diff --git a/gs/game/player_login.go b/gs/game/player_login.go index 35a59037..9839ad78 100644 --- a/gs/game/player_login.go +++ b/gs/game/player_login.go @@ -386,6 +386,9 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata player.CostumeList = append(player.CostumeList, 204501) player.CostumeList = append(player.CostumeList, 201601) player.CostumeList = append(player.CostumeList, 203101) + player.CostumeList = append(player.CostumeList, 200201) + player.CostumeList = append(player.CostumeList, 200601) + player.CostumeList = append(player.CostumeList, 208201) player.SafePos = &model.Vector{X: 2747, Y: 194, Z: -1719} player.Pos = &model.Vector{X: 2747, Y: 194, Z: -1719} diff --git a/gs/game/player_team.go b/gs/game/player_team.go index 525ed747..d36c0f20 100644 --- a/gs/game/player_team.go +++ b/gs/game/player_team.go @@ -19,7 +19,6 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag world := WORLD_MANAGER.GetWorldByID(player.WorldId) scene := world.GetSceneById(player.SceneId) targetAvatarId := player.GetAvatarIdByGuid(targetAvatarGuid) - logger.Error("avatarId: %v", targetAvatarGuid) oldAvatarId := world.GetPlayerActiveAvatarId(player) if targetAvatarId == oldAvatarId { logger.Error("can not change to the same avatar, uid: %v, oldAvatarId: %v, targetAvatarId: %v", player.PlayerID, oldAvatarId, targetAvatarId)