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角色皮肤更新
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@@ -386,6 +386,9 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
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player.CostumeList = append(player.CostumeList, 204501)
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player.CostumeList = append(player.CostumeList, 204501)
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player.CostumeList = append(player.CostumeList, 201601)
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player.CostumeList = append(player.CostumeList, 201601)
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player.CostumeList = append(player.CostumeList, 203101)
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player.CostumeList = append(player.CostumeList, 203101)
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player.CostumeList = append(player.CostumeList, 200201)
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player.CostumeList = append(player.CostumeList, 200601)
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player.CostumeList = append(player.CostumeList, 208201)
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player.SafePos = &model.Vector{X: 2747, Y: 194, Z: -1719}
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player.SafePos = &model.Vector{X: 2747, Y: 194, Z: -1719}
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player.Pos = &model.Vector{X: 2747, Y: 194, Z: -1719}
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player.Pos = &model.Vector{X: 2747, Y: 194, Z: -1719}
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@@ -19,7 +19,6 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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scene := world.GetSceneById(player.SceneId)
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scene := world.GetSceneById(player.SceneId)
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targetAvatarId := player.GetAvatarIdByGuid(targetAvatarGuid)
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targetAvatarId := player.GetAvatarIdByGuid(targetAvatarGuid)
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logger.Error("avatarId: %v", targetAvatarGuid)
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oldAvatarId := world.GetPlayerActiveAvatarId(player)
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oldAvatarId := world.GetPlayerActiveAvatarId(player)
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if targetAvatarId == oldAvatarId {
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if targetAvatarId == oldAvatarId {
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logger.Error("can not change to the same avatar, uid: %v, oldAvatarId: %v, targetAvatarId: %v", player.PlayerID, oldAvatarId, targetAvatarId)
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logger.Error("can not change to the same avatar, uid: %v, oldAvatarId: %v, targetAvatarId: %v", player.PlayerID, oldAvatarId, targetAvatarId)
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