不重复读角色map

This commit is contained in:
UnKownOwO
2023-03-27 21:23:56 +08:00
parent ca79a5bbf0
commit 0ac9033482

View File

@@ -103,7 +103,7 @@ func (s *Scene) CreateEntityAvatar(player *model.Player, avatarId uint32) uint32
moveState: uint16(proto.MotionState_MOTION_NONE),
lastMoveSceneTimeMs: 0,
lastMoveReliableSeq: 0,
fightProp: dbAvatar.AvatarMap[avatarId].FightPropMap, // 使用角色结构的数据
fightProp: avatar.FightPropMap, // 使用角色结构的数据
entityType: constant.ENTITY_TYPE_AVATAR,
avatarEntity: &AvatarEntity{
uid: player.PlayerID,