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更新配置表
This commit is contained in:
@@ -0,0 +1,201 @@
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{
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///使用方法注释:
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/// 1、调整能力
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/// {
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/// "$type" : "ModifyAbility", 不一定是talent拥有角色的ability,可以调整gadget的ability里的参数,可以调整别人abiltiy里的参数。
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/// "abilityName" : "Avatar_Xiangling_Captain",
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/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
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/// "paramDelta" : 0.01, 加上指定数值
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/// "paramRatio" : 0, 提升指定比例
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/// %1,-%2 等等 代表从excel读取,读取参数的第一列和第二列。可以填符号和一定的运算。
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/// }
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/// ConfigAbilityCommon.cs中有AbilityProperty,可以修改param来调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
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/// 2、添加能力
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/// {
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/// "$type" : "AddAbility",
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/// "abilityName": "Avatar_Xiangling_Captain", 仅有一个参数,abiltiyName
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/// }
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/// 3、替换攻击
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/// {
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/// "$type": "ReplaceEventPatternMixin",
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/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
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/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],
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/// }
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/// 4、解锁参数
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/// {
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/// "$type" : "UnlockTalentParam",
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/// "abilityName" : "Avatar_Xiangling_IceShield_ImpactTriggerBack_L",
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/// "talentParam" : "Xiangling_TriggerBack",
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/// }
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/// 5、解锁controller内容
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/// {
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/// "$type" : "UnlockControllerConditions",
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/// "conditionName" : "XXXX",
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/// }
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/// 会解锁controller中的一个bool参数。变成true。
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/// 6、调整技能cd
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/// public partial class ModifySkillCD : ConfigTalentMixin
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/// {
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/// public uint skillID; // skillID
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/// public float cdDelta; // cdDelta
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/// public float cdRatio; // cdRatio
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///
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/// 7、调整技能消耗
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/// public partial class ModifySkillCost : ConfigTalentMixin
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/// {
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/// public uint skillID; // skillID
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/// public float costDelta; // costDelta
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/// public float costRatio; // costRatio
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///
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/// 8、调整技能充能次数
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/// public partial class ModifySkillPoint : ConfigTalentMixin
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/// {
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/// public uint skillID; // skillID
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/// public int pointDelta; // pointDelta
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///
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/// 需要修改MetaConfig,将对应的talent加入这个表。
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///
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////////////////////////////////////////////////////////////////
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//
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// 技能升级1 普通攻击和重击
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_SkillUpgrade_1":
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[
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Baizhuer_ExtraAttack",
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"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
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"paramDelta" : "%6",
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"paramRatio" : 0,
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Baizhuer_FallingAnthem",
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"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
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"paramDelta" :"%7",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Baizhuer_FallingAnthem",
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"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
