整了个小活

This commit is contained in:
huangxiaolei
2022-12-22 18:02:29 +08:00
parent 954e5814e2
commit 16dd9c1e87
6 changed files with 396 additions and 90 deletions

View File

@@ -157,6 +157,12 @@ func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message
// 输入命令 会检测是否为命令的
COMMAND_MANAGER.InputCommand(player, text)
if text == "VPU" {
g.VideoPlayerUpdate(false)
} else if text == "VPUR" {
g.VideoPlayerUpdate(true)
}
case *proto.PrivateChatReq_Icon:
icon := content.(*proto.PrivateChatReq_Icon).Icon

View File

@@ -347,7 +347,7 @@ func (g *GameManager) EvtCreateGadgetNotify(player *model.Player, payloadMsg pb.
logger.Debug("EvtCreateGadgetNotify: %v", req)
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
scene := world.GetSceneById(player.SceneId)
scene.ClientCreateEntityGadget(&model.Vector{
scene.CreateEntityGadgetClient(&model.Vector{
X: float64(req.InitPos.X),
Y: float64(req.InitPos.Y),
Z: float64(req.InitPos.Z),

View File

@@ -61,18 +61,6 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
player.CombatInvokeHandler = model.NewInvokeHandler[proto.CombatInvokeEntry]()
player.AbilityInvokeHandler = model.NewInvokeHandler[proto.AbilityInvokeEntry]()
// // TODO 薄荷标记
// if world.IsBigWorld() {
// bigWorld := world.GetSceneById(3)
// for pos := range g.worldManager.worldStatic.terrain {
// bigWorld.CreateEntityGadget(&model.Vector{
// X: float64(pos.X),
// Y: float64(pos.Y),
// Z: float64(pos.Z),
// }, 3003009)
// }
// }
g.LoginNotify(userId, player, clientSeq)
player.SceneLoadState = model.SceneNone

