mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 15:52:27 +08:00
592 lines
22 KiB
Go
592 lines
22 KiB
Go
package game
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import (
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"hk4e/common/config"
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"hk4e/common/constant"
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"hk4e/common/utils"
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"hk4e/gs/model"
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"hk4e/pkg/logger"
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"hk4e/pkg/reflection"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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pb "google.golang.org/protobuf/proto"
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)
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var cmdProtoMap *cmd.CmdProtoMap = nil
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func DoForward[IET model.InvokeEntryType](player *model.Player, req pb.Message, copyFieldList []string, forwardField string, invokeHandler *model.InvokeHandler[IET]) {
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if cmdProtoMap == nil {
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cmdProtoMap = cmd.NewCmdProtoMap()
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}
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cmdId := cmdProtoMap.GetCmdIdByProtoObj(req)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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return
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}
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if invokeHandler.AllLen() == 0 && invokeHandler.AllExceptCurLen() == 0 && invokeHandler.HostLen() == 0 {
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ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
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for _, fieldName := range copyFieldList {
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reflection.CopyStructField(ntf, req, fieldName)
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}
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for _, v := range world.GetAllPlayer() {
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GAME_MANAGER.SendMsg(cmdId, v.PlayerID, player.ClientSeq, ntf)
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}
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}
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if invokeHandler.AllLen() > 0 {
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ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
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for _, fieldName := range copyFieldList {
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reflection.CopyStructField(ntf, req, fieldName)
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}
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reflection.SetStructFieldValue(ntf, forwardField, invokeHandler.EntryListForwardAll)
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GAME_MANAGER.SendToWorldA(world, cmdId, player.ClientSeq, ntf)
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}
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if invokeHandler.AllExceptCurLen() > 0 {
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ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
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for _, fieldName := range copyFieldList {
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reflection.CopyStructField(ntf, req, fieldName)
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}
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reflection.SetStructFieldValue(ntf, forwardField, invokeHandler.EntryListForwardAllExceptCur)
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GAME_MANAGER.SendToWorldAEC(world, cmdId, player.ClientSeq, ntf, player.PlayerID)
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}
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if invokeHandler.HostLen() > 0 {
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ntf := cmdProtoMap.GetProtoObjByCmdId(cmdId)
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for _, fieldName := range copyFieldList {
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reflection.CopyStructField(ntf, req, fieldName)
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}
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reflection.SetStructFieldValue(ntf, forwardField, invokeHandler.EntryListForwardHost)
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GAME_MANAGER.SendToWorldH(world, cmdId, player.ClientSeq, ntf)
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}
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}
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func (g *GameManager) UnionCmdNotify(player *model.Player, payloadMsg pb.Message) {
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// logger.Debug("user send union cmd, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.UnionCmdNotify)
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_ = req
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if player.SceneLoadState != model.SceneEnterDone {
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return
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}
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DoForward[proto.CombatInvokeEntry](player, &proto.CombatInvocationsNotify{}, []string{}, "InvokeList", player.CombatInvokeHandler)
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DoForward[proto.AbilityInvokeEntry](player, &proto.AbilityInvocationsNotify{}, []string{}, "Invokes", player.AbilityInvokeHandler)
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player.CombatInvokeHandler.Clear()
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player.AbilityInvokeHandler.Clear()
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}
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func (g *GameManager) MassiveEntityElementOpBatchNotify(player *model.Player, payloadMsg pb.Message) {
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// logger.Debug("user meeo sync, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.MassiveEntityElementOpBatchNotify)
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if player.SceneLoadState != model.SceneEnterDone {
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return
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}
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ntf := req
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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return
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}
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scene := world.GetSceneById(player.SceneId)
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if scene == nil {