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"paramDelta" :"%8",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Baizhuer_FallingAnthem",
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"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
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"paramDelta" :"%9",
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},
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],
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////////////////////////////////////////////////////////////////
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//
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// 技能升级2 小技能的伤害
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_SkillUpgrade_2":
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[
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// {
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// "$type": "ModifyAbility",
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// "abilityName": "Avatar_Baizhuer_ElementalArt",
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// "paramSpecial": "Damage",
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// "paramDelta": "%1",
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// "paramRatio": 0,
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// },
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],
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////////////////////////////////////////////////////////////////
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//
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// 技能升级3 充能技的伤害
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_SkillUpgrade_3":
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[
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// {
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// "$type": "ModifyAbility",
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// "abilityName": "Avatar_Baizhuer_ElementalBurst_Gadget",
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// "paramSpecial": "Dura",
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// "paramDelta": "%2",
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// "paramRatio": 0,
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// },
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],
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////////////////////////////////////////////////////////////////
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//
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// 命之座1
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_Constellation_1":
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[
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],
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////////////////////////////////////////////////////////////////
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//
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// 命之座2
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_Constellation_2":
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[
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],
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////////////////////////////////////////////////////////////////
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//
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// 命之座3 小技能提升3级
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_Constellation_3":
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[
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],
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////////////////////////////////////////////////////////////////
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//
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// 命之座4
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_Constellation_4":
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[
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],
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////////////////////////////////////////////////////////////////
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//
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// 命之座5 充能技提升3级
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_Constellation_5":
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[
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],
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////////////////////////////////////////////////////////////////
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//
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// 命之座6
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_Constellation_6":
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[
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],
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////////////////////////////////////////////////////////////////
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//
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// 突破天赋1
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_PermanentSkill_1":
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[
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// {
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// "$type": "UnlockTalentParam",
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// "abilityName": "Avatar_Baizhuer_ElementalArt_Handler",
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// "talentParam": "Baizhuer_Skill1_Param",
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// },
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],
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////////////////////////////////////////////////////////////////
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//
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// 突破天赋2
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//
