更新配置表

This commit is contained in:
flswld
2023-01-29 13:00:55 +08:00
parent 0ab4fd1d18
commit 5fbe66113e
3108 changed files with 587829 additions and 26766 deletions

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{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility", 不一定是talent拥有角色的ability可以调整gadget的ability里的参数可以调整别人abiltiy里的参数。
/// "abilityName" : "Avatar_Xiangling_Captain",
/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01, 加上指定数值
/// "paramRatio" : 0, 提升指定比例
/// %1,-%2 等等 代表从excel读取读取参数的第一列和第二列。可以填符号和一定的运算。
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty可以修改param来调整角色全局的攻击攻速攻击血量防御抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Xiangling_Captain", 仅有一个参数abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Xiangling_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Xiangling_TriggerBack",
/// }
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 会解锁controller中的一个bool参数。变成true。
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
///
/// 需要修改MetaConfig将对应的talent加入这个表。
///
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击和重击
//
////////////////////////////////////////////////////////////////
"Baizhuer_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Baizhuer_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Baizhuer_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Baizhuer_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Baizhuer_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 小技能的伤害
//
////////////////////////////////////////////////////////////////
"Baizhuer_SkillUpgrade_2":
[
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Baizhuer_ElementalArt",
// "paramSpecial": "Damage",
// "paramDelta": "%1",
// "paramRatio": 0,
// },
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 充能技的伤害
//
////////////////////////////////////////////////////////////////
"Baizhuer_SkillUpgrade_3":
[
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Baizhuer_ElementalBurst_Gadget",
// "paramSpecial": "Dura",
// "paramDelta": "%2",
// "paramRatio": 0,
// },
],
////////////////////////////////////////////////////////////////
//
// 命之座1
//
////////////////////////////////////////////////////////////////
"Baizhuer_Constellation_1":
[
],
////////////////////////////////////////////////////////////////
//
// 命之座2
//
////////////////////////////////////////////////////////////////
"Baizhuer_Constellation_2":
[
],
////////////////////////////////////////////////////////////////
//
// 命之座3 小技能提升3级
//
////////////////////////////////////////////////////////////////
"Baizhuer_Constellation_3":
[
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Baizhuer_Constellation_4":
[
],
////////////////////////////////////////////////////////////////
//
// 命之座5 充能技提升3级
//
////////////////////////////////////////////////////////////////
"Baizhuer_Constellation_5":
[
],
////////////////////////////////////////////////////////////////
//
// 命之座6
//
////////////////////////////////////////////////////////////////
"Baizhuer_Constellation_6":
[
],
////////////////////////////////////////////////////////////////
//
// 突破天赋1
//
////////////////////////////////////////////////////////////////
"Baizhuer_PermanentSkill_1":
[
// {
// "$type": "UnlockTalentParam",
// "abilityName": "Avatar_Baizhuer_ElementalArt_Handler",
// "talentParam": "Baizhuer_Skill1_Param",
// },
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2
//
////////////////////////////////////////////////////////////////
"Baizhuer_PermanentSkill_2":
[
// {
// "$type": "AddAbility",
// "abilityName": "Avatar_Baizhuer_ArtAndBurst_DamageExtra",
// },
],
}

