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https://github.com/FlourishingWorld/hk4e.git
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格式化代码
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@@ -111,7 +111,7 @@ func (u *UserManager) LoadTempOfflineUserSync(userId uint32) *model.Player {
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func (u *UserManager) loadUserFromDb(userId uint32) *model.Player {
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player, err := u.dao.QueryPlayerByID(userId)
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if err != nil {
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logger.LOG.Error("query player error: %v", err)
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logger.Error("query player error: %v", err)
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return nil
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}
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return player
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@@ -150,7 +150,7 @@ func (u *UserManager) OnlineUser(userId uint32, clientSeq uint32) (*model.Player
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if player != nil {
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u.ChangeUserDbState(player, model.DbNormal)
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} else {
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logger.LOG.Error("can not find user from db, uid: %v", userId)
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logger.Error("can not find user from db, uid: %v", userId)
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}
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LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
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EventId: LoadLoginUserFromDbFinish,
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@@ -178,22 +178,22 @@ func (u *UserManager) ChangeUserDbState(player *model.Player, state int) {
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} else if state == model.DbNormal {
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player.DbState = model.DbNormal
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} else {
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logger.LOG.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
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logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
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}
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case model.DbInsert:
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logger.LOG.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
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logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
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break
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case model.DbDelete:
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if state == model.DbNormal {
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player.DbState = model.DbNormal
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} else {
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logger.LOG.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
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logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
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}
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case model.DbNormal:
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if state == model.DbDelete {
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player.DbState = model.DbDelete
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} else {
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logger.LOG.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
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logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
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}
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}
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}
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@@ -221,13 +221,13 @@ func (u *UserManager) StartAutoSaveUser() {
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func (u *UserManager) SaveUser(saveUserData *SaveUserData) {
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err := u.dao.InsertPlayerList(saveUserData.insertPlayerList)
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if err != nil {
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logger.LOG.Error("insert player list error: %v", err)
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logger.Error("insert player list error: %v", err)
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return
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}
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err = u.dao.UpdatePlayerList(saveUserData.updatePlayerList)
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if err != nil {
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logger.LOG.Error("update player list error: %v", err)
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logger.Error("update player list error: %v", err)
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return
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}
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logger.LOG.Info("save user finish, insert user count: %v, update user count: %v", len(saveUserData.insertPlayerList), len(saveUserData.updatePlayerList))
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logger.Info("save user finish, insert user count: %v, update user count: %v", len(saveUserData.insertPlayerList), len(saveUserData.updatePlayerList))
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}
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