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logger.Error("scene is nil, sceneId: %v", player.SceneId)
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return
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}
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ntf.OpIdx = scene.GetMeeoIndex()
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scene.SetMeeoIndex(scene.GetMeeoIndex() + 1)
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g.SendToWorldA(world, cmd.MassiveEntityElementOpBatchNotify, player.ClientSeq, ntf)
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}
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func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg pb.Message) {
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// logger.Debug("user combat invocations, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.CombatInvocationsNotify)
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if player.SceneLoadState != model.SceneEnterDone {
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return
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}
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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return
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}
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scene := world.GetSceneById(player.SceneId)
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if scene == nil {
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logger.Error("scene is nil, sceneId: %v", player.SceneId)
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return
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}
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for _, entry := range req.InvokeList {
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switch entry.ArgumentType {
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case proto.CombatTypeArgument_COMBAT_EVT_BEING_HIT:
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hitInfo := new(proto.EvtBeingHitInfo)
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if config.GetConfig().Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("EvtBeingHitInfo")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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continue
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}
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ok := utils.UnmarshalProtoObj(hitInfo, clientProtoObj, entry.CombatData)
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if !ok {
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continue
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}
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} else {
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err := pb.Unmarshal(entry.CombatData, hitInfo)
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if err != nil {
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logger.Error("parse EvtBeingHitInfo error: %v", err)
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continue
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}
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}
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attackResult := hitInfo.AttackResult
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if attackResult == nil {
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logger.Error("attackResult is nil")
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continue
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}
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logger.Debug("run attack handler, attackResult: %v", attackResult)
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target := scene.GetEntity(attackResult.DefenseId)
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if target == nil {
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logger.Error("could not found target, defense id: %v", attackResult.DefenseId)
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continue
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}
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attackResult.Damage *= 10
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damage := attackResult.Damage
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attackerId := attackResult.AttackerId
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_ = attackerId
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currHp := float32(0)
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fightProp := target.GetFightProp()
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if fightProp != nil {
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currHp = fightProp[uint32(constant.FIGHT_PROP_CUR_HP)]
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currHp -= damage
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if currHp < 0 {
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currHp = 0
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}
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fightProp[uint32(constant.FIGHT_PROP_CUR_HP)] = currHp
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}
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entityFightPropUpdateNotify := &proto.EntityFightPropUpdateNotify{
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FightPropMap: fightProp,
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EntityId: target.GetId(),
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}
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g.SendToWorldA(world, cmd.EntityFightPropUpdateNotify, player.ClientSeq, entityFightPropUpdateNotify)
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if currHp == 0 && target.GetAvatarEntity() == nil {
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scene.SetEntityLifeState(target, constant.LIFE_STATE_DEAD, proto.PlayerDieType_PLAYER_DIE_GM)
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}
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combatData, err := pb.Marshal(hitInfo)
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if err != nil {
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logger.Error("create combat invocations entity hit info error: %v", err)
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}
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entry.CombatData = combatData
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player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
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case proto.CombatTypeArgument_ENTITY_MOVE:
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entityMoveInfo := new(proto.EntityMoveInfo)
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if config.GetConfig().Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("EntityMoveInfo")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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continue
