mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 18:22:26 +08:00
34 lines
1.2 KiB
Go
34 lines
1.2 KiB
Go
package gdconf
|
|
|
|
import (
|
|
"hk4e/pkg/logger"
|
|
)
|
|
|
|
// AvatarSkillData 角色技能配置表
|
|
type AvatarSkillData struct {
|
|
AvatarSkillId int32 `csv:"ID"`
|
|
AbilityName string `csv:"Ability名称,omitempty"`
|
|
// TODO 这个字段实际上并不是拿来直接扣体力的 体力应该由ability来做 但是现在我捋不清所以摆烂了 改了一下表暂时先这么用着
|
|
CostStamina int32 `csv:"消耗体力,omitempty"`
|
|
CostElemType int32 `csv:"消耗能量类型,omitempty"`
|
|
CostElemVal int32 `csv:"消耗能量值,omitempty"`
|
|
}
|
|
|
|
func (g *GameDataConfig) loadAvatarSkillData() {
|
|
g.AvatarSkillDataMap = make(map[int32]*AvatarSkillData)
|
|
avatarSkillDataList := make([]*AvatarSkillData, 0)
|
|
readTable[AvatarSkillData](g.txtPrefix+"AvatarSkillData.txt", &avatarSkillDataList)
|
|
for _, avatarSkillData := range avatarSkillDataList {
|
|
g.AvatarSkillDataMap[avatarSkillData.AvatarSkillId] = avatarSkillData
|
|
}
|
|
logger.Info("AvatarSkillData count: %v", len(g.AvatarSkillDataMap))
|
|
}
|
|
|
|
func GetAvatarSkillDataById(avatarSkillId int32) *AvatarSkillData {
|
|
return CONF.AvatarSkillDataMap[avatarSkillId]
|
|
}
|
|
|
|
func GetAvatarSkillDataMap() map[int32]*AvatarSkillData {
|
|
return CONF.AvatarSkillDataMap
|
|
}
|