View File

@@ -1,6 +1,7 @@
package game
import (
"math"
"strconv"
"time"
@@ -435,44 +436,55 @@ func (g *GameManager) RemoveSceneEntityNotifyBroadcast(scene *Scene, visionType
}
}
const ENTITY_BATCH_SIZE = 1000
func (g *GameManager) AddSceneEntityNotify(player *model.Player, visionType proto.VisionType, entityIdList []uint32, broadcast bool, aec bool) {
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
scene := world.GetSceneById(player.SceneId)
entityList := make([]*proto.SceneEntityInfo, 0)
for _, entityId := range entityIdList {
entity, ok := scene.entityMap[entityId]
if !ok {
// logger.Error("get entity is nil, entityId: %v", entityId)
continue
// 如果总数量太多则分包发送
times := int(math.Ceil(float64(len(entityIdList)) / float64(ENTITY_BATCH_SIZE)))
for i := 0; i < times; i++ {
begin := ENTITY_BATCH_SIZE * i
end := ENTITY_BATCH_SIZE * (i + 1)
if i == times-1 {
end = len(entityIdList)
}
switch entity.entityType {
case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_AVATAR):
if visionType == proto.VisionType_VISION_TYPE_MEET && entity.avatarEntity.uid == player.PlayerID {
entityList := make([]*proto.SceneEntityInfo, 0)
for _, entityId := range entityIdList[begin:end] {
entity, ok := scene.entityMap[entityId]
if !ok {
// logger.Error("get entity is nil, entityId: %v", entityId)
continue
}
scenePlayer := USER_MANAGER.GetOnlineUser(entity.avatarEntity.uid)
if scenePlayer == nil {
logger.Error("get scene player is nil, world id: %v, scene id: %v", world.id, scene.id)
continue
switch entity.entityType {
case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_AVATAR):
if visionType == proto.VisionType_VISION_TYPE_MEET && entity.avatarEntity.uid == player.PlayerID {
continue
}
scenePlayer := USER_MANAGER.GetOnlineUser(entity.avatarEntity.uid)
if scenePlayer == nil {
logger.Error("get scene player is nil, world id: %v, scene id: %v", world.id, scene.id)
continue
}
if entity.avatarEntity.avatarId != world.GetPlayerActiveAvatarId(scenePlayer) {
continue
}
sceneEntityInfoAvatar := g.PacketSceneEntityInfoAvatar(scene, scenePlayer, world.GetPlayerActiveAvatarId(scenePlayer))
entityList = append(entityList, sceneEntityInfoAvatar)
case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_WEAPON):
case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_MONSTER):
sceneEntityInfoMonster := g.PacketSceneEntityInfoMonster(scene, entity.id)
entityList = append(entityList, sceneEntityInfoMonster)
case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET):
sceneEntityInfoGadget := g.PacketSceneEntityInfoGadget(scene, entity.id)
entityList = append(entityList, sceneEntityInfoGadget)
}
if entity.avatarEntity.avatarId != world.GetPlayerActiveAvatarId(scenePlayer) {
continue
}
sceneEntityInfoAvatar := g.PacketSceneEntityInfoAvatar(scene, scenePlayer, world.GetPlayerActiveAvatarId(scenePlayer))
entityList = append(entityList, sceneEntityInfoAvatar)
case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_WEAPON):
case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_MONSTER):
sceneEntityInfoMonster := g.PacketSceneEntityInfoMonster(scene, entity.id)
entityList = append(entityList, sceneEntityInfoMonster)
case uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET):
sceneEntityInfoGadget := g.PacketSceneEntityInfoGadget(scene, entity.id)
entityList = append(entityList, sceneEntityInfoGadget)
}
}
if broadcast {
g.AddSceneEntityNotifyBroadcast(player, scene, visionType, entityList, aec)
} else {
g.AddSceneEntityNotifyToPlayer(player, visionType, entityList)
