Files
hk4e/gs/game/user_map.go
huangxiaolei 2b3a152af6 优化代码
2022-11-24 14:17:21 +08:00

193 lines
7.6 KiB
Go

package game
import (
pb "google.golang.org/protobuf/proto"
gdc "hk4e/gs/config"
"hk4e/gs/constant"
"hk4e/gs/model"
"hk4e/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
"strconv"
)
func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get scene trans to point, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SceneTransToPointReq)
transPointId := strconv.Itoa(int(req.SceneId)) + "_" + strconv.Itoa(int(req.PointId))
transPointConfig, exist := gdc.CONF.ScenePointEntries[transPointId]
if !exist {
// PacketSceneTransToPointRsp
sceneTransToPointRsp := new(proto.SceneTransToPointRsp)
sceneTransToPointRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SVR_ERROR)
g.SendMsg(cmd.SceneTransToPointRsp, player.PlayerID, player.ClientSeq, sceneTransToPointRsp)
return
}
// 传送玩家
newSceneId := req.SceneId
oldSceneId := player.SceneId
oldPos := &model.Vector{
X: player.Pos.X,
Y: player.Pos.Y,
Z: player.Pos.Z,
}
jumpScene := false
if newSceneId != oldSceneId {
jumpScene = true
}
world := g.worldManager.GetWorldByID(player.WorldId)
oldScene := world.GetSceneById(oldSceneId)
activeAvatarId := player.TeamConfig.GetActiveAvatarId()
playerTeamEntity := oldScene.GetPlayerTeamEntity(player.PlayerID)
g.RemoveSceneEntityNotifyBroadcast(oldScene, []uint32{playerTeamEntity.avatarEntityMap[activeAvatarId]})
if jumpScene {
// PacketDelTeamEntityNotify
delTeamEntityNotify := g.PacketDelTeamEntityNotify(oldScene, player)
g.SendMsg(cmd.DelTeamEntityNotify, player.PlayerID, player.ClientSeq, delTeamEntityNotify)
oldScene.RemovePlayer(player)
newScene := world.GetSceneById(newSceneId)
newScene.AddPlayer(player)
} else {
oldScene.UpdatePlayerTeamEntity(player)
}
player.Pos.X = transPointConfig.PointData.TranPos.X
player.Pos.Y = transPointConfig.PointData.TranPos.Y
player.Pos.Z = transPointConfig.PointData.TranPos.Z
player.SceneId = newSceneId
player.SceneLoadState = model.SceneNone
// PacketPlayerEnterSceneNotify
var enterType proto.EnterType
if jumpScene {
logger.LOG.Debug("player jump scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_TYPE_JUMP
} else {
logger.LOG.Debug("player goto scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_TYPE_GOTO
}
playerEnterSceneNotify := g.PacketPlayerEnterSceneNotifyTp(player, enterType, uint32(constant.EnterReasonConst.TransPoint), oldSceneId, oldPos)
g.SendMsg(cmd.PlayerEnterSceneNotify, player.PlayerID, player.ClientSeq, playerEnterSceneNotify)
// PacketSceneTransToPointRsp
sceneTransToPointRsp := new(proto.SceneTransToPointRsp)
sceneTransToPointRsp.Retcode = 0
sceneTransToPointRsp.PointId = req.PointId
sceneTransToPointRsp.SceneId = req.SceneId
g.SendMsg(cmd.SceneTransToPointRsp, player.PlayerID, player.ClientSeq, sceneTransToPointRsp)
}
func (g *GameManager) MarkMapReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user mark map, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.MarkMapReq)
operation := req.Op
if operation == proto.MarkMapReq_OPERATION_ADD {
logger.LOG.Debug("user mark type: %v", req.Mark.PointType)
if req.Mark.PointType == proto.MapMarkPointType_MAP_MARK_POINT_TYPE_NPC {
posYInt, err := strconv.ParseInt(req.Mark.Name, 10, 64)
if err != nil {
logger.LOG.Error("parse pos y error: %v", err)
posYInt = 300
}
// 传送玩家
newSceneId := req.Mark.SceneId
oldSceneId := player.SceneId
oldPos := &model.Vector{
X: player.Pos.X,
Y: player.Pos.Y,
Z: player.Pos.Z,
}
jumpScene := false
if newSceneId != oldSceneId {
jumpScene = true
}
world := g.worldManager.GetWorldByID(player.WorldId)
