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1.MongoDB、Redis兼容集群模式
2.离线数据接口化访问
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@@ -194,19 +194,19 @@ func (t *TickManager) onTickMinute(now int64) {
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i := int32(0)
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for itemId := range allItemDataConfig {
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num := random.GetRandomInt32(1, 9)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: uint32(itemId), ChangeCount: uint32(num)}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: uint32(itemId), ChangeCount: uint32(num)}}, true, 0)
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i++
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if i > count {
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break
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}
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}
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GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 102, ChangeCount: 30}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 201, ChangeCount: 10}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 202, ChangeCount: 100}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 203, ChangeCount: 10}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 102, ChangeCount: 30}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 201, ChangeCount: 10}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 202, ChangeCount: 100}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 203, ChangeCount: 10}}, true, 0)
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// 蓝球粉球
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GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 223, ChangeCount: 1}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 224, ChangeCount: 1}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 223, ChangeCount: 1}}, true, 0)
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GAME_MANAGER.AddUserItem(player.PlayerID, []*ChangeItem{{ItemId: 224, ChangeCount: 1}}, true, 0)
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}
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}
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}
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