if broadcast {
g.AddSceneEntityNotifyBroadcast(player, scene, visionType, entityList, aec)
} else {
g.AddSceneEntityNotifyToPlayer(player, visionType, entityList)
}
}
}
@@ -694,20 +706,22 @@ func (g *GameManager) PacketSceneEntityInfoGadget(scene *Scene, entityId uint32)
},
}
switch entity.gadgetEntity.gadgetType {
case GADGET_TYPE_CLIENT:
case GADGET_TYPE_NORMAL:
sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
Gadget: g.PacketSceneGadgetInfoAbility(entity.gadgetEntity.gadgetClientEntity),
Gadget: g.PacketSceneGadgetInfoNormal(entity.gadgetEntity.gadgetId),
}
case GADGET_TYPE_GATHER:
sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
Gadget: g.PacketSceneGadgetInfoGather(entity.gadgetEntity.gadgetGatherEntity),
}
case GADGET_TYPE_CLIENT:
sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
Gadget: g.PacketSceneGadgetInfoClient(entity.gadgetEntity.gadgetClientEntity),
}
case GADGET_TYPE_VEHICLE:
sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
Gadget: g.PacketSceneGadgetInfoVehicle(entity.gadgetEntity.gadgetVehicleEntity),
}
default:
break
}
return sceneEntityInfo
}
@@ -760,18 +774,14 @@ func (g *GameManager) PacketSceneMonsterInfo() *proto.SceneMonsterInfo {
return sceneMonsterInfo
}
func (g *GameManager) PacketSceneGadgetInfoVehicle(gadgetVehicleEntity *GadgetVehicleEntity) *proto.SceneGadgetInfo {
func (g *GameManager) PacketSceneGadgetInfoNormal(gadgetId uint32) *proto.SceneGadgetInfo {
sceneGadgetInfo := &proto.SceneGadgetInfo{
GadgetId: gadgetVehicleEntity.vehicleId,
AuthorityPeerId: WORLD_MANAGER.GetWorldByID(gadgetVehicleEntity.owner.WorldId).GetPlayerPeerId(gadgetVehicleEntity.owner),
GadgetId: gadgetId,
GroupId: 133220271,
ConfigId: 271003,
GadgetState: 901,
IsEnableInteract: true,
Content: &proto.SceneGadgetInfo_VehicleInfo{
VehicleInfo: &proto.VehicleInfo{
MemberList: make([]*proto.VehicleMember, 0, len(gadgetVehicleEntity.memberMap)),
OwnerUid: gadgetVehicleEntity.owner.PlayerID,
CurStamina: gadgetVehicleEntity.curStamina,
},
},
AuthorityPeerId: 1,
}
return sceneGadgetInfo
}
@@ -799,7 +809,7 @@ func (g *GameManager) PacketSceneGadgetInfoGather(gadgetGatherEntity *GadgetGath
return sceneGadgetInfo
}
func (g *GameManager) PacketSceneGadgetInfoAbility(gadgetClientEntity *GadgetClientEntity) *proto.SceneGadgetInfo {
func (g *GameManager) PacketSceneGadgetInfoClient(gadgetClientEntity *GadgetClientEntity) *proto.SceneGadgetInfo {
sceneGadgetInfo := &proto.SceneGadgetInfo{
GadgetId: gadgetClientEntity.configId,
OwnerEntityId: gadgetClientEntity.ownerEntityId,
@@ -818,6 +828,22 @@ func (g *GameManager) PacketSceneGadgetInfoAbility(gadgetClientEntity *GadgetCli
return sceneGadgetInfo
}
func (g *GameManager) PacketSceneGadgetInfoVehicle(gadgetVehicleEntity *GadgetVehicleEntity) *proto.SceneGadgetInfo {
sceneGadgetInfo := &proto.SceneGadgetInfo{
GadgetId: gadgetVehicleEntity.vehicleId,
AuthorityPeerId: WORLD_MANAGER.GetWorldByID(gadgetVehicleEntity.owner.WorldId).GetPlayerPeerId(gadgetVehicleEntity.owner),
IsEnableInteract: true,
Content: &proto.SceneGadgetInfo_VehicleInfo{
VehicleInfo: &proto.VehicleInfo{
MemberList: make([]*proto.VehicleMember, 0, len(gadgetVehicleEntity.memberMap)),
OwnerUid: gadgetVehicleEntity.owner.PlayerID,
CurStamina: gadgetVehicleEntity.curStamina,
},
},
}
return sceneGadgetInfo
}
func (g *GameManager) PacketDelTeamEntityNotify(scene *Scene, player *model.Player) *proto.DelTeamEntityNotify {
delTeamEntityNotify := &proto.DelTeamEntityNotify{
SceneId: player.SceneId,