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////////////////////////////////////////////////////////////////
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"Baizhuer_PermanentSkill_2":
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[
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// {
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// "$type": "AddAbility",
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// "abilityName": "Avatar_Baizhuer_ArtAndBurst_DamageExtra",
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// },
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],
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}
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@@ -0,0 +1,305 @@
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{
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/////////////////////////////////////////////////
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//普攻升级
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/////////////////////////////////////////////////
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"Faruzan_SkillUpgrade_1":
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[
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Bullet_Faruzan_ShootArrow",
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"paramSpecial" : "NormalAttack_01_DamagePercentage",
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"paramDelta" : "%1",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Bullet_Faruzan_ShootArrow",
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"paramSpecial" : "NormalAttack_02_DamagePercentage",
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"paramDelta" : "%2",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Bullet_Faruzan_ShootArrow",
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"paramSpecial" : "NormalAttack_03_DamagePercentage",
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"paramDelta" : "%3",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Bullet_Faruzan_ShootArrow",
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"paramSpecial" : "NormalAttack_04_DamagePercentage",
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"paramDelta" : "%4",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_ShootArrow_Enchanted_WithoutWind",
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"paramSpecial" : "DamageWithoutWind",
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"paramDelta" : "%5",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_ShootArrow_Enchanted_Wind",
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"paramSpecial" : "DamageWithWind",
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"paramDelta" : "%6",
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},
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//强化状态下射出去的重击还是重击,只是 Bullet 跟 ability 不同,伤害系数应该是一致的
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_Aim_TrackBullet_Material",
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"paramSpecial" : "First_Bullet_Damage",
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"paramDelta" : "%6",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_FallingAnthem",
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"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
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"paramDelta" :"%7",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_FallingAnthem",
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"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
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"paramDelta" :"%8",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_FallingAnthem",
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"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
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"paramDelta" :"%9",
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},
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],
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/////////////////////////////////////////////////
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//元素战技升级
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/////////////////////////////////////////////////
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"Faruzan_SkillUpgrade_2":
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[
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_Elemental_Art",
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"paramSpecial" : "Damage",
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"paramDelta" : "%1",
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},
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//聚怪风暴
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_Aim_TrackBullet_Material",
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"paramSpecial" : "WindBlackHole_Gadget_Damage",
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"paramDelta" : "%2",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_WindBlackHole_Gadget",
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"paramSpecial" : "WindBlackHole_Gadget_Damage",
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"paramDelta" : "%2",
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},
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],
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/////////////////////////////////////////////////
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//元素爆发升级
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/////////////////////////////////////////////////
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"Faruzan_SkillUpgrade_3":
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[
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Faruzan_ElementalBurst_Gadget_Born",
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"paramSpecial" : "Faruzan_ElementalBurst_Damage",
