4009308"] = { }, ["4009309"] = { }, ["4009310"] = { }, ["4009311"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4009301"] = { }, ["4009302"] = { npcs = { { id = 1015, alias = "Npc1015", script = "Actor/Npc/TempNPC", pos = "Q4009302_T4009302_N1015", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009303"] = { npcs = { { id = 1015, alias = "Npc1015", script = "Actor/Npc/TempNPC", pos = "Q4009303_T4009303_N1015", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009304"] = { npcs = { { id = 10204, alias = "Xiao", script = "Actor/Npc/TempNPC", pos = "Q4009304_T4009304_N10000005", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009305"] = { npcs = { { id = 1045, alias = "Npc1045", script = "Actor/Npc/TempNPC", pos = "Q4009305_T4009305_N1045", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009306"] = { npcs = { { id = 10285, alias = "Npc10285", script = "Actor/Npc/TempNPC", pos = "Q4009306_T4009306_N10285", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009307"] = { npcs = { { id = 10285, alias = "Npc10285", script = "Actor/Npc/TempNPC", pos = "Q4009307_T4009307_N10285", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2093, alias = "Npc2093", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4009307_T4009307_N2093", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4009308"] = { npcs = { { id = 12966, alias = "Npc12966", script = "Actor/Npc/TempNPC", pos = "Q4009308_T4009308_N12966", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1016, alias = "Npc1016", script = "Actor/Npc/TempNPC", pos = "Q4009308_T4009308_N1016", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4009309"] = { npcs = { { id = 1042, alias = "Npc1042", script = "Actor/Npc/TempNPC", pos = "Q4009309_T4009309_N1042", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1021, alias = "Npc1021", script = "Actor/Npc/TempNPC", pos = "Q4009309_T4009309_N1021", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1046, alias = "Npc1046", script = "Actor/Npc/TempNPC", pos = "Q4009309_T4009309_N1046", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4009310"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q4009310_T4009310_N10232", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10286, alias = "Npc10286", script = "Actor/Npc/TempNPC", pos = "Q4009310_T4009310_N10286", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10284, alias = "Npc10284", script = "Actor/Npc/TempNPC", pos = "Q4009310_T4009310_N10284", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4009311"] = { npcs = { { id = 1016, alias = "Npc1016", script = "Actor/Npc/TempNPC", pos = "Q4009311_T4009311_N1016", scene_id = 3, room_id = 0, data_index = 1, }, }, Line truncated
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40094 sub_ids = { 4009401, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4009401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4009401"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 40095 sub_ids = { 4009501, 4009511, 4009502, 4009503, 4009504, 4009514, 4009505, 4009506, 4009507, 4009508, 4009509, 4009510, 4009513, 4009512, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4009501"] = { }, ["4009502"] = { }, ["4009503"] = { }, ["4009504"] = { }, ["4009505"] = { }, ["4009506"] = { }, ["4009507"] = { }, ["4009508"] = { }, ["4009510"] = { }, ["4009511"] = { }, ["4009512"] = { }, ["4009513"] = { }, ["4009514"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4009501"] = { }, ["4009502"] = { }, ["4009503"] = { }, ["4009504"] = { }, ["4009505"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009506"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009507"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009508"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009509"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009510"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009511"] = { }, ["4009512"] = { }, ["4009513"] = { }, ["4009514"] = { npcs = { { id = 30253, alias = "Npc30253", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4008113_N30253", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 40096 sub_ids = { 4009601, 4009602, 4009603, 4009604, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4009601"] = { }, ["4009602"] = { }, ["4009603"] = { }, ["4009604"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4009601"] = { npcs = { { id = 1021, alias = "Npc1021", script = "Actor/Npc/TempNPC", pos = "Q4009601_N1021_guide", scene_id = 1035, room_id = 1, data_index = 1, }, }, }, ["4009602"] = { npcs = { { id = 10204, alias = "Xiao", script = "Actor/Npc/TempNPC", pos = "Q4009602_N10204_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4009603"] = { npcs = { { id = 1021, alias = "Npc1021", script = "Actor/Npc/TempNPC", pos = "Q4009603_N1021_guide", scene_id = 1035, room_id = 1, data_index = 1, }, }, }, ["4009604"] = { npcs = { { id = 10204, alias = "Xiao", script = "Actor/Npc/TempNPC", pos = "Q4009604_N10204_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70518 sub_ids = { 7051801, 7051804, 7051802, 7051805, 7051803, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120049", }, { "120082", }, }, QUEST_EXEC_STOP_BARGAIN = { { "7", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7051801"] = { }, ["7051802"] = { }, ["7051803"] = { }, ["7051804"] = { }, ["7051805"] = { npcs = { { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051802_N30235", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7051801"] = { npcs = { { id = 30274, alias = "Npc30274", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7051802"] = { npcs = { { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051802_N30235", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7051803"] = { npcs = { { id = 1008, alias = "Barbara", script = "Actor/Quest/Q413/Barbara", pos = "Q7051803_N1008", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7051804"] = { npcs = { { id = 30274, alias = "Npc30274", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051801_N30234", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7051805"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70519 sub_ids = { 7051901, 7051902, 7051903, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7051901"] = { }, ["7051902"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7051901"] = { }, ["7051902"] = { npcs = { { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7051902_N30234", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7051903"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70520 sub_ids = { 7052001, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052001"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052001"] = { npcs = { { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052001_N30234", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70521 sub_ids = { 7052101, 7052102, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052101"] = { }, ["7052102"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052101"] = { }, ["7052102"] = { npcs = { { id = 30234, alias = "Npc30234", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052101_N1002", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70522 