mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
整了个小活
This commit is contained in:
@@ -61,18 +61,6 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
|
||||
player.CombatInvokeHandler = model.NewInvokeHandler[proto.CombatInvokeEntry]()
|
||||
player.AbilityInvokeHandler = model.NewInvokeHandler[proto.AbilityInvokeEntry]()
|
||||
|
||||
// // TODO 薄荷标记
|
||||
// if world.IsBigWorld() {
|
||||
// bigWorld := world.GetSceneById(3)
|
||||
// for pos := range g.worldManager.worldStatic.terrain {
|
||||
// bigWorld.CreateEntityGadget(&model.Vector{
|
||||
// X: float64(pos.X),
|
||||
// Y: float64(pos.Y),
|
||||
// Z: float64(pos.Z),
|
||||
// }, 3003009)
|
||||
// }
|
||||
// }
|
||||
|
||||
g.LoginNotify(userId, player, clientSeq)
|
||||
|
||||
player.SceneLoadState = model.SceneNone
|
||||
|
||||
Reference in New Issue
Block a user