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1.MongoDB、Redis兼容集群模式
2.离线数据接口化访问
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@@ -23,7 +23,7 @@ func (c *CommandManager) GMTeleportPlayer(userId, sceneId uint32, posX, posY, po
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// GMAddUserItem 给予玩家物品
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func (c *CommandManager) GMAddUserItem(userId, itemId, itemCount uint32) {
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GAME_MANAGER.AddUserItem(userId, []*UserItem{
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GAME_MANAGER.AddUserItem(userId, []*ChangeItem{
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{
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ItemId: itemId,
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ChangeCount: itemCount,
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@@ -75,9 +75,9 @@ func (c *CommandManager) GMAddUserAllItem(userId, itemCount uint32) {
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// for itemId := range GAME_MANAGER.GetAllItemDataConfig() {
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// c.GMAddUserItem(userId, uint32(itemId), itemCount)
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// }
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itemList := make([]*UserItem, 0)
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itemList := make([]*ChangeItem, 0)
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for itemId := range GAME_MANAGER.GetAllItemDataConfig() {
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itemList = append(itemList, &UserItem{
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itemList = append(itemList, &ChangeItem{
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ItemId: uint32(itemId),
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ChangeCount: itemCount,
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})
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