修复除零异常

This commit is contained in:
flswld
2023-03-27 17:27:53 +08:00
parent b396bc2e57
commit 3fbaf9bf63

View File

@@ -1,6 +1,7 @@
package game
import (
"math"
"time"
"hk4e/common/constant"
@@ -112,10 +113,10 @@ func (w *WorldManager) LoadSceneBlockAoiMap() {
w.sceneBlockAoiMap = make(map[uint32]*alg.AoiManager)
for _, sceneLuaConfig := range gdconf.GetSceneLuaConfigMap() {
// 检查各block大小是否相同 并提取出block大小
minX := int16(0)
maxX := int16(0)
minZ := int16(0)
maxZ := int16(0)
minX := int16(math.MaxInt16)
maxX := int16(math.MinInt16)
minZ := int16(math.MaxInt16)
maxZ := int16(math.MinInt16)
blockXLen := int16(0)
blockZLen := int16(0)
for _, blockConfig := range sceneLuaConfig.BlockMap {