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}
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ok := utils.UnmarshalProtoObj(entityMoveInfo, clientProtoObj, entry.CombatData)
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if !ok {
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continue
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}
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} else {
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err := pb.Unmarshal(entry.CombatData, entityMoveInfo)
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if err != nil {
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logger.Error("parse EntityMoveInfo error: %v", err)
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continue
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}
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}
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motionInfo := entityMoveInfo.MotionInfo
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if motionInfo.Pos == nil || motionInfo.Rot == nil {
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continue
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}
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sceneEntity := scene.GetEntity(entityMoveInfo.EntityId)
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if sceneEntity == nil {
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continue
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}
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if sceneEntity.GetAvatarEntity() != nil {
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// 玩家实体在移动
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g.AoiPlayerMove(player, player.Pos, &model.Vector{
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X: float64(motionInfo.Pos.X),
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Y: float64(motionInfo.Pos.Y),
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Z: float64(motionInfo.Pos.Z),
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})
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// 更新玩家的位置信息
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player.Pos.X = float64(motionInfo.Pos.X)
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player.Pos.Y = float64(motionInfo.Pos.Y)
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player.Pos.Z = float64(motionInfo.Pos.Z)
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player.Rot.X = float64(motionInfo.Rot.X)
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player.Rot.Y = float64(motionInfo.Rot.Y)
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player.Rot.Z = float64(motionInfo.Rot.Z)
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// 处理耐力消耗
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g.ImmediateStamina(player, motionInfo.State)
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} else {
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// 非玩家实体在移动
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// 更新场景实体的位置信息
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pos := sceneEntity.GetPos()
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pos.X = float64(motionInfo.Pos.X)
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pos.Y = float64(motionInfo.Pos.Y)
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pos.Z = float64(motionInfo.Pos.Z)
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rot := sceneEntity.GetRot()
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rot.X = float64(motionInfo.Rot.X)
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rot.Y = float64(motionInfo.Rot.Y)
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rot.Z = float64(motionInfo.Rot.Z)
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// 载具耐力消耗
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gadgetEntity := sceneEntity.GetGadgetEntity()
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if gadgetEntity != nil && gadgetEntity.GetGadgetVehicleEntity() != nil {
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// 处理耐力消耗
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g.ImmediateStamina(player, motionInfo.State)
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// 处理载具销毁请求
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g.VehicleDestroyMotion(player, sceneEntity, motionInfo.State)
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}
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}
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sceneEntity.SetMoveState(uint16(motionInfo.State))
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sceneEntity.SetLastMoveSceneTimeMs(entityMoveInfo.SceneTime)
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sceneEntity.SetLastMoveReliableSeq(entityMoveInfo.ReliableSeq)
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if motionInfo.State == proto.MotionState_MOTION_NOTIFY {
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continue
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}
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player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
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case proto.CombatTypeArgument_COMBAT_ANIMATOR_PARAMETER_CHANGED:
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evtAnimatorParameterInfo := new(proto.EvtAnimatorParameterInfo)
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err := pb.Unmarshal(entry.CombatData, evtAnimatorParameterInfo)
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if err != nil {
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logger.Error("parse EvtAnimatorParameterInfo error: %v", err)
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continue
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}
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logger.Debug("EvtAnimatorParameterInfo: %v, ForwardType: %v", evtAnimatorParameterInfo, entry.ForwardType)
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// 这是否?
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if evtAnimatorParameterInfo.IsServerCache {
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evtAnimatorParameterInfo.IsServerCache = false
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// TODO 暂时只做3.2协议的兼容了 在GS这边处理不同版本的协议太烦人了 有机会全部改到GATE那边处理 GS所有接收和发送的都应该是3.2版本的协议
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newCombatData, err := pb.Marshal(evtAnimatorParameterInfo)
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if err != nil {
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logger.Error("build EvtAnimatorParameterInfo error: %v", err)
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continue
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}
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entry.CombatData = newCombatData
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}
