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不重复读角色map
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@@ -103,7 +103,7 @@ func (s *Scene) CreateEntityAvatar(player *model.Player, avatarId uint32) uint32
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moveState: uint16(proto.MotionState_MOTION_NONE),
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moveState: uint16(proto.MotionState_MOTION_NONE),
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lastMoveSceneTimeMs: 0,
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lastMoveSceneTimeMs: 0,
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lastMoveReliableSeq: 0,
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lastMoveReliableSeq: 0,
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fightProp: dbAvatar.AvatarMap[avatarId].FightPropMap, // 使用角色结构的数据
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fightProp: avatar.FightPropMap, // 使用角色结构的数据
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entityType: constant.ENTITY_TYPE_AVATAR,
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entityType: constant.ENTITY_TYPE_AVATAR,
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avatarEntity: &AvatarEntity{
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avatarEntity: &AvatarEntity{
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uid: player.PlayerID,
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uid: player.PlayerID,
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