sub_ids = { 7052201, 7052205, 7052204, 7052202, 7052206, 7052203, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120050", }, { "120083", }, }, QUEST_EXEC_STOP_BARGAIN = { { "8", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052201"] = { }, ["7052202"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052203"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052205"] = { }, ["7052206"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30236, alias = "Npc30236", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052202_N30236", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052201"] = { }, ["7052202"] = { npcs = { { id = 30236, alias = "Npc30236", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052202_N30236", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052203"] = { }, ["7052204"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052205"] = { npcs = { { id = 30238, alias = "Npc30238", script = "Actor/Npc/TempNPC", pos = "Q7052201_N30238", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052206"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70523 sub_ids = { 7052301, 7052305, 7052304, 7052302, 7052306, 7052303, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "120051", }, { "120084", }, }, QUEST_EXEC_STOP_BARGAIN = { { "9", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052301"] = { }, ["7052302"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052303"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052305"] = { }, ["7052306"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052302_N30235", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052301"] = { }, ["7052302"] = { npcs = { { id = 30235, alias = "Npc30235", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7052302_N30235", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052303"] = { }, ["7052304"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052305"] = { npcs = { { id = 30239, alias = "Npc30239", script = "Actor/Npc/TempNPC", pos = "Q7052305_N30239", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7052306"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70524 sub_ids = { 7052401, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052401"] = { npcs = { { id = 1019, alias = "Npc1019", script = "Actor/Npc/TempNPC", pos = "Q7066515_N1019", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 10011, alias = "Npc10011", script = "Actor/Npc/TempNPC", pos = "Q7052401_N10011", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 10012, alias = "Npc10012", script = "Actor/Npc/TempNPC", pos = "Q7052401_N10012", scene_id = 1076, room_id = 1, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70525 sub_ids = { 7052501, 7052502, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052501"] = { }, ["7052502"] = { npcs = { { id = 1707, alias = "Npc1707", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1707", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1708, alias = "Npc1708", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1708", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 1709, alias = "Npc1709", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1709", scene_id = 1076, room_id = 1, data_index = 3, }, { id = 1710, alias = "Npc1710", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1710", scene_id = 1076, room_id = 1, data_index = 4, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052501"] = { npcs = { { id = 1707, alias = "Npc1707", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1707", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1708, alias = "Npc1708", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1708", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 1709, alias = "Npc1709", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1709", scene_id = 1076, room_id = 1, data_index = 3, }, { id = 1710, alias = "Npc1710", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1710", scene_id = 1076, room_id = 1, data_index = 4, }, { id = 1711, alias = "Npc1711", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066503_N1711", scene_id = 1076, room_id = 1, data_index = 5, }, }, }, ["7052502"] = { npcs = { { id = 1711, alias = "Npc1711", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066504_N1019", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70526 sub_ids = { 7052601, 7052602, 7052603, 7052606, 7052604, 7052607, 7052605, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7052601"] = { }, ["7052602"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052603"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052604"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052605"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052606"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052607"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7052601"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7052602"] = { }, ["7052603"] = { }, ["7052604"] = { }, ["7052605"] = { }, ["7052606"] = { }, ["7052607"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 70664 sub_ids = { 7066401, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066401"] = { npcs = { { id = 30153, alias = "Npc30153", script = "Actor/Npc/TempNPC", pos = "Q70664_N30153", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70665 sub_ids = { 7066501, 7066502, 7066503, 7066504, 7066505, 7066519, 7066506, 7066507, 7066520, 7066508, 7066509, 7066510, 7066511, 7066513, 7066512, 7066514, 7066515, 7066516, 7066522, 7066517, 7066518, 7066521, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066501"] = { }, ["7066502"] = { }, ["7066503"] = { npcs = { { id = 1431, alias = "Npc1431", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1431", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 3, }, }, }, ["7066504"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, }, }, ["7066505"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 1061, alias = "Npc1061", script = "Actor/Npc/TempNPC", pos = "Q7066504_N1061", scene_id = 1076, room_id = 1, data_index = 3, }, }, }, ["7066506"] = { npcs = { { id = 1019, alias = "Npc1019", script = "Actor/Npc/TempNPC", pos = "Q7066504_N1019", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 3, }, { id = 1061, alias = "Npc1061", script = "Actor/Npc/TempNPC", pos = "Q7066504_N1061", scene_id = 1076, room_id = 1, data_index = 4, }, }, }, ["7066507"] = { npcs = { { id = 1019, alias = "Npc1019", script = "Actor/Npc/TempNPC", pos = "Q7066504_N1019", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 3, }, { id = 1061, alias = "Npc1061", script = "Actor/Npc/TempNPC", pos = "Q7066504_N1061", scene_id = 1076, room_id = 1, data_index = 4, }, }, }, ["7066508"] = { npcs = { { id = 1019, alias = "Npc1019", script = "Actor/Npc/TempNPC", pos = "Q7066504_N1019", scene_id = 1076, room_id = 1, data_index = 1, }, { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 2, }, { id = 1712, alias = "Npc1712", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1712", scene_id = 1076, room_id = 1, data_index = 3, }, { idLine truncated