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{
/////////////////////////////////////////////////
//普攻升级
/////////////////////////////////////////////////
"Faruzan_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Faruzan_ShootArrow",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Faruzan_ShootArrow",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Faruzan_ShootArrow",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Faruzan_ShootArrow",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "DamageWithoutWind",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_ShootArrow_Enchanted_Wind",
"paramSpecial" : "DamageWithWind",
"paramDelta" : "%6",
},
//强化状态下射出去的重击还是重击,只是 Bullet 跟 ability 不同,伤害系数应该是一致的
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_Aim_TrackBullet_Material",
"paramSpecial" : "First_Bullet_Damage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
},
],
/////////////////////////////////////////////////
//元素战技升级
/////////////////////////////////////////////////
"Faruzan_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_Elemental_Art",
"paramSpecial" : "Damage",
"paramDelta" : "%1",
},
//聚怪风暴
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_Aim_TrackBullet_Material",
"paramSpecial" : "WindBlackHole_Gadget_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_WindBlackHole_Gadget",
"paramSpecial" : "WindBlackHole_Gadget_Damage",
"paramDelta" : "%2",
},
],
/////////////////////////////////////////////////
//元素爆发升级
/////////////////////////////////////////////////
"Faruzan_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Faruzan_ElementalBurst_Gadget_Born",
"paramSpecial" : "Faruzan_ElementalBurst_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Faruzan_ElementalBurst_Gadget_Controller",
"paramSpecial" : "WindAddHurtUp_Ratio",
"paramDelta" : "%2",
},
],
/////////////////////////////////////////////////
//突破天赋1 蓄力时间缩短60%,飓风箭命中敌人带减抗效果
/////////////////////////////////////////////////
"Faruzan_PermanentSkill_1":
[
//------蓄力时间缩短----
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_ShootArrow_Aiming",
"paramSpecial" : "Faruzan_AimShoot_Enchanted_Ratio",
"paramDelta" : "-%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_ShootAimingArrow_Charge",
"paramSpecial" : "Faruzan_AimShoot_Enchanted_Ratio",
"paramDelta" : "-%1",
},
//----------------------
//---------减抗----------
{
"$type": "UnlockTalentParam",
"abilityName": "Faruzan_WindSubHurtDown_Controller",
"talentParam": "TalentParam_Faruzan_PermanentSkill_1",
},
//-----------------------
],
///////////////////////////
//突破天赋2 x秒获得一个buff增加damageExtra触发伤害后移除
///////////////////////////
"Faruzan_PermanentSkill_2":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Ayato_ElementalArt_Gadget",
"talentParam": "TalentParam_Faruzan_PermanentSkill_2",
},
//增伤上限
{
"$type" : "ModifyAbility",
"abilityName" : "Faruzan_ElementalBurst_Gadget_Controller",
"paramSpecial" : "MaxExtraDamageRatio",
"paramDelta" : "%1",
},
//增伤百分比
{
"$type" : "ModifyAbility",
"abilityName" : "Faruzan_ElementalBurst_Gadget_Controller",
"paramSpecial" : "ExtraDamageRatio",
"paramDelta" : "%2",
},
//增伤cd
{
"$type" : "ModifyAbility",
"abilityName" : "Faruzan_ElementalBurst_Gadget_Controller",
"paramSpecial" : "ExtraDamage_CD",
"paramDelta" : "%3",
},
],
/////////////////////////////
//命座1 飓风箭多射一箭
/////////////////////////////
"Faruzan_Constellation_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_Elemental_Art",
"paramSpecial" : "Faruzan_HurricaneArrow_MaxCount",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_ShootArrow_Aiming",
"paramSpecial" : "Faruzan_HurricaneArrow_MaxCount",
"paramDelta" : "%1",
},
],
/////////////////////////////
//命座2
/////////////////////////////
"Faruzan_Constellation_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Faruzan_ElementalBurst_Gadget",
"paramSpecial" : "Faruzan_ElementalBurst_Gadget_Duration",
"paramDelta" : "%1",
},
],
/////////////////////////////
//命座3小技能+3
/////////////////////////////
"Faruzan_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
/////////////////////////////
//命座4
/////////////////////////////
"Faruzan_Constellation_4":
[
//强化箭附加buff
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Faruzan_Aim_TrackBullet_Material",
"talentParam": "Faruzan_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_Aim_TrackBullet_Material",
"paramSpecial" : "ReviveEnergyBaseValue",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_Aim_TrackBullet_Material",
"paramSpecial" : "ReviveEnergyExtraValue",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_Aim_TrackBullet_Material",
"paramSpecial" : "ReviveEnergyExtraMaxValue",
"paramDelta" : "%3",
},
//聚怪gadget
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Faruzan_WindBlackHole_Gadget",
"talentParam": "Faruzan_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_WindBlackHole_Gadget",
"paramSpecial" : "ReviveEnergyBaseValue",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_WindBlackHole_Gadget",
"paramSpecial" : "ReviveEnergyExtraValue",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_WindBlackHole_Gadget",
"paramSpecial" : "ReviveEnergyExtraMaxValue",
"paramDelta" : "%6",
},
],
/////////////////////////////
//命座5充能技能+3
/////////////////////////////
"Faruzan_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
/////////////////////////////
//命座6
/////////////////////////////
"Faruzan_Constellation_6":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Faruzan_ElementalBurst_Gadget_Controller",
"talentParam": "Faruzan_Constellation_6",
},
//暴伤提升
{
"$type" : "ModifyAbility",
"abilityName" : "Faruzan_ElementalBurst_Gadget_Controller",
"paramSpecial" : "CriticalHurtUpRatio",
"paramDelta" : "%1",
},
//协同攻击cd
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Faruzan_Constellation6_AutoHurricaneArrow",
"paramSpecial" : "AutoHurricaneArrow_CD_Duration",
"paramDelta" : "%2",
},
],
}