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"paramDelta" : "%1",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Faruzan_ElementalBurst_Gadget_Controller",
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"paramSpecial" : "WindAddHurtUp_Ratio",
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"paramDelta" : "%2",
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},
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],
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/////////////////////////////////////////////////
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//突破天赋1 蓄力时间缩短60%,飓风箭命中敌人带减抗效果
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/////////////////////////////////////////////////
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"Faruzan_PermanentSkill_1":
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[
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//------蓄力时间缩短----
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_ShootArrow_Aiming",
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"paramSpecial" : "Faruzan_AimShoot_Enchanted_Ratio",
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"paramDelta" : "-%1",
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},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_ShootAimingArrow_Charge",
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"paramSpecial" : "Faruzan_AimShoot_Enchanted_Ratio",
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"paramDelta" : "-%1",
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},
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//----------------------
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//---------减抗----------
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{
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"$type": "UnlockTalentParam",
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"abilityName": "Faruzan_WindSubHurtDown_Controller",
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"talentParam": "TalentParam_Faruzan_PermanentSkill_1",
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},
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//-----------------------
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],
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///////////////////////////
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//突破天赋2 x秒获得一个buff,增加damageExtra,触发伤害后移除
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///////////////////////////
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"Faruzan_PermanentSkill_2":
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[
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{
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"$type": "UnlockTalentParam",
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"abilityName": "Avatar_Ayato_ElementalArt_Gadget",
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"talentParam": "TalentParam_Faruzan_PermanentSkill_2",
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},
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//增伤上限
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Faruzan_ElementalBurst_Gadget_Controller",
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"paramSpecial" : "MaxExtraDamageRatio",
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"paramDelta" : "%1",
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},
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//增伤百分比
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Faruzan_ElementalBurst_Gadget_Controller",
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"paramSpecial" : "ExtraDamageRatio",
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"paramDelta" : "%2",
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},
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//增伤cd
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Faruzan_ElementalBurst_Gadget_Controller",
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"paramSpecial" : "ExtraDamage_CD",
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"paramDelta" : "%3",
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},
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],
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/////////////////////////////
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//命座1 飓风箭多射一箭
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/////////////////////////////
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"Faruzan_Constellation_1":
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[
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_Elemental_Art",
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"paramSpecial" : "Faruzan_HurricaneArrow_MaxCount",
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"paramDelta" : "%1",
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||||
},
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{
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"$type" : "ModifyAbility",
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"abilityName" : "Avatar_Faruzan_ShootArrow_Aiming",
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||||
"paramSpecial" : "Faruzan_HurricaneArrow_MaxCount",
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"paramDelta" : "%1",
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||||
},
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||||
],
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/////////////////////////////
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//命座2
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||||
/////////////////////////////
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||||
"Faruzan_Constellation_2":
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||||
[
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||||
{
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||||
"$type" : "ModifyAbility",
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||||