View File

@@ -0,0 +1,256 @@
package game
import (
"image"
"image/color"
"image/jpeg"
"os"
"sort"
"strconv"
"hk4e/gs/model"
"hk4e/protocol/proto"
"github.com/pkg/errors"
)
const (
SCREEN_WIDTH = 80
SCREEN_HEIGHT = 80
SCREEN_DPI = 0.5
)
const GADGET_ID = 70590015
var BASE_POS = &model.Vector{
X: 2700,
Y: 200,
Z: -1800,
}
var SCREEN_ENTITY_ID_LIST []uint32
var FRAME_COLOR [][]int
var FRAME [][]bool
const (
GADGET_RED = 70590016
GADGET_GREEN = 70590019
GADGET_BLUE = 70590017
GADGET_CYAN = 70590014
GADGET_YELLOW = 70590015
GADGET_CYAN_BLUE = 70590018
GADGET_PURPLE = 70590020
)
const (
RED_RGB = "C3764F"
GREEN_RGB = "559F30"
BLUE_RGB = "6293EA"
CYAN_RGB = "479094"
YELLOW_RGB = "DBB643"
CYAN_BLUE_RGB = "2B89C9"
PURPLE_RGB = "6E5BC5"
)
var COLOR_GADGET_MAP = map[string]int{
RED_RGB: GADGET_RED,
GREEN_RGB: GADGET_GREEN,
BLUE_RGB: GADGET_BLUE,
CYAN_RGB: GADGET_CYAN,
YELLOW_RGB: GADGET_YELLOW,
CYAN_BLUE_RGB: GADGET_CYAN_BLUE,
PURPLE_RGB: GADGET_PURPLE,
}
var ALL_COLOR = []string{RED_RGB, GREEN_RGB, BLUE_RGB, CYAN_RGB, YELLOW_RGB, CYAN_BLUE_RGB, PURPLE_RGB}
type ColorLight struct {
Color string
Light uint8
}
type COLOR_LIGHT_LIST_SORT []*ColorLight
var COLOR_LIGHT_LIST COLOR_LIGHT_LIST_SORT
func (s COLOR_LIGHT_LIST_SORT) Len() int {
return len(s)
}
func (s COLOR_LIGHT_LIST_SORT) Less(i, j int) bool {
return s[i].Light < s[j].Light
}
func (s COLOR_LIGHT_LIST_SORT) Swap(i, j int) {
s[i], s[j] = s[j], s[i]
}
func init() {
CalcColorLight()
}
func CalcColorLight() {
COLOR_LIGHT_LIST = make(COLOR_LIGHT_LIST_SORT, 0)
for _, c := range ALL_COLOR {
r, g, b := GetColorRGB(c)
gray := float32(r)*0.299 + float32(g)*0.587 + float32(b)*0.114
COLOR_LIGHT_LIST = append(COLOR_LIGHT_LIST, &ColorLight{
Color: c,
Light: uint8(gray),
})
}
sort.Stable(COLOR_LIGHT_LIST)
total := len(COLOR_LIGHT_LIST)
div := 255.0 / float32(total)
for index, colorLight := range COLOR_LIGHT_LIST {
colorLight.Light = uint8(div * float32(index+1))
}
}
func GetColorRGB(c string) (r, g, b uint8) {
if len(c) != 6 {
return 0, 0, 0
}
rr, err := strconv.ParseUint(c[0:2], 16, 8)
if err != nil {
return 0, 0, 0
}
r = uint8(rr)
gg, err := strconv.ParseUint(c[2:4], 16, 8)
if err != nil {
return 0, 0, 0
}
g = uint8(gg)
bb, err := strconv.ParseUint(c[4:6], 16, 8)
if err != nil {
return 0, 0, 0
}
b = uint8(bb)
return r, g, b
}
func ReadJpgFile(fileName string) image.Image {
file, err := os.Open(fileName)
if err != nil {
return nil
}
defer func() {
_ = file.Close()
}()
img, err := jpeg.Decode(file)
if err != nil {
return nil
}
return img
}
func WriteJpgFile(fileName string, jpg image.Image) {
file, err := os.Create(fileName)
if err != nil {
return
}
defer func() {
_ = file.Close()
}()
err = jpeg.Encode(file, jpg, &jpeg.Options{
Quality: 100,
})
if err != nil {
return
}
}
func LoadVideoPlayerFile() error {
inImg := ReadJpgFile("./in.jpg")
if inImg == nil {
return errors.New("file not exist")
}
FRAME = make([][]bool, SCREEN_WIDTH)