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70666 sub_ids = { 7066604, 7066601, 7066602, 7066605, 7066603, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066601"] = { }, ["7066602"] = { }, ["7066603"] = { }, ["7066604"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066601"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066602"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066603"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066604"] = { }, ["7066605"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70667 sub_ids = { 7066704, 7066701, 7066702, 7066705, 7066703, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066701"] = { }, ["7066702"] = { }, ["7066703"] = { }, ["7066704"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066701"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066702"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066703"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066704"] = { }, ["7066705"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70668 sub_ids = { 7066801, 7066802, 7066803, 7066805, 7066804, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066801"] = { }, ["7066802"] = { }, ["7066803"] = { }, ["7066804"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066801"] = { }, ["7066802"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066803"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066804"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066805"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70669 sub_ids = { 7066901, 7066902, 7066903, 7066905, 7066904, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7066901"] = { }, ["7066902"] = { }, ["7066903"] = { }, ["7066904"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7066901"] = { }, ["7066902"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066903"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066904"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, ["7066905"] = { npcs = { { id = 1713, alias = "Npc1713", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7066502_N1713", scene_id = 1076, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70670 sub_ids = { 7067001, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7067001"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7067001"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 70671 sub_ids = { 7067101, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7067101"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7067101"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 71091 sub_ids = { 7109101, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7109101"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7109101"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 71511 sub_ids = { 7151101, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133107254,133107255,133107256,133107257,133107258", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7151101"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7151101"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,3 +1,3 @@
-- 任务配置数据开始-----------------------------
-- 任务配置数据开始-----------------------------
main_id = 72501 sub_ids = { 7250101, 7250102, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7250101"] = { }, ["7250102"] = { npcs = { { id = 30160, alias = "Npc30160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7268301_N30160", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7250101"] = { npcs = { { id = 30160, alias = "Npc30160", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7268301_N30160", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7250102"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72728 sub_ids = { 7272801, 7272802, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7272801"] = { }, ["7272802"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7272801"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q22021_Wushidashu_02", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7272802"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q7272802_Player", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72729 sub_ids = { 7272901, 7272902, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7272901"] = { }, ["7272902"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q7272902_Paimon", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7272901"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q7272802_Paimon", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7272902"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72730 sub_ids = { 7273001, 7273002, 7273003, 7273004, 7273005, 7273006, 7273007, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273001"] = { }, ["7273003"] = { }, ["7273005"] = { }, ["7273007"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273001"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273001_Q7273002_N1044", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273002"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273001_Q7273002_N1044", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273003"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273004"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273005"] = { npcs = { { id = 13019, alias = "Npc13019", script = "Actor/Npc/TempNPC", pos = "Q7273005_Q7273007_N13019", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273006"] = { npcs = { { id = 13019, alias = "Npc13019", script = "Actor/Npc/TempNPC", pos = "Q7273005_Q7273007_N13019", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273007"] = { npcs = { { id = 13019, alias = "Npc13019", script = "Actor/Npc/TempNPC", pos = "Q7273005_Q7273007_N13019", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72731 sub_ids = { 7273103, 7273101, 7273102, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273101"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273101"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273102"] = { npcs = { { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "Q7273003_Q7273004_Q7273101_Q7273102_N1044_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7273103"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72732 sub_ids = { 7273201, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273201"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273201"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72733 sub_ids = { 7273301, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273301"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273301"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72734 sub_ids = { 7273401, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273401"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273401"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -0,0 +1,3 @@
-- 任务配置数据开始-----------------------------
main_id = 72735 sub_ids = { 7273501, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7273501"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7273501"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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