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三维形状碰撞检测
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+43
-35
@@ -1,11 +1,5 @@
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package alg
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import (
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"math"
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"hk4e/pkg/logger"
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)
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// AoiManager aoi管理模块
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type AoiManager struct {
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// 区域边界坐标
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@@ -64,31 +58,6 @@ func (a *AoiManager) Init3DRectAoiManager(numX, numY, numZ int16) {
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}
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}
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func (a *AoiManager) AoiInfoLog(debug bool) {
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logger.Info("AoiMgr: minX: %d, maxX: %d, numX: %d, minY: %d, maxY: %d, numY: %d, minZ: %d, maxZ: %d, numZ: %d, num grid: %d\n",
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a.minX, a.maxX, a.numX, a.minY, a.maxY, a.numY, a.minZ, a.maxZ, a.numZ, uint32(a.numX)*uint32(a.numY)*uint32(a.numZ))
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minGridObjectCount := math.MaxInt32
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maxGridObjectCount := 0
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for _, grid := range a.gridMap {
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gridObjectCount := len(grid.objectMap)
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if gridObjectCount > maxGridObjectCount {
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maxGridObjectCount = gridObjectCount
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}
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if gridObjectCount < minGridObjectCount {
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minGridObjectCount = gridObjectCount
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}
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if debug {
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// logger.Debug("Grid: gid: %d, minX: %d, maxX: %d, minY: %d, maxY: %d, minZ: %d, maxZ: %d, object count: %v",
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// grid.gid, grid.minX, grid.maxX, grid.minY, grid.maxY, grid.minZ, grid.maxZ, gridObjectCount)
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for objectId, object := range grid.objectMap {
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logger.Debug("objectId: %v, object: %v", objectId, object)
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}
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}
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}
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logger.Info("min grid object count: %v", minGridObjectCount)
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logger.Info("max grid object count: %v", maxGridObjectCount)
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}
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// GridXLen 每个格子在x轴方向的长度
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func (a *AoiManager) GridXLen() int16 {
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return (a.maxX - a.minX) / a.numX
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@@ -203,7 +172,6 @@ func (a *AoiManager) GetObjectListByPos(x, y, z float32) map[int64]any {
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for kk, vv := range tmp {
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objectList[kk] = vv
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}
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logger.Debug("Grid: gid: %d, tmp len: %v", v.gid, len(tmp))
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}
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return objectList
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}
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@@ -212,7 +180,6 @@ func (a *AoiManager) GetObjectListByPos(x, y, z float32) map[int64]any {
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func (a *AoiManager) GetObjectListByGid(gid uint32) map[int64]any {
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grid := a.gridMap[gid]
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if grid == nil {
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logger.Error("grid is nil, gid: %v", gid)
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return nil
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}
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objectList := grid.GetObjectList()
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@@ -223,7 +190,6 @@ func (a *AoiManager) GetObjectListByGid(gid uint32) map[int64]any {
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func (a *AoiManager) AddObjectToGrid(objectId int64, object any, gid uint32) {
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grid := a.gridMap[gid]
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if grid == nil {
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logger.Error("grid is nil, gid: %v", gid)
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return
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}
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grid.AddObject(objectId, object)
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@@ -233,7 +199,6 @@ func (a *AoiManager) AddObjectToGrid(objectId int64, object any, gid uint32) {
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func (a *AoiManager) RemoveObjectFromGrid(objectId int64, gid uint32) {
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grid := a.gridMap[gid]
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if grid == nil {
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logger.Error("grid is nil, gid: %v", gid)
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return
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}
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grid.RemoveObject(objectId)
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@@ -250,3 +215,46 @@ func (a *AoiManager) RemoveObjectFromGridByPos(objectId int64, x, y, z float32)
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gid := a.GetGidByPos(x, y, z)
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a.RemoveObjectFromGrid(objectId, gid)
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}
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// Grid 地图格子
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type Grid struct {
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gid uint32 // 格子id
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// 格子边界坐标
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// 目前开发阶段暂时用不到 节省点内存
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// minX int16
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// maxX int16
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// minY int16
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// maxY int16
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// minZ int16
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// maxZ int16
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objectMap map[int64]any // k:objectId v:对象
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}
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// NewGrid 初始化格子
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func NewGrid(gid uint32, minX, maxX, minY, maxY, minZ, maxZ int16) (r *Grid) {
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r = new(Grid)
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r.gid = gid
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// r.minX = minX
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// r.maxX = maxX
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// r.minY = minY
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// r.maxY = maxY
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// r.minZ = minZ
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// r.maxZ = maxZ
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r.objectMap = make(map[int64]any)
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return r
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}
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// AddObject 向格子中添加一个对象
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func (g *Grid) AddObject(objectId int64, object any) {
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g.objectMap[objectId] = object
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}
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// RemoveObject 从格子中删除一个对象
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func (g *Grid) RemoveObject(objectId int64) {
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delete(g.objectMap, objectId)
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}
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// GetObjectList 获取格子中所有对象
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func (g *Grid) GetObjectList() map[int64]any {
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return g.objectMap
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}
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