for w := 0; w < SCREEN_WIDTH; w++ {
FRAME[w] = make([]bool, SCREEN_HEIGHT)
}
FRAME_COLOR = make([][]int, SCREEN_WIDTH)
for w := 0; w < SCREEN_WIDTH; w++ {
FRAME_COLOR[w] = make([]int, SCREEN_HEIGHT)
}
grayAvg := uint64(0)
grayImg := image.NewRGBA(image.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
for w := 0; w < SCREEN_WIDTH; w++ {
for h := 0; h < SCREEN_HEIGHT; h++ {
pix := inImg.At(w, h)
r, g, b, _ := pix.RGBA()
gray := float32(r>>8)*0.299 + float32(g>>8)*0.587 + float32(b>>8)*0.114
grayImg.SetRGBA(w, h, color.RGBA{R: uint8(gray), G: uint8(gray), B: uint8(gray), A: 255})
grayAvg += uint64(gray)
}
}
WriteJpgFile("./gray.jpg", grayImg)
grayAvg /= SCREEN_WIDTH * SCREEN_HEIGHT
rgbImg := image.NewRGBA(image.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
binImg := image.NewRGBA(image.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
for w := 0; w < SCREEN_WIDTH; w++ {
for h := 0; h < SCREEN_HEIGHT; h++ {
pix := inImg.At(w, h)
r, g, b, _ := pix.RGBA()
gray := float32(r>>8)*0.299 + float32(g>>8)*0.587 + float32(b>>8)*0.114
c := ""
for _, colorLight := range COLOR_LIGHT_LIST {
if float32(colorLight.Light) > gray {
c = colorLight.Color
break
}
}
if c == "" {
c = COLOR_LIGHT_LIST[len(COLOR_LIGHT_LIST)-1].Color
}
rr, gg, bb := GetColorRGB(c)
rgbImg.SetRGBA(w, h, color.RGBA{R: rr, G: gg, B: bb, A: 255})
FRAME_COLOR[w][h] = COLOR_GADGET_MAP[c]
if gray > float32(grayAvg) {
FRAME[w][h] = true
binImg.SetRGBA(w, h, color.RGBA{R: 255, G: 255, B: 255, A: 255})
}
}
}
WriteJpgFile("./rgb.jpg", rgbImg)
WriteJpgFile("./bin.jpg", binImg)
return nil
}
func (g *GameManager) VideoPlayerUpdate(rgb bool) {
err := LoadVideoPlayerFile()
if err != nil {
return
}
world := WORLD_MANAGER.GetBigWorld()
scene := world.GetSceneById(3)
for _, v := range SCREEN_ENTITY_ID_LIST {
scene.DestroyEntity(v)
}
GAME_MANAGER.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_TYPE_REMOVE, SCREEN_ENTITY_ID_LIST)
SCREEN_ENTITY_ID_LIST = make([]uint32, 0)
leftTopPos := &model.Vector{
X: BASE_POS.X + float64(float64(SCREEN_WIDTH)*SCREEN_DPI/2),
Y: BASE_POS.Y + float64(float64(SCREEN_HEIGHT)*SCREEN_DPI),
Z: BASE_POS.Z,
}
for w := 0; w < SCREEN_WIDTH; w++ {
for h := 0; h < SCREEN_HEIGHT; h++ {
// 创建像素点
if rgb {
entityId := scene.CreateEntityGadgetNormal(&model.Vector{
X: leftTopPos.X - float64(w)*SCREEN_DPI,
Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
Z: leftTopPos.Z,
}, uint32(FRAME_COLOR[w][h]))
SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
} else {
if !FRAME[w][h] {
entityId := scene.CreateEntityGadgetNormal(&model.Vector{
X: leftTopPos.X - float64(w)*SCREEN_DPI,
Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
Z: leftTopPos.Z,
}, uint32(GADGET_ID))
SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
}
}
}
}
GAME_MANAGER.AddSceneEntityNotify(world.owner, proto.VisionType_VISION_TYPE_BORN, SCREEN_ENTITY_ID_LIST, true, false)
}

