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优化代码
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@@ -147,7 +147,7 @@ func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg
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}
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func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message) {
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//logger.LOG.Debug("user query path, uid: %v", player.PlayerID)
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logger.LOG.Debug("user query path, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.QueryPathReq)
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// PacketQueryPathRsp
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