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player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
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case proto.CombatTypeArgument_COMBAT_ANIMATOR_STATE_CHANGED:
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evtAnimatorStateChangedInfo := new(proto.EvtAnimatorStateChangedInfo)
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err := pb.Unmarshal(entry.CombatData, evtAnimatorStateChangedInfo)
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if err != nil {
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logger.Error("parse EvtAnimatorStateChangedInfo error: %v", err)
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continue
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}
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logger.Debug("EvtAnimatorStateChangedInfo: %v, ForwardType: %v", evtAnimatorStateChangedInfo, entry.ForwardType)
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player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
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default:
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player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
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}
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}
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}
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func (g *GameManager) AoiPlayerMove(player *model.Player, oldPos *model.Vector, newPos *model.Vector) {
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sceneBlockAoiMap := WORLD_MANAGER.GetSceneBlockAoiMap()
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aoiManager, exist := sceneBlockAoiMap[player.SceneId]
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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scene := world.GetSceneById(player.SceneId)
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if scene == nil {
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logger.Error("scene is nil, sceneId: %v", player.SceneId)
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return
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}
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if exist {
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oldGid := aoiManager.GetGidByPos(float32(oldPos.X), 0.0, float32(oldPos.Z))
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newGid := aoiManager.GetGidByPos(float32(newPos.X), 0.0, float32(newPos.Z))
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if oldGid != newGid {
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// 跨越了格子
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oldGridList := aoiManager.GetSurrGridListByGid(oldGid)
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oldObjectMap := make(map[int64]any)
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for _, grid := range oldGridList {
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tmp := grid.GetObjectList()
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for k, v := range tmp {
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oldObjectMap[k] = v
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}
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}
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newGridList := aoiManager.GetSurrGridListByGid(newGid)
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newObjectMap := make(map[int64]any)
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for _, grid := range newGridList {
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tmp := grid.GetObjectList()
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for k, v := range tmp {
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newObjectMap[k] = v
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}
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}
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delEntityIdList := make([]uint32, 0)
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for oldObjectId := range oldObjectMap {
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_, exist := newObjectMap[oldObjectId]
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if exist {
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continue
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}
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entity := scene.GetEntityByObjectId(oldObjectId)
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if entity == nil {
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continue
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}
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scene.DestroyEntity(entity.GetId())
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delEntityIdList = append(delEntityIdList, entity.GetId())
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}
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addEntityIdList := make([]uint32, 0)
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for newObjectId, newObject := range newObjectMap {
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_, exist := oldObjectMap[newObjectId]
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if exist {
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continue
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}
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entityId := g.CreateConfigEntity(scene, newObjectId, newObject)
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if entityId == 0 {
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continue
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}
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addEntityIdList = append(addEntityIdList, entityId)
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}
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// 发送已消失格子里的实体消失通知
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g.RemoveSceneEntityNotifyToPlayer(player, proto.VisionType_VISION_MISS, delEntityIdList)
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// 发送新出现格子里的实体出现通知
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g.AddSceneEntityNotify(player, proto.VisionType_VISION_MEET, addEntityIdList, false, false)
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}
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}
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}
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func (g *GameManager) AbilityInvocationsNotify(player *model.Player, payloadMsg pb.Message) {
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// logger.Debug("user ability invocations, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.AbilityInvocationsNotify)
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if player.SceneLoadState != model.SceneEnterDone {
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return
