更新配置表

This commit is contained in:
flswld
2023-01-29 13:00:55 +08:00
parent 0ab4fd1d18
commit 5fbe66113e
3108 changed files with 587829 additions and 26766 deletions

View File

@@ -2086,4 +2086,154 @@
},
],
},
//--------------3.3跑酷风场-------------------
"CoinCollect_WindField":
{
"$type": "ConfigGadget",
"misc":
{
"forceField":
{
"$type": "ConfigAirflowField",
"velocity" : 10,
"scale": 1
}
},
"combat":
{
"property":
{
"useCreatorProperty": false, // 是否继承创造者的数值
"useCreatorBuffedProperty" : false, // 继承的数值是否使用创造者身上的buff带来的property进行计算仅在useCreatorProperty为true或useCreatorPropertyPartly有值时生效说白了就是创生时主人的临时buff对它起不起效
"isGhostToAllied": true,
"isGhostToEnemy": true,
"isInvincible": true,
"HP": 99999,
"defense": 99999,
},
"beHit":
{
"hitBloodEffect": "",
"muteAllHit": true,
"muteAllHitEffect": true,
"muteAllHitText": true,
},
},
// // 生命周期管理
// "timer" :
// {
// "lifeInfinite" : false, //如果未触发是否一致存在
// "lifeTime" : 20, //存在时间
// },
"abilities":
[
{
"abilityID": "ActivityAbility_CoinCollect_CreateWindZone",
"abilityName": "ActivityAbility_CoinCollect_CreateWindZone",
},
],
},
//------------------------3.4跑酷跟随子弹---------------------
"LanV3Race_Rush_Bullet":
{
"$type" : "ConfigGadget",
"common" :
{
"effectAttachShape" :
{
"$type" : "ConfigEffectAttachBox",
"emitFrom" : "Volume",
"scaleX" : 1,
"scaleY" : 1,
"scaleZ" : 1,
},
"affectedByWorld": true,
},
"combat" :
{
"property":
{
"useCreatorProperty" : true,
"canTriggerBullet" : false,
"isGhostToAllied" : true,
"isGhostToEnemy" : true,
"isInvincible": true,
"denyElementStick": true,
},
"combatLock":
{
"denyLockOn":true,
"lockType":"Gadget_Lv1",
},
"beHit" :
{
"hitBloodEffect" : "",
"muteAllHit" : true,
"muteAllHitEffect" : true,
"muteAllHitText" : true,
},
},
// 子弹线性移动
"move" :
{
"$type" : "ConfigFollowMove",
"target" : "LocalAvatar",
"followRotation" : true,
"offset" :
{
"x" : 0.0,
"y" : 0.9,
"z" : 1.5,
},
"forward" :
{
"x" : 0.0,
"y" : 0.0,
"z" : 1.0,
},
},
// 生命周期管理
"timer" :
{
"lifeInfinite" : false, //如果未触发是否一致存在
"lifeTime" : 0.95,
},
// 子弹参数
"gadget" :
{
"$type" : "ConfigBulletPattern",
"collision" :
{
"targetType" : "Enemy",
"triggerType" : "TriggerAlways",
"ccd":
{
"type": "Always",
},
},
"triggerActions" :
[
{
"$type" : "ConfigGadgetTriggerAbility",
"abilityName" : "ActivityAbility_LanV3Race_Rush_Bullet",
},
],
// "triggerLifeOverActions" :
// [
// {
// "$type" : "ConfigGadgetTriggerAbility",
// "abilityName" : "Keqing_SkillBullet_Material",
// },
// ],
//"dieDelayTime":0.3,
"fireAISoundEvent" : true,
},
"abilities":
[
{
"abilityID": "ActivityAbility_LanV3Race_Rush_Bullet",
"abilityName" : "ActivityAbility_LanV3Race_Rush_Bullet"
},
],
},
}