oldScene := world.GetSceneById(oldSceneId)
activeAvatarId := player.TeamConfig.GetActiveAvatarId()
playerTeamEntity := oldScene.GetPlayerTeamEntity(player.PlayerID)
g.RemoveSceneEntityNotifyBroadcast(oldScene, []uint32{playerTeamEntity.avatarEntityMap[activeAvatarId]})
if jumpScene {
// PacketDelTeamEntityNotify
delTeamEntityNotify := g.PacketDelTeamEntityNotify(oldScene, player)
g.SendMsg(cmd.DelTeamEntityNotify, player.PlayerID, player.ClientSeq, delTeamEntityNotify)
oldScene.RemovePlayer(player)
newScene := world.GetSceneById(newSceneId)
newScene.AddPlayer(player)
} else {
oldScene.UpdatePlayerTeamEntity(player)
}
player.Pos.X = float64(req.Mark.Pos.X)
player.Pos.Y = float64(posYInt)
player.Pos.Z = float64(req.Mark.Pos.Z)
player.SceneId = newSceneId
player.SceneLoadState = model.SceneNone
// PacketPlayerEnterSceneNotify
var enterType proto.EnterType
if jumpScene {
logger.LOG.Debug("player jump scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_TYPE_JUMP
} else {
logger.LOG.Debug("player goto scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_TYPE_GOTO
}
playerEnterSceneNotify := g.PacketPlayerEnterSceneNotifyTp(player, enterType, uint32(constant.EnterReasonConst.TransPoint), oldSceneId, oldPos)
g.SendMsg(cmd.PlayerEnterSceneNotify, player.PlayerID, player.ClientSeq, playerEnterSceneNotify)
}
}
}
func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user pathfinding enter scene, uid: %v", player.PlayerID)
g.SendMsg(cmd.PathfindingEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.PathfindingEnterSceneRsp))
}
func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user query path, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.QueryPathReq)
// PacketQueryPathRsp
queryPathRsp := new(proto.QueryPathRsp)
queryPathRsp.Corners = []*proto.Vector{req.DestinationPos[0]}
queryPathRsp.QueryId = req.QueryId
queryPathRsp.QueryStatus = proto.QueryPathRsp_PATH_STATUS_TYPE_SUCC
g.SendMsg(cmd.QueryPathRsp, player.PlayerID, player.ClientSeq, queryPathRsp)
}
func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get scene point, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.GetScenePointReq)
// PacketGetScenePointRsp
getScenePointRsp := new(proto.GetScenePointRsp)
getScenePointRsp.SceneId = req.SceneId
getScenePointRsp.UnlockedPointList = make([]uint32, 0)
for i := uint32(1); i < 1000; i++ {
getScenePointRsp.UnlockedPointList = append(getScenePointRsp.UnlockedPointList, i)
}
getScenePointRsp.UnlockAreaList = make([]uint32, 0)
for i := uint32(1); i < 9; i++ {
getScenePointRsp.UnlockAreaList = append(getScenePointRsp.UnlockAreaList, i)
}
g.SendMsg(cmd.GetScenePointRsp, player.PlayerID, player.ClientSeq, getScenePointRsp)
}
func (g *GameManager) GetSceneAreaReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get scene area, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.GetSceneAreaReq)
// PacketGetSceneAreaRsp
getSceneAreaRsp := new(proto.GetSceneAreaRsp)
getSceneAreaRsp.SceneId = req.SceneId
getSceneAreaRsp.AreaIdList = []uint32{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 21, 22, 23, 24, 25, 100, 101, 102, 103, 200, 210, 300, 400, 401, 402, 403}
getSceneAreaRsp.CityInfoList = make([]*proto.CityInfo, 0)
getSceneAreaRsp.CityInfoList = append(getSceneAreaRsp.CityInfoList, &proto.CityInfo{CityId: 1, Level: 1})
getSceneAreaRsp.CityInfoList = append(getSceneAreaRsp.CityInfoList, &proto.CityInfo{CityId: 2, Level: 1})
getSceneAreaRsp.CityInfoList = append(getSceneAreaRsp.CityInfoList, &proto.CityInfo{CityId: 3, Level: 1})
g.SendMsg(cmd.GetSceneAreaRsp, player.PlayerID, player.ClientSeq, getSceneAreaRsp)
}