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}
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for _, entry := range req.Invokes {
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// logger.Debug("AbilityInvocationsNotify: %v", entry, player.PlayerID)
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// switch entry.ArgumentType {
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// case proto.AbilityInvokeArgument_ABILITY_INVOKE_ARGUMENT_META_MODIFIER_CHANGE:
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// world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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// worldAvatar := world.GetWorldAvatarByEntityId(entry.EntityId)
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// if worldAvatar != nil {
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// for _, ability := range worldAvatar.abilityList {
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// if ability.InstancedAbilityId == entry.Head.InstancedAbilityId {
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// logger.Error("A: %v", ability)
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// }
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// }
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// for _, modifier := range worldAvatar.modifierList {
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// if modifier.InstancedAbilityId == entry.Head.InstancedAbilityId {
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// logger.Error("B: %v", modifier)
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// }
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// }
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// for _, modifier := range worldAvatar.modifierList {
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// if modifier.InstancedModifierId == entry.Head.InstancedModifierId {
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// logger.Error("C: %v", modifier)
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// }
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// }
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// }
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// case proto.AbilityInvokeArgument_ABILITY_INVOKE_ARGUMENT_NONE:
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// }
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// 处理耐力消耗
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g.HandleAbilityStamina(player, entry)
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player.AbilityInvokeHandler.AddEntry(entry.ForwardType, entry)
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}
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}
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func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloadMsg pb.Message) {
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// logger.Debug("user client ability init finish, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ClientAbilityInitFinishNotify)
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if player.SceneLoadState != model.SceneEnterDone {
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return
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}
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invokeHandler := model.NewInvokeHandler[proto.AbilityInvokeEntry]()
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for _, entry := range req.Invokes {
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// logger.Debug("ClientAbilityInitFinishNotify: %v", entry)
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invokeHandler.AddEntry(entry.ForwardType, entry)
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}
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DoForward[proto.AbilityInvokeEntry](player, &proto.ClientAbilityInitFinishNotify{}, []string{"EntityId"}, "Invokes", invokeHandler)
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}
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func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg pb.Message) {
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// logger.Debug("user client ability change, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ClientAbilityChangeNotify)
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if player.SceneLoadState != model.SceneEnterDone {
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return
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}
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invokeHandler := model.NewInvokeHandler[proto.AbilityInvokeEntry]()
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for _, entry := range req.Invokes {
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// logger.Debug("ClientAbilityChangeNotify: %v", entry)
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invokeHandler.AddEntry(entry.ForwardType, entry)
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}
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DoForward[proto.AbilityInvokeEntry](player, req, []string{"EntityId", "IsInitHash"}, "Invokes", invokeHandler)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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return
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}
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for _, abilityInvokeEntry := range req.Invokes {
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switch abilityInvokeEntry.ArgumentType {
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case proto.AbilityInvokeArgument_ABILITY_META_ADD_NEW_ABILITY:
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abilityMetaAddAbility := new(proto.AbilityMetaAddAbility)
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if config.GetConfig().Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("AbilityMetaAddAbility")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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continue
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}
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ok := utils.UnmarshalProtoObj(abilityMetaAddAbility, clientProtoObj, abilityInvokeEntry.AbilityData)
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if !ok {
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logger.Error("AbilityMetaAddAbility proto error")
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continue
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}
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} else {
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err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaAddAbility)
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if err != nil {
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logger.Error("parse AbilityMetaAddAbility error: %v", err)
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continue