"abilityName" : "Faruzan_ElementalBurst_Gadget",
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||||
"paramSpecial" : "Faruzan_ElementalBurst_Gadget_Duration",
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||||
"paramDelta" : "%1",
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||||
},
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||||
],
|
||||
/////////////////////////////
|
||||
//命座3小技能+3
|
||||
/////////////////////////////
|
||||
"Faruzan_Constellation_3":
|
||||
[
|
||||
{
|
||||
"$type": "AddTalentExtraLevel",
|
||||
"talentType": "AvatarSkill",
|
||||
"talentIndex": 9,
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||||
"extraLevel": 3,
|
||||
},
|
||||
],
|
||||
/////////////////////////////
|
||||
//命座4
|
||||
/////////////////////////////
|
||||
"Faruzan_Constellation_4":
|
||||
[
|
||||
//强化箭附加buff
|
||||
{
|
||||
"$type": "UnlockTalentParam",
|
||||
"abilityName": "Avatar_Faruzan_Aim_TrackBullet_Material",
|
||||
"talentParam": "Faruzan_Constellation_4",
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||||
},
|
||||
{
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||||
"$type" : "ModifyAbility",
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||||
"abilityName" : "Avatar_Faruzan_Aim_TrackBullet_Material",
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||||
"paramSpecial" : "ReviveEnergyBaseValue",
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||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Faruzan_Aim_TrackBullet_Material",
|
||||
"paramSpecial" : "ReviveEnergyExtraValue",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Faruzan_Aim_TrackBullet_Material",
|
||||
"paramSpecial" : "ReviveEnergyExtraMaxValue",
|
||||
"paramDelta" : "%3",
|
||||
},
|
||||
//聚怪gadget
|
||||
{
|
||||
"$type": "UnlockTalentParam",
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||||
"abilityName": "Avatar_Faruzan_WindBlackHole_Gadget",
|
||||
"talentParam": "Faruzan_Constellation_4",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Faruzan_WindBlackHole_Gadget",
|
||||
"paramSpecial" : "ReviveEnergyBaseValue",
|
||||
"paramDelta" : "%4",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Faruzan_WindBlackHole_Gadget",
|
||||
"paramSpecial" : "ReviveEnergyExtraValue",
|
||||
"paramDelta" : "%5",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Faruzan_WindBlackHole_Gadget",
|
||||
"paramSpecial" : "ReviveEnergyExtraMaxValue",
|
||||
"paramDelta" : "%6",
|
||||
},
|
||||
],
|
||||
/////////////////////////////
|
||||
//命座5充能技能+3
|
||||
/////////////////////////////
|
||||
"Faruzan_Constellation_5":
|
||||
[
|
||||
{
|
||||
"$type": "AddTalentExtraLevel",
|
||||
"talentType": "AvatarSkill",
|
||||
"talentIndex": 2,
|
||||
"extraLevel": 3,
|
||||
},
|
||||
],
|
||||
/////////////////////////////
|
||||
//命座6
|
||||
/////////////////////////////
|
||||
"Faruzan_Constellation_6":
|
||||
[
|
||||
{
|
||||
"$type": "UnlockTalentParam",
|
||||
"abilityName": "Faruzan_ElementalBurst_Gadget_Controller",
|
||||
"talentParam": "Faruzan_Constellation_6",
|
||||
},
|
||||
//暴伤提升
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Faruzan_ElementalBurst_Gadget_Controller",
|
||||
"paramSpecial" : "CriticalHurtUpRatio",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
//协同攻击cd
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Faruzan_Constellation6_AutoHurricaneArrow",
|
||||
"paramSpecial" : "AutoHurricaneArrow_CD_Duration",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
],
|
||||
}
|
||||
@@ -0,0 +1,432 @@
|
||||
{
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 命之座1
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
"Wanderer_Constellation_1":
|
||||
[
|
||||
{
|
||||
"$type" : "UnlockTalentParam",
|
||||
"abilityName": "Avatar_Wanderer_ElementalArt_HoverAir",
|
||||
"talentParam": "Wanderer_Constellation_1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_HoverAir",
|
||||
"paramSpecial" : "Constellation_2_AtkSpeed_Ratio",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
],
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 命之座2
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Wanderer_Constellation_2":
|
||||
[
|
||||
{
|
||||
"$type" : "UnlockTalentParam",
|
||||
"abilityName": "Avatar_Wanderer_ElementalBurst",
|
||||
"talentParam": "Wanderer_Constellation_2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalBurst_Bullet",
|
||||
"paramSpecial" : "Constellation_2_AddHurt_Ratio",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalBurst_Bullet",
|
||||
"paramSpecial" : "Constellation_2_AddHurt_Ratio_Max",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
],
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 命之座3
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Wanderer_Constellation_3":
|
||||
[
|
||||
{
|
||||
"$type": "AddTalentExtraLevel",
|
||||
"talentType": "AvatarSkill",
|
||||
"talentIndex": 2,
|
||||
"extraLevel": 3,
|
||||
},
|
||||
],
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 命之座4
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Wanderer_Constellation_4":
|
||||
[
|
||||
{
|
||||
"$type" : "UnlockTalentParam",
|
||||
"abilityName": "Avatar_Wanderer_PermanentSkill_1",
|
||||
"talentParam": "Wanderer_Constellation_4",
|
||||
},
|
||||
],
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 命之座5
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Wanderer_Constellation_5":
|
||||
[
|
||||
{
|
||||
"$type": "AddTalentExtraLevel",
|
||||
"talentType": "AvatarSkill",
|
||||
"talentIndex": 9,
|
||||
"extraLevel": 3,
|
||||
},
|
||||
],
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 命之座6
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Wanderer_Constellation_6":
|
||||
[
|
||||
{
|
||||
"$type" : "UnlockTalentParam",
|
||||
"abilityName": "Avatar_Wanderer_ElementalArt_Bullet_1",
|
||||
"talentParam": "Wanderer_Constellation_6",
|
||||
},
|
||||
{
|
||||
"$type" : "UnlockTalentParam",
|
||||
"abilityName": "Avatar_Wanderer_ElementalArt_Bullet_2",
