添加任务

This commit is contained in:
flswld
2023-02-19 19:40:48 +08:00
parent 795b3e79f5
commit 418655dea9
6 changed files with 419 additions and 20 deletions

View File

@@ -236,27 +236,41 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
sceneEntity.SetLastMoveSceneTimeMs(entityMoveInfo.SceneTime)
sceneEntity.SetLastMoveReliableSeq(entityMoveInfo.ReliableSeq)
if motionInfo.State == proto.MotionState_MOTION_NOTIFY {
continue
}
player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
case proto.CombatTypeArgument_COMBAT_ANIMATOR_PARAMETER_CHANGED:
evtAnimatorParameterInfo := new(proto.EvtAnimatorParameterInfo)
err := pb.Unmarshal(entry.CombatData, evtAnimatorParameterInfo)
if err != nil {
logger.Error("parse EvtAnimatorParameterInfo error: %v", err)
continue
}
logger.Debug("EvtAnimatorParameterInfo: %v, ForwardType: %v", evtAnimatorParameterInfo, entry.ForwardType)
// 这是否?
if evtAnimatorParameterInfo.IsServerCache {
evtAnimatorParameterInfo.IsServerCache = false
// TODO 暂时只做3.2协议的兼容了 在GS这边处理不同版本的协议太烦人了 有机会全部改到GATE那边处理 GS所有接收和发送的都应该是3.2版本的协议
newCombatData, err := pb.Marshal(evtAnimatorParameterInfo)
if err != nil {
logger.Error("build EvtAnimatorParameterInfo error: %v", err)
continue
}
entry.CombatData = newCombatData
}
player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
case proto.CombatTypeArgument_COMBAT_ANIMATOR_STATE_CHANGED:
evtAnimatorStateChangedInfo := new(proto.EvtAnimatorStateChangedInfo)
if config.GetConfig().Hk4e.ClientProtoProxyEnable {
clientProtoObj := g.GetClientProtoObjByName("EvtAnimatorStateChangedInfo")
if clientProtoObj == nil {
logger.Error("get client proto obj is nil")
continue
}
ok := utils.UnmarshalProtoObj(evtAnimatorStateChangedInfo, clientProtoObj, entry.CombatData)
if !ok {
continue
}
} else {
err := pb.Unmarshal(entry.CombatData, evtAnimatorStateChangedInfo)
if err != nil {
logger.Error("parse EvtAnimatorStateChangedInfo error: %v", err)
continue
}
err := pb.Unmarshal(entry.CombatData, evtAnimatorStateChangedInfo)
if err != nil {
logger.Error("parse EvtAnimatorStateChangedInfo error: %v", err)
continue
}
logger.Debug("EvtAnimatorStateChangedInfo: %v", entry, player.PlayerID)
logger.Debug("EvtAnimatorStateChangedInfo: %v, ForwardType: %v", evtAnimatorStateChangedInfo, entry.ForwardType)
player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
default:
player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
@@ -375,7 +389,7 @@ func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloa
}
invokeHandler := model.NewInvokeHandler[proto.AbilityInvokeEntry]()
for _, entry := range req.Invokes {
// logger.Debug("ClientAbilityInitFinishNotify: %v", entry, player.PlayerID)
// logger.Debug("ClientAbilityInitFinishNotify: %v", entry)
invokeHandler.AddEntry(entry.ForwardType, entry)
}
DoForward[proto.AbilityInvokeEntry](player, &proto.ClientAbilityInitFinishNotify{}, []string{"EntityId"}, "Invokes", invokeHandler)
@@ -389,7 +403,7 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
}
invokeHandler := model.NewInvokeHandler[proto.AbilityInvokeEntry]()
for _, entry := range req.Invokes {
// logger.Debug("ClientAbilityChangeNotify: %v", entry, player.PlayerID)
// logger.Debug("ClientAbilityChangeNotify: %v", entry)
invokeHandler.AddEntry(entry.ForwardType, entry)
}

View File

@@ -148,7 +148,7 @@ func (g *GameManager) LoginNotify(userId uint32, player *model.Player, clientSeq
g.SendMsg(cmd.PlayerStoreNotify, userId, clientSeq, g.PacketPlayerStoreNotify(player))
g.SendMsg(cmd.AvatarDataNotify, userId, clientSeq, g.PacketAvatarDataNotify(player))
g.SendMsg(cmd.OpenStateUpdateNotify, userId, clientSeq, g.PacketOpenStateUpdateNotify())
g.GCGLogin(player) // 发送GCG登录相关的通知包
// g.GCGLogin(player) // 发送GCG登录相关的通知包
playerLoginRsp := &proto.PlayerLoginRsp{
IsUseAbilityHash: true,
AbilityHashCode: 0,
@@ -160,6 +160,45 @@ func (g *GameManager) LoginNotify(userId uint32, player *model.Player, clientSeq
TotalTickTime: 0.0,
}
g.SendMsg(cmd.PlayerLoginRsp, userId, clientSeq, playerLoginRsp)
questListNotify := &proto.QuestListNotify{
QuestList: make([]*proto.Quest, 0),
}
for _, questDataConfig := range gdconf.GetQuestDataMap() {
if questDataConfig.QuestId == 35104 {
questListNotify.QuestList = append(questListNotify.QuestList, &proto.Quest{
QuestId: 35104,
State: 2,
StartTime: uint32(time.Now().Unix()),
ParentQuestId: 351,
StartGameTime: 438,
AcceptTime: uint32(time.Now().Unix()),
FinishProgressList: []uint32{0},
})
continue
}
finishProgressList := make([]uint32, 0)
if questDataConfig.FinishCondType1 != 0 {
finishProgressList = append(finishProgressList, 0)
}
if questDataConfig.FinishCondType2 != 0 {
finishProgressList = append(finishProgressList, 0)
}
if questDataConfig.FinishCondType3 != 0 {
finishProgressList = append(finishProgressList, 0)
}
questListNotify.QuestList = append(questListNotify.QuestList, &proto.Quest{
QuestId: uint32(questDataConfig.QuestId),
State: 1,
StartTime: uint32(time.Now().Unix()),
ParentQuestId: uint32(questDataConfig.ParentQuestId),
StartGameTime: 0,
AcceptTime: uint32(time.Now().Unix()),
FinishProgressList: finishProgressList,
})
}
g.SendMsg(cmd.QuestListNotify, userId, clientSeq, questListNotify)
}
func (g *GameManager) PacketPlayerDataNotify(player *model.Player) *proto.PlayerDataNotify {