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{
////////////////////////////////////////////////////////////////
//
// 命之座1
//
////////////////////////////////////////////////////////////////
"Wanderer_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Wanderer_ElementalArt_HoverAir",
"talentParam": "Wanderer_Constellation_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_HoverAir",
"paramSpecial" : "Constellation_2_AtkSpeed_Ratio",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2
//
////////////////////////////////////////////////////////////////
"Wanderer_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Wanderer_ElementalBurst",
"talentParam": "Wanderer_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalBurst_Bullet",
"paramSpecial" : "Constellation_2_AddHurt_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalBurst_Bullet",
"paramSpecial" : "Constellation_2_AddHurt_Ratio_Max",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3
//
////////////////////////////////////////////////////////////////
"Wanderer_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Wanderer_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Wanderer_PermanentSkill_1",
"talentParam": "Wanderer_Constellation_4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5
//
////////////////////////////////////////////////////////////////
"Wanderer_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6
//
////////////////////////////////////////////////////////////////
"Wanderer_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Wanderer_ElementalArt_Bullet_1",
"talentParam": "Wanderer_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Wanderer_ElementalArt_Bullet_2",
"talentParam": "Wanderer_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Wanderer_ElementalArt_Bullet_3",
"talentParam": "Wanderer_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Wanderer_ElementalArt_Bullet_4",
"talentParam": "Wanderer_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Wanderer_ElementalArt_HoverAir",
"talentParam": "Wanderer_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_1_Extra",
"paramSpecial" : "NormalAttack_Constellation_6_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_2_Extra",
"paramSpecial" : "NormalAttack_Constellation_6_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_3_Extra",
"paramSpecial" : "NormalAttack_Constellation_6_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_4_Extra",
"paramSpecial" : "NormalAttack_Constellation_6_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_HoverAir",
"paramSpecial" : "Constellation_6_Revive_Stamina",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋1
//
////////////////////////////////////////////////////////////////
"Wanderer_PermanentSkill_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Wanderer_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Ring",
"paramSpecial" : "PermanentSkill_1_Fire_Atk_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Ring",
"paramSpecial" : "PermanentSkill_1_Water_Add_Stamina",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Ring",
"paramSpecial" : "PermanentSkill_1_Ice_Crit_Ratio",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Ring",
"paramSpecial" : "PermanentSkill_1_Electric_Add_Energy",
"paramDelta" : "%4",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋2
//
////////////////////////////////////////////////////////////////
"Wanderer_PermanentSkill_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Wanderer_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_PermanentSkill_2",
"paramSpecial" : "PermanentSkill_2_Chance",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_PermanentSkill_2",
"paramSpecial" : "PermanentSkill_2_Chance_Compensate",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_HoverDash",
"paramSpecial" : "PermanentSkill_2_Damage",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1
//
////////////////////////////////////////////////////////////////
"Wanderer_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_NormalAttack_Bullet_1",
"paramSpecial" : "NormalAttack_01_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_NormalAttack_Bullet_2",
"paramSpecial" : "NormalAttack_02_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_NormalAttack_Bullet_3",
"paramSpecial" : "NormalAttack_03_Damage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_NormalAttack_Bullet_4",
"paramSpecial" : "NormalAttack_04_Damage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_1",
"paramSpecial" : "NormalAttack_01_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_2",
"paramSpecial" : "NormalAttack_02_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_3",
"paramSpecial" : "NormalAttack_03_Damage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_4",
"paramSpecial" : "NormalAttack_04_Damage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_1_Extra",
"paramSpecial" : "NormalAttack_01_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_2_Extra",
"paramSpecial" : "NormalAttack_02_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_3_Extra",
"paramSpecial" : "NormalAttack_03_Damage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_4_Extra",
"paramSpecial" : "NormalAttack_04_Damage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ExtraAttack_Initiate",
"paramSpecial" : "ExtraAttack_Damage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ExtraAttack_Air_Initiate",
"paramSpecial" : "ExtraAttack_Damage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ExtraAttack",
"paramSpecial" : "ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_FallingAnthem",
"paramSpecial" : "Wanderer_FallingAnthem_Normal_Loop_Damage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_FallingAnthem",
"paramSpecial" : "Wanderer_FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_FallingAnthem",
"paramSpecial" : "Wanderer_FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" : "%9",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2
////////////////////////////////////////////////////////////////
"Wanderer_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Ring",
"paramSpecial" : "ElementalArt_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_1",
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_2",
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_3",
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_4",
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_1_Extra",
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_2_Extra",
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_3_Extra",
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalArt_Bullet_4_Extra",
"paramSpecial" : "NormalAttack_ElementalArt_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ExtraAttack_Air_Initiate",
"paramSpecial" : "ExtraAttack_ElementalArt_Ratio",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3
////////////////////////////////////////////////////////////////
"Wanderer_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Wanderer_ElementalBurst_Bullet",
"paramSpecial" : "ElementalBurst_Damage",
"paramDelta" : "%1",
},
],
}