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}
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}
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worldAvatar := world.GetWorldAvatarByEntityId(abilityInvokeEntry.EntityId)
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if worldAvatar == nil {
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continue
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}
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if abilityMetaAddAbility.Ability == nil {
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continue
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}
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abilityList := worldAvatar.GetAbilityList()
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abilityList = append(abilityList, abilityMetaAddAbility.Ability)
|
|
worldAvatar.SetAbilityList(abilityList)
|
|
case proto.AbilityInvokeArgument_ABILITY_META_MODIFIER_CHANGE:
|
|
abilityMetaModifierChange := new(proto.AbilityMetaModifierChange)
|
|
if config.GetConfig().Hk4e.ClientProtoProxyEnable {
|
|
clientProtoObj := g.GetClientProtoObjByName("AbilityMetaModifierChange")
|
|
if clientProtoObj == nil {
|
|
logger.Error("get client proto obj is nil")
|
|
continue
|
|
}
|
|
ok := utils.UnmarshalProtoObj(abilityMetaModifierChange, clientProtoObj, abilityInvokeEntry.AbilityData)
|
|
if !ok {
|
|
logger.Error("AbilityMetaModifierChange proto error")
|
|
continue
|
|
}
|
|
} else {
|
|
err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaModifierChange)
|
|
if err != nil {
|
|
logger.Error("parse AbilityMetaModifierChange error: %v", err)
|
|
continue
|
|
}
|
|
}
|
|
abilityAppliedModifier := &proto.AbilityAppliedModifier{
|
|
ModifierLocalId: abilityMetaModifierChange.ModifierLocalId,
|
|
ParentAbilityEntityId: 0,
|
|
ParentAbilityName: abilityMetaModifierChange.ParentAbilityName,
|
|
ParentAbilityOverride: abilityMetaModifierChange.ParentAbilityOverride,
|
|
InstancedAbilityId: abilityInvokeEntry.Head.InstancedAbilityId,
|
|
InstancedModifierId: abilityInvokeEntry.Head.InstancedModifierId,
|
|
ExistDuration: 0,
|
|
AttachedInstancedModifier: abilityMetaModifierChange.AttachedInstancedModifier,
|
|
ApplyEntityId: abilityMetaModifierChange.ApplyEntityId,
|
|
IsAttachedParentAbility: abilityMetaModifierChange.IsAttachedParentAbility,
|
|
ModifierDurability: nil,
|
|
SbuffUid: 0,
|
|
IsServerbuffModifier: abilityInvokeEntry.Head.IsServerbuffModifier,
|
|
}
|
|
worldAvatar := world.GetWorldAvatarByEntityId(abilityInvokeEntry.EntityId)
|
|
if worldAvatar == nil {
|
|
continue
|
|
}
|
|
modifierList := worldAvatar.GetModifierList()
|
|
modifierList = append(modifierList, abilityAppliedModifier)
|
|
worldAvatar.SetModifierList(modifierList)
|
|
default:
|
|
}
|
|
}
|
|
}
|
|
|
|
func (g *GameManager) EvtDoSkillSuccNotify(player *model.Player, payloadMsg pb.Message) {
|
|
logger.Debug("user event do skill success, uid: %v", player.PlayerID)
|
|
req := payloadMsg.(*proto.EvtDoSkillSuccNotify)
|
|
if player.SceneLoadState != model.SceneEnterDone {
|
|
return
|
|
}
|
|
logger.Debug("EvtDoSkillSuccNotify: %v", req)
|
|
|
|
// 处理技能开始的耐力消耗
|
|
g.SkillStartStamina(player, req.CasterId, req.SkillId)
|
|
}
|
|
|
|
func (g *GameManager) EvtAvatarEnterFocusNotify(player *model.Player, payloadMsg pb.Message) {
|
|
logger.Debug("user avatar enter focus, uid: %v", player.PlayerID)
|
|
req := payloadMsg.(*proto.EvtAvatarEnterFocusNotify)
|
|
if player.SceneLoadState != model.SceneEnterDone {
|
|
return
|
|
}
|
|
logger.Debug("EvtAvatarEnterFocusNotify: %v", req)
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
g.SendToWorldA(world, cmd.EvtAvatarEnterFocusNotify, player.ClientSeq, req)
|
|
}
|
|
|
|
func (g *GameManager) EvtAvatarUpdateFocusNotify(player *model.Player, payloadMsg pb.Message) {
|
|
logger.Debug("user avatar update focus, uid: %v", player.PlayerID)
|
|
req := payloadMsg.(*proto.EvtAvatarUpdateFocusNotify)
|
|
if player.SceneLoadState != model.SceneEnterDone {
|
|
return
|
|
}
|
|
logger.Debug("EvtAvatarUpdateFocusNotify: %v", req)
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
g.SendToWorldA(world, cmd.EvtAvatarUpdateFocusNotify, player.ClientSeq, req)
|
|
}
|
|
|
|
func (g *GameManager) EvtAvatarExitFocusNotify(player *model.Player, payloadMsg pb.Message) {
|
|
logger.Debug("user avatar exit focus, uid: %v", player.PlayerID)
|
|
req := payloadMsg.(*proto.EvtAvatarExitFocusNotify)
|
|
if player.SceneLoadState != model.SceneEnterDone {
|
|
return
|
|
}
|
|
logger.Debug("EvtAvatarExitFocusNotify: %v", req)
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
g.SendToWorldA(world, cmd.EvtAvatarExitFocusNotify, player.ClientSeq, req)
|
|
}
|
|
|
|
func (g *GameManager) EvtEntityRenderersChangedNotify(player *model.Player, payloadMsg pb.Message) {
|
|
logger.Debug("user entity render change, uid: %v", player.PlayerID)
|
|
req := payloadMsg.(*proto.EvtEntityRenderersChangedNotify)
|
|
if player.SceneLoadState != model.SceneEnterDone {
|
|
return
|
|
}
|
|
logger.Debug("EvtEntityRenderersChangedNotify: %v", req)
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
g.SendToWorldA(world, cmd.EvtEntityRenderersChangedNotify, player.ClientSeq, req)
|
|
}
|
|
|
|
func (g *GameManager) EvtCreateGadgetNotify(player *model.Player, payloadMsg pb.Message) {
|
|
logger.Debug("user create gadget, uid: %v", player.PlayerID)
|
|
req := payloadMsg.(*proto.EvtCreateGadgetNotify)
|
|
if player.SceneLoadState != model.SceneEnterDone {
|
|
return
|
|
}
|
|
logger.Debug("EvtCreateGadgetNotify: %v", req)
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
scene := world.GetSceneById(player.SceneId)
|
|
if scene == nil {
|
|
logger.Error("scene is nil, sceneId: %v", player.SceneId)
|
|
return
|
|
}
|
|
scene.CreateEntityGadgetClient(&model.Vector{
|
|
X: float64(req.InitPos.X),
|
|
Y: float64(req.InitPos.Y),
|
|
Z: float64(req.InitPos.Z),
|
|
}, &model.Vector{
|
|
X: float64(req.InitEulerAngles.X),
|
|
Y: float64(req.InitEulerAngles.Y),
|
|
Z: float64(req.InitEulerAngles.Z),
|
|
}, req.EntityId, req.ConfigId, req.CampId, req.CampType, req.OwnerEntityId, req.TargetEntityId, req.PropOwnerEntityId)
|
|
g.AddSceneEntityNotify(player, proto.VisionType_VISION_BORN, []uint32{req.EntityId}, true, true)
|
|
}
|
|
|
|
func (g *GameManager) EvtDestroyGadgetNotify(player *model.Player, payloadMsg pb.Message) {
|
|
logger.Debug("user destroy gadget, uid: %v", player.PlayerID)
|
|
req := payloadMsg.(*proto.EvtDestroyGadgetNotify)
|
|
if player.SceneLoadState != model.SceneEnterDone {
|
|
return
|
|
}
|
|
logger.Debug("EvtDestroyGadgetNotify: %v", req)
|
|
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
|
scene := world.GetSceneById(player.SceneId)
|
|
if scene == nil {
|
|
logger.Error("scene is nil, sceneId: %v", player.SceneId)
|
|
return
|
|
}
|
|
scene.DestroyEntity(req.EntityId)
|
|
g.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_MISS, []uint32{req.EntityId})
|
|
}
|