mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
格式化代码
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@@ -13,7 +13,7 @@ import (
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)
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func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user change avatar, uid: %v", player.PlayerID)
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logger.Debug("user change avatar, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ChangeAvatarReq)
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targetAvatarGuid := req.Guid
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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@@ -21,12 +21,12 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
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targetAvatarId := player.GetAvatarIdByGuid(targetAvatarGuid)
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oldAvatarId := world.GetPlayerActiveAvatarId(player)
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if targetAvatarId == oldAvatarId {
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logger.LOG.Error("can not change to the same avatar, uid: %v, oldAvatarId: %v, targetAvatarId: %v", player.PlayerID, oldAvatarId, targetAvatarId)
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logger.Error("can not change to the same avatar, uid: %v, oldAvatarId: %v, targetAvatarId: %v", player.PlayerID, oldAvatarId, targetAvatarId)
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return
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}
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newAvatarIndex := world.GetPlayerAvatarIndexByAvatarId(player, targetAvatarId)
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if newAvatarIndex == -1 {
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logger.LOG.Error("can not find the target avatar in team, uid: %v, targetAvatarId: %v", player.PlayerID, targetAvatarId)
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logger.Error("can not find the target avatar in team, uid: %v, targetAvatarId: %v", player.PlayerID, targetAvatarId)
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return
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}
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if !world.multiplayer {
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@@ -36,7 +36,7 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
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oldAvatarEntityId := world.GetPlayerWorldAvatarEntityId(player, oldAvatarId)
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oldAvatarEntity := scene.GetEntity(oldAvatarEntityId)
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if oldAvatarEntity == nil {
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logger.LOG.Error("can not find old avatar entity, entity id: %v", oldAvatarEntityId)
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logger.Error("can not find old avatar entity, entity id: %v", oldAvatarEntityId)
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return
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}
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oldAvatarEntity.moveState = uint16(proto.MotionState_MOTION_STATE_STANDBY)
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@@ -67,7 +67,7 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
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}
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func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user change team avatar, uid: %v", player.PlayerID)
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logger.Debug("user change team avatar, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetUpAvatarTeamReq)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world.multiplayer {
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@@ -111,7 +111,7 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
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g.SendMsg(cmd.AvatarTeamUpdateNotify, player.PlayerID, player.ClientSeq, avatarTeamUpdateNotify)
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if selfTeam {
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//player.TeamConfig.UpdateTeam()
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// player.TeamConfig.UpdateTeam()
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world.SetPlayerLocalTeam(player, avatarIdList)
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world.UpdateMultiplayerTeam()
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world.InitPlayerWorldAvatar(player)
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@@ -135,7 +135,7 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
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}
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func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user switch team, uid: %v", player.PlayerID)
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logger.Debug("user switch team, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ChooseCurAvatarTeamReq)
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teamId := req.TeamId
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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@@ -149,7 +149,7 @@ func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb
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}
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player.TeamConfig.CurrTeamIndex = uint8(teamId) - 1
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player.TeamConfig.CurrAvatarIndex = 0
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//player.TeamConfig.UpdateTeam()
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// player.TeamConfig.UpdateTeam()
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world.SetPlayerAvatarIndex(player, 0)
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world.SetPlayerLocalTeam(player, team.GetAvatarIdList())
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world.UpdateMultiplayerTeam()
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@@ -165,7 +165,7 @@ func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb
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}
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func (g *GameManager) ChangeMpTeamAvatarReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user change mp team avatar, uid: %v", player.PlayerID)
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logger.Debug("user change mp team avatar, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ChangeMpTeamAvatarReq)
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avatarGuidList := req.AvatarGuidList
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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@@ -265,8 +265,8 @@ func (g *GameManager) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeam
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}
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acb.AbilityEmbryoList = append(acb.AbilityEmbryoList, emb)
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}
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//// add team resonances
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//for id := range worldPlayer.TeamConfig.TeamResonancesConfig {
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// // add team resonances
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// for id := range worldPlayer.TeamConfig.TeamResonancesConfig {
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// embryoId++
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// emb := &proto.AbilityEmbryo{
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// AbilityId: uint32(embryoId),
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@@ -274,7 +274,7 @@ func (g *GameManager) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeam
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// AbilityOverrideNameHash: uint32(constant.GameConstantConst.DEFAULT_ABILITY_NAME),
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// }
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// acb.AbilityEmbryoList = append(acb.AbilityEmbryoList, emb)
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//}
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// }
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// add skill depot abilities
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skillDepot := gdc.CONF.AvatarSkillDepotDataMap[int32(worldPlayerAvatar.SkillDepotId)]
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if skillDepot != nil && len(skillDepot.Abilities) != 0 {
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