|
||||
"talentParam": "Wanderer_Constellation_6",
|
||||
},
|
||||
{
|
||||
"$type" : "UnlockTalentParam",
|
||||
"abilityName": "Avatar_Wanderer_ElementalArt_Bullet_3",
|
||||
"talentParam": "Wanderer_Constellation_6",
|
||||
},
|
||||
{
|
||||
"$type" : "UnlockTalentParam",
|
||||
"abilityName": "Avatar_Wanderer_ElementalArt_Bullet_4",
|
||||
"talentParam": "Wanderer_Constellation_6",
|
||||
},
|
||||
{
|
||||
"$type" : "UnlockTalentParam",
|
||||
"abilityName": "Avatar_Wanderer_ElementalArt_HoverAir",
|
||||
"talentParam": "Wanderer_Constellation_6",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_1_Extra",
|
||||
"paramSpecial" : "NormalAttack_Constellation_6_Ratio",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_2_Extra",
|
||||
"paramSpecial" : "NormalAttack_Constellation_6_Ratio",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_3_Extra",
|
||||
"paramSpecial" : "NormalAttack_Constellation_6_Ratio",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_4_Extra",
|
||||
"paramSpecial" : "NormalAttack_Constellation_6_Ratio",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_HoverAir",
|
||||
"paramSpecial" : "Constellation_6_Revive_Stamina",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
],
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 天赋1
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Wanderer_PermanentSkill_1":
|
||||
[
|
||||
{
|
||||
"$type" : "AddAbility",
|
||||
"abilityName" : "Avatar_Wanderer_PermanentSkill_1",
|
||||
},
|
||||
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Ring",
|
||||
"paramSpecial" : "PermanentSkill_1_Fire_Atk_Ratio",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Ring",
|
||||
"paramSpecial" : "PermanentSkill_1_Water_Add_Stamina",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Ring",
|
||||
"paramSpecial" : "PermanentSkill_1_Ice_Crit_Ratio",
|
||||
"paramDelta" : "%3",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Ring",
|
||||
"paramSpecial" : "PermanentSkill_1_Electric_Add_Energy",
|
||||
"paramDelta" : "%4",
|
||||
},
|
||||
],
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 天赋2
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Wanderer_PermanentSkill_2":
|
||||
[
|
||||
{
|
||||
"$type" : "AddAbility",
|
||||
"abilityName" : "Avatar_Wanderer_PermanentSkill_2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_PermanentSkill_2",
|
||||
"paramSpecial" : "PermanentSkill_2_Chance",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_PermanentSkill_2",
|
||||
"paramSpecial" : "PermanentSkill_2_Chance_Compensate",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_HoverDash",
|
||||
"paramSpecial" : "PermanentSkill_2_Damage",
|
||||
"paramDelta" : "%3",
|
||||
},
|
||||
],
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 技能升级1
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Wanderer_SkillUpgrade_1":
|
||||
[
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_NormalAttack_Bullet_1",
|
||||
"paramSpecial" : "NormalAttack_01_Damage",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_NormalAttack_Bullet_2",
|
||||
"paramSpecial" : "NormalAttack_02_Damage",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_NormalAttack_Bullet_3",
|
||||
"paramSpecial" : "NormalAttack_03_Damage",
|
||||
"paramDelta" : "%3",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_NormalAttack_Bullet_4",
|
||||
"paramSpecial" : "NormalAttack_04_Damage",
|
||||
"paramDelta" : "%4",
|
||||
},
|
||||
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_1",
|
||||
"paramSpecial" : "NormalAttack_01_Damage",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_2",
|
||||
"paramSpecial" : "NormalAttack_02_Damage",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_3",
|
||||
"paramSpecial" : "NormalAttack_03_Damage",
|
||||
"paramDelta" : "%3",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_4",
|
||||
"paramSpecial" : "NormalAttack_04_Damage",
|
||||
"paramDelta" : "%4",
|
||||
},
|
||||
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_1_Extra",
|
||||
"paramSpecial" : "NormalAttack_01_Damage",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_2_Extra",
|
||||
"paramSpecial" : "NormalAttack_02_Damage",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_3_Extra",
|
||||
"paramSpecial" : "NormalAttack_03_Damage",
|
||||
"paramDelta" : "%3",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_4_Extra",
|
||||
"paramSpecial" : "NormalAttack_04_Damage",
|
||||
"paramDelta" : "%4",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ExtraAttack_Initiate",
|
||||
"paramSpecial" : "ExtraAttack_Damage",
|
||||
"paramDelta" : "%5",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ExtraAttack_Air_Initiate",
|
||||
"paramSpecial" : "ExtraAttack_Damage",
|
||||
"paramDelta" : "%5",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ExtraAttack",
|
||||
"paramSpecial" : "ExtraAttack_Catalyst_Stamina_Cost",
|
||||
"paramDelta" : "%6",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_FallingAnthem",
|
||||
"paramSpecial" : "Wanderer_FallingAnthem_Normal_Loop_Damage",
|
||||
"paramDelta" : "%7",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_FallingAnthem",
|
||||
"paramSpecial" : "Wanderer_FallingAnthem_Normal_Rank_1_Damage",
|
||||
"paramDelta" : "%8",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_FallingAnthem",
|
||||
"paramSpecial" : "Wanderer_FallingAnthem_Normal_Rank_2_Damage",
|
||||
"paramDelta" : "%9",
|
||||
},
|
||||
],
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 技能升级2
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Wanderer_SkillUpgrade_2":
|
||||
[
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Ring",
|
||||
"paramSpecial" : "ElementalArt_Damage",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_1",
|
||||
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_2",
|
||||
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_3",
|
||||
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_4",
|
||||
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_1_Extra",
