diff --git a/gs/game/world_scene.go b/gs/game/world_scene.go index 710e045c..ca50a536 100644 --- a/gs/game/world_scene.go +++ b/gs/game/world_scene.go @@ -103,7 +103,7 @@ func (s *Scene) CreateEntityAvatar(player *model.Player, avatarId uint32) uint32 moveState: uint16(proto.MotionState_MOTION_NONE), lastMoveSceneTimeMs: 0, lastMoveReliableSeq: 0, - fightProp: dbAvatar.AvatarMap[avatarId].FightPropMap, // 使用角色结构的数据 + fightProp: avatar.FightPropMap, // 使用角色结构的数据 entityType: constant.ENTITY_TYPE_AVATAR, avatarEntity: &AvatarEntity{ uid: player.PlayerID,