View File

@@ -542,8 +542,9 @@ type MonsterEntity struct {
}
const (
GADGET_TYPE_CLIENT = iota
GADGET_TYPE_NORMAL = iota
GADGET_TYPE_GATHER
GADGET_TYPE_CLIENT
GADGET_TYPE_VEHICLE // 载具
)
@@ -570,6 +571,7 @@ type GadgetVehicleEntity struct {
type GadgetEntity struct {
gadgetType int
gadgetId uint32
gadgetClientEntity *GadgetClientEntity
gadgetGatherEntity *GadgetGatherEntity
gadgetVehicleEntity *GadgetVehicleEntity
@@ -775,7 +777,65 @@ func (s *Scene) CreateEntityMonster(pos *model.Vector, level uint8, fightProp ma
return entity.id
}
func (s *Scene) ClientCreateEntityGadget(pos, rot *model.Vector, entityId uint32, configId, campId, campType, ownerEntityId, targetEntityId, propOwnerEntityId uint32) {
func (s *Scene) CreateEntityGadgetNormal(pos *model.Vector, gadgetId uint32) uint32 {
entityId := s.world.GetNextWorldEntityId(constant.EntityIdTypeConst.GADGET)
entity := &Entity{
id: entityId,
scene: s,
lifeState: constant.LifeStateConst.LIFE_ALIVE,
pos: pos,
rot: new(model.Vector),
moveState: uint16(proto.MotionState_MOTION_STATE_NONE),
lastMoveSceneTimeMs: 0,
lastMoveReliableSeq: 0,
fightProp: map[uint32]float32{
uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_HP): math.MaxFloat32,
uint32(constant.FightPropertyConst.FIGHT_PROP_MAX_HP): math.MaxFloat32,
uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_HP): float32(1),
},
entityType: uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET),
level: 0,
gadgetEntity: &GadgetEntity{
gadgetId: gadgetId,
gadgetType: GADGET_TYPE_NORMAL,
},
}
s.entityMap[entity.id] = entity
s.world.aoiManager.AddEntityIdToGridByPos(entity.id, float32(entity.pos.X), float32(entity.pos.Y), float32(entity.pos.Z))
return entity.id
}
func (s *Scene) CreateEntityGadgetGather(pos *model.Vector, gatherId uint32) uint32 {
entityId := s.world.GetNextWorldEntityId(constant.EntityIdTypeConst.GADGET)
entity := &Entity{
id: entityId,
scene: s,
lifeState: constant.LifeStateConst.LIFE_ALIVE,
pos: pos,
rot: new(model.Vector),
moveState: uint16(proto.MotionState_MOTION_STATE_NONE),
lastMoveSceneTimeMs: 0,
lastMoveReliableSeq: 0,
fightProp: map[uint32]float32{
uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_HP): math.MaxFloat32,
uint32(constant.FightPropertyConst.FIGHT_PROP_MAX_HP): math.MaxFloat32,
uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_HP): float32(1),
},
entityType: uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET),
level: 0,
gadgetEntity: &GadgetEntity{
gadgetType: GADGET_TYPE_GATHER,
gadgetGatherEntity: &GadgetGatherEntity{
gatherId: gatherId,
},
},
}
s.entityMap[entity.id] = entity
s.world.aoiManager.AddEntityIdToGridByPos(entity.id, float32(entity.pos.X), float32(entity.pos.Y), float32(entity.pos.Z))
return entity.id
}
func (s *Scene) CreateEntityGadgetClient(pos, rot *model.Vector, entityId uint32, configId, campId, campType, ownerEntityId, targetEntityId, propOwnerEntityId uint32) {
entity := &Entity{
id: entityId,
scene: s,
@@ -808,36 +868,6 @@ func (s *Scene) ClientCreateEntityGadget(pos, rot *model.Vector, entityId uint32
s.world.aoiManager.AddEntityIdToGridByPos(entity.id, float32(entity.pos.X), float32(entity.pos.Y), float32(entity.pos.Z))
}
func (s *Scene) CreateEntityGadget(pos *model.Vector, gatherId uint32) uint32 {
entityId := s.world.GetNextWorldEntityId(constant.EntityIdTypeConst.GADGET)
entity := &Entity{
id: entityId,
scene: s,
lifeState: constant.LifeStateConst.LIFE_ALIVE,
pos: pos,
rot: new(model.Vector),
moveState: uint16(proto.MotionState_MOTION_STATE_NONE),
lastMoveSceneTimeMs: 0,
lastMoveReliableSeq: 0,
fightProp: map[uint32]float32{
uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_HP): math.MaxFloat32,
uint32(constant.FightPropertyConst.FIGHT_PROP_MAX_HP): math.MaxFloat32,
uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_HP): float32(1),
},
entityType: uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET),
level: 0,
gadgetEntity: &GadgetEntity{
gadgetType: GADGET_TYPE_GATHER,
gadgetGatherEntity: &GadgetGatherEntity{
gatherId: gatherId,
},
},
}
s.entityMap[entity.id] = entity
s.world.aoiManager.AddEntityIdToGridByPos(entity.id, float32(entity.pos.X), float32(entity.pos.Y), float32(entity.pos.Z))
return entity.id
}
func (s *Scene) CreateEntityGadgetVehicle(uid uint32, pos, rot *model.Vector, vehicleId uint32) uint32 {
player := USER_MANAGER.GetOnlineUser(uid)
if player == nil {