|
||||
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_2_Extra",
|
||||
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_3_Extra",
|
||||
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_4_Extra",
|
||||
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
|
||||
"paramDelta" : "%2",
|
||||
},
|
||||
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ExtraAttack_Air_Initiate",
|
||||
"paramSpecial" : "ExtraAttack_ElementalArt_Ratio",
|
||||
"paramDelta" : "%3",
|
||||
},
|
||||
|
||||
],
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 技能升级3
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Wanderer_SkillUpgrade_3":
|
||||
[
|
||||
{
|
||||
"$type" : "ModifyAbility",
|
||||
"abilityName" : "Avatar_Wanderer_ElementalBurst_Bullet",
|
||||
"paramSpecial" : "ElementalBurst_Damage",
|
||||
"paramDelta" : "%1",
|
||||
},
|
||||
],
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1312,4 +1312,64 @@
|
||||
"paramRatio": 0,
|
||||
},
|
||||
],
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 14512 Equip_Catalyst_Alaya
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Weapon_Catalyst_Alaya": [
|
||||
{
|
||||
"$type": "AddAbility",
|
||||
"abilityName": "Weapon_Catalyst_Alaya",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Weapon_Catalyst_Alaya",
|
||||
"paramSpecial": "Speed_Rate",
|
||||
"paramDelta": "%1",
|
||||
"paramRatio": 0,
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Weapon_Catalyst_Alaya",
|
||||
"paramSpecial": "Ratio_Per_Stack",
|
||||
"paramDelta": "%2",
|
||||
"paramRatio": 0,
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Weapon_Catalyst_Alaya",
|
||||
"paramSpecial": "Dura",
|
||||
"paramDelta": "%3",
|
||||
"paramRatio": 0,
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Weapon_Catalyst_Alaya",
|
||||
"paramSpecial": "Interval",
|
||||
"paramDelta": "%4",
|
||||
"paramRatio": 0,
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Weapon_Catalyst_Alaya",
|
||||
"paramSpecial": "AttackStack",
|
||||
"paramDelta": "%5",
|
||||
"paramRatio": 0,
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Weapon_Catalyst_Alaya",
|
||||
"paramSpecial": "Trigger_CD",
|
||||
"paramDelta": "%6",
|
||||
"paramRatio": 0,
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Weapon_Catalyst_Alaya",
|
||||
"paramSpecial": "MaxStack",
|
||||
"paramDelta": "%7",
|
||||
"paramRatio": 0,
|
||||
},
|
||||
],
|
||||
}
|
||||
@@ -1425,4 +1425,37 @@
|
||||
"paramRatio": 0,
|
||||
},
|
||||
],
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 11422 3.3活动鬼伞单手剑 Equip_Sword_Kasabouzu
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Weapon_Sword_Kasabouzu": [
|
||||
{
|
||||
"$type": "AddAbility",
|
||||
"abilityName": "Weapon_Sword_Kasabouzu",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Weapon_Sword_Kasabouzu",
|
||||
"paramSpecial": "Dura",
|
||||
"paramDelta": "%1",
|
||||
"paramRatio": 0,
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Weapon_Sword_Kasabouzu",
|
||||
"paramSpecial": "Ratio",
|
||||
"paramDelta": "%2",
|
||||
"paramRatio": 0,
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Weapon_Sword_Kasabouzu",
|
||||
"paramSpecial": "CDTime",
|
||||
"paramDelta": "%3",
|
||||
"paramRatio": 0,
|
||||
},
|
||||
],
|
||||
}
|
||||
@@ -1759,7 +1759,7 @@
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 215025
|
||||
// 215026
|
||||
//
|
||||
// 3.0 赤王套
|
||||
//
|
||||
@@ -1799,4 +1799,104 @@
|
||||
"paramDelta": "%4",
|
||||
},
|
||||
],
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 215027
|
||||
//
|
||||
// 3.3 居尔套
|
||||
//
|
||||
// ID:23
|
||||
//
|
||||
// 4件套效果:重击命中敌人后,攻速提高xx%,提供普攻重击下落攻击增伤buff,持续N秒。
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
"Relic_ExtraAttackCauseSpeedAndDamage": [
|
||||
{
|
||||
"$type": "AddAbility",
|
||||
"abilityName": "Relic_ExtraAttackCauseSpeedAndDamage",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Relic_ExtraAttackCauseSpeedAndDamage",
|
||||
"paramSpecial": "Rate1",
|
||||
"paramDelta": "%1",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Relic_ExtraAttackCauseSpeedAndDamage",
|
||||
"paramSpecial": "Rate2",
|
||||
"paramDelta": "%2",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Relic_ExtraAttackCauseSpeedAndDamage",
|
||||
"paramSpecial": "Dura",
|
||||
"paramDelta": "%3",
|
||||
},
|
||||
],
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 215028
|
||||
//
|
||||
// 3.3 花神套
|
||||
//
|
||||
// ID:XX
|
||||
//
|
||||
// 4件套效果:绽放,烈绽放,超绽放造成的伤害提升XX%,
|
||||
// 每次触发绽放,烈绽放,超绽放时,会使该基础效果提升YY%,最多堆叠N层,有最小触发间隔,每层效果独立计时,最多堆叠N层。装备者在后台也生效
|
||||
//
|
||||
//
|
||||
////////////////////////////////////////////////////////////////
|
||||
"Relic_OvergrowReactionEnhance":[
|
||||
{
|
||||
"$type": "AddAbility",
|
||||
"abilityName": "Relic_OvergrowReactionEnhance",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Relic_OvergrowReactionEnhance",
|
||||
"paramSpecial": "Overgrow_Up_Percentage",
|
||||
"paramDelta": "%1",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Relic_OvergrowReactionEnhance",
|
||||
"paramSpecial": "OvergrowFire_Up_Percentage",
|
||||
"paramDelta": "%2",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Relic_OvergrowReactionEnhance",
|
||||
"paramSpecial": "OvergrowElectric_Up_Percentage",
|
||||
"paramDelta": "%3",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Relic_OvergrowReactionEnhance",
|
||||
"paramSpecial": "Duration",
|
||||
"paramDelta": "%4",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Relic_OvergrowReactionEnhance",
|
||||
"paramSpecial": "Stack",
|
||||
"paramDelta": "%5",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Relic_OvergrowReactionEnhance",
|
||||
"paramSpecial": "TransRatio",
|
||||
"paramDelta": "%6",
|
||||
},
|
||||
{
|
||||
"$type": "ModifyAbility",
|
||||
"abilityName": "Relic_OvergrowReactionEnhance",
|
||||
"paramSpecial": "Trigger_CD",
|
||||
"paramDelta": "%7",
|
||||
},
|
||||
]
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user