View File

@@ -1312,4 +1312,64 @@
"paramRatio": 0,
},
],
////////////////////////////////////////////////////////////////
//
// 14512 Equip_Catalyst_Alaya
//
////////////////////////////////////////////////////////////////
"Weapon_Catalyst_Alaya": [
{
"$type": "AddAbility",
"abilityName": "Weapon_Catalyst_Alaya",
},
{
"$type": "ModifyAbility",
"abilityName": "Weapon_Catalyst_Alaya",
"paramSpecial": "Speed_Rate",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Weapon_Catalyst_Alaya",
"paramSpecial": "Ratio_Per_Stack",
"paramDelta": "%2",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Weapon_Catalyst_Alaya",
"paramSpecial": "Dura",
"paramDelta": "%3",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Weapon_Catalyst_Alaya",
"paramSpecial": "Interval",
"paramDelta": "%4",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Weapon_Catalyst_Alaya",
"paramSpecial": "AttackStack",
"paramDelta": "%5",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Weapon_Catalyst_Alaya",
"paramSpecial": "Trigger_CD",
"paramDelta": "%6",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Weapon_Catalyst_Alaya",
"paramSpecial": "MaxStack",
"paramDelta": "%7",
"paramRatio": 0,
},
],
}

View File

@@ -1425,4 +1425,37 @@
"paramRatio": 0,
},
],
///////////////////////////////////////////////////////////////
//
// 11422 3.3活动鬼伞单手剑 Equip_Sword_Kasabouzu
//
////////////////////////////////////////////////////////////////
"Weapon_Sword_Kasabouzu": [
{
"$type": "AddAbility",
"abilityName": "Weapon_Sword_Kasabouzu",
},
{
"$type": "ModifyAbility",
"abilityName": "Weapon_Sword_Kasabouzu",
"paramSpecial": "Dura",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Weapon_Sword_Kasabouzu",
"paramSpecial": "Ratio",
"paramDelta": "%2",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Weapon_Sword_Kasabouzu",
"paramSpecial": "CDTime",
"paramDelta": "%3",
"paramRatio": 0,
},
],
}

View File

@@ -1759,7 +1759,7 @@
////////////////////////////////////////////////////////////////
//
// 215025
// 215026
//
// 3.0 赤王套
//
@@ -1799,4 +1799,104 @@
"paramDelta": "%4",
},
],
////////////////////////////////////////////////////////////////
//
// 215027
//
// 3.3 居尔套
//
// ID23
//
// 4件套效果重击命中敌人后攻速提高xx%提供普攻重击下落攻击增伤buff持续N秒。
////////////////////////////////////////////////////////////////
"Relic_ExtraAttackCauseSpeedAndDamage": [
{
"$type": "AddAbility",
"abilityName": "Relic_ExtraAttackCauseSpeedAndDamage",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_ExtraAttackCauseSpeedAndDamage",
"paramSpecial": "Rate1",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_ExtraAttackCauseSpeedAndDamage",
"paramSpecial": "Rate2",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_ExtraAttackCauseSpeedAndDamage",
"paramSpecial": "Dura",
"paramDelta": "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 215028
//
// 3.3 花神套
//
// IDXX
//
// 4件套效果绽放烈绽放超绽放造成的伤害提升XX%
// 每次触发绽放烈绽放超绽放时会使该基础效果提升YY%最多堆叠N层有最小触发间隔每层效果独立计时最多堆叠N层。装备者在后台也生效
//
//
////////////////////////////////////////////////////////////////
"Relic_OvergrowReactionEnhance":[
{
"$type": "AddAbility",
"abilityName": "Relic_OvergrowReactionEnhance",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_OvergrowReactionEnhance",
"paramSpecial": "Overgrow_Up_Percentage",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_OvergrowReactionEnhance",
"paramSpecial": "OvergrowFire_Up_Percentage",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_OvergrowReactionEnhance",
"paramSpecial": "OvergrowElectric_Up_Percentage",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_OvergrowReactionEnhance",
"paramSpecial": "Duration",
"paramDelta": "%4",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_OvergrowReactionEnhance",
"paramSpecial": "Stack",
"paramDelta": "%5",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_OvergrowReactionEnhance",
"paramSpecial": "TransRatio",
"paramDelta": "%6",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_OvergrowReactionEnhance",
"paramSpecial": "Trigger_CD",
"paramDelta": "%7",
},
]
}