1.MongoDB、Redis兼容集群模式

2.离线数据接口化访问
This commit is contained in:
flswld
2023-02-26 23:03:13 +08:00
parent 01cb17d4a9
commit 0395dc0bc2
60 changed files with 1298 additions and 464 deletions

View File

@@ -23,7 +23,7 @@ func (c *CommandManager) GMTeleportPlayer(userId, sceneId uint32, posX, posY, po
// GMAddUserItem 给予玩家物品
func (c *CommandManager) GMAddUserItem(userId, itemId, itemCount uint32) {
GAME_MANAGER.AddUserItem(userId, []*UserItem{
GAME_MANAGER.AddUserItem(userId, []*ChangeItem{
{
ItemId: itemId,
ChangeCount: itemCount,
@@ -75,9 +75,9 @@ func (c *CommandManager) GMAddUserAllItem(userId, itemCount uint32) {
// for itemId := range GAME_MANAGER.GetAllItemDataConfig() {
// c.GMAddUserItem(userId, uint32(itemId), itemCount)
// }
itemList := make([]*UserItem, 0)
itemList := make([]*ChangeItem, 0)
for itemId := range GAME_MANAGER.GetAllItemDataConfig() {
itemList = append(itemList, &UserItem{
itemList = append(itemList, &ChangeItem{
ItemId: uint32(itemId),
